kHED is a 3d low-poly model editor for indie game developers and modding enthusiasts
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Release Date:
Mar 10, 2009

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January 5

Now available on Steam!

Almost ten years from initial release it finally gets on Steam. Back in 2009 I would've never guessed how long would it actually take to become a commercial product. It feels like this project has been around for my entire gamedev life. It was the source of all my initial experience with 3D graphics programming. I made all the models for my first game Ostriv in this editor and planning to make it a major modding tool to create new buildings and other stuff to add to the game.

But while I've been constantly using and improving it, from the outside it looked like an abandoned project. The site and forum was down for years.

So with this Steam release I'm trying to give kHED a second birth. I believe there's still a room for a tool like this on the market. And with the help of the community it may become something useful not just for one person:)
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About This Software

kHED is a 3d low-poly model editor for indie game developers and modding enthusiasts. I released it back in 2009 as a freeware tool and it was quite popular among Half-Life modding community for being easy to learn and functional enough for the job.
Currently I'm using it to make models for my upcoming game Ostriv and planning it to be the major modding tool for my game.
I decided to release this updated version of the editor in hope it may be useful for other developers and potentially to fund its further development.


kHED lets you create models of any complexity, but mainly designed for low-poly props (under 10k triangles). There's variety of geometry primitives like Plane, Polygon, Box, Sphere, Cylinder, Tube, Torus, as well as procedural tools like "lathe" and "loft". Texture mapping tool supports planar, cylindrical, spherical projection, and basic unwrapping functions.
There's also a powerful UV editor with a handy model preview and ability to export UV map to use as background for texture creation.

Game engines support:

  • Import/export Wavefront *.obj files
  • Directly import Half-Life (GoldSrc) *.mdl and *.smd files
  • Directly export to Half-Life *.mdl files (NOTE: you need to have studiomdl.exe from Half-Life SDK)
  • Export to Ostriv assets (buildings, agents, skeletons)
  • You can also use Milkshape3D import/export plugins
  • Wide range of supported texture file formats including PSD, DDS, VTX and many others

Difference from old freeware version:

  • Texture transparency support
  • Multisampled rendering (anti-aliasing)
  • Rigging feature
  • Ghost mode to see hidden groups
  • Regroup & Isolate functions don't cancel applied texture
  • Added various features to create Ostriv assets
  • UV editor: copy texture map as normal map or height map
  • Group selection synchronized with a list in groups panel
  • Moving groups up/down in a list
  • Fixed some issues with 4K screen resolution

System Requirements

    • OS: Windows 7 or newer
    • Storage: 5 MB available space

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