Breakless drifter retro-hardcore arcade game, made by the same creator of the UBERMOSH series.
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Release Date:
Nov 19, 2018

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Available: November 19

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November 5


How personal can a game be?
During the latest months, I was working on better ways to program procedural content frameworks, "organic-like" AI behaviors and ways to insert physics elements to the gameplay. My production flow is pretty experimental and my games are created to test the hypothesis.
The procedural content generation framework started with the rocks formations and enemy placement on the first UBERMOSH. Trip to Vinelands came with the "seeds" concept, where variable levels were chosen and micro variations could happen in each level/map. It was improved on TTV2 and more variability could be generated without severe spikes on game difficulty. WARPZONE DRIFTER is the most recent version of the "seeds" framework with a very solid procedural execution, that evolution now allows the production of richer content for the next projects. The organic-like AI is a mix of a "fuzzy logic" and the "taking various and various elements" before object reaction, it started with the enemies flanking on my first games, got a swarm version on SWARMRIDERS (that evolved to UBERMOSH SWARM) and now it has a tentacle version of it, created for the latest project. These AI developing steps are very important to create a "fluid" enemy behavior that I keep improving. Physics elements inserted on gameplay kinda work as a simulator, and that player's piloting skills can be translated into the real world (for drone piloting, for example). Those 3 elements were the core of WARPZONE DRIFTER, a retro-arcade breakless drifter game, that I am proudly presenting you now. A very personal game made from all graphics to guitar recordings by the same person (that can be seen in a frame or two when you survive full time before extraction). Many thanks for the support, I hope you enjoy the game as much as I enjoyed making it.
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About This Game

Breakless drifter retro-hardcore arcade game, made by the same creator of the UBERMOSH series.

Your job is to drift to specific nodes to stabilize areas of the Warpzone (an unstable parallel dimension used for transportation). Moving tentacles, limited time, procedural levels and the inability to break are elements of the challenge.

Controls and Gameplay
You can move left or right, using any of the analog gamepad sticks or keyboard's Arrows (or A-D, Q-D, Z-X...). The accessible controls have to team up with player´s fast reflexes, quick navigation, and piloting skill with physics elements.

Beat your personal best scores while dealing with experimental gameplay, randomized levels, kinda-smart tentacles, eggs and vintage nodes for extra scores.
No breaks.

System Requirements

    • OS: Windows XP
    • Processor: 3.5 ghz
    • Memory: 4 GB RAM
    • Graphics: 1 GB
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
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