Christmas. Its all about happiness, presents, joy and .. erm.. betrayal ? necromancy ? clones ? did I say Evil Santa ? Santa has been betrayed by his own elves and workers who, fed up by being overworked, have secretly created Santa's own clone, a Evil Santa to take over his winter domain.
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Release Date:
Dec 24, 2019

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Christmas Crisis is still under development, mainly the multiplayer, so there will be bugs, missing features, and the occasional surprise unlock as we add content. Please only buy the game or its in-app purchases if you are okay with being a early adopter and becoming part of the community whose feedback will shape the features and development of the game. You will make your voice heard.”

Approximately how long will this game be in Early Access?

“We currently expect to be in Early Access for around 2 weeks. If that timeline holds, it will depend a lot on how the feedback we get from the Steam Community and the possibility of adding a multiplayer exploration mode.”

How is the full version planned to differ from the Early Access version?

“The full version will include microtransactions, unlockable items (anything that can be bought can be unlocked within game too), world event boss battles, party/friends play, private lobbies/maps/rooms and better/improved RTS elements, specially related to world building and resource management (gold, houses, etc.)”

What is the current state of the Early Access version?

“The current Early Access version will include most of the core features of the game for a enjoyable playing experience. Some of the features which will be developed and completed during the Early Access phase would tbe the Always Online gameplay mode, the connected world (via maps/level design) and boss characters. Other than that we would also like community feedback for the overall theme and direction of the game as we develop and expand it beyond the general theme of christmas.
We are using a new approach towards Multiplayer mode where we are trying to streamline singleplayer and multiplayer into a single playmode with our Always Online network, we also want to have our potential players try it before full release to provide feedback if they prefer this new approach towards network play or the generic Room/Lobby based approach.”

Will the game be priced differently during and after Early Access?

“We plan to keep the game Free to Play during and after Early Access and have in-game transactions to unlock unique animations and characters.”

How are you planning on involving the Community in your development process?

“We hope the community can provide us feedback on multiplayer gameplay, lag/latency and balancing of units and other rules.
Best way to provide us feedback would be via Steam Community discussion forums, second best way would be either of discord or email. We will also be hosting weekly livestream broadcasts of development and progress to allow users to provide live feedback via steam broadcast chat.”
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About This Game

Christmas Crisis is currently in Early Access, meaning we are still adding new features to the game and improving multiplayer stability and performance. We are looking for players who want to play the early version of the game, and hopefully also get involved in its development.

Ah, Christmas. Its all about happiness, presents, joy and .. erm.. betrayal ? necromancy ? clones ? did I say Evil Santa ?
Santa has been betrayed by his own damn elves and workers who, fed up by being overworked, have secretly created Santa's own clone, a Evil Santa to take over his winter domain and ruin Christmas for everyone.
Santa has summon you, souls of brave warriors, to his world to help him battle the traitors and growing evil. Kill them and... erm, raise their dead bodies ? Santa and Necromastery ?

This is a open-map (IO-style) multiplayer and semi-RTS game with element of necromancy and themed to Winter/Christmas.
Battle against neutral monsters (well, the evil) and other players in this free-for-all world and raise the defeated foes as part of your own army, everyone starts with a small army of their own to fight autonomous battles against nearby foes and expand by raising the defeated foes.

Defeat stronger enemies and world-even bosses to unlock unique playable characters and army units.

-Open-map world, with massive multiplayer (upto 100 players within a single map)
-Always online even without other players (random NPC/monsters are controlled by total number of players on the map, if no players, the world spawns even more units to let you play alone till more players join). No waiting for room to fill or lobby, just hop in and start playing
-Necromastery for your defeated foes. You can raise units defeated by you as part of your own units. Your own defeated units cannot be raised again by you (but other player who defeated them can raise them). Balance your living army and keep expanding it by raising the dead.
-World bosses to add a new level of challenge, try to defeat them alone or with other players and their army to unlock unique playable characters, animations and more for your army units

The following are features that we'd really like to add, but everything is subject to change as development is still on-going.

~~To be updated based on Trello board

System Requirements

    • OS: Windows 7
    • Processor: Core 2 Duo
    • Memory: 1 GB RAM
    • Graphics: Intel HD 520
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
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