Welcome to the ‘Ultimate Off-Road’ experience! All with realistic physics, vehicles and open world - for you to explore. Search for supplies and fuel, repair your car and traverse through wildness of distant Alaska - void of any tracks or roads. Only your map, sense and skills - can lead the way.
All Reviews:
Very Negative (94) - 18% of the 94 user reviews for this game are positive.
Release Date:
Feb 22, 2019

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Buy Ultra Off-Road Simulator 2019: Alaska


Recent updates View all (5)

March 15

UOR - Update #4

1. Ultra Off-Road just got 'Ultra Control'!

Someone said that the true fun and joy of off-road is the car customization and adjustments. Well now you gain FULL control of your drives. Something even the biggest of our competitors doesn't have.

Here's the full list of what you can adjust from now on.
Min/Max RPM, max power, force induction, spool up time, power gain.

final gear ratio, target shift up/down RPM, clutch RPM, shift duration.

lower/high speed angle, degrees per second limit.

TCS, ABS, stability, drift assist.

power coefficient, brake coefficient, handbrake coefficient, differential strength, steer coefficient, Ackermann percent, toe angle, caster angle, camber at top/bottom, anti-roll bar force.

So from now on if I'll see another Review bashing us for lack of customization - I'm seriously calling the cops lol.

2. Icons became a bit more 'serious' and a bit less 'arcadish'.

Hope you like them.

3. Physics tweaks
We are still trying to find a bullet-proof method to stop the cars from going 'Luis Armstrong', upon getting glitched between obstacles. Meanwhile - we tweaked the code a bit. Result? 'Skyrocketing' should be much, much more rare. Also: if anybody has screenshot or even better - videos of this occurrence - please share them with us. We still couldn't replicate this bug and experience it first-hand.

4. Car Lights and Wide Lights

Now you got two kinds of lights. We figured out Long Lights would be kind a pointless in off-road driving, but lights with wider cone might come in handy. So boom - you got them now.
'L' - for regular lights
'K' - for wide lights.

5. Xbox One Controller user - plug out'n'in.
Out of all controllers and funky apparatus - Xbox controller appears to be the most annoying to work with.
Sometimes you can map its input in the 'Input' tab of the launcher - sometimes you can't.
Sometimes even if you can't map it - it will still work in game (and sometimes it won't).

First time we plugged that lil' devil - it wouldn't work at all (but OS detected the device and installed the corresponding drivers).
Then we unplugged it - and plugged again. Boom - it started working.
Then we unplugged'n'plugged AGAIN and boom 'nope hot shot, now I won't let you use me'.

With all due respect to Microsoft - but their product appears to have some legit, mental disorder.

Regardless - we are doing our best to find a permanent solution and fix it once and for all. Sadly - not yet. Sorry for that :(

6. Terrain and Cars geometry optimization
We (again) modified collision polygons of cars and landscape. So the world become even MORE accessible than before. Of course - we still try to stay loyal to realism. Anyway - now you can try and accomplish stuff like this below.

As usual - any bugs and weird stuff you'd find - report it right away. I might not reply ALWAYS - but I DO note everything. So yeah - keep that feedback stream flowing.

Oh and have a nice weekend =)
9 comments Read more

March 10

UOR - Update #3

1. 'Freeride Mode' - now Hunger/Fuel/Damage bars won't be visible anymore.

2. Going back to Main Menu won't trigger Intro sequence.

3. Volume of Music can now be changed in Settings.

4. 'Freecam' mode now makes all the Interface invisible. So now you can shot some very nice screenshots and videos without any UI getting in the way.

5. Outside of 'Freeride' - Car Damage, Hunger and Fuel has been adjusted significantly. So now you won't have to stop every 60 seconds to refill/eat/repair.

6. Box for typing in your Profile name has been highlighted to be more user friendly and visible.

7. Fixed the bug with game restarting

8. Suspension of all cars had been made softer.

9. Audio for cars had been adjusted a bit. This is only a temporary fix - we are in process of obtaining new, higher quality sound effects for all cars. But getting those is not as easy, and when it is - its expensive.

10. You should be able to play the game with all sorts of controllers now. We tested Xbox Controller, Playstation, Generic, Steam Controller and Logitech G29 Steering Wheel.

But you have to adjust all of them manually, in Input tab of the game launcher. Bear in mind - this will change soon as we intend to disabled the default launcher and put all the binding into the Main Menu.

Sadly this is a rather tricky process so it might take some time as there is a risk we will have to rebuild the whole Main Menu from ground-up.

Unfortunately, for now navigation in Menus still requires you to use mouse. In near future - you will be able to control the entire game with controllers only.

11. We adjusted physics, car control and terrain colliders to make the game world more accessible. Of course - this doesn't mean you will be able to drive up on a vertical walls and stones. But something like this...

...became possible.

I would like to use this opportunity and bring some stuff to your attention... IceTorch Interactive has many people on board but of all those people - only 2 are in production and are being aided by an extra support programmer (so lets say its 2.5 :P ).

Yes, you read that right. Ultra Off-Road was made by 2.5 people. One game developer (Piotr), one 3d graphic artist (Iza) and support programmer (Robert) who is working on Ultra Off-Road only part-time.

Ultra Off-Road was never a 'AAA' game. We had a very tight budget and the game had been developed in only 8 months by 2.5 people.

I am not saying this as an excuse, but to make you more aware of some stuff...

New sound effects for the whole game, native input mapping, First Person Mode, car interior.
In what order? For now I don't know. What I do know is what is most requested and awaited by our players, but also what takes the most time.

So we'll try to find the 'sweet spot' between what's quickest to implement vs what you want the most - and work from there.
26 comments Read more

About This Game


☑ Open World
☑ Deformable Terrain
☑ Day and Night Cycle
☑ Dynamic Weather
☑ Realistic Physics
☑ Unique, fully featured and destructible cars

~❄️ QUICK & DIRTY 🔥~

'Ultra Off-Road Simulator 2019: Alaska' (or just ‘Ultra Off-Road’, for short :P ) is a realistic simulator of a real-life off-road experience and first installment of an upcoming series. Drive through one of the most extreme environments in the world - the wild and cold Alaska.


There are no roads, no paths - only tracks of those who ventured before you. Cars breakdown, fuel is limited and your supplies scarce. Getting lost is normal and you need to tread your way carefully - yet swiftly. Night limits your vision and sense of direction. Cars get stuck in the mud if you rush without thinking, making you have to use your car’s winch to get out. Crossing rivers and ponds is a gamble you may not win. Rain, snow, fog and blizzard - further increases the difficulty. Should you drive in a straight line through uncertain terrain and risk your car or go around and burn more fuel and supplies?

It's -ALL- up to you, your skills and guts.


No rules, no barriers, no ‘safe-zones’. Only you, your car and the map - against the odds of the wild and uncharted Alaska. The final challenge and ultimate test. Man versus Nature, in all its glory and unrelenting force.

Are you in for the ride…? =)

System Requirements

    • OS: Windows 7
    • Processor: i5 (4 Cores)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 950 or AMD equivalent
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: A pink one will do.
    • OS: Windows 10
    • Processor: i7 (8 cores)
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 or AMD equivalent
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: Green for better quality.

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