Dieselpunk Wars is a sandbox vehicle building game, focused on combat with advance physic and damage simulation. It's possible to build ships, land-ships, airships, submarines, fortresses to fight with other creations.
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March 14

Missions, skill tree, level progression

Main game goal will be increasing potential to build larger and more advanced vehicles and developing the captain's abilities in similar way like in RPG games.
Reward for completing a missions is experience points, unlocking new parts and increase strength limit, for which you can build a vehicle. Strength of vehicle is sum of strength of its elements.

In addition to passive skills that increase statistics, you can also choose 4 active skills, activated with keys, with cooldown.
Thanks to them you can make a small repair during the mission (because you can't rebuild vehicle during mission), temporarily increase the firepower or speed, etc. There is also a skill that allows you to switch weapons to be controlled by AI.

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February 23

Guns, guns

I will briefly present all weapons, for now there is 35 types of its

Light artillery

Consists of machine guns, older type 120mm guns, upgraded 150mm guns, AAA gun, 2 types of open guns and 2 turrets, light mortar, there are even guns from the era of sailing.

Heavy artillery

There are double-barrel turrets 250 and 300 mm, first also in the built-in version and three barrel turret from battleship, there is also a heavy mortar

Special weapons

Includes rocket launchers, mines thrower, two types of torpedo launchers, in form of a turret and built into hull. For close combat, weapons like saw, drill and flamethrower can be useful. There are 2 types of bombs and equipment for manipulating surroundings and for many interesting things - harpoon and steam pusher
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About This Game


Dieselpunk Wars is about building vehicles and using them to defeat other constructions or achieving specific goal. Good ship design must consider hull shape for receive low drag, gun placement to get best fire cover, security viable parts from enemies fire, place enough propellers, engines to make it move fast enough etc, etc. Now it has a growing number of over 150 construction elements.

Game Modes

Sandbox mode will allow to build and test multiple vehicle and spawn saved constructions as AI enemies. There are also a series of scenarios tutorials and challenges with specific win and lose conditions and limited build budget. It will be also multiplayer, in which players can check whose vehicle is better.
Other interesting game mode is battle simulation, where you will be able to spawn any number of AI controlled, saved vehicles, divide they to two armies, take control on one of them or be only a observator and start a battle.
In later stages of early access new Campaign mode will come - big open living world from perspective of world map, with cities, ports, fraction and NPC fleets moving between them. In case of battle, forces from engaged sides will be spawned in simulation.


Most important part of any ship is it core block, there can be only one of this type and its destruction annihilate whole vehicle and crew. Every block must have connection to core, each element have own hit points, vulnerability of fire, impact and explosion, some can be flooded or lose its lift. Each destroyed element change ship's combat capabilities, so different blocks placement can improve ship survivability and efficiency. Many neutral building and trees on map can be destruct during confrontation between mechanical steel monsters.


Each weapons is separate object with own logic and physics. Before shoot they try aim with consideration of its limit and checking if they don't hit or collide with their own vehicle. Weapons types include many variant of artillery, rockets, machine guns, flamethrowers, torpedo launchers, bombs, depth charges and radical close combat weapons. Unique weapons is harpoon which can grab and pull enemies or pull own ship to ground to speed it up or work as anchor.


Shape and size of vehicle's hull affect its air and water drag. Ship with lots of slope angles will be faster than brick like. Some blocks generate buoyancy or lift, center of it must be balanced with center of mass. Ocean has a realistic waves simulation, there is also a wind that can be used by sails.


Game have quite realistic gun ballistic and armor penetration mechanic, angled armor have better protection from piercing and can ricochet incoming bullets. For many blocks you can change the type of material it is made of, materials have different weights and other properties. Enemy ships can behavior different depend on weapons they have installed and their goals. They can keep distance, move on back of enemies or strive for brutal ramming.


Each vehicle have own detection range parameter and view range in four directions depends of its size and placement od spoting elements. Game checks whether one ship see another by comparing they detect - view range and by checking line of sight. So is possible to create sneaky vehicle or make enemy blinded by destroying spoting bloks.

System Requirements

    • OS: Windows 7, 8, 10
    • Processor: Intel Pentium G4560, AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 750ti, AMD Radeon R7 260X
    • DirectX: Version 11
    • Storage: 1 GB available space
    • OS: Windows 7, 8, 10
    • Processor: Intel Pentium i5 7500, AMD RYZEN 1500X
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 1050, AMD Radeon RX 560
    • DirectX: Version 11
    • Storage: 1 GB available space
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