Forget the box. Think outside the entire warehouse!
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Release Date:
Apr 30, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Little Square Things is meant for a broad audience. And it's meant to be accessible. The first couple of levels or so should be pretty simple and straightforward, and controls should be simple and intuitive.

As the game is further developed, it would benefit from your feedback in all aspects: both in what's already there and in new features and levels as they arrive. We're all for community ideas and feedback, and for your contributions you'll be given credit and a discount for the paid aspects of the game.”

Approximately how long will this game be in Early Access?

“The game will be in Early Access for around three months before release, possibly more if you and we come up with big ideas that should be included in the game.”

How is the full version planned to differ from the Early Access version?

“To the main game mode, we plan to add more levels and puzzle pieces, as well as more refined graphics, controls, sound, music, and inputs -- everything that makes a game a game. We're also brainstorming new game modes, including a "falling block puzzle game" mode featuring the Square Things and maybe an "infinite runner" as well. Some of those are in the "having sort of dabbled in them" phase.

The game will also have features such as Achievements. A short list of them have been planned out but not yet implemented. The Steam Cloud will be a priority, and Stats and/or Leaderboards might be implemented too. A Level Editor may also be possible, at least as DLC (either free or paid) some time in the future.”

What is the current state of the Early Access version?

“The game is at the Pre-Alpha stage, bordering on Alpha. This means that the basic game engine, for the main game mode (aka "Campaign Mode") is fully functional. It's not 100% complete yet, but it's there. The levels that have been created for the Campaign Mode so far, and all of the puzzle pieces in them so far, are operational and work as expected. ... at least, they seem to..

The current state is also missing your feedback and ideas, both large and small. There are also other game modes that might be added, depending on whether you and we like them; and other Steam-integrated features will definitely be added.”

Will the game be priced differently during and after Early Access?

“The game is shareware (that is, "Free to Play") regardless, meaning that the first several levels in the main game mode will free. The rest will be unlocked via a code purchased as DLC. Price for that DLC code will increase to its intended amount when Early Access is finished, essentially giving a discount for Early Access participants.”

How are you planning on involving the Community in your development process?

“The Community will be solicited for feedback, as actively as possible. We will be active on the Steam Discussion boards and will also be accessible via email. We'll definitely be answering questions and suggestions along the way, and we'll also be asking questions to the community about what you might like to see.”
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Buy Little Square Things


Recent updates View all (21)

May 15

v. 05/15/2019 - Minor details

Into the graphical weeds:
  • Squares are more expressive and reactive to their environment. You might not even notice.
  • Buzzsaws look a lot more threatening. They throw sparks and everything!
  • Lasers do a better job of conveying the hard surface they're hitting.
Also, if you like the game, it could definitely use your help with a positive review.

Thanks in advance.
0 comments Read more

May 4

v. 05/04/2019 - Gotta go slow sometimes

Added a few things:
  • A more obvious speed indicator (speedometer?) in the GUI.
  • Some early levels, where applicable, simply show what the speed controls are. This may or may not be overkill.
  • An experimental branch, full of debuggy goodness.

The speed updates apply to both the full version and the demo version.

"Yes, we get it. You can control the game speed."
1 comments Read more
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About This Game

Congratulations, warehouse keeper! You've been promoted!

Little Square Things is a Sokoban-like puzzle game. The objective is simple: Move boxes around to cover up some panels.

But this isn't your father's warehouse. In Little Square Things, you are the boxes. All of them. All of the Square Things respond to your every move, and so it's up to you keep them coordinated, in sync, and in line. Guide them through a series of challenging (and hazardous!) environments to get those panels covered!

It also draws inspiration from games like Brix and Chip's Challenge. From walls to water, from bullets to buzzsaws -- other elements either stand in your way or help you out, depending on your perspective. And different Square Things behave differently. Some follow your commands directly and to the letter, though some slip and slide or laze about until pushed. And some Square Things have to be sacrificed for the greater good. And if that weren't enough, the geometry itself is an obstacle: Boards wrap around, and null spaces literally don't exist.

As a master shepherd of sheep and cats alike, you are the Square Things' beacon of hope in these complicated times.

New! Enhanced Graphics Adapter (EGA) and SoundBlaster support!

With its futuristic 16-color graphics and Musical Instrument Digital Interface, Little Square Things is going to blow you away. So boot up your i386, tinker with your CONFIG.SYS, and crack your knuckles in preparation for that DOS prompt, because it's time to play a game! Also, it's 1991!

Reach for the stars!

As you nab stars, you unlock more levels. Cover your panels to earn stars, and complete levels under a certain number of moves to earn more.

When you revisit a level, though, you'll find it to be familiar but subtly different. It turns out that you've unlocked another goal for the level: collecting star shards. The layout's the same, but the tactics are much, much different. You'll have to be prepared to bend your thinking accordingly.

The Free to Play version of the game includes 30 levels. "The Whole Thing" DLC adds another 80.

System Requirements

    • OS: Windows 7 SP1
    • Processor: 2.0 GHz
    • Memory: 500 MB RAM
    • Graphics: 256 MB RAM
    • DirectX: Version 10
    • Storage: 30 MB available space
    • Sound Card: Windows-based sound card
    • Additional Notes: These minimum requirements are approximations. If you as an Early Access participant find that the game needs more, please leave a comment or contact directly. That sort of feedback is very valuable.

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