Puppy Chef Academy is a Virtual Reality cooking experience designed to help you learn how to cook without the stress and mess of a real kitchen. Throughout your adventure you’ll cook tasty recipes, learn about cooking, and even make some friends along the way!
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Sep 7, 2018
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (4)

December 6, 2018

Puppy Chef Academy - Big Update! Fixes, Localization Support, and Native Oculus Support!



Hello, chefs!

First, I would like to sincerely thank you to each and every one of you who took the time to play the game, share it with your friends, and make videos of you playing. I genuinely appreciate it! Puppy Chef Academy is made for you, and I couldn't be happier to have the opportunity to bring that fun and enjoyment to you.

Now, some of you may have noticed that there's a thread in the game's forums that's been continuously updated in tandem with the game's beta channel. Today, all of the improvements from the beta channel are being merged into the main channel for everyone to enjoy! It's a long list of changes, but they have all improved the game in their own way. The list is so long, that I'm going to put the patch notes at the very bottom this time.

Moving on: While reading the changelog, you might notice there's a line that mentions localization support. Is it true?



Yep! You can now add user-made localizations to the game. Note that it's still rudimentary and some elements of the game will still be in English, but it's a work-in-progress. There should be an example localization.xml file in the game's files that contains a (very rough) Spanish localization and instructions on how to make and activate a localization. If you or someone you know is interested in localizing the game for your language, let me know and I'll do what I can to help bring the game to your native language!

Now for the big one: The game now has a native Oculus build! You can now launch the game through the native Oculus Home build without ever needing SteamVR. Hooray! A big thank you to the folks at Oculus for allowing me into their Oculus Start program and giving me the opportunity to create a native Oculus build for you all to enjoy.

The native Oculus Home build is nearly identical to the SteamVR build, however, the native Oculus build includes Oculus-specific features and adjusts the gameplay accordingly for Oculus users. These features include pausing the game while the headset is taken off as well as switching the grab button from the front trigger to the grip trigger (as I've been told it's the more natural "grabbing" motion for Oculus users).

To access the native Oculus build, simply right-click on the game in your library, click on "Properties," go to the BETAS tab, and then opt into the Oculus branch. No passwords needed, just opt-in and the game will update.

And that's it! Phew, what an announcement. Again, thank you all so much for playing the game. As usual, if you encounter any problems, please feel free to reach out to me through the contact form on my website, as I'm notified immediately: http://www.theneptune.site/#contact

Until next time, cheers!

Don't forget to check out the other Puppy Chef Academy communities on Reddit, Discord, and more!

Website
Discord
Reddit
Twitter

Without further ado, here is the big list of changes:

Changelog for December 5th, 2018:

  • Updated the game to Unity 5.6.6
  • Replaced the old academy model
  • Better performance as a result of replacing the academy model
  • Fixed some minor typos in the game's dialogue
  • Improved loading times
  • Malasadas recipe:
  • - Fixed the collision behavior of a fork that would previously get stuck
  • Lasagna recipe:
  • - Changed a step to pour ingredients instead of colliding them with the pan to be more consistent with the rest of the game's mechanics.
  • - Fixed the haptics and appearance of the players hand when interacting with a fork during the first mixing step
  • - Reduced time required to cook beef in the pan from 12 seconds to 6 seconds
  • - Changed one of the pouring step's instructions to match the current step
  • All recipes:
  • - Fixed the bowls so if you crack an egg inside of one, the egg will affix itself into the bowl as intended
  • Improved hand animations: Hands will now animate when pressing the trigger, grip button (or grip trigger on Oculus Touch), and touch pad (or joystick on Oculus Touch)
  • Changed advance text button to fill when the trigger is pressed, not touched. This keeps users using Oculus Touch from accidentally triggering the advance dialogue button.
  • Replaced lower-resolution splash logo with high-resolution logo
  • Fixed the post-miso recipe scenes where the dorm building wall used to overlap Oatley's dorm window
  • Fixed an issue where the player's hands would not appear for some users
  • Fixed(?) an issue where the pointer beam would occasionally disappear at the start of certain scenes
  • Replaced stove model with new model, increasing performance as a result
  • Reduced poly count for light fixtures found in the kitchen, further resulting in better performance
  • Moved the settings screen from the TV behind the player to a laptop on the desk. You can access these settings by lifting the laptops's lid. This should help users with only front-facing setups.
  • Updated the academy model once more. The model uses fewer materials, resulting in fewer draw calls and better performance
  • Changed the behavior of the fridge doors, cabinet doors, and drawers so they are no longer beholden to Unity's unpredictable physics system. They will remain stationary until they're interacted with. This way, they no longer open, freak out, explode, or fling objects around at completely random intervals.
  • Tweaked the teleporters in one of the end scenes for the pizza episode so that the player does not have to turn completely around to complete the scene. This should also help front-facing users.
  • By (un)popular demand, you can now play Wacky Bear Game in your dorm after finishing the Crepes episode.
  • Fixed an issue where some characters were placed lower than they should have been during certain scenes.
  • Added a prop to the room which appears after finishing the Curry episode
  • Fixed an issue where eggs would not crack open
  • Added rudimentary localization support. Check (your game path)\Puppy Chef Academy_Data\StreamingAssets\LocalizationText.xml for more information on how to change the game's language. The only translation so far is in Spanish which only includes the title screen and the omelette recipe. The translation uses a combination of first-year college Spanish knowledge and google translate as a proof-of-concept. If you'd like to offer a translation in your language, please contact me via my website at http://theneptune.site/#contact
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October 7, 2018

Announcing: Puppy Chef Academy Beta!


Hello again, chefs!

Well, it's officially been one month since Puppy Chef Academy launched on Steam! Where does the time go? Anyway, I hope you're all enjoying your time at the academy, learning how to cook, and making friends. As for me, I've been chipping away on features and fixes for you all to enjoy. Now I'm here today to inform you all about Puppy Chef Academy's beta channel, and also give some instructions about how to access it.

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What's in the beta?

Simply put, the beta channel of Puppy Chef Academy is where the latest, cutting-edge version of the game has been pushed. The beta channel includes the latest build of the game with various fixes, changes, and features that haven't gone through an entire quality assurance cycle yet. That means that if you encounter an issue in the main game, there might be a chance it's already fixed in the beta branch! And if it isn't already, then as always, you can message me directly or post in the forums to make suggestions which will then be added to the beta.

Once I feel confident enough in the beta branch that I believe it won't be a deterrence to anyone in the main branch, that's when I merge the main branch with the beta branch, making the newest build available for all users.

What's not in the beta?

When brand-new recipes are introduced into the game, they will not be pushed into the beta branch. Builds that introduce new recipes will be pushed into a separate branch for internal testing. When the new recipe is ready, it'll merge with both the main branch and beta branch. This way, new recipes can be enjoyed by everyone at the same time, not just those in the beta.

How do I access it?

In Steam, right click on the game and click on the "Properties" option. From there, navigate to the Betas tab. Enter the following password into the box:

puppychefbeta

And then click on the "Check Code" box. This will unlock the beta channel for you. Opt into the beta branch from the drop-down menu on the Betas tab, and Steam will begin downloading the beta.

Where can I find patch notes?

Since not everyone will be participating in the beta and won't want to be spammed with patch notes for a build they aren't playing, patch notes for the beta branch will reside in the game's Steam forums. These patch notes will be continuously updated alongside the beta branch and include a timestamp so you'll know when the last update was made.

---

As always, thank you all so much for playing Puppy Chef Academy! The game wouldn't be what it is today without your support. Have fun!

Until next time, cheers!

Don't forget to check out the other Puppy Chef Academy communities on Reddit, Discord, and more!

Website
Discord
Reddit
Twitter
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About This Game


Puppy Chef Academy is a Virtual Reality cooking experience designed to help you learn how to cook without the stress and mess of a real kitchen. You play as Yuu, the first cat to be accepted into the all-dog Puppy Chef Academy, a culinary school where aspiring candidates enter as students and leave as culinary masters. Get ready to don your apron and chef hat: With the help of the teachers you meet and friends you make, you’ll be on your way to achieving your dreams of becoming a master chef!


  • Over the course of the game, you'll chop, bake, and sizzle your way through twelve recipes from all over the world! From America to Italy to Japan, you’ll learn how to cook real-life meals for your friends and family that not only look great, but taste great too!
  • Can't cook? No problem. Just relax, and enjoy making recipes without fear of messing up!
  • Simple and intuitive controls anyone can pick up and play!
  • As the only cat in an all-dog school, you'll have to learn to fit in and prove yourself among your peers. Along the way, you'll also make unlikely friendships, help others, and realize your own potential as a chef in the esteemed Puppy Chef Academy!

Available for Arcades on SpringboardVR!

System Requirements

    Minimum:
    • OS: Windows 7 SP1, Windows 8.1 or later, Windows 10
    • Processor: CPU: Intel i5-4590 equivalent or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better
    • Storage: 2 GB available space
    • Additional Notes: This version only supports VR headsets though OpenVR! It is not playable without a VR headset!

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