Hand draw any weapon, tool, building piece and your own character in this innovative science-fantasy creative survival game. Mine for resources, construct unique buildings and battle fantastical beasts with friends or play alone.
Recent Reviews:
Mixed (55) - 56% of the 55 user reviews in the last 30 days are positive.
All Reviews:
Mixed (519) - 65% of the 519 user reviews for this game are positive.
Release Date:
Oct 9, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a fantastic opportunity for us to develop CardLife in collaboration with the community. Our game has already been available via our game's website for many months and we've been constantly inspired by the level of support we've received from the community. We regularly canvas our community members for feedback on the game and for future feature ideas. Early Access is the ideal platform for CardLife at its current state in development.”

Approximately how long will this game be in Early Access?

“We're planning to release the full CardLife experience towards the end of 2019, however this date could change if we increase the game's scope.”

How is the full version planned to differ from the Early Access version?

“We have massive plans to expand the CardLife experience in order to fully deliver our vision and give players the kind of experience they deserve. These features include creature companions, a fully customizable magic system, farming, multi-manned vehicles/mounts, modern day and futuristic technological ages, more weapons and tools, additional environment biomes and lots more. We'll give the community a detailed breakdown of how these features will work before they launch into the game.”

What is the current state of the Early Access version?

“CardLife is currently in pre-alpha stage of development. This means that we are still adding core features to the game and that you may encounter some bugs while playing. We are committed to updating CardLife every single month and you will have an opportunity to respond to our updates and give us feedback via the forums. In the current version of the CardLife players can explore a giant world, hunt creatures with a variety of different melee weaponry, harvest resources from trees and plants, craft tools, terraform the world, enchant gear and construct elaborate buildings. A very early version of Water is currently in-game and will be populated with underwater creatures and gameplay impacting elements at a later date.”

Will the game be priced differently during and after Early Access?

“As we increase the size and scope of the CardLife experience we may alter the game's price in the future for late adopters. All those who purchase the game for whatever price during the game's development will receive all updates to the game (outside of major expansions) for no extra cost. We promise that we will always price the game fairly, taking into account how much content, and we will give the community plenty of warning of an incoming price rise.”

How are you planning on involving the Community in your development process?

“From the first day CardLife was made available we have prided ourselves on having a very close, open relationship with the game's community. We always detail future features coming to the game in order to canvas existing players for feedback and we regularly respond to feedback via the official forums. We do everything we can to not only answer player questions but also ensure that we set fair expectations for what CardLife will eventually become. We invite everyone to be part of this development journey with us as together we can make a truly amazing game.”
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Recent updates View all (22)

February 5


Hi all, in this major CardLife update, the changes we have made are intended to not only give current players new goals to reach for, but will also offer a clear progression path for all new players joining CardLife. This will also allow us to accomplish an important goal of ours, which is coming out of Early Access and moving CardLife to full release.

List of features:

Voxelizing Water: Water has been updated, allowing players to collect it and place it just like all other terrain in game.This means water will act differently to how it has done up until now.

Any buildings that were made under water will now need to be mined down to.

Raiding: On PVP servers, we have implemented Raiding. The implementation is simple but effective.

On PVP Servers, player structures can be destroyed allowing enemy players to enter your buildings and therefore open your chests, taking all the resources within them. If players decide to destroy the chests instead of looting them, the items contained within the chest will be destroyed.

All items that are categorised as “static” can be destroyed, eg chests, walls, statues, beds, crafting benches etc, destroying any of these “static” structures will not give players rewards, they will simply allow entry in to player houses.

PVE Servers: A few changes will be coming to PVE servers only, the first change is that all players will be visible on the map, and will be represented as “pink” dots.

On PVE servers all doors can be opened by any player. The major difference between a creators door and a normal door is that the creators door adds a symbol to the world map.

Exclusion Zones: Reduced from 15 meters to 5 meters in all directions around a structure, this will free up more space for players to dig.

This change will also make it clearer for new players, as many find it difficult to know where to build currently, as there can be a large gap between other player structures and where players can finally build.

Performance Increases: We have recently upgraded to the latest version of Unity, this update brings with it some bug fixes and more importantly, some major performance optimisations.

Improved 3rd Person Camera: We have improved our 3rd person camera (F8 to switch to 3rd person), which means its functionality has changed slightly.

The Camera will no longer go underground when looking directly up. This also means players can no longer use 3rd person to look through walls.This also means that when players are standing still, they will be able to swivel the camera to look at their character from the front (which is currently not possible).

Monster Spawn Point Adjustments: Spawn points have been adjusted for all creatures, moving them to areas of the world based on the Age difficulty of that creature, this is due to changes made to the ages of a variety of creatures.

This means that all Age 1 creatures will spawn on the southern side of the island, all Age 2 creatures will spawn on the Eastern side of the island and all Age 3 creatures will spawn in the top western side of the island.There will be some crossover near the boundaries of these areas, but the crossover will not spread far.

Creature Re-balance: We have buffed a significant amount of creatures. This will provide more of a challenge as players progress through the ages.

New Items up to end of Tier 3: We will be adding in a variety of new items to give players progression all the way to the end of Age 3, this will include a full set of Bows and Crossbows, Armor, Accessories and Construction pieces.

Each new item will be roughly 1.5x more powerful than the level before, allowing players to defeat the next level of creature difficulty.

Quests until End of the Game: With the Re-balancing of progress that is going live in this build, we are also adding in a new set of quests. These new quests will allow players to go from the start of the game all the way to the “end” of the game, which will be defeating the highest level creature in Cardlife.

Official Server Re-Hosted: Before the update we will be switching server providers for our official servers, from AWS to OVH. This means that the Current Asian and Australian servers will be moved to North America and will be re-named to reflect this change. This will not effect the contents of the servers, all structures and player progress will remain the same.

Players wishing to host their own servers will not be affected by this change, this will be especially useful for Asian and Australian players affected by the OVH move. As the service that players use for self hosted servers is Photon, this means that ping will remain the same on self hosted servers after we make the move to OVH.

Minor Changes: New image added to Equipment screen, removal of “resistance” stat from armor and creatures,

Bugs: Bedrock Void removed, Terrain Generation is no longer slowing down.

Look out for this build coming at the end of February,

All the best


15 comments Read more

January 15

New Update live - Optimisation, Like prompt UI change, Building Exclusion Zone Changes

Hello everyone!

We hope that you've all had a smashing Christmas holiday and are gearing up for an awesome 2019! If you spent the holidays playing CardLife and creating an incredible structure or some beautiful custom weapons, make sure to share your creations with the rest of the Steam community, we'd love to see what you guys have been working on. Just hit F12 and you'll be able to upload your screenshot to Steam community at the end of your play session.

Our last update included two new tools, a new creature and a voting system. You can read all about that by clicking the link below:


However, today, we're pushing out a few optimisation tweaks that we've been working on. They mainly focus on memory optimisations as these issues are mentioned about the most within the community.

1 - Memory requirements:
We have massively reduced the memory footprint needed to run the game, pre Christmas we were still getting crash complaints from people with 8GB Ram on their PC Rigs. The team has created an array of near min PC specs and blow spec Laptops to gauge improvements. If you have 8Gb or more the game should not run out of memory. we have also had the game running on 6Gb PC's well but its worth noting that if your Graphics Card borrows RAM from the main memory pool then you might be operating less the the maximum memory specification.

2 - Performance
We have been doing a lot of work in the background on frame stalls and framerate. The coders have been improving the way physics are being generated with structures and have made big improvements to the overall performance of the game. The good news is that there is more to come and we will be upgrading to a new version of the Unity soon which provides even more gains.

3 - Like prompt UI change
we had a few comments about the size of the Like prompt and that is obscured too much screen real-estate, so we have reduced the size of it significantly. let us know what you think

4 - Building exclusion zone change
We have reduced the building exclusion zone radius so that players can build structures a little closer together than before, this will generate more potential build space on the map and reduce the need for land grabs where players would place foundation pieces at regular intervals as a boundary to prohibit other from building on their land. We are hoping that players will be a bit more sensible about claiming land as a result.

Community images
Here are a few awesome images that were captured by the community.

Thank you everyone for your support and we hope that you all have an incredible 2019.
8 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


“You know the deal: explore; fight; craft; build. It’s a cardboard Minecraft. But what a cute load of cardboard it is! (Preview)”
Rock Paper Shotgun

“... CardLife has some intriguing potential that seems to have created a niche for itself among the swath of sandboxes that confuse “emergent gameplay” with “let people claw at each other on a whim. (Preview)”

“CardLife does happen to be a lot like Minecraft, but I find it infinitely more fun. (Preview)”

About This Game

Explore a unique science fantasy world made entirely out of Cardboard.

Imps and Robots! Dinosaurs and Energy Swords! Cardlife is a creative survival game which allows for multiple genres to collide and embrace the strengths from each genre.

Innovative hand drawn crafting system

Experience full creative freedom with our hand drawn crafting system. Create completely unique weapons, tools and characters. Limitless creativity awaits!

Incredible Community Creations to be discovered on Official Online Servers

Explore a magical Cardboard world alone or play online with friends and encounter complete strangers! Visit epic castles, villages, mazes, statues and other fantastical creations created by other players..

Increase your stats by defeating powerful cardboard creatures

As you journey to the centre of the island, you’ll encounter dangerous creatures looking to make a light snack out of you. As you defeat various enemies they’ll drop souls which you can use to enchant gear and weapons to make your character more powerful. Work your way up to become powerful enough to defeat a terrifying raptor or the Age 2 surface droid.

Vanguard Edition

As a thank you for supporting us during this stage of development you will receive the Vanguard title in game along with two special unique crafting recipes.

  • Light the way with the Vanguard Lamp Post
  • Decorate your building with the Vanguard statue, which is a cardboard recreation of the Vanguard ship from Robocraft.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 64 bit or above
    • Processor: Intel(R) Core (TM) i5 processor or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 660 GTX or equivalent
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Online connection required to play
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 64 bit or above
    • Processor: Intel(R) Core (TM) i7 processor or AMD equivalent
    • Memory: 12 GB RAM
    • Graphics: Nvidia GeForce 1060 GTX 6GB Ram or equivalent
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Online connection required to play

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