CardLife is an online science fantasy survival game. Play by yourself or with others as you explore a fully editable cardboard world. Mine for resources, fight fantastical creatures and bring your imagination to life as you draw everything you craft.
All Reviews:
Mixed (204) - 64% of the 204 user reviews for this game are positive.
Release Date:
Oct 9, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a fantastic opportunity for us to develop CardLife in collaboration with the community. Our game has already been available via our game's website for many months and we've been constantly inspired by the level of support we've received from the community. We regularly canvas our community members for feedback on the game and for future feature ideas. Early Access is the ideal platform for CardLife at its current state in development.”

Approximately how long will this game be in Early Access?

“We're planning to release the full CardLife experience towards the end of 2019, however this date could change if we increase the game's scope.”

How is the full version planned to differ from the Early Access version?

“We have massive plans to expand the CardLife experience in order to fully deliver our vision and give players the kind of experience they deserve. These features include creature companions, a fully customizable magic system, farming, multi-manned vehicles/mounts, modern day and futuristic technological ages, more weapons and tools, additional environment biomes and lots more. We'll give the community a detailed breakdown of how these features will work before they launch into the game.”

What is the current state of the Early Access version?

“CardLife is currently in pre-alpha stage of development. This means that we are still adding core features to the game and that you may encounter some bugs while playing. We are committed to updating CardLife every single month and you will have an opportunity to respond to our updates and give us feedback via the forums. In the current version of the CardLife players can explore a giant world, hunt creatures with a variety of different melee weaponry, harvest resources from trees and plants, craft tools, terraform the world, enchant gear and construct elaborate buildings. A very early version of Water is currently in-game and will be populated with underwater creatures and gameplay impacting elements at a later date.”

Will the game be priced differently during and after Early Access?

“As we increase the size and scope of the CardLife experience we may alter the game's price in the future for late adopters. All those who purchase the game for whatever price during the game's development will receive all updates to the game (outside of major expansions) for no extra cost. We promise that we will always price the game fairly, taking into account how much content, and we will give the community plenty of warning of an incoming price rise.”

How are you planning on involving the Community in your development process?

“From the first day CardLife was made available we have prided ourselves on having a very close, open relationship with the game's community. We always detail future features coming to the game in order to canvas existing players for feedback and we regularly respond to feedback via the official forums. We do everything we can to not only answer player questions but also ensure that we set fair expectations for what CardLife will eventually become. We invite everyone to be part of this development journey with us as together we can make a truly amazing game.”
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Recent updates View all (11)

October 19

Dev Blog 95 - Upcoming Content

Greetings all,

This is the first official Devblog since our launch on Steam and boy have we learnt a lot in the past week or so? This blog post will give you an idea of what's coming to the game, including the new Skeleton monster, dual wield and an update on how development of our new Offline Single Player mode is going.

New Skeleton Monster
Since launch CardLife's launch into Steam Early Access our code team has been busy implementing our new Photon Cloud Servers and the Single Player Offline mode, which has left the art team free to begin creating new visual effects and new monsters to launch in-game in the coming months. The first of which we'd like to reveal this week; say hello to the Skeleton or we call him internally 'Skele'.

The Skeleton will be another magic monster in-game like the Golem and Dryad. This character will be like the aforementioned monsters in terms of its behaviour and it's aggro distance and will drop a new crafting material - the Skull. Unfortunately we won't be able to get him in for Halloween due to current development priorities, but we did want to share our vision of Skele with you during the spookiest time of year.

The Skeleton is also the first character in CardLife to have a death animation as well, which is currently work in progress. Matt, our animator, is working on new death animations for all characters in-game to give kills a bit more oomph but don't worry we'll still incorporate that poof of cardboard as drops emerge.

Offline Single Player Launching Next Week
We've always had a small number of the CardLife community (that's you guys) asking for a way to play offline without having to maintain an active connection with servers while you play. That demand skyrocketed for this functionality as soon as we were available on Steam and as soon as we saw that we diverted some of our coders to begin work on that functionality straight away. The good news is that work on the Offline Single Player feature is almost complete and it's currently being tested by our QA team.

Here's how it'll work:

  • The first time you log into CardLife, we check that your account owns CardLife as the final part of the installation process. You need to be online for this but you would need to be online anyway to download the game :)
  • Next time you launch the game, you don't need to be online at all. You can be on a bus with a laptop and no wifi, and you'll still be able to play Single Player
  • From then on single player has no network stuff regardless of whether you have internet or not, zero lag (at least zero network lag).

If all goes well with testing, we believe that Offline Single Player will launch in-game towards the end of next week, but we'll communicate the exact date to closer to the time.

New Region-based Official Servers
We have spoken a lot about servers on this week when we launched our new Cloud Photon Servers which gave players hosting their own servers and playing in Single Player better pings and more stable connections. Today we have made this transition with our Official Servers as well:

  • EU-PVP-Official-CardLife-01
  • EU-PVP-Official-CardLife-02
  • EU-PVP-Official-CardLife-03
  • EU-PVP-Official-CardLife-04
  • EU-PVP-Official-CardLife-05
  • EU-PVP-Official-CardLife-06
  • NA-W-PVP-Official-CardLife-07
  • NA-W-PVP-Official-CardLife-08
  • NA-E-PVP-Official-CardLife-09
  • NA-E-PVP-Official-CardLife-10
  • Asia-PVP-Official-CardLife-11
  • OC-PVP-Official-CardLife-12

Formerly all of our servers were based in Ireland which meant that if you weren't in the EU you experienced a heightened chance of disconnections and a high latency. Now that shouldn't be as much of an issue as it was before.

Obviously, some EU players may experience much higher latency to their server of choice when formerly this wasn't the case. In those specific cases we'll be happy to transfer across any items that you have in your inventory that you want to take with you to an Official Server which is closer to your playing position. Just get in touch with our support team via this link with information on what server you were playing on, what server you have moved to, what items you want to take with you (pending verification), and of course your display name.

Dual Wielding
Did you know that we first hinted at Dual Wielding way back in DevBlog 8? Well, that is the next big feature we're currently neck deep in. The art team has already finalised how the animations will work when you, say, block a parry with your shield in your left hand while you commence a sword strike with your right, or carry a torch in a cave while digging with a pick-axe. By freeing up your hand for additional actions we're aiming to add a bit more complexity to combat and world interaction. The next step is the code team to implement this system in-game which we suspect will be completed and in-game soon. No promises of course as this is still in development, but it's looking good at the moment.

To give you an idea of how dual-wielding will affect the game animations, check out the attack pattern of the new Skeleton:

Connect The Dots Improvements
One of the most common suggestions we get from players is that they want more functionality in the Connect The Dots editor. Our art team is currently looking at that in detail at the moment with the goal of adding functionality that offers a lot of creative freedom without being complex to use. We've been looking at every art software you can possibly imagine in this pursuit and we'll share news of these added tools soon. We've also made some tweaks to the way your character looks during character creation to allow your edits to be much more easily visible with additional shadowing as well. This small yet impactful tweak will go live in our next major update.

As always let us know your thoughts about this week's Devblog and CardLife in general via Facebook, Twitter, Reddit, Discord and our Official Forum. We want to make the best game we can and we can not do that without your support.

Andy - Comms Manager
12 comments Read more

October 17

Cloud Server Update

Hello everyone!

Today we have launched an update to improve our Network Infrastructure and provide a better game experience for players all around the world!

We have set up cloud servers in several regions which will reduce the time it takes to send information. There are still some further optimisations planned for the future as we work on our official dedicated servers but see below for further information on how we are currently solving lag within the game

Single player and player created multiplayer
Previously, players would need to send data back and forth from their current location to our game servers in Ireland. This would increase the amount of lag that a player will experience. Now, we have set up several game servers in regions around the world which will allow players to experience improved online performance.

The changes that we have made should dramatically decrease the amount of lag that players experience in game when hosting their own single player game or when hosting a multiplayer game.

It is important to note that if you join a multiplayer server that is not within your region, you may experience increased lag.

Official dedicated servers
Our official dedicated game servers are still based in Ireland. This means that the changes we’ve made will not affect your lag within the official dedicated servers. In the future we are going to need to change some of our current dedicated servers location to provide better support worldwide. We will share more information on these changes very soon

Offline Mode
A few members of the team have been working very hard to release an offline mode. Progress is going really well and we are still looking to release the offline mode as soon as possible.

Russian players - Server not found issue
This was an issue we felt where an IP was banned within this particular region. We have adjusted our server locations and this should now be fixed for users specifically in Russia. Though if you are experiencing this issue and not in Russia, do also please try loading the game and let us know if this latest update has addressed this issue.

We are a studio which has a major focus in user generated content This can be seen from our work with Robocraft and with the systems we have in place for CardLife. We are always looking to involve the community with our development, be it providing feedback to improve game mechanics or seeing the amazing characters that you have all designed in game!

We’ve had interest from players who would like to see the game available in their language and have offered to help us translate the game. If you would like to help us with localisation, please do get in touch via the following URL and you’ll hear from us very soon!

Chest issues
One of the issues in developing a game in Early Access is that we may come across times where some progress by the player is lost. This is a part of the development journey and can sometimes become unavoidable. It is wise to continue to update players that there is always a chance of this as the game is still heavily in development.

With our changes to databases and also the changes we made to improve latency for players around the world, one of the issues that has been raised internally is that some players may lose some items placed within their chest. We apologize in advance for this and hope that it only affects a small number of players. Rest assured we are doing our best to avoid these issues in the future and trying to protect the progress of our players.

If you have found that you have lost some items during this update, please get in touch with us via the support site below with information including your display name and the server you are on.

Memory improvements
We have made some core changes to the code to fix a memory leak that was reported. This memory leak within the server would ultimately result in us needing to reset a server due to the sheer amount of data that was being sent. By reset, we mean turning it off and on, NOT a server wipe. Your buildings and progress when a server “resets” will remain when you log in.

The changes we are making to our official dedicated servers will mean that the game will reset servers less often.

We thank everyone for their support, patience and feedback over the last week! It has been incredible and we’ve learnt so much from every one of you. Please do let us know if you see better network performance with this update or even if you don't see any change! We need your feedback to make sure that we are continuing to move forward in development to create a better experience for all players.

All the best,
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Become A Vanguard

CardLife is still in the early stages of its development and we would like to reward those who join us during this stage of our journey. Those who purchase CardLife right now, will become Vanguards! An elite group who will help shape the very cardboard world of CardLife with amazing creations and constructive feedback in the forums which will help us develop the very best game we can.

As a thank you for supporting us during this stage of development you will receive the Vanguard title in game along with two special unique crafting recipes.

  • Light the way with the Vanguard Lamp Post
  • Decorate your building with the Vanguard statue, which is a cardboard recreation of the Vanguard ship from Robocraft.

Vanguard status will only be available during our current stage of development. As we move onto the next stage of development, the Vanguard edition will no longer be available.

Please note: Founders will also receive the Vanguard lamp post and the Vanguard statue.

About This Game

Survive in a vast cardboard world where everything is editable. Play alone or with others as you hunt, harvest and mine for resources to craft your way through the ages. Sculpt the landscape, build huge structures and join the cardboard community.

Encounter and battle a host of fantastical creatures and craft your own creations using our unique Connect the Dots crafting system - where you can draw customisable cardboard shapes to create new tools, building components, weapons and much more!

Increase the power of your character by hunting down rare elite creatures and equipping their souls. Mix and match different souls and equipment to perfectly suit your playstyle.

Additional Features:

  • Play singleplayer, host your own server or play one of our many official dedicated servers
  • Extensive Mod Support - all game files in CardLife are easily editable, allowing players to create all new experiences.
  • A vast and diverse open world including a cavernous underground that can be explored to discover new creatures and resources
  • Regular updates every month add new game features and content

Coming Soon To CardLife

Below is a list of planned content for CardLife. This list is not in chronological order, some of this content is planned to arrive very soon, while others will take much longer to implement. Let us know in the forums what features from the below list you're most looking forward to:

  • Improved AI behaviours and many more creatures
  • Updated combat mechanics including block, parry and power attacks
  • Underwater exploration and swimming
  • Creature Mounts
  • PVE only servers
  • Land and sea vehicles which include mechs and flying contraptions
  • Dungeons
  • Farming
  • Advanced technological gear and equipment (Grapple hooks, energy swords etc)
  • Building raiding including traps and defences
  • Reactive world including natural disasters
  • Creature soul companions
  • Connect The Dots trim which allows color customisation
  • Guilds, vendors and advanced permissions for building
  • Points of interest added to the map
  • Full modding support for textures, sound, new maps etc
  • Random quests/ custom quests
  • Legendary items
  • Biomes
  • Thirst & Temperature survival mechanics
  • Customisable server options
  • Cooking
  • Alchemy
  • Fully customisable magic system
  • Skills
  • An increase to the map size

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 64 bit or above
    • Processor: Intel(R) Core (TM) i5 processor or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 660 GTX or equivalent
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Online connection required to play
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 64 bit or above
    • Processor: Intel(R) Core (TM) i7 processor or AMD equivalent
    • Memory: 12 GB RAM
    • Graphics: Nvidia GeForce 1060 GTX 6GB Ram or equivalent
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Online connection required to play

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