CardLife is an online science fantasy survival game. Play by yourself or with others as you explore a fully editable cardboard world. Mine for resources, fight fantastical creatures and bring your imagination to life as you draw everything you craft.
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Release Date:
Oct 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a fantastic opportunity for us to develop CardLife in collaboration with the community. Our game has already been available via our game's website for many months and we've been constantly inspired by the level of support we've received from the community. We regularly canvas our community members for feedback on the game and for future feature ideas. Early Access is the ideal platform for CardLife at its current state in development.”

Approximately how long will this game be in Early Access?

“We're planning to release the full CardLife experience towards the end of 2019, however this date could change if we increase the game's scope.”

How is the full version planned to differ from the Early Access version?

“We have massive plans to expand the CardLife experience in order to fully deliver our vision and give players the kind of experience they deserve. These features include creature companions, a fully customizable magic system, farming, multi-manned vehicles/mounts, modern day and futuristic technological ages, more weapons and tools, additional environment biomes and lots more. We'll give the community a detailed breakdown of how these features will work before they launch into the game.”

What is the current state of the Early Access version?

“CardLife is currently in pre-alpha stage of development. This means that we are still adding core features to the game and that you may encounter some bugs while playing. We are committed to updating CardLife every single month and you will have an opportunity to respond to our updates and give us feedback via the forums. In the current version of the CardLife players can explore a giant world, hunt creatures with a variety of different melee weaponry, harvest resources from trees and plants, craft tools, terraform the world, enchant gear and construct elaborate buildings. A very early version of Water is currently in-game and will be populated with underwater creatures and gameplay impacting elements at a later date.”

Will the game be priced differently during and after Early Access?

“As we increase the size and scope of the CardLife experience we may alter the game's price in the future for late adopters. All those who purchase the game for whatever price during the game's development will receive all updates to the game (outside of major expansions) for no extra cost. We promise that we will always price the game fairly, taking into account how much content, and we will give the community plenty of warning of an incoming price rise.”

How are you planning on involving the Community in your development process?

“From the first day CardLife was made available we have prided ourselves on having a very close, open relationship with the game's community. We always detail future features coming to the game in order to canvas existing players for feedback and we regularly respond to feedback via the official forums. We do everything we can to not only answer player questions but also ensure that we set fair expectations for what CardLife will eventually become. We invite everyone to be part of this development journey with us as together we can make a truly amazing game.”
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Available: October 2018


Recent updates View all (3)

September 18

Dev Blog 92 - The Dire Wolf Update

Hello Everyone!

We've been documenting the development of CardLife weekly on our main website, detailing core decisions, sharing work in progress and talking with our community on important development beats. As we approach our release on Steam we understand that our community will be growing and that our Steam players may be interested in seeing these Dev Blogs.

As of today, we reached our 92nd Dev Blog after two years of development.If you want to read about our journey so far you can start from the very beginning by visiting this page:

Archive of CardLife Dev Blogs

From now on we will be posting our weekly dev blogs on Steam too! So without further ado, here is this weeks dev blog:

Dev Blog 92 - The Dire Wolf Update

A new update to CardLife has gone live to our Founders users. This update introduces the Pemu and Dire Wolf which were unveiled during the last two Dev Blogs. There are also just a few more changes which improve the games overall experience

Crafting time in the Creative mode mod has been decreased
The Creative mode Mod has been live for some time and has given players the tools to create epic structures much faster than playing in the traditional survival game mode. A core suggestion from the community based on the addition of the creative mod was to reduce the time it takes to craft items. In this update, the team have done just that. Check out the short before and after gif which shows just how fast it is now to craft multitudes of items.

This should definitely speed up the efficiency of your building! Remember to share screenshots of your buildings and structures with us on social media :)

Creatures now have specific spawn areas.
The Dire Wolf and the Pemu are now in game. A pretty tough decision however needs to be made, where should they spawn? The island of CardLife is designed to spawn players on the beach with mobs becoming more dangerous the further they venture in to the island. This is so that players can learn the fundamentals before they are attacked by a Raptor.

Our creature spawning system has been reworked to make sure that creatures spawn in suitably appropriate areas. For example

Crabs will now only spawn by the sea or on sandy areas
More agile creatures creatures spawn all over, whilst the bulkier, more cumbersome, should be less likely to spawn on the mountain tops
The changes we have made to spawning means that you should see that the world is much more populated. There should no longer be an area which looks like there are no creatures spawning.

Optimisation! Optimisation!! Optimisation!!
In this update we have improved the optimisation of structures and terrains. As we expect the community to be building very complex and massive designs this optimisation process improves performance for all players. That being said, as we continue to develop the game further, optimisation will always be worked on to ensure that the game runs as smoothly as possible on the system specs that we plan to support. If you experience an increase in FPS during this update, do let us know, we want to make sure that the work we’re doing has a positive impact on the game.

The Direwolf
The Direwolf was first unveiled in last weeks dev blog where we revealed the following information on this creature.

"These creatures will appear within the packs of wolves you see in the open world and essentially function as pack leaders. The Direwolf has more health than the standard creatures, can cause more damage per hit and will drop more meat when vanquished to account for the additional risk of taking them on. The Direwolf also drops Dire Wolf Pelt and Dire Wolf Tail when vanquished. The former is a component of the coarse hide and bed duvets recipe and the latter can be used to enchant weapons to give them additional armor penetration.”

Our brave cameraman snuck up on the Dire Wolf in its natural habitat to capture footage for our incoming trailer.

Unfortunately, he was seen…

The Dire Wolf is a dangerous creature for the unprepared, and as our intrepid cameraman discovered, a wide angle lens, a tripod and a boom mic isn’t going to protect you from a Dire Wolf attack.

Beautiful Ambient Effects
As discussed in last blogs, this update brings with it the ambient effects which make the environment feel much more alive. This includes fluttering butterflies, flocking crows and vibrant fireflies. Tree’s also now drop leaves, which I am unsure we’ve actually shown before.

Bugs Fixed
We’ve also fixed a dozen bugs, but the main ones that have been addressed are below:

1) Fixed an issue where the quest journal and tracking is not updating with the remapping of the keys

2) Fixed an issue where the bow ran out of durability and didn't get destroyed.

3) Fixed an issue that caused frame rate to drop significantly if you run in 1 direction for a long period of time and then turn around.

As we are preparing for our big Steam Launch, we are still in major bug busting mode to fix anything that causes the game to break severely. If you feel that you have found something, let us know as soon as possible!

The Steam Launch
Of course, while we are preparing for a Steam launch we do need to continue to inform all current founders that they will receive an email closer to launch which tells you how you can transfer your CardLife account onto a steam account. Alternatively if you want to continue not using Steam and run the game via our own launcher, we also support that too.

However, if you want to support the game further and assist us on reaching a great audience, do wishlist us on Steam. We really appreciate it and it will help us build a brilliant future for CardLife together

That’s it for this weeks Dev Blog. We hope our founders enjoy the new update, make sure to let us know of any issues or suggestions on our forums, Twitter , Facebook and Reddit .

All the best,
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September 12

CardLife Appears On Steam - Add The Game To Your Wishlist

Welcome to the Steam Page of CardLife. We are preparing to launch the game into Early Access in October. Make sure to add the game to your wishlist by visiting the game page below:

Here’s a handy gif to show you how to add the game to your wishlist

Steam Early Access is the beginning of our journey and we have some very ambitious plans to support the game once it has launched into Early Access. CardLife is a true Early Access game, you will see unfinished features, you will experience bugs but you will also be able to shape the game fully with a team of 20+ talented developers who have a great passion for this game.

We have quite a number of features that we do have planned for the game but of course need your support and feedback to help us truly shape the game. A list of our planned features are listed below:

  • Creature Mounts
  • PVE only servers
  • Land and sea vehicles which include mechs and flying contraptions
  • Dungeons
  • Farming
  • Advanced technological gear and equipment (Grapple hooks, energy swords etc)
  • Building raiding including traps and defences
  • Reactive world including natural disasters
  • Updated combat mechanics including block, parry and power attacks
  • Creature soul companions
  • Connect The Dots trim which allows color customisation
  • Guilds, vendors and advanced permissions for building
  • Points of interest added to the map
  • Full modding support for textures, sound, new maps etc
  • Random quests/ custom quests
  • Legendary items
  • Biomes
  • Thirst & Temperature survival mechanics
  • Underwater exploration and swimming
  • Customisable server options
  • Cooking
  • Alchemy
  • Fully customisable magic system
  • Skills
  • An increase to the map size
  • Improved AI behaviours and many more creatures

Below are just a few lovely images captured in game, We're looking forward to seeing what the community creates once the game launches.

Thank you everyone who has supported us during the founders edition of the game and a big thank you to everyone who is looking forward to joining us very soon on Steam Early Access.

Add CardLife To Your Wishlist

All the best,
The CardLife Team
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About This Game

Survive in a vast cardboard world where everything is editable. Play alone or with others as you hunt, harvest and mine for resources to craft your way through the ages. Sculpt the landscape, build huge structures and join the cardboard community.

Encounter and battle a host of fantastical creatures and craft your own creations using our unique Connect the Dots crafting system - where you can draw customisable cardboard shapes to create new tools, building components, weapons and much more!

Increase the power of your character by hunting down rare elite creatures and equipping their souls. Mix and match different souls and equipment to perfectly suit your playstyle.

Additional Features:

  • Play singleplayer, host your own server or play one of our many official dedicated servers
  • Extensive Mod Support - all game files in CardLife are easily editable, allowing players to create all new experiences.
  • A vast and diverse open world including a cavernous underground that can be explored to discover new creatures and resources
  • Regular updates every month add new game features and content

Wishlist CardLife on Steam

To be kept up to date with the games release, make sure you add CardLife to your wish list.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 64 bit or above
    • Processor: Intel(R) Core (TM) i5 processor or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 660 GTX or equivalent
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Online connection required to play
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 64 bit or above
    • Processor: Intel(R) Core (TM) i7 processor or AMD equivalent
    • Memory: 12 GB RAM
    • Graphics: Nvidia GeForce 1060 GTX 6GB Ram or equivalent
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Online connection required to play
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