CardLife is an online science fantasy survival game. Play by yourself or with others as you explore a fully editable cardboard world. Mine for resources, fight fantastical creatures and bring your imagination to life as you draw everything you craft.
All Reviews:
Mixed (289) - 64% of the 289 user reviews for this game are positive.
Release Date:
Oct 9, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a fantastic opportunity for us to develop CardLife in collaboration with the community. Our game has already been available via our game's website for many months and we've been constantly inspired by the level of support we've received from the community. We regularly canvas our community members for feedback on the game and for future feature ideas. Early Access is the ideal platform for CardLife at its current state in development.”

Approximately how long will this game be in Early Access?

“We're planning to release the full CardLife experience towards the end of 2019, however this date could change if we increase the game's scope.”

How is the full version planned to differ from the Early Access version?

“We have massive plans to expand the CardLife experience in order to fully deliver our vision and give players the kind of experience they deserve. These features include creature companions, a fully customizable magic system, farming, multi-manned vehicles/mounts, modern day and futuristic technological ages, more weapons and tools, additional environment biomes and lots more. We'll give the community a detailed breakdown of how these features will work before they launch into the game.”

What is the current state of the Early Access version?

“CardLife is currently in pre-alpha stage of development. This means that we are still adding core features to the game and that you may encounter some bugs while playing. We are committed to updating CardLife every single month and you will have an opportunity to respond to our updates and give us feedback via the forums. In the current version of the CardLife players can explore a giant world, hunt creatures with a variety of different melee weaponry, harvest resources from trees and plants, craft tools, terraform the world, enchant gear and construct elaborate buildings. A very early version of Water is currently in-game and will be populated with underwater creatures and gameplay impacting elements at a later date.”

Will the game be priced differently during and after Early Access?

“As we increase the size and scope of the CardLife experience we may alter the game's price in the future for late adopters. All those who purchase the game for whatever price during the game's development will receive all updates to the game (outside of major expansions) for no extra cost. We promise that we will always price the game fairly, taking into account how much content, and we will give the community plenty of warning of an incoming price rise.”

How are you planning on involving the Community in your development process?

“From the first day CardLife was made available we have prided ourselves on having a very close, open relationship with the game's community. We always detail future features coming to the game in order to canvas existing players for feedback and we regularly respond to feedback via the official forums. We do everything we can to not only answer player questions but also ensure that we set fair expectations for what CardLife will eventually become. We invite everyone to be part of this development journey with us as together we can make a truly amazing game.”
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Recent updates View all (17)

November 8

Dev Blog 97 - Ion Swords, Droids, Localisation And More! Big Update Incoming!



Hello Founders and Vanguardians!

Today we're revealing a plethora of fantastic new content, features, bug fixes and improvements that are coming NEXT WEEK!

The Community Creator Series
Players have made some truly remarkable structures since the game launched just one month ago. But they have not only created pretty buildings, they surprised us by using our current building system to create new types of gameplay! We've seen massive and complex mazes to dastardly and tricky traps.

Our own Thor has created a complex system which tricks players into a false sense of security and the promise of 'Free stuff'.



This structure is in Server one, soon you'll even see it appear on the map as an icon, but more on that very soon!)

These new game experiences have inspired us to begin experimental development of a series of tools which give players the ability to create much deeper game play for others to enjoy. But here is the exciting part, you'll be able to create and design while playing on our official servers! You won't need to open up any files outside of the game, we'll be doing our best to give players the ability to create amazing content for other players while playing

Additionally we'll be testing a new feedback system that will let you see how many players are interacting with your content and what they think of it.

Coming In the Next Few Updates:
Before we tell you about the plans for next week, we have a list of the upcoming features happening in the weeks following! These are specifically related to providing players with more tools to create engaging structures that other players can interact with. We're very much looking forward to seeing what you can make with these new tools.

  • Creator Credit System - Hover over anyone's structure and see the username of the creator. You'll then be able to Push ‘V’ to vote and give the user a Thumbs Up if you like what you see. See how many ‘Thumbs Up’ the structure has had so far.
  • Creator Chest - You fill this chest with items and anyone who opens your chest will see one of those items selected at random and will be able to collect it from the chest. They will only be able to collect from this chest once, per player, every 4 hours.
  • Creator Enemy Spawner - Allows you to spawn enemies, we hope to let creators ‘draw’ the enemies you spawn using the CTD system, so you can create your own dungeons and other content involving enemies.
  • Creator NPC - An NPC which you can craft yourself, you can configure and set the dialogue he will say when other players come and interact with the NPC

Each of these items (including the Creator Door, which I'll talk about very shortly) Are craftable in the creative mode mod. These are all very experimental tools and we would love to know what you think of them. If the community likes this and wants more we will be happy to give these systems more functionality and expand upon it.

Coming Next Week
Next week is the start of our Community Creator series and experiments. You could say we're opening the door for more creative freedom in CardLife. So what better way than to star with an object that does exactly that... The Creator Door.



The Creator Door is a craftable door which can be added to any structure that you have created. This will then place a marker on the map of all players on that server so that they can make the journey to marvel at your epic creation. This door can be opened by anyone on the server and will require more material resources to craft than the standard door.



While the door is the very start of our Community Creator series when it releases in next weeks update, it is not the only thing being that will be present in that build. We'll also be adding the following in the next update!

Science Fantasy
The team are working very hard on injecting more 'Science' into our 'Science Fantasy Survival game' by bringing you two new great pieces of content

Age 2 A-Void Droid


A lethal dual sword wielding surface droid will soon be roaming the cardboard landscape and is one of the latter Age 2 Science fiction themed creatures.
Should you wish to seek this droid out, you'll likely find them in the centre of the island where the creatures become much more dangerous. but be cautious of night time as they will gather in greater numbers.

The Age 2 A-Void Droid will drop a couple of items:
  • Void Droid head
  • Complex Machine parts

Both of these drops are used to create Age 3 modern gear and weaponry which we plan to start working on after this release.

The A-Void Droid is also our very first creature to have a chance to drop a rare usable item, the Prototype ion Sabre. This is a temporary weapon drop that will drop very rarely by this creature. We wanted to handle it this way so that we can give you an early taste of the awesome Age 4 weaponry from the future as we continue to develop content towards Age 3 and 4.

The A-Void Droid's movements are different than many of our other creatures do to their mechanisms. Here are a just a few of them in action!





The Prototype Ion Sabre
A powerful high energy sword from the future which can be wielded by players with devastating effect. This prototype age 4 weapons will be temporarily dropped by the new A-Void Droid to give you a taste of the future weaponry coming to CardLife. Since this weapon is just a prototype, it will be much less durable than the standard Age 4 weapon and can break in several swings. So if you're lucky enough to find one, use it wisely!



While currently the Prototype ion Sabre is not customisable, this weapon will be craftable in the future and allow you to redesign its look similar to how other weapons can be created.

Also included in next weeks update
Along with the Creator Door, the A-Void Droid and the Ion Sabre, there are also a few more additions included as part of next weeks update. They are:

  • Localisation - CardLife has been professionally translated and will be available in 11 languages including:
    • English
    • German
    • French
    • Italian
    • German
    • Spanish
    • Japanese
    • Portuguese - Brazil
    • Russian
    • Simplified Chinese
    • Traditional Chinese
    • Korean
  • PVE & PVP Servers - The official dedicated servers have been altered so that now half of them are now PVE only. This will mean that players will be unable to do any damage to any other player. Servers will be renamed clearly PVE and PVP so that you can choose which you prefer.
  • Mining MK2 - We've overhauled the mining, digging and landscape tools so that there are three modes to choose from. You'll be able to now do large and fine edits to the terrain with much more accuracy. Read more about these changes in last weeks blog by clicking here
  • Connect The Dots MK2 - This system has had some additional functionality added to it to give players more creative freedom and control. We've added Undo and Redo buttons and have given players more space to create much grander designs! Read more about these changes in last weeks blog by clicking here
  • Passive creatures - Several of the creatures have gone to anger management classes and are no longer aggressive.This means that you can now get as close as you want to these creatures without fearing that they will start attacking you. However, if you start a fight, be prepared to finish it, they will still attack if you throw the first punch.

Alongside these changes are also a selection of bug fixes that were reported by players over the last week. We thank everyone who has made detailed reports and given us output logs to try and recreate these issues.

  • Fixed an issue with AI getting stuck
  • Fixed an issue where AI were too easy to kill when you back away from it and continue to attack it
  • Fixed an issue causing major lag when looking in some directions of the map when in certain areas of the world
  • Fixed a bug causing you to fall through the world while mining
  • Map updated to display your facing direction on the map and also allow players to move whilst the map is displayed
  • Improved error messages in game. These will now give you more information about what is going wrong, so that we can help you solve the issue much more quickly

So there we have it! The development team have been working very hard on the latest content and we really hope that you enjoy these changes. CardLife was envisioned to be a creative hub for players to create and share. These new additions launching NEXT WEEK takes us one step further towards our vision for CardLife.

Let us know what you think about these planned updates in the forums, Twitter , Facebook and Reddit .

All the best,
Chris
27 comments Read more

November 2

Dev Blog 96 - You'll Really Dig This



Greetings Founders and Vanguardians!

Today's Devblog previews a bunch of features and improvements coming to CardLife in our mid-November update including new Digging options and more tools for the Connect The Dots editor.

New Connect the Dot functionality
We have seen some incredible designs made using our Connect the Dots system (see below for some awesome community structures and creations!). But we want to improve the usability of this system to give players more creative power.

The most requested addition was the ability to redo and undo. Previously if you made a mistake while cutting out a shape, you would need to start again from scratch. Our incoming change aims to address that concern!

First, you are no longer confined to make your weapon follow the outline. We have given you much more control to shape the object however you want.



Next! If you’re not happy with your shape, you can simply undo and redo very easily with just a click of the button!



Even once you have made your initial shape, the redo buttons will still be activated and you can make further adjustments



The undo and Redo also works when cutting out shapes within your creation!



We have further plans to improve the functionality of this system. This is just the start!

New Mining system
We are currently refining the mining system in CardLife to make it much more predictable. We’ve had a few players report that when digging they would like to have much greater control over the shape of their caverns. These new changes will make it easier to not only dig, but also place down stone and dirt too!

If you equip a shovel or a pick axe and face a digable surface you will see a circular outline. This outline shows exactly where you will dig and can be resized and the depth can be adjusted by right clicking



This should give you greater flexibility to create amazing cavern systems with improved precision.



This system also affects placing down dirt or stone too! We’re looking forward to seeing players construct some truly remarkable statues using this new system!



We may have some more news to share regarding the changes to mining in the coming weeks. But let us know what you think of these changes!

Community creations
Have you made something amazing in CardLife? An epic structure, a cool character or a marvelous mod. You should definitely tell us about them! Here are a few screenshots that were shared over the last week:

A Spicy Pumpkin created the Combat iron Crossbow:
https://steamcommunity.com/sharedfiles/filedetails/?id=1550980246

JLi ""\\.@.//"" has been working on an amazing castle archway and stair combo.
https://steamcommunity.com/sharedfiles/filedetails/?id=1550738152

And JLi ""\\.@.//""’s brother has been working on another impressive structure:
https://steamcommunity.com/sharedfiles/filedetails/?id=1551358657

Captain_Bunneee has been using the creative mode to construct an odd pyramid building!
https://steamcommunity.com/sharedfiles/filedetails/?id=1552329897

Thank you for sending over your feedback!
We sent out a call to action earlier this week which asked you to send in your top ten bugs. We had quite a few of you getting in touch via Discord, Steam and via our official forums. This list has been sent over to the production team who is now looking over the most severe issues and making plans to address them. Remember to keep providing us bug reports and give us clear descriptions and reproduction steps so that we can fix them much faster!

That’s the end of this week's dev blog. We have some really exciting news to share over the next couple of weeks so make sure to stay tuned!

All the best,
Chris
11 comments Read more
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Become A Vanguard



CardLife is still in the early stages of its development and we would like to reward those who join us during this stage of our journey. Those who purchase CardLife right now, will become Vanguards! An elite group who will help shape the very cardboard world of CardLife with amazing creations and constructive feedback in the forums which will help us develop the very best game we can.

As a thank you for supporting us during this stage of development you will receive the Vanguard title in game along with two special unique crafting recipes.

  • Light the way with the Vanguard Lamp Post
  • Decorate your building with the Vanguard statue, which is a cardboard recreation of the Vanguard ship from Robocraft.



Vanguard status will only be available during our current stage of development. As we move onto the next stage of development, the Vanguard edition will no longer be available.

Please note: Founders will also receive the Vanguard lamp post and the Vanguard statue.

About This Game

Survive in a vast cardboard world where everything is editable. Play alone or with others as you hunt, harvest and mine for resources to craft your way through the ages. Sculpt the landscape, build huge structures and join the cardboard community.

Encounter and battle a host of fantastical creatures and craft your own creations using our unique Connect the Dots crafting system - where you can draw customisable cardboard shapes to create new tools, building components, weapons and much more!

Increase the power of your character by hunting down rare elite creatures and equipping their souls. Mix and match different souls and equipment to perfectly suit your playstyle.

Additional Features:

  • Play singleplayer, host your own server or play one of our many official dedicated servers
  • Extensive Mod Support - all game files in CardLife are easily editable, allowing players to create all new experiences.
  • A vast and diverse open world including a cavernous underground that can be explored to discover new creatures and resources
  • Regular updates every month add new game features and content

Coming Soon To CardLife

Below is a list of planned content for CardLife. This list is not in chronological order, some of this content is planned to arrive very soon, while others will take much longer to implement. Let us know in the forums what features from the below list you're most looking forward to:

  • Improved AI behaviours and many more creatures
  • Updated combat mechanics including block, parry and power attacks
  • Underwater exploration and swimming
  • Creature Mounts
  • PVE only servers
  • Land and sea vehicles which include mechs and flying contraptions
  • Dungeons
  • Farming
  • Advanced technological gear and equipment (Grapple hooks, energy swords etc)
  • Building raiding including traps and defences
  • Reactive world including natural disasters
  • Creature soul companions
  • Connect The Dots trim which allows color customisation
  • Guilds, vendors and advanced permissions for building
  • Points of interest added to the map
  • Full modding support for textures, sound, new maps etc
  • Random quests/ custom quests
  • Legendary items
  • Biomes
  • Thirst & Temperature survival mechanics
  • Customisable server options
  • Cooking
  • Alchemy
  • Fully customisable magic system
  • Skills
  • An increase to the map size

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 64 bit or above
    • Processor: Intel(R) Core (TM) i5 processor or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 660 GTX or equivalent
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Online connection required to play
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 64 bit or above
    • Processor: Intel(R) Core (TM) i7 processor or AMD equivalent
    • Memory: 12 GB RAM
    • Graphics: Nvidia GeForce 1060 GTX 6GB Ram or equivalent
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Online connection required to play

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