CardLife is an online science fantasy survival game. Play by yourself or with others as you explore a fully editable cardboard world. Mine for resources, fight fantastical creatures and bring your imagination to life as you draw everything you craft.
All Reviews:
Mixed (157) - 65% of the 157 user reviews for this game are positive.
Release Date:
Oct 9, 2018

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a fantastic opportunity for us to develop CardLife in collaboration with the community. Our game has already been available via our game's website for many months and we've been constantly inspired by the level of support we've received from the community. We regularly canvas our community members for feedback on the game and for future feature ideas. Early Access is the ideal platform for CardLife at its current state in development.”

Approximately how long will this game be in Early Access?

“We're planning to release the full CardLife experience towards the end of 2019, however this date could change if we increase the game's scope.”

How is the full version planned to differ from the Early Access version?

“We have massive plans to expand the CardLife experience in order to fully deliver our vision and give players the kind of experience they deserve. These features include creature companions, a fully customizable magic system, farming, multi-manned vehicles/mounts, modern day and futuristic technological ages, more weapons and tools, additional environment biomes and lots more. We'll give the community a detailed breakdown of how these features will work before they launch into the game.”

What is the current state of the Early Access version?

“CardLife is currently in pre-alpha stage of development. This means that we are still adding core features to the game and that you may encounter some bugs while playing. We are committed to updating CardLife every single month and you will have an opportunity to respond to our updates and give us feedback via the forums. In the current version of the CardLife players can explore a giant world, hunt creatures with a variety of different melee weaponry, harvest resources from trees and plants, craft tools, terraform the world, enchant gear and construct elaborate buildings. A very early version of Water is currently in-game and will be populated with underwater creatures and gameplay impacting elements at a later date.”

Will the game be priced differently during and after Early Access?

“As we increase the size and scope of the CardLife experience we may alter the game's price in the future for late adopters. All those who purchase the game for whatever price during the game's development will receive all updates to the game (outside of major expansions) for no extra cost. We promise that we will always price the game fairly, taking into account how much content, and we will give the community plenty of warning of an incoming price rise.”

How are you planning on involving the Community in your development process?

“From the first day CardLife was made available we have prided ourselves on having a very close, open relationship with the game's community. We always detail future features coming to the game in order to canvas existing players for feedback and we regularly respond to feedback via the official forums. We do everything we can to not only answer player questions but also ensure that we set fair expectations for what CardLife will eventually become. We invite everyone to be part of this development journey with us as together we can make a truly amazing game.”
Read more

Buy CardLife

Downloadable Content For This Game


Recent updates View all (8)

October 12

Update On Connection Issues/ Offline Mode

Greetings everyone, we’ve had a great launch week for CardLife but we’re still seeing players report lag in both single player and multiplayer modes. The good news is that we have started preparations to fix the lag this week and progress is going well.

Cloud-Based Servers
Currently in-game even if you are hosting a private server or Single Player game, your server or client needs to check in with a service we use called Photon to verify the actions you’re doing on a server. This Photon server is situated Amazon Web Services data centre in Dublin, Ireland.

Obviously, this can cause big lag spikes as not everyone is located in Europe. Over the past 4 days we’ve had players from almost every country on the planet playing CardLife which while very exciting, has led to poor network performance the further away you are from our office. We are going to fix that by moving to a cloud-based Photon solution which automatically routes all traffic to the nearest server to you with server locations on every major continent on the planet. This will mean that even if you’re playing in North America, Russia, Africa, Asia or Oceanic regions you will not suffer the crippling lag that some players have reported to us during Single Player and host Multiplayer servers.

To put this more simply, cloud-based servers will improve base level network performance for Single Player and Hosted Multiplayer servers. This solution is set to go live towards the end of next week, pending successful tests. So that’s big network fix number 1, sorted.

Connecting via Proxy
Big network fix number 2 is related to players failing to connect to servers. We’ve had over 110 Steam Reviews since we launched on Tuesday and a considerable percentage of those report that they can’t connect to servers or even see a server list. We believe this problem is related to player location and some territories failing to connect to our Amazon Web Services (AWS) servers. We are currently implementing a solution to this which involves players being routed to a separate server provider automatically if you fail to connect to AWS. We’re currently trialling this solution with some members of the community and if you are from Russian territories and would like to help us with these tests, please send a ticket to our support team ( and we’ll send you more instructions on how you can assist.

Again if all those things line up and work correctly we will be adding that to the CardLife server infrastructure next week.

Offline Single Player Mode
Additionally as confirmed in a blog post earlier this week, we are currently working on implementing a 100% offline Single Player mode to CardLife. This will minimise lag completely when you play as the actions you do in-game will be 100% resolved by your client. Many of you have requested this option in CardLife and we’re happy to report that we’ll be looking to deliver it by the end of the month if development goes well.

We want to say a big thank you to all those who are being patient with us while we resolve the kinks in our server infrastructure. Rest assured we are working on getting everyone who has purchased CardLife playing as soon as we can.
13 comments Read more

October 10

Offline Mode and Hunger System Changes

Update - 11/10/2018
Hi everyone, An update has just gone live which includes the changes to the hunger system

We have significantly reduced the amount of hunger that is used when a player is running and have increased the amount of hunger that you replenish when eating berries.

Original post

Hello everyone,

CardLife launched on Steam yesterday and we've had some lovely comments, some constructive criticism and have had a few bugs reported! As we've stated on the main Steam store page, this is the very next step of our development journey and we are embracing all comments to make a great game!

Initially we realise that there have been some issues with our servers in select regions, most notably in Russia as they ban IP addresses for AWS which is the system we are currently using. We are currently thinking about offering ways for players to connect to CardLife via a alternate server provider. We hope to share good news with you on that front, next week

Offline Mode
We have seen lots of reports from players having issues connecting, or seeing increased lag in single player mode and additionally a lot of players who prefer to play offline. We are confirming that we are currently working on a mode which will allow players to play single player offline.

Development for Offline Mode is still in an investigatory phase but it's clear there is demand out there for it, so we'll be delivering that as soon as humanly possible. It's going to be a big job so we don't have a time-frame for its introduction yet, but when we do we'll update you all as soon as we can

Network Infrastructure Improvements
We are also working on improving our network infrastructure to decrease lag for those playing online. This is a priority for us to improve the experience of players wherever they are based.

We appreciate the patience of our players who have come across some of these issues. Do know that we are all working very hard to take on your feedback to make the best game we can.

Hunger System
Hunger currently decreases way too fast so we want to make some changes to this system! The first change is that we will significantly reduce the amount of hunger that is used for when a player is running. We will also be increasing the amount of hunger you receive from eating berries.

Of course more changes and refinements to the core game experience will come, we appreciate the initial wave of feedback from all players during our first day on sale!

Steam Community Screenshots
Each week we want to highlight the best screenshots made by the community! All you need to do is post a screenshot on Steam using the screenshot button (Default is F12). These can include a complex structure that you have built or seen, a cool looking weapon or even an image which has a cool story attached to it!

So far we've had some great screenshots come in from the community!

The first is a incredible structure seen by HaynezC, We're not sure if they built this, or saw it on their travels. but it is still very impressive!
Squischi has made the Keyblade!
Blue has made a ripped elf man with a creepy face:
Kasu-chan (InuKasuka) has made an adorable cat person!
At Freejam, we support User generated content and with CardLife the potential is incredible. Users have made some amazing pieces of art and we've not even touched on the modding functionality of CardLife. If you created or have seen something amazing within our servers you should share it with us and the rest of the community in either the CardLife Steam forums or the official website forums.

That's it for now! Expect a new build with the hunger fixes to be deployed tomorrow.

We'll share with you more news of the changes to our network infrastructure and progress of our offline mode when we can.
21 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Become A Vanguard

CardLife is still in the early stages of its development and we would like to reward those who join us during this stage of our journey. Those who purchase CardLife right now, will become Vanguards! An elite group who will help shape the very cardboard world of CardLife with amazing creations and constructive feedback in the forums which will help us develop the very best game we can.

As a thank you for supporting us during this stage of development you will receive the Vanguard title in game along with two special unique crafting recipes.

  • Light the way with the Vanguard Lamp Post
  • Decorate your building with the Vanguard statue, which is a cardboard recreation of the Vanguard ship from Robocraft.

Vanguard status will only be available during our current stage of development. As we move onto the next stage of development, the Vanguard edition will no longer be available.

Please note: Founders will also receive the Vanguard lamp post and the Vanguard statue.

About This Game

Survive in a vast cardboard world where everything is editable. Play alone or with others as you hunt, harvest and mine for resources to craft your way through the ages. Sculpt the landscape, build huge structures and join the cardboard community.

Encounter and battle a host of fantastical creatures and craft your own creations using our unique Connect the Dots crafting system - where you can draw customisable cardboard shapes to create new tools, building components, weapons and much more!

Increase the power of your character by hunting down rare elite creatures and equipping their souls. Mix and match different souls and equipment to perfectly suit your playstyle.

Additional Features:

  • Play singleplayer, host your own server or play one of our many official dedicated servers
  • Extensive Mod Support - all game files in CardLife are easily editable, allowing players to create all new experiences.
  • A vast and diverse open world including a cavernous underground that can be explored to discover new creatures and resources
  • Regular updates every month add new game features and content

Coming Soon To CardLife

Below is a list of planned content for CardLife. This list is not in chronological order, some of this content is planned to arrive very soon, while others will take much longer to implement. Let us know in the forums what features from the below list you're most looking forward to:

  • Improved AI behaviours and many more creatures
  • Updated combat mechanics including block, parry and power attacks
  • Underwater exploration and swimming
  • Creature Mounts
  • PVE only servers
  • Land and sea vehicles which include mechs and flying contraptions
  • Dungeons
  • Farming
  • Advanced technological gear and equipment (Grapple hooks, energy swords etc)
  • Building raiding including traps and defences
  • Reactive world including natural disasters
  • Creature soul companions
  • Connect The Dots trim which allows color customisation
  • Guilds, vendors and advanced permissions for building
  • Points of interest added to the map
  • Full modding support for textures, sound, new maps etc
  • Random quests/ custom quests
  • Legendary items
  • Biomes
  • Thirst & Temperature survival mechanics
  • Customisable server options
  • Cooking
  • Alchemy
  • Fully customisable magic system
  • Skills
  • An increase to the map size

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 64 bit or above
    • Processor: Intel(R) Core (TM) i5 processor or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 660 GTX or equivalent
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Online connection required to play
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 64 bit or above
    • Processor: Intel(R) Core (TM) i7 processor or AMD equivalent
    • Memory: 12 GB RAM
    • Graphics: Nvidia GeForce 1060 GTX 6GB Ram or equivalent
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Online connection required to play

What Curators Say

15 Curators have reviewed this product. Click here to see them.
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type

Purchase Type


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph

Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
Hide graph
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...