Hand draw any weapon, tool, building piece and your own character in this innovative science-fantasy creative survival game. Mine for resources, construct unique buildings and battle fantastical beasts with friends or play alone.
All Reviews:
Mixed (309) - 64% of the 309 user reviews for this game are positive.
Release Date:
Oct 9, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a fantastic opportunity for us to develop CardLife in collaboration with the community. Our game has already been available via our game's website for many months and we've been constantly inspired by the level of support we've received from the community. We regularly canvas our community members for feedback on the game and for future feature ideas. Early Access is the ideal platform for CardLife at its current state in development.”

Approximately how long will this game be in Early Access?

“We're planning to release the full CardLife experience towards the end of 2019, however this date could change if we increase the game's scope.”

How is the full version planned to differ from the Early Access version?

“We have massive plans to expand the CardLife experience in order to fully deliver our vision and give players the kind of experience they deserve. These features include creature companions, a fully customizable magic system, farming, multi-manned vehicles/mounts, modern day and futuristic technological ages, more weapons and tools, additional environment biomes and lots more. We'll give the community a detailed breakdown of how these features will work before they launch into the game.”

What is the current state of the Early Access version?

“CardLife is currently in pre-alpha stage of development. This means that we are still adding core features to the game and that you may encounter some bugs while playing. We are committed to updating CardLife every single month and you will have an opportunity to respond to our updates and give us feedback via the forums. In the current version of the CardLife players can explore a giant world, hunt creatures with a variety of different melee weaponry, harvest resources from trees and plants, craft tools, terraform the world, enchant gear and construct elaborate buildings. A very early version of Water is currently in-game and will be populated with underwater creatures and gameplay impacting elements at a later date.”

Will the game be priced differently during and after Early Access?

“As we increase the size and scope of the CardLife experience we may alter the game's price in the future for late adopters. All those who purchase the game for whatever price during the game's development will receive all updates to the game (outside of major expansions) for no extra cost. We promise that we will always price the game fairly, taking into account how much content, and we will give the community plenty of warning of an incoming price rise.”

How are you planning on involving the Community in your development process?

“From the first day CardLife was made available we have prided ourselves on having a very close, open relationship with the game's community. We always detail future features coming to the game in order to canvas existing players for feedback and we regularly respond to feedback via the official forums. We do everything we can to not only answer player questions but also ensure that we set fair expectations for what CardLife will eventually become. We invite everyone to be part of this development journey with us as together we can make a truly amazing game.”
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Recent updates View all (18)

November 21

UPDATE NOW LIVE, Droids, Ion Sabre, localisation and more!

Hello Founders and Vanguardians!

We are pleased to announce that a great new update is now available for CardLife! Ion swords, Droids, localisation and changes to the mining and terrain placing system are here!

CardLife now Available in 11 languages!

As of this moment, CardLife is now available to play in the following languages:

  • English
  • French
  • Italian
  • German
  • Spanish
  • Japanese
  • Portuguese - Brazil
  • Russian
  • Simplified Chinese
  • Traditional Chinese
  • Korean

The First Phase of Our ‘Creator Tools!’
This update marks the very first phase of our ‘Creator Tools’ development. In the coming months we’ll be refining these tools to give players more creative freedom to generate exciting new gameplay elements such as dungeons!

Our first step is to provide players with the ability to place the Creator door! The recipe for the Creator door is:

Once placed, the door will create a map marker for everyone on the server. This will allow you as a creator to show off your creations with the rest of the community. These doors can be opened by any player and combined with several incoming new tools will create completely new experiences.

On Server 1, Thor’s castle will appear on the map shortly after the update has launched. He spent a massive amount of time constructing this and the sheer scale of it should be visible from the gif below:

He’s also added an art gallery to this amazing construction for players to browse which features cardboard renditions of popular art works. Here are just a couple, but visit his castle in this update to see the other works of art!

We anticipate that more players will place creator doors across the other servers and members of the team will be looking to explore the world of CardLife to check out your amazing creations.

Joining the Creator door in just a few weeks will be the Creator chest, which will allow players to place a reward item for other players…

We’ll also shortly after release the Enemy Spawner, which will allow players to spawn waves of enemies. Combined these make the initial step towards user generated dungeons.

The A-Void Droid
This surface droid is our latest creature! Forged in Age 2 and the first enemy to Dual wield weapons, they are a formidable foe. Their elite versions have a chance to drop a rare item. You’ll find this surface droid roaming within the centre of the island where creatures are much more dangerous.

The Prototype Ion Sabre
This powerful high energy sword is an age 4 weapon which has a chance to drop from the Elite A-Void Droid. While it can make mincemeat out of many of the creatures within CardLife, it does suffer from low durability (it is a prototype after all!). Bears are no match for the power of the Ion Sabre!

The Ion Sabre is the only weapon available in CardLife so far which emits a light source. An added benefit to this weapon is the ability to light up cavern systems while wielding a weapon.

While this weapon is not fully customisable at the moment, in the future you’ll be able to craft a version of the Ion Sabre which will allow you to customise its design similar to other weapons within the game.

Passive creatures
A selection of CardLife’s wildlife have gone to anger management classes and has resulted in a selection of creatures which will not throw the first punch. Crabs and pemu are the major additions to the Passive creature list and you’ll be able to stare at the beautiful cardboard designs our lovely artists worked on without fear of being attacked.

Changed New Player Spawn Points
We know that players found it difficult to find their friends and would sometimes spawn at opposite sides of the island. We’ve adjusted this now so that players will now spawn in the south west. It will be much easier to make the journey to find your friends when playing on a new server

Changes to the Crafting system
We have made some quality of life improvements to the crafting system in CardLife, no longer are you restrained by the dotted lines. You now have greater creative freedom to craft any type of shape, regardless of how unwieldy that object may be.

We’ve also added redo and undo buttons so if you make a mistake while drawing, you no longer have to start from scratch!

Changes to Mining
We’ve had some players report that they want more predictive mining tools and we’ve delivered just that! While using a shovel, a drill or a pick axe, you will be able to select the size of the area you’re mining but also how deep you’d like to mine.

We really hope to see a beautiful underground cave network using these new tools! You’re also able to make more intricate terrain placements and the system works in the same way as mining:

Much more coming soon!
We are already hard at work on the next build for CardLife which will release mid December. Of course, some of the items in the list below are subject to change or may be slightly delayed. Over the coming weeks we’re going to be sharing more details.

The Creators Chest
New tools
New creature
Ram optimisations
FPS optimisations
AI improvements
Creator rating system

The Future of CardLife
CardLife is an incredible project that everyone here is excited to work on. We have a vision for the future of the development process and would love to share our thoughts with you. So we’ve created a special forum post which will

It’s very important that we share details about our plans for CardLife. We created a post on our forums which details our development ethos and our vision for CardLife. You can read about it by clicking the link below:


Your Feedback
We released CardLife into Early Access to gain valuable feedback from players. We want to improve and we need your help to do that! Let us know your thoughts regarding the new creator tools, changes to the mining and Connect the Dots crafting and let us know what features you are most excited about.

Known Issues:
We are aware of just a few known issues in this build, we are working towards a hotfix for these very soon!

1) If players join a server at the same moment, it is possible that it will delay the spawning of their inventory (logging off and on will fix this).

2) We have seen instances of a bug spamming the logs (it contains the text Dot.Tween). If this bug is encountered it causes a large frame rate drop, this is fixed by logging off and on.

3) Passive creatures can currently be phased into, this does not have any game play effects as when you attack them they will again react normally.

That’s it for this week! Thanks for being a part of our development journey and we’re looking forward to seeing what you think of this new build! Let us know your thoughts on Steam, Facebook, Twitter or Reddit

All the best,
4 comments Read more

November 15

Modding - Community Showcase - Update To Go Live Next Week - PVE Server Plans

Hello Founders and Vanguardians

We were planning to release a new update this week which introduces several new features including droids, Ion swords and the creator door.

Unfortunately, we came across a few issues during development and we will have to delay its release to next week. We’re sorry about this, but this is a part of the development process. The team are working hard to address all the issues we’ve found to deliver a higher quality build when it is ready.

So while we are focusing on giving players more flexible and powerful tools within the next few updates we wanted to take some time to talk about the awesome mods that players have made and are available right now! This is the Modding Community showcase

While most of the mods are based on tweaking the way CardLife plays, you can mod some of the character game files to create truly awesome character designs too.

V1NC3NZ0 who frequently delves into the game files and has been a part of the game for ages created Team Cherry's Hollowknight as a character in game. This is a really awesome look at just some of the truly incredible things that players can make with modding in CardLife

if you have created anything amazing and want to share it with us, remember to take a screenshot in game so we can see it :)

Now onward to the gameplay mods! To install any of the mods below you will need to place the folder into the following directory:

C:\Program Files (x86)\Steam\steamapps\common\CardLife\Mods

The Superman mod created by RomanTheKing gives the player incredible strength and increased movement speed! They can also jump much higher than before! Your fists are now tools of complete destruction with them dealling 1000+ damage and being able to mine resources with them!

Download the mod here: https://steamcommunity.com/app/920690/discussions/4/3397295779079912888/

The Friendly Play Mode Mod
Soulshined spent a lot of time creating and refining an incredible mod for CardLife. He is currently upop to version 1.2 and contains a ton of adjustments to the core game experience:

  • Fov is set to 95. ADS is set to 60
  • Passive creatures (Crabs, Deer, Turtle, Pemu) which will only attack when provoked.
  • Movement speed increased to 2.6, sprint speed increased to 5.0 and stamina cost is cut in half
  • Higher chance to land a critical hit on an enemy
  • Inventory cap increased to 200
  • Changed animation speed of bows being drawn
  • All trees have the same drop rate (15 wood per tree)
  • All bushes/plants drop 8 of its resources regardless of type

Download the mod here: https://steamcommunity.com/app/920690/discussions/4/1733215626276343019/

Eclipse118’s Mods with razor and Echo’s mods included
Eclipse118 has been sourcing several mods made by other players and refining them to his liking. This is a pretty long curated list but allows you to mix and match the type of mods you are after and include the following

  • Razor & Eclipse118's Stack Size Mod - Increase inventory stack size
  • Echo & Eclipse118's 2x & 3x More Flora - Increases flora drops from trees
  • Realistic creature drops + higher chance - Increases stats of drop rates for killing animals
  • Hunger rate reduced
  • Increased damage to arrows
  • Increased weapon damage and durability for weapons
  • Increased digging and mining speed for tools
  • Increased durability for tools & weapons
  • Precision hands - adjusts the radius that is affected when mining to help smooth out walls
  • Magnet Radius amplifier - Increases the radius of collecting resources by ten!

Download the mods here: http://cardlifegame.com/forums/showthread.php?1846-Eclipse118-s-Mods-with-Razor-amp-Echo-s-Mods-included

Increased Inventory stacks
RomanTheKing has created a mod which increases the stack of items in your inventory from 99 to 200

Download the mod here: https://steamcommunity.com/app/920690/discussions/4/3397295779080433820/

The THICK Crate Mod
Need more storage for your items? Eclipse has got you covered! The THICK crate mod increases the crates storage capacity to 200!

Download the Mod here: https://steamcommunity.com/app/920690/discussions/4/1732090362045916495/

Hungry mods! “HungryHungry” and “HungryHungrier”)
These two mods created by Brassqund increases makes it more difficult for you to combat the hunger levels (if you wanted that!). By changing a few elements such as:

  • Making the hunger meter deplete faster
  • Berries and meat restore less health and hunger
  • Bushes drop berries
  • Fewer berry bushes in open area and trees

But if that isn’t tough enough, The HungryHungrier mod ramps up the difficulty

  • Hunger increases much more quickly
  • Easy to kill enemies spawn less
  • Animals drop less meat
  • Further reductions to the spawn of berry bushes

Download the mod here: https://steamcommunity.com/app/920690/discussions/4/1748980761795132410/

In time we will be giving modders more power to mod the game! Combined with our easy to use in game creator tools which will allow players to create unique gameplay experiences even on our official servers!

We can't wait to see what you make! Let us know what you think about our latest tool sets and if you happen to try out any of the mods mentioned in this blog, make sure to tell the modders what you think of them! I'm sure they'd love to hear your thoughts and suggestions :D

PVE Servers
Along with our plans for Ion Swords, Droids and the Creator door for the next build, we are also going to be changing some of the servers into PVE servers. This means that players will be unable to attack and damage other players. Some servers will remain PVP. The planned server list after the enxt build should look like this:

  • EU-PVE-Official-CardLife-01
  • EU-PVP-Official-CardLife-02
  • EU-PVE-Official-CardLife-03
  • EU-PVP-Official-CardLife-04
  • EU-PVE-Official-CardLife-05
  • EU-PVP-Official-CardLife-06
  • NA-W-PVE-Official-CardLife-07
  • NA-W-PVP-Official-CardLife-08
  • NA-E-PVE-Official-CardLife-09
  • NA-E-PVP-Official-CardLife-10
  • Asia-PVP-Official-Cardlife-11
  • OC-PVP-official-cardLife-12

Any structures created on any of our official servers will remain when the change to PVE is made.

If you have any questions, reply to this announcement and we'll do our best to answer them :)

All the best,
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About This Game

Explore a unique science fantasy world made entirely out of Cardboard.

Imps and Robots! Dinosaurs and Energy Swords! Cardlife is a creative survival game which allows for multiple genres to collide and embrace the strengths from each genre.

Innovative hand drawn crafting system

Experience full creative freedom with our hand drawn crafting system. Create completely unique weapons, tools and characters. Limitless creativity awaits!

Incredible Community Creations to be discovered on Official Online Servers

Explore a magical Cardboard world alone or play online with friends and encounter complete strangers! Visit epic castles, villages, mazes, statues and other fantastical creations created by other players..

Increase your stats by defeating powerful cardboard creatures

As you journey to the centre of the island, you’ll encounter dangerous creatures looking to make a light snack out of you. As you defeat various enemies they’ll drop souls which you can use to enchant gear and weapons to make your character more powerful. Work your way up to become powerful enough to defeat a terrifying raptor or the Age 2 surface droid.

Vanguard Edition

As a thank you for supporting us during this stage of development you will receive the Vanguard title in game along with two special unique crafting recipes.

  • Light the way with the Vanguard Lamp Post
  • Decorate your building with the Vanguard statue, which is a cardboard recreation of the Vanguard ship from Robocraft.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 64 bit or above
    • Processor: Intel(R) Core (TM) i5 processor or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 660 GTX or equivalent
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Online connection required to play
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 64 bit or above
    • Processor: Intel(R) Core (TM) i7 processor or AMD equivalent
    • Memory: 12 GB RAM
    • Graphics: Nvidia GeForce 1060 GTX 6GB Ram or equivalent
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Online connection required to play

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