VALHALL - the place where the best warriors fight to the death. Now it’s time for one last battle. Ragnarök is coming!
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“When we announced VALHALL, we had no investors and no funding to launch a marketing campaign. All we could do was share the trailer with a few bloggers. It worked - they liked the game and showed it to the community. We were amazed by the incredible feedback from people all around the world. Currently, only the support of our backers on the crowdfunding platform allows us to continue the development.
Early Access is the next step on the way.”

Approximately how long will this game be in Early Access?

“Early Access is a good opportunity to test VALHALL with a large playerbase, get feedback and improve the balance of game mechanics.
We plan to add some new features, which will round off the game. We have decided to keep our schedule fairly flexible. Roughly it will take 5-7 months.
Our goal during this period is to achieve the best balance of game performance, graphics and hardware requirements. i.e. to achieve the best optimization, interesting and unique game mechanics and content which will allow you to fully enjoy the game during its release.”

How is the full version planned to differ from the Early Access version?

“We have a lot of plans surrounding the implementation of Norse mythology in VALHALL. We see its huge potential, and there is a room for expansion and development.
Through the Nine Worlds of Norse mythology we plan to unlock the dynamic, unique, and interesting gameplay with each one in our future updates.
There will be not only new locations, but also new game modes, gameplay elements and mechanics. More content.”

What is the current state of the Early Access version?

“At the beginning of Early Access, only Battle Royale will be available. However, we plan to implement new game modes during Early access which are already in development, we hope to add several new game modes which will allow you to experience the full fury of Viking battles. We will do our best to launch the initial stages of one of these new game-modes with the launch of Early Access.”

Will the game be priced differently during and after Early Access?

“With the development progress we can foresee the quality of VALHALL increasing exponentially.
Further game development, incl. improving quality and adding new content - can influence further pricing for new users. We would like to encourage our early supporters as well. The game price for VALHALL owners will not change.”

How are you planning on involving the Community in your development process?

“Ooooow - that's one of the most interesting moments!

Overall, our goal is to reach another level of interaction between the developers and the gaming community.
We believe that mutual view to gameplay and game content as well as meaningful discussions, and community input are the best ways for us to learn what it is that you want to see and then produce it.

Being an indie studio, we have no investors which means we are free to develop what we want, when we want. Our imaginations are our only horizons.

We have already established several avenues to communicate with our community, we constantly post updates about development on social networks such as Facebook, Twitter, Discord, Steam Community Hub, the game website and our Indiegogo page.
We want to note, that we don't separate ourselves and our community with a wall of moderators, members of the developer team can be found on any of these networking platforms. We constantly interact with the community and try not to leave any questions unanswered, as well as reading and considering all incoming proposals.

We have a number of innovative ideas for moving to another level of interaction between the community and our development team, which we have described above and many of which have already been implemented.

Our Community Development Board was created for the purpose of consolidating all available information regarding our development status and contains detailed plans regarding future development ideas - from game mechanics to large updates we have planned for the future.
All our plans are evaluated by the gaming community who have the opportunity to assist our process by completing forms and conducting polls through our Discord server.
Moreover, we have created an ideas incubator where the best community ideas are added for their future development - all of which is evaluated by the wider community with help of the specialized tools.

Only together we can create a VALHALL universe that each of us will truly enjoy.”
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Planned Release Date: Coming Soon

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Recent updates View all (10)

July 20

Wield Mjolnir - New game mode!



Hello mighty warriors!

Here is a teaser of Wield Mjolnir - new game mode which is perfect for the game lore and based on community requests.
https://www.youtube.com/watch?v=RdnKvpi5sUI
Let us know what do you think about it!

Important details about the game mode will appear in the next Indiegogo update during the next few days.

Guys, as you know we don't use funding on marketing purposes such as videos promotion - our the only and the strongest power is this incredible community. We will be grateful to everyone who share this teaser on YouTube, make a post on Reddit or tell your friends about the game!



Best wishes!
Blackrose Arts
24 comments Read more

June 15

Good news & Radius VoIP added & Public game mode


This is a part of Indiegogo update which we are posting here for our Steam community to make sure you don't miss it. You can read full update in the Indiegogo updates section.

For the last time we have kept all the news on our Discord channel. It's time to make a public update!

Alpha has been launched over a month and has been available for testing each week.

The schedule wasn't changed:

US Servers:
  • Tuesday: 5 - 7pm ET. (Tuesday: 9 - 11pm UTC.)
  • Saturday: 8 - 10pm ET.( Sunday: 12 - 2am UTC.)
EU Servers:
  • Thursday: 5 - 7pm UTC. (Thursday: 1 - 3pm ET.)
  • Sunday: 7 - 9pm UTC. (Sunday: 3 - 5pm ET.)



Good news for those who participate in our tests. We have added radius voice chat!

Hold T button and talk, the others will hear you. The current radius is not final, it's big for testing purposes. Enjoy.




For those who are awaiting the next stage to play.

After the last trailer release we received a huge amount of feedback. Your words mean a lot for us, it was a great pleasure to read your impressions and consider suggestions. Our team thanks you!

While developing the combat system, basing on this feedback we were working on a special game mode, which will be launched the first one as a part of a new build!

It will have no NDA and will be full of fun.

We are going to have it closer to the end of July. In the next updates we will reveal all the necessary details on it and hope you will be excited as we are!

Also, all of us understand how amount of players is important for matchmaking. With this game mode we want to try to make a transition to 24/7 servers to let you play when you want. To make that happen we will let all our backers including owners of Early Access perk play this new game mode! Please await info about it in the next update. Owners of Beta perk, no worries, you keep having all your privileges coming with Beta access (you will be first to play BR&Siege mode, etc.).


As you know each current backer will get an amazing pack of bonuses which were published before.

And as we have already announced before - all these bonuses are available for players who became a backer before Alpha launching.



We didn't make an official update about the Alpha launching clear enough, some players thought it wasn't not out yet.

This is why we decided to extend the early backers benefits to 18th of June (Tuesday).


Best wishes!
Blackrose Arts
6 comments Read more
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About This Game


VALHALL — a Viking first & third person Hack & Slash game with a deep melee combat.

You are one of the survivors from the last battle of Odin’s army.

Almost all your brothers lost their lives fighting against a tremendous enemy. Now an unprecedented apocalypse is going to crush everything in its way!

The best of Odin’s warriors have returned to retrieve the sword of Odin. It possesses power over all natural forces and is your last hope to stop Ragnarök.

You are going to have to fight against all others for the right to possess the sword and save the Nine Worlds from complete destruction.


Community board - our way of interaction with the community

Key Features:

  • Welcome to VALHALL!
    The map is separated into 4 even parts, each with a different season and environment with dynamic weather and lighting systems.
  • Show your rage!
    Deep, fun, skill-based melee combat system. Feel in complete control of your actions with responsive combat and movement options.
  • Choose your view!
    You are able to play from first and third person perspectives.
  • Apocalypse!
    The map is constantly crumbling away. A gravity field surrounds the map and shrinks further and further towards the center.
  • Great battles and single combats!
    50 warriors fight on the eternal battlefield. With a huge arena in the middle of the map, only one shall leave alive!

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: TBC
    • Processor: TBC
    • Memory: TBC MB RAM
    • Graphics: TBC
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: TBC MB available space
    • Sound Card: TBC
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: TBC
    • Processor: TBC
    • Memory: TBC MB RAM
    • Graphics: TBC
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: TBC MB available space
    • Sound Card: TBC

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