Beast Agenda 2030 is a Stealth, Gadgets and Hacking focused RPG with optional permadeath that encourages you to use your brain to complete missions in procedurally generated city districts. Inspired by Shadowrun SNES, Shadowrun Genesis, Metal Gear and Deus Ex.
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Release Date:
Mar 26, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are choosing early access because we believe we will be able to make a higher quality product when tuning and adding features based on player feedback.”

Approximately how long will this game be in Early Access?

“We are planning to be in early access for approximately one year.”

How is the full version planned to differ from the Early Access version?

“We are adding one more fully featured unique district and tons of content during our time in early access, including: More gadgets, more enemies, more missions, more story items, more unlockable skills, a perk system, full main story, achievements and much more.”

What is the current state of the Early Access version?

“There will be one(of three) fully featured districts which is completely randomized each time you enter. We have repeatable missions, investigation missions you run into in the world, many enemy types, lots of loot, blueprints to unlock new items in your shop, many unlockable skills and upgrades, lite community management features, lots of gadgets to play around with, a half dozen survivors to find and rescue, a tutorial when beginning a new game, tons of stealthy emergent gameplay opportunities and much more!”

Will the game be priced differently during and after Early Access?

“The price will most likely be raised to $14.99 upon full release.”

How are you planning on involving the Community in your development process?

“We are looking forward to community ideas and input on mission types, world interactivity, difficulty, perks and gadgets. The story is already planned and will be added in layers over time. I will be on the forums on a daily basis answering any questions users might have. I am also very active on Twitter so be sure and give us feedback there on the development updates I post. Ouch Giver Games is a two person team, me(Mark) and my wife(Kellie) and our focus is on this project, so I will be very responsive to any questions/ideas or issues you may have.”
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Recent updates View all (7)

April 19

Alpha 0.1.5 New District, New Missions and Much More!

Alpha 0.1.5 Patch Notes
District 2(The Harbor District) is now open to explore! To access District 2 in story mode or free play mode you must first get the submarine progress to the point where your mission report states “Missing Part”. After that point you must then procure the part by destroying a moving patrol truck and looting the part off the ground. Return to the base after looting the part and district 2 will be unlocked after talking to Winston. All repeatable missions(unless stated otherwise) can be ran in either district.

Moving on from here I will be adding more content to both districts while also working on District 3. Kellie is getting bunches of new buildings ready for District 3 and they’re looking great! While District 2 is a more organic area with less technology, District 3 will be the exact opposite. It will be a high security district with more mechs and more hackable objects. Patch notes below!

  • New procedurally generated district. Like District 1, District 2 is newly generated each time you enter.

  • Tons of new assets for District 2 including; New building exteriors, new building interiors, new cars and buses, new trees and plants and much more.

  • 6 new enemy types.

  • New story missions.

  • New investigation missions (free play and story modes).

  • New dynamic music theme for District 2.

  • New survivor mission. After rescuing Mitch you have the option to run a mission for him. You will not have access to his orders until you complete his mission.

  • New playable arcade cabinet (only playable after rescuing Mitch and completing his mission).

  • If you saved a certain bird in District 1 you may find a new friend in District 2 that will spot enemies on the map for you(only in District 2).

  • Added 8 new achievements(there’s more to come).

  • Fixed a bug causing explosions from arcade games to damage you when exiting the game during an explosion.

  • Updated the artwork on the arcade cabinets.

  • Fixed an issue preventing the spotted speed ability from saving.

  • You can now only grapple a UFO when under it.

  • The sewer exit now always spawns in the center of the street.

  • Updated the artwork for the resistance member found during the “Help the Resistance” mission.

  • Fixed an issue causing trip mine capacity to be capped at 2.

  • Fixed a bug that would start a new game with Lester already rescued when playing on slot 1 or 2.

  • Fixed a bug causing you to throw equipment when selecting a dialogue choice (I thought I fixed this last patch, but there were still some issues).
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April 9

District 2. The Harbor District.

I'm planning on having District 2 ready within the next few weeks. District 2 will be the second procedurally generated district and will have a swampy harbor look and feel.

In District 2 there is no police presence, instead you are faced with occultists and former citizens of Fleece that have transformed into fishy monstrosities.

District 2 will include 4 brand new enemy types. New missions and investigations to run into while running missions. All new buildings and other assets including a new dynamic theme song for the district.

All repeatable missions will be playable in either district once you have unlocked District 2 through the main story in story mode or by getting the first unique submarine part in free play mode.

Thanks for all your support!
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About This Game

In 2028, the Watchers surfaced. They claimed to be the ancient alien progenitors of the human race. They rode in on a Trojan Horse of advanced knowledge and a peaceful World Government. They were, to all who believed, the Saviors of the Earth and all mankind. The truth was that these tentacled abominations came from the bottomless depths of The Sea, chained up for thousands of years, and unshackled in these final days.

The Watcher’s promised a new age of enlightenment and directed evolution, if only one accepted the Watcher’s authority and took their Mark. Those who refused were exiled to the island of Fleece, to live unhindered, yet disconnected from the rest of the enlightened world. By 2030 all the Earth was claimed. Now the Watchers’ army has come for Fleece. The remaining few Resisters are fighting to survive and ultimately escape the New World Order.


  • Hack, sneak, and loot your way through procedurally generated cities with procedurally generated content!

  • Interacting systems based gameplay allows you to think outside of the box to complete objectives!

  • Choose story mode or free play mode. Add permadeath for a true roguelite experience!

  • Find and complete mini-investigation missions while exploring the world!

  • Rescue fellow Resisters, that allow the player to employ and level up new abilities!

  • Give survivors assignments that will make missions easier, or send them out to acquire resources!

  • With no options for direct combat you must use what you can scavenge, be stealthy and use your brain to finish your mission!

  • Acquire missions, level up, and buy equipment in your sewer base!

  • Complete mission goals to acquire components to build your submarine and escape the grasp of the New World Order!

System Requirements

    • OS: Windows 7 or newer
    • Processor: 2 ghz
    • Memory: 2 GB RAM
    • Graphics: 256 mb
    • Storage: 1 GB available space

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