Beast Agenda 2030 is a Stealth, Gadgets and Hacking focused RPG with optional permadeath that encourages you to use your brain to complete missions in procedurally generated city districts.
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Release Date:
Mar 26, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are choosing early access because we believe we will be able to make a higher quality product when tuning and adding features based on player feedback.”

Approximately how long will this game be in Early Access?

“We are planning to be in early access for approximately one year.”

How is the full version planned to differ from the Early Access version?

“We are adding one more fully featured unique district and tons of content during our time in early access, including: More gadgets, more enemies, more missions, more story items, more unlockable skills, a perk system, full main story, achievements and much more.”

What is the current state of the Early Access version?

“There will be one(of three) fully featured districts which is completely randomized each time you enter. We have repeatable missions, investigation missions you run into in the world, many enemy types, lots of loot, blueprints to unlock new items in your shop, many unlockable skills and upgrades, lite community management features, lots of gadgets to play around with, a half dozen survivors to find and rescue, a tutorial when beginning a new game, tons of stealthy emergent gameplay opportunities and much more!”

Will the game be priced differently during and after Early Access?

“The price will most likely be raised to $14.99 upon full release.”

How are you planning on involving the Community in your development process?

“We are looking forward to community ideas and input on mission types, world interactivity, difficulty, perks and gadgets. The story is already planned and will be added in layers over time. I will be on the forums on a daily basis answering any questions users might have. I am also very active on Twitter so be sure and give us feedback there on the development updates I post. Ouch Giver Games is a two person team, me(Mark) and my wife(Kellie) and our focus is on this project, so I will be very responsive to any questions/ideas or issues you may have.”
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Recent updates View all (11)

June 7

Alpha 0.2.0 Super Computers, Teleporter Gadget, New Missions and More!

Alpha 0.2.0
I’ve spent the majority of the last few weeks working on District 3, the corporate district. Kellie has finished the first set of buildings and I’ve finished a bunch of other assets for the district. We still have a ways to go, but it’s getting there fast!

While I’ve been spending most of my time working on District 3, I’ve also managed to add some really fun additions that you can play around with right away. There’s a new Super Computer that can drastically benefit your current run or get you a bunch of free loot. There’s a new Teleport gadget that can change the way you explore the maps. And then there’s a few more repeatable missions and some other miscellaneous changes. Thank you for your continued support. Patch notes below!
  • NEW: A rare “Super Computer” can now be found that will give you the option for one major boon. The computer has a small chance of spawning with a greater chance per point in luck you have. There are currently 10 boons to choose from and you will be able to choose one of three that appear. Here’s the list of possibilities:

    "Refill All Gadgets and Darts"
    "Lower Enemy Health to Half"
    "Receive 200 Scrap"
    "Refill Battery and Health"
    "Download all Door Codes”
    "Clear Fog of War"
    "Receive 200 Needs"
    "Receive 50 Scrap 50 Needs 50 Wants"
    "Receive 200 Wants"
    "Reveal Enemies on the Map"

  • NEW: Quantum Teleporting Device (QTD). I’ve added a new gadget that will allow you to set down a teleport pad on the map and teleport to it at any time. You will also be able to pick up the teleport pad and move it to a new location. To unlock the QTD you will need to complete a special mission (see below).

  • NEW: Survivor mission. After rescuing Douglas Fromm he will now have a special mission for you that will unlock a new gadget (see above).

  • NEW: Repeatable mission “Mech Invasion”. (District 2 only) A team of Mechs have come to District 2 on a ‘clean up’ mission . Dispatch the Mech Captains.

  • NEW: Repeatable mission “INFECTION”. (District 2 only) Fish men spread spores causing a rapid increase in toxic plants. Get to District 2 and clear out the Fish Men.

  • NEW: Added a Mech Captain enemy. These will be in District 3, for now you can only encounter them in the repeatable mission “Mech Invasion” in District 2.

  • NEW: Winston says. I’ve added around 40 tips to the loading screens when entering the city.

  • CHANGE: Added some more color to the mission board.

  • CHANGE: Upgraded the explosion artwork.

  • FIX: Your level in luck is now displayed properly on Winston’s computer.
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May 21

Alpha 0.1.8 New Perk System is Live!

Alpha 0.1.8 The new perk system is separate from the skill system, although there are a few perks that won’t have any effect if you haven’t unlocked the appropriate skill. You can buy all available perks from Val for 50 wants apiece. You will be able to have three perks equipped at once, but they can only be swapped out in the sewer base via the skill book. This adds another level of strategy where you can swap out perks based on the mission you will be doing. Patch notes below!

  • NEW: Perk. Hacking costs half the battery points.

  • NEW: Perk. Boost through any door. If the door is locked you take damage.

  • NEW: Perk. Do five times more damage to Mechs.

  • NEW: Perk. Get double the NEEDS when looting them. (Does not include mission rewards)

  • NEW: Perk. Get double the SCRAP when looting them. (Does not include mission rewards)

  • NEW: Perk. Get double the WANTS when looting them. (Does not include mission rewards)

  • NEW: Perk. EMPs destroy turrets, cameras and damage Mechs.

  • NEW: Perk. Grenades start fires when they explode.

  • NEW: Perk. Molotovs explode as well as starting fires.

  • NEW: Perk. Infinite bottles in your inventory.

  • NEW: Perk. Boost cool down is cut in half.

  • NEW: Perk. Loose loot glows.

  • NEW: Perk. Take 20% less damage from physical attacks. (Does not include elemental attacks)

  • NEW: Perk. Sometimes grapple darts don't break when preforming actions that usually break them.

  • NEW: Perk. A compass is added to your HUD that points to the nearest enemy.

  • NEW: Perk. Hacked cars always leave a trail of flammable gas.

  • NEW: Perk. Proxy darts explode on contact.

  • CHANGE: The boost ability now boosts towards where you cursor was when you pressed the button as opposed to where your cursor is when you begin the actual boost. Basically this means boosting is easier to aim.

  • CHANGE: You no longer have to pick up the antibiotics for the story mission requiring them. They are now automatically given.

  • FIX: If you hack the brain of the final enemy on the map to betray it will no longer crash the game.

  • FIX: When you hack an enemy brain to betray it will now only explode once when contacting its target.

  • FIX: When running the “HACK – LOOT - DESTROY” mission; scrap and want amounts are now tallied based on worth instead of how many items looted.

  • FIX: Fixed a graphical glitch caused by dying when zoomed in or boosting.

  • FIX: Fixed an issue causing the trip mines to not show up in Val’s shop.
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About This Game

In 2028, the Watchers surfaced. They claimed to be the ancient alien progenitors of the human race. They rode in on a Trojan Horse of advanced knowledge and a peaceful World Government. They were, to all who believed, the Saviors of the Earth and all mankind. The truth was that these tentacled abominations came from the bottomless depths of The Sea, chained up for thousands of years, and unshackled in these final days.

The Watcher’s promised a new age of enlightenment and directed evolution, if only one accepted the Watcher’s authority and took their Mark. Those who refused were exiled to the island of Fleece, to live unhindered, yet disconnected from the rest of the enlightened world. By 2030 all the Earth was claimed. Now the Watchers’ army has come for Fleece. The remaining few Resisters are fighting to survive and ultimately escape the New World Order.


  • Hack, sneak, and loot your way through procedurally generated cities with procedurally generated content!

  • Purchase tons of skills you unlock by rescuing survivors!

  • Perk system to complement the skill system that allows you to mix and match perks in three separate slots!

  • Interacting systems based gameplay allows you to think outside of the box to complete objectives!

  • Choose story mode or free play mode. Add permadeath for a true roguelite experience!

  • Find and complete mini-investigation missions while exploring the world!

  • Rescue fellow Resisters, that allow the player to employ and level up new abilities!

  • Give survivors assignments that will make missions easier, or send them out to acquire resources!

  • With no options for direct combat you must use what you can scavenge, be stealthy and use your brain to finish your mission!

  • Acquire missions, level up, and buy equipment in your sewer base!

  • Complete mission goals to acquire components to build your submarine and escape the grasp of the New World Order!

System Requirements

    • OS: Windows 7 or newer
    • Processor: 2 ghz
    • Memory: 2 GB RAM
    • Graphics: 256 mb
    • Storage: 1 GB available space

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