Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike.
Nya recensioner:
Blandade (33) - 69% av de 33 användarrecensionerna från de senaste 30 dagarna är positiva.
Alla recensioner:
Blandade (415) - 69% av 415 användarrecensioner för det här spelet är positiva.
30 apr, 2019

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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Notera: Detta Early Access-spel är inte färdigt och skulle kunna ändras ytterligare. Om du inte känner för att spela spelet i sin nuvarande form bör du vänta för att se om spelet fortsätter utvecklas mer. Läs mer

Vad utvecklarna har att säga:

Varför Early Access?

“We have already been offering early access to Last Epoch since our Alpha started in August of 2018. The design feedback our community provides is extremely valuable to making the best game we can.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“Beta will be available until our full release which is slated for April 2020.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“Our Beta is focused on implementing more content, including story levels, classes and skills, and end-game systems, as well as server-side multiplayer. Alongside new additions there will be many changes to existing systems and content to improve the polish and feel of the game.”

Hur är det nuvarande läget i versionen med Early Access?

“Currently we have a solid implementation of our core gameplay systems, and about half of our story content. Four of our five base classes are playable, each with most of their mastery classes and skills, meaning there is already a significant vertical slice of gameplay and plenty of variety and replayability.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“At full release, slated for April 2020, the game will be priced lower than early access. Supporting now lets your voice shape the design of the game, and earns you exclusive in-game cosmetics.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“We have consistently engaged with our community on platforms such as our discord server ( and our forum ( throughout our entire development. We look to community feedback and opinions to help guide our design decisions and make a game that our supporters want to play.”
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16 augusti

Beta 0.7.2b Patch Notes

  • Overhauled the appearance of NPC dialog windows. Some additional changes are planned.

  • Improved Minion Command system (A)
    • If there are no enemies near the target point minions will attack the closest breakable to the target point
    • If there are no enemies or breakables near the target point minions will move to the target point
    • Improved the performance of giving minion commands
  • Aura of Decay’s Aura of Terror node now grants 34% chance to fear per point (up from 11%).
  • Ice Thorns
    • Reduced damage and freeze chance by 10%.
    • The Farwood Heart node now gives 25% increased cold damage and freeze chance per stack (from 20% increased damage and freeze chance per stack).
  • Reaper Form
    • Removed the node that causes you to cull enemies with any skill while in Reaper Form.
    • Added a new node that increases the health that Reap restores on hit and increases your healing effectiveness while in Reaper Form.
    • Replaced the node that gave you poison chance while in Reaper Form with a node that poisons all nearby enemies when you enter Reaper Form
    • Dark Harvest causes Reap to instantly kill enemies below 5% health per point (down from 10%).
    • Death Comes Quickly now gives 25% chance per point to gain swiftness (up from 20%), and can have 4 points allocated (up from 3).
    • Haunting now gives 20% increased area of effect per point (up from 7%), but can only have 2 points allocated (down from 3).
    • Stable Disturbance causes your health to decay 10% slower per point (down from 20%), but can have 4 points allocated (up from 3).
    • Reaper's Curse now gives 25% increased damage and crit chance (from 20% increased crit chance and no increased damage).
    • Death's Door gives 1% more damage for each 1% missing health (from 10% increased damage).
    • Cursed with Knowledge now gives 1 armour per point per intelligence (from 1 health per point per intelligence).
    • Phantom Restoration now grants flat ward on hit with reap, and ward retention while in Reaper Form (from giving you ward equal to a percentage of the base amount you heal when you hit an enemy with reap).
    • Sharpened Scythes now gives +10% crit multi per point, doubled for Reap (from 10% increased crit multi).
    • From the Grave now resummons up to 1 Skeleton per point (used to give ward retention).
    • Infected Steel now gives Reap +100% poison chance, but stops it critting. It now also changes Reap’s visual to be poison themed.
    • Grave Chill now converts poison chance from the tree to chill chance and gives reap a freeze rate based on your intelligence. It now also changes Reap’s visual to be cold themed.
    • Reaper's Mark can now stack up to 25 times (up from 20).
    • Sweeping Scythes makes Reap move you 10% further per point (up from 5%), but can only have 3 points allocated (down from 5).
    • Changed several node names and descriptions.
    • Rearranged some nodes.
  • Adjusted the area of effect for Rebuke to better match its visuals.
  • Shatter Strike
    • Icy Flow now grants 20% mana efficiency per point (from 25% per point).
    • Razor Ice now increases frostbite effect by 30% per point (from 5% for each point of intelligence).
    • Chillflame now requires 4 points in Razor Ice.
    • Adjusted node descriptions.
  • Transplant
    • Adjusted Bone Armor to be [4%] less damage taken and [100] armor per point instead of [10%] less damage taken per point.
    • Plated Bone now multiplies Bone Armor’s effect by 10% per point rather than adding another 10% less damage taken modifier per point.
  • Werebear Form’s Overwhelm node now causes enemies to be stunned for 1 second rather than the default 0.4 seconds.

Voice Acting
  • Disabled out of mana line
  • Reduced the chance for being-hit and on-kill voice lines to play.

  • Improved the visuals for Shield Rush.
  • Updated the visuals for Volcanic Orb.
  • Updated the visuals for Void Arrow (enemy attack).
  • Updated Ice Vortex visuals.
  • Updated visuals for Argolos the Blessed.
  • Updated Alric’s portal visuals.
  • Updated the fire visuals in End of Time.
  • Tweaked waypoint visuals.

  • Improved Primalist run animations.
  • Improved the Sentinel’s run animation bobbing.

Bug Fixes
  • Fixed a rock blocking the camera in The Armoury.
  • Fixed some ledges being clickable in The Armoury.
  • Fixed some objects being clickable in the Desert Arena.
  • Fixed the waypoint minimap icon being in the wrong position in Fallen Tower.
  • Fixed a pillar blocking the camera in Flooded Cavern.
  • Fixed some enemies spawning off of the walkable area in Flooded Cavern.
  • Fixed pillars in The Forsaken Trail being clickable.
  • Fixed a tree blocking movement in Frozen Woodland.
  • Fixed a missing texture in Gladiator's Rest
  • Fear not, The Imperial Dreadnaught is now The Imperial Dreadnought.
  • Fixed being able to get past some railings in Imperial Thetima and Lagonian Port.
  • Fixed a navigation issue in Lake Liath.
  • Fixed movement issues with certain tiles in the Lotus Halls.
  • Fixed the minimap for the Maj’elkan Catacombs having a missing segment.
  • Fixed an NPC being inside a cart in The Outcast Camp.
  • Fixed Ruined Shrine not having a minimap.
  • Fixed a chest being unreachable in Serpentine Desert.
  • Fixed an unreachable part of Shrouded Plateau being on the minimap.
  • Fixed a wall blocking the camera in Titan’s Canyon.
  • Fixed some small visual issues in the Ulatri Cliffs (Imperial).
  • Fixed a bug where spires could be pushed or pulled and this could result in them ending up out of bounds.
  • Fixed collision issues with some types of rocks.
  • Fixed a wailing sound effect playing in places that weren’t intended.
  • Fixed the name zones sometimes wrapping to a new line above the minimap.
  • Fixed the Druid’s Woodlore passive granting 2 vitality to the player instead of 1.
  • Fixed Aura of Decay’s Loathing node not working.
  • Fixed Aura of Decay’s Poison Skin node not poisoning enemies.
  • Fixed Aura of Decay’s Poison Skin node not increasing self-inflicted poison stacks per allocated point.
  • Fixed nodes for Fireball that add additional projectiles adding twice as many as intended.
  • Fixed Ice Thorn’s Thorn Shield node causing it to revert to Thorn Burst’s behavior.
  • Fixed the increased area of effect node for Rebuke not increasing the visual size of Rebuke.
  • Fixed Shatter Strike having the wrong icon for its root node.
  • Fixed Shield Throw’s Avenger’s Wrath node granting far too much crit multi.
  • Fixed two of Teleport’s nodes that cast Elemental Nova not stating they do not work when Elemental Nova has a cooldown.
  • Fixed Transplant’s Thanatophobia node stating it has an effect on departure instead of arrival.
  • Fixed Transplant’s Bone Armor triggering without putting points into it.
  • Fixed a bug where the self bleed from Transplant's Hemophilia node was applied to you once for every enemy hit, instead of just being applied once.
  • Fixed Bone Minions counting towards your total amount of Skeletons, meaning they would override summoned Skeletons.
  • Fixed Werebear Form’s Rip and Tear node stating it proc’d on entering Werebear Form instead of on using Roar.
  • Fixed Werebear Form’s Wild Command not working.
  • Fixed Werebear Form’s Wizened Claws snapshotting stat increases.
  • Fixed Werebear Form’s Wizened Claws also increasing melee crit chance.
  • Fixed Entangling Roots being oriented incorrectly when triggered by Werebear Form’s Woodland Bear if you had the Overgrown Path node.
  • Fixed Werebear Form’s Ursine Knowledge node not returning you to human form at 30% health.
  • Fixed a bug where damaging yourself or allies could proc effects like chill and retaliation.
  • Fixed a bug where minions commands would occasionally target the wrong enemy.
  • Fixed using an instant cast skill triggering a voice line.
  • Fixed a number of bugs with the chat system.
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9 augusti

Beta 0.7.2 Patch Notes

  • Added an augment tree for Avalanche.
  • Added an augment tree for Rive.
  • Added an augment tree for Reaper Form.
  • Added an augment tree for Shatter Strike.
  • Added an augment tree for Shield Throw.
  • Added an augment tree for Transplant.
  • Added an augment tree for Werebear Form.
  • Thorn Burst is now Ice Thorns
  • Deals cold damage instead of physical
  • Fires less projectiles, but heat seeks towards enemies
  • Re-worked much of the augment tree.
  • Added a new Primalist skill, Tempest Strike, which is a short range melee attack that has a 20% chance to trigger lightning bolts, northern winds, and earth spikes.
  • Removed Summon Vale Spirit. It will be reworked into other skills/passives in the future.
  • Adjusted minion scaling and defences
    • Minions now have half as much health as before, but take half as much damage from all sources. This will make the effectiveness of healing, leech etc. on them more comparable to how effective it is for players.
    • The health of Totems, Manifest Armour, Bone Golems, Scorpions, Skeletons, Spriggans, Wolves and Vine Walls were only reduced by 40% rather than 50%.
    • The health of Wraiths and Revenants were reduced by 60%
    • Bone Golems retaliate with Bone Nova after taking 50 damage (down from 100).
    • Increased Manifest Armour's health scaling because the Sentinel has fewer sources of minion defense.
    • Primal Serpents now gain health per player level, and gain added health per point of strength and dexterity, rather than gaining increased health.
    • Increased Poisonous Vine damage by 11%.
  • Armour Shred now reduces armour by 100 per stack (up from 40)
  • Frostbite now deals 15 damage and subtracts 50 cold protection (from 10 damage and 40 cold protection).
  • Black Hole
    • Changed base cooldown to 20 seconds (up from 10).
    • Reduced outer pull radius by 22%.
    • Reduced pull strength on more distant enemies.
    • We plan to re-work Black Hole in more depth later on, but for now it’s just too strong.
  • Elemental Nova
    • Added a node to the lightning nova area of the tree that makes elemental nova channelled.
    • Added a node that reduces the mana drain from channelling, while also reducing area of effect.
    • Added a node behind the channelled node that disabling lightning nova (allowing non-lightning nova channelled elemental nova).
    • The Ascended Current node now gives 80% increased shock effect per point (up from 50%).
  • Erasing Strike is now unlocked in the Void Knight tree rather than the Sentinel tree. The unlock levels of some other skills have been adjusted to accommodate this.
  • Marrow Shard’s Shredding Bones node now has a 20% chance to shred armour per point (up from 14%), but can only have up to 5 points allocated (down from 7).
  • Rip Blood
    • Rip Blood can now trigger up to 2 blood splatters per cast (up from 1). This means that the Splatter and Eviscerate nodes are no longer mutually exclusive in terms of usefulness.
    • Splatter now has a 20% chance to cause a blood splatter per point (up from 17%).
  • Reworked Shield Throw’s base functionality
    • Now ricochets between enemies and then returns to you.
    • Ricochets to additional 2 targets after the initial target.
    • Also hits enemies it passes through on the way to its targets.
    • Fragments no longer shatter off on hit.
    • Has a 2 second cooldown that starts when the shield returns to you.
    • Reduced mana cost to 20 (from 30)
    • Increased damage by 43%.
    • Increased added damage scaling by 100%.
    • Increased throw speed by 12%.
  • Shatter Strike now creates two ellipse areas of effect which start behind you and end in front of you.
    • Previously, Shatter Strike was a single sweep that traveled clockwise.
  • Smite
    • Fixed some bugs with Smite that made it overpowered.
    • Increased base damage by 20%.
    • Reduced mana cost to 3 (from 7).
Voice Acting
  • Each base class now has some unique voice lines that they say when reaching certain points in the story, for a total of 35 unique lines.
  • Each base class now has voice lines for taking damage, running out of mana, being unable to pick-up/equip items, and being unable to use a skill.
  • Music and other sound effects will decrease in volume when story dialogue plays.
  • Added voice lines for several NPCs
    • Dolus
    • Elder Erza
    • Elder Gaspar
    • Haruspex Orian
    • Keeper Balthas
    • Trader Corbin
  • Added 6 new music tracks to the start of the game.
  • Added sounds for hovering over and clicking on menu buttons.
  • Added a sound for opening and closing the inventory.
  • Replaced sound effects for all base Mage skills that weren’t changed in 0.7.1
    • Elemental Nova
    • Fire Shield
    • Focus
    • Ice Barrage
    • Lightning Blast
    • Mana Strike
    • Static Orb
  • Replaced sound effects for many Acolyte abilities
    • Exhume
    • Harvest
    • Hungering Souls
    • Mark for Death
    • Marrow Shards
    • Rip Blood
    • Sacrifice
    • Transplant
    • Wandering Spirits
  • Replaced sound effects for several Primalist abilities
    • Fury Leap
    • Ice Thorns
    • Serpent Strike
    • Summon Sabertooth
    • Summon Wolf
    • Thorn Totem
  • Replaced the whoosh and impact effects made by all melee weapons.
  • Replaced or improved sounds for all enemies in Chapter 3.
  • Added a new skeleton death effect.
  • Added multiple sounds for picking up gold.
  • Adjusted the listening perspective. This means that sounds will not fade out as aggressively as the source gets further from the center of the screen.
  • Adjusted the volume of many combat effects such as on-hit sounds, whooshes and void enemy attacks.
  • Overhauled the visuals for Chapter 1.
  • Replaced nearly all environmental objects in the Temple of Eterra
  • Overhauled the Imperial Dreadnought zones.
  • Improved Post-Processing in all levels.
  • Added Volumetric Lighting to the light sources and camera of most zones.
  • Improved reflection for most zones and objects by making better reflection probes.
  • Improved Character Selection Screen visuals.
  • Implemented Contact and Soft Shadows
  • Overhauled the vegetation system.
  • Experimental implementation of TAA (disabled by default), which can provide a sharper image and improved appearance of the game in motion.
  • Added new models for breakable objects.
  • Updated the effects for items that are on the ground.
  • Updated on-hit effects for most melee skills.
  • Updated visuals from summoning and around totems.
  • Updated Aura of Decay’s visuals.
  • Updated Avalanche’s hit indicator effect.
  • Avalanche’s impact visual now matches its area of effect better.
  • Improved Elemental Nova’s visuals.
  • Updated Entangling Roots' visual effects.
  • Updated Shatter Strike’s visuals.
  • Spriggan Form’s Vine Walls now have random size and rotation to decrease uniformity.
  • Adjusted Tornado’s visual effects.
  • Updated the lightning storm effect, which is used on skills like Storm Totem and Tornado.
  • Giant Scorpions now play a fiery vfx on their tails during the anticipation of tail attacks.
  • Tweaked Haruspex Orian’s textures.
  • Updated the beam effect for the Oculus Mortis enemy.
  • Updated the attacks of Voidfused Armour.
  • Added an effect for enemy skeletons that rise from the ground.
  • Increased the size of player models by about 4%.
  • Adjusted the maximum zoom level.
  • Temporarily removed stat-based visual effects on items due to the system not supporting our new weapon models yet.
  • Added 4 new Monolith of Fate layouts.
  • Breakable objects now have an outline when you mouse over them.
  • Some Ruined Era levels now have lootable corpses.
  • Reworked the presentation of time travel events.
  • Re-worked talking to Elder Gaspar when you first enter the End of Time.
  • Added more background NPCs to inhabited zones.
  • Re-worked the shadows system to use fewer resources by reducing shadow cascades.
  • Improved the Vertical Sync system.
  • Improved item tooltip performance.
  • Improved the performance of the on-hover outline system.
  • Improved the performance of all UI windows, especially parts that fade or animate.
  • Globally improved the performance of spawning enemies.
  • Improved the performance of Static Orb.
  • Fixed a bug where overhead enemy health bars were reducing performance.
  • Items placed in the crafting window are now saved and loaded.
  • The distance at which enemies target the player now better matches the visible area. These means that enemies will generally aggro from further away than before, but are less likely to aggro from below the edge of the screen.
    • Because of the camera angle, the distance between the player and the top of the screen is actually much larger than the distance to the bottom.
  • Reduced the distance minions will target enemies from by 8%.
  • Reduced the distance enemies will follow the player from by 13%.
  • Chill can now stack up to 3 times (from 1) but now inflicts 12% less attack, cast and movement speed (down from 25%).
  • Slow can now stack up to 3 times (from 1) but now inflicts 20% less movement speed per stack (from 45%).
  • Necromancer
    • Added 4 new nodes.
    • Removed the node that gave you increased crit chance on minion skill use.
    • Tyrant grants 3% increased health per point (down from 6%) and can have a maximum of 8 points allocated (down from 10).
    • Taste of Death grants 35 penetration per point (up from 25).
    • Rotting Army gives 7% minion poison chance and 17 poison protection (from 5% and 15)
    • Undead Intellect has a 5% chance to proc its buff per point (up from 4%), but can only have 15 points allocated (down from 20).
    • Rite of Undeath no longer gives your minions additional necrotic and elemental protection, but instead increases their necrotic and elemental damage.
    • Embrace of the Grave no longer gives your minions elemental protection, but now gives your minions 5% increased armour and physical damage.
    • Marrow Armour now drains 4% of your current health per second, regardless of the number of points invested (from 1% per point).
    • Reconstruction can have 8 points allocated (down from 10).
  • The Paladin’s Divine Essences now last 10 seconds (up from 7).
  • Replaced the 3d models for all weapons.
  • Added a new suffix that gives a chance to chill attackers.
  • Added a new suffix that gives a chance to slow attackers.
  • Added a new suffix that gives increased armour and protections.
  • Added a new prefix for one-handed swords that gives +% base spell damage.
  • The increased spell damage prefix can no longer spawn on or be applied to one-handed swords.
  • The chance to chill suffix on weapons is now called "of Sleet" rather than "of Frostbite" to prevent confusion with the Frostbite ailment.
  • Added alternate idle animations for each base class which trigger randomly.
  • Updated the attack animations for each base class.
  • Improved animations for the character select screen.
  • Fixed run animations not speeding up in some situations.
  • Updated the Mage’s run animation
  • Improved weapon positioning for the Mage.
  • Fixed some clipping issues with the Mage.
  • Updated the Primalist’s idle animation.
  • Fixed the Primalist’s feet clipping below the ground in some situations.
  • Fixed a rotation issue with a new Primalist armor set.
  • Implemented better animations for all NPCs.
  • Capes on Skeletons (friendly and enemy) now move using cloth physics.
  • Arboreal Circuit’s Illusory Tree's now gains health per point of strength and attunement you have, but only lasts 8 seconds (down from 20).
  • Dialogue windows now automatically close when you walk away from NPCs.
  • Added a special notification for entering certain zones that are important to the story.
  • Greatly improved the visibility of text that appears in the HUD (ex. quest objectives).
  • Improved the visibility of the minimap.
  • Improved clarity of all text
  • Updated the appearance of the health bars at the top of the screen for enemies and allies.
  • Text labels above NPCs and doors now stays the same size as you zoom in or as it gets closer to the camera.
  • Improved the visuals (and information of some) for level up, skill unlock, crafting, arena and quest notifications
  • Updated the animations for objectives in the quest tracker panel.
  • Added a text pop-up for picking up gold.
  • Improved the appearance of minimap icons.
  • Added a loading screen tooltip to clarify that minions take 50% less damage.
  • Added an explanation to the character sheet for the behavior of having an ailment chance above 100%.
  • Added a new monolith boss.
  • Changed Void Maggots to Voidfire Maggots that explode on death.
  • Removed Soul Prisons (Soul Cages remain).
  • Void Drain from rare Void Leeches now has a time limit of 3 seconds, but leeches 40% of damage dealt as health (up from 25%).
  • Adjusted Imperial Scouts
  • Increased projectile speed by 36%
  • Reduced damage by 10%
  • Increased movement speed by 10%
Bug Fixes
  • Fixed Aura of Decay’s Corruption node tooltip not changing as you invest more points.
  • Fixed Aura of Decay's Plague Rat node not scaling the visual area of effect.
  • Fixed Frenzy Totem granting an inconsistent amount of Increased Attack Speed.
  • Fixed a bug where Glacier’s Static Collapse node was setting the total added crit chance given by the tree to -5%, rather than just subtracting 5%.
  • Fixed Mark for Death’s Desecration node interacting incorrectly with the skill’s base effect.
  • Fixed using Reap while exiting Reaper Form causing you to re-enter Reaper Form immediately.
  • Fixed a bug where Rebuke's damage did not increase when you were hit while channelling Rebuke as specified in the tooltip.
  • Fixed Rebuke not correctly increasing its damage when the player is hit.
  • Fixed Sacrifice’s Catalyst of Horror increasing mana cost by a different amount than stated.
  • Fixed a bug where Smite’s increased damage from its tree applied twice (multiplicatively).
  • Fixed a bug where added crit multi from Smite’s tree was also being applied as "more base crit multi".
  • Fixed Smite’s Righteous Overload not working.
  • Fixed a bug where the Smite teleport node was not adding a cooldown.
  • Fixed Spriggan Form's Root Wall's health not scaling with attunement or health.
  • Fixed Storm Totem’s Discharge node not causing a nova on death.
  • Fixed Storm Totem’s Frostbite node not working correctly.
  • Fixed Storm Totem’s Icicles node not working correctly.
  • Fixed Storm Totem’s Shockfury node not granting added lightning damage to minions.
  • Fixed Summon Sabertooth’s Heavy Paws node not applying additional damage.
  • Fixed Thorn Totem’s Rotten Core node not working correctly.
  • Fixed Tornado’s increased duration node not working.
  • Fixed using Wandering Spirits with the Spectral Putrescence node stopping player movement temporarily.
  • Fixed a bug where non-transform skills would go on cooldown when you came out of a transformed state.
  • Fixed a bug where Claw Totems were not scaling at all with level or attunement.
  • Fixed a bug where Healing Totems were not gaining extra health per attunement.
  • Fixed Poison Vines not scaling correctly with attunement or health.
  • Fixed Divine Essences only increasing melee damage, instead of all damage.
  • Fixed the Druid’s Defense of the Heart giving a different amount of increased protections than stated.
  • Fixed a bug where the Druid’s Regrowth passive would not grant additional mana if you manually returned to Human Form.
  • Fixed the Lich’s Darkguard passive not working.
  • Fixed the Lich’s Dance with Death node giving you 4x effectiveness at low health instead of 3x as stated.
  • Fixed a bug that made the Paladin’s Aura of Divinity passive not affect the passive part of Holy Aura.
  • Fixed a bug where the Shaman’s Elemental Shrines passive gave stats per totem instead of flat stats.
  • Fixed the movement speed buff from Eterra’s Path working incorrectly.
  • Fixed the elemental protection reduction of shock changing with sources of increased elemental protection.
  • Fixed the armour reduction effect of armour shred changing with sources of increased elemental protection.
  • Fixed a bug where the "gains damage when hit" and "gains haste and frenzy when hit" monster mods were triggering off of any damage, not just hits.
  • Fixed an enemy ability causing log file spam.
  • Fixed being able to Fury Leap through the floor near the Last Refuge Outskirts bonus chest.
  • Fixed Janeus clipping through the ground in End of Time.
  • Fixed the affix list’s scrollbar not moving all the way to the top or bottom of its frame.
  • Fixed the health text above the health globe wrapping to a new line in some situations.
  • Fixed Eterra’s Blessing using different icons in the skills and passive windows.
  • Fixed a visual error with connections to Summon Sabertooth’s Fury Swipes node.
  • Fixed a bug that would not let you shatter a fractured magic or rare item.
  • Added additional failsafes for inventory bugs.
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Your Purchase Includes

Buying Last Epoch through Steam gets you the Ancient Gladiator Supporter Pack:

  • Access to Last Epoch Beta and Full Release (Beta will be live until full release)
  • Juvenille Skullen cosmetic companion to follow you around through the world of Eterra
  • Ardent Gladiator forum badge showing your early support
  • 350 Cosmetic Coins to purchase in-game cosmetic items at release
  • Full digital soundtrack at release

Om detta spel

Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.

Key Features

  • 15 Mastery Classes
    Begin your adventure as a base class which can then specialize into one of three Mastery Classes. When specializing into a certain Mastery you will be able to access new skills and specialize your playstyle!
  • Customize each skill
    Every active skill has its own augment tree that can completely change how the skill functions. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you!
  • Lose yourself in the item hunt
    Fill your arsenal with magic items you craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's randomized loot system.
  • Explore a vast world throughout time
    The world of Eterra is home to many factions and secrets. Travel to different points in time to change the world's fate, and fight to set it onto a new path.
  • Endless replayability
    With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back.
  • Easy to learn, hard to master
    We're committed to making our gameplay approachable through breaking up the required learning and being transparent. At the same time, overcoming some of the most challenging content will require deep knowledge and pushing your build to its limits.

Beskrivning av vuxet innehåll

Utvecklarna beskriver innehållet så här:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content


Mac OS X
SteamOS + Linux
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 7
    • Processor: Intel Core i5 2500 or AMD FX-4350
    • Minne: 6 GB RAM
    • Grafik: nVidia GTX 660ti or AMD R9 270 with 2+ GB of VRAM
    • DirectX: Version 11
    • Nätverk: Bredbandsanslutning
    • Lagring: 35 GB ledigt utrymme
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10
    • Processor: Intel Core i5 6500 or AMD Ryzen 3 1200
    • Minne: 8 GB RAM
    • Grafik: nVidia GTX 1060 or AMD RX 480 with 4+ GB of VRAM
    • DirectX: Version 11
    • Nätverk: Bredbandsanslutning
    • Lagring: 35 GB ledigt utrymme
    • Kräver en 64-bitars processor samt operativsystem
    • OS: 10.12
    • Processor: Intel Core i5 2500 or AMD FX-4350
    • Minne: 6 GB RAM
    • Grafik: nVidia GTX 660ti or AMD R9 270 with 2+ GB of VRAM
    • Nätverk: Bredbandsanslutning
    • Lagring: 35 GB ledigt utrymme
    • Kräver en 64-bitars processor samt operativsystem
    • OS: 10.14
    • Processor: Intel Core i5 6500 or AMD Ryzen 3 1200
    • Minne: 8 GB RAM
    • Grafik: nVidia GTX 1060 or AMD RX 480 with 4+ GB of VRAM
    • Nätverk: Bredbandsanslutning
    • Lagring: 35 GB ledigt utrymme
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Ubuntu 16.04
    • Processor: Intel Core i5 2500 or AMD FX-4350
    • Minne: 6 GB RAM
    • Grafik: nVidia GTX 660ti or AMD R9 270 with 2+ GB of VRAM
    • Nätverk: Bredbandsanslutning
    • Lagring: 35 GB ledigt utrymme
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Ubuntu 18.04
    • Processor: Intel Core i5 6500 or AMD Ryzen 3 1200
    • Minne: 8 GB RAM
    • Grafik: nVidia GTX 1060 or AMD RX 480 with 4+ GB of VRAM
    • Nätverk: Bredbandsanslutning
    • Lagring: 35 GB ledigt utrymme





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