The ultimate monster simulation! Train, feed, and battle with your own personal creature - Treat it well, and you'll see it evolve!
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Release Date:
Aug 7, 2018

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Recent updates View all (12)

April 14

Update 1.3

Patch 1.3 is live!

Q2's patch is now up, offering some new content and a few improvements. Consider this the middle child while we prepare for the 2 biggest patches. Check it out below!

Changelog:
  • New Arena: Max - Test out the limits with a special arena that grants both your and the enemy's creature maximum possible stats. You won't earn any XP here, but you will still get a payout. The creature's you face will scale to your current tier
  • New Arena: Impossible - A similar arena meant as the real challenge for high level creatures. Like Max, the enemy will scale to maximum possible stats, however yours will remain the same. This has the highest XP and payout rate of any arena. You'll need to be at least level 40 to try!
  • Arenas now have dynamic payouts that scale based on difficulty. This should mean you get larger payouts more often
  • Timer-based minigames now display the remaining time underneath your current score
  • Fixed vertical text displacement on arena timer

This update also applies to the demo.

Come back in Q3 for the first steps of an exciting transformation for VC!
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March 20

Devblog 1.3 - Cutbacks & Changes + Beta Available Now!

Hey there,

Back again from the void to give an update on some of what's coming in VC's next patch.

Cut Content
So, I'll get the disappointing news out of the way. Due to some new projects and my desire to stick to a time-based schedule, I have removed some features from 1.3 that I don't believe will be that necessary in the larger scope of what this game will be, that being the addition of new minigames. While it would certainly spice up one of the less interesting aspects of the game, it is also the most asset-intensive of any feature sans the new battle system, and for that reason it was cut. It isn't being moved further down the roadmap as of now, so unless VC sees updates past 2019 and I feel it deserves another look, it's gone. But... There's still stuff coming this patch! Without further ado, let's take a look at:

New Arenas
This update includes two all new arenas that function a bit differently than any currently included. For this reason, they will be placed in the Special section along with the Infinite Arena. So what are they, exactly?
  • Arena Max - This was designed to be a fun little scenario tester to mess around, no risks included. When playing in this arena, all stats of both your creature and the opponent's will use their maximum possible values! The creatures you face here will scale to your current tier. No XP is awarded for participating here, but you will get a little money, so it isn't a waste of time. There is no level requirement.

  • Arena Impossible - This arena is intended as an endgame activity for players who have gotten to a high enough level and obtained good enough equipment that they trounce all arena opponents. Want the highest possible challenge? Like Arena Max, all opponents will use maximum possible stat values - but yours will stay the same. This has the highest XP and money rate of any available arena, so it's a good spot to grind out those last few levels if you can take it. Your creature must be at least level 40 to participate.

Dynamic Payout Changes
Previously, when you lost an arena, the money payout was based on a static factor, as opposed to wins, where the factor was increased based on the difficulty of the arena. As of 1.3, difficulty now also effects the factor if you lose. What does all this nonsense mean? Well, in general, that should mean larger payouts from losses, although if you do really bad it'll turn out lower, as the base factor was turned down to compensate for this large increase.

Coming Soon!
As of this post, Update 1.3 can be tested from the beta branch. To switch your branch, simply go into the game properties on Steam, go to "Betas" and select the only public branch.

Save compatibility is not ensured if you switch back before the full update is available. The patch should be live on the main branch by April 14th!

See you all then!
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About This Game


VirtuaCreature is a monster care simulation highly influenced by the creature-craze of the past. You'll be responsible for all facets of your creature, and the effort you put in will reflect in how it grows. From baby to beast - it's in your hands!


Everything you do influences the growth and evolution of your monster. Create a balance between different activities and healthy feeding habits, and you will have a balanced creature. Abuse the same activity or item too hard, and it will develop high strengths - and extreme weaknesses.


Play multiple unique minigames to discipline your creature - Will you train it to physical peak, or give it a more playful attitude?


Purchase and combine ingredients to make various different stat-boosting items. Keep track with an in-game recipe book, and craft accordingly to your needs!


Everything needs food, and your creature is no exception! Every activity you do while playing drains its hunger in small increments, and you'll need to feed it in-between strenuous activities or risk it getting unhappy. While you're gone, its hunger will drain slowly in real time - so make sure you come back and check on it before too long!


Make your creature even stronger through special equipment, obtainable either directly or through special chests - And no, that doesn't mean lootboxes. Each piece of equipment has a different type, power level and color, so you'll have to match it best to your beast!


Compete in breakneck-paced arenas where every second counts - Each enemy prefers one of four "battle stances", and you'll have to learn which to use yourself to effectively combat it. Push your stats as high as possible to earn an edge over the competition!

  • Different arena types for each tier of evolution
  • Multiple difficulties for each type
  • "Infinite" arena with increasing scaled difficulty and rewards. How long can you last?


As your creature evolves, the complexity of the art increases exponentially - Go from simple 8-bit blob to a fantastical steampunk camel, a rhino layered in Aztec patterns, or an icy crocodile that freezes all the water around it. With over 20 unique designs, your play-through can have tons of variety.

Your Creature Awaits!

System Requirements

    Minimum:
    • OS: Microsoft® Windows® XP (32-bit)
    • Processor: 2.33 Ghz or faster x86-compatible processor
    • Memory: 128 MB RAM
    • Graphics: 128 MB Video Memory
    • Storage: 80 MB available space

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