The ultimate monster simulation! Train, feed, and battle with your own personal creature - Treat it well, and you'll see it evolve!
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Release Date:
Aug 7, 2018

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Recent updates View all (12)

January 30

Update 1.2

Patch 1.2 has arrived!

Our first quarterly update is now live, bringing many QoL features and some well needed fixes. I've pushed it up to today due to some scheduling issues with the planned date. Check it out below!

  • Players now receive daily gifts for logging in, escalating in value with a 7 day loop
  • Creatures can now be placed in "Stasis" for an in-game fee, where you can leave for an unlimited amount of time without risk of dying
  • Cheats can be accessed from a menu now present in options. Use the password "ihatefun" to activate it
  • The audio mix for all music and sound effects has been rebalanced, now being much more pleasant on the ears
  • The RTC system has been completely redone from the ground up, now tracking time at a much closer rate and no longer having rollover bugs
  • Hunger reduction over time has been reduced; your creature can now survive roughly a month without being fed
  • XP values in the arenas have been revamped to prevent players from abusing low tier and low difficulty options; the infinite arena XP rate has also been slightly decreased
  • The infinite arena no longer drains any hunger
  • Special arenas are now only level-locked and not tier-locked
  • Neglect or abuse checks are now done in-game and not purely when loading a save file
  • Stat increases for your matching creature type have been increased with every level up
  • Fixed bug with evolution that would break save files
  • Fixed Holy Staff equipment bug making low rarity useless, and high rarity too powerful
  • Many various adjustments or fixes that I forgot to write down

Check back in Q2 for our next major content update! Happy new year!
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January 8

Devblog 1.2 - Daily Gifts! Sleep Stasis!

Hello once again!

I've slunk back from my hiding place (as promised) to deliver some info about VC's rapidly approaching 1.2 patch. This will be relatively short, as a lot of what's here was listed in the mega 2018 Devblog in fairly good detail. So, instead of going over everything byte by byte, which you can find in Devblog 2018 instead, here are some pretty screenshots and a quick overview of major features!

Daily Gifts
Every day you check in on your creature, you will be rewarded with a free gift, which could be anything from a chunk of change to a recipe you haven't discovered yet. Repeated daily logins up the value of the gift, which caps out at 7 days before resetting to 1. Missing a day resets the cycle as well. Enjoy your free stuff!

Stasis - For long breaks
Need to leave for an extended amount of time? Just don't feel like checking in? Well, here comes the QoL feature for you - Stasis! For a fee, you can put your creature into indefinite sleep, where it will not lose any hunger or happiness. You can close the game and open it whenever you want to check on your creature with no fear of lost progress. Any time-based features like Gifts will not progress while your pet is sleeping. The fee scales based on your creature - higher level, more powerful creatures will need more money to put away.

Cheats - the boredom cure
Wanna mess around with your creature? Give yourself all the money in the world? Check out the different evolutions? Well, go for it! A cheat menu is now present that you can activate from the menu and with the password ihatefun. This allows you to change just about anything you like regarding your creature and personal inventory.

Complete RTC Redo
This is a fairly backend thing, but the clock system has been completely re-coded from the ground up, and is now very accurate in measuring how long has past, with no more worries of progress wiping bugs. The death time has also been highly extended, with roughly a month of leeway available before your creature is at risk of dying, assuming it's well kept previously.

Progress curve rebalance
And finally, along with a host of bugfixes and slight adjustments, the XP curve has been rebalanced to prevent players from cheesing the whole game by spamming low-tier arenas or easy difficulties. If you take the harder options as they become available, you should hardly even notice this change.

So when's this all coming?
If you feel like you want to test this build early, feel free to switch to the beta build in game properties and give some feedback! (No save safety guaranteed) Otherwise, all that remains to do is a couple bugfixes pointed out to me by a player (thanks for that!) and the patch should be ready for a live build by Jan 31st! At some point in March, we'll be back again with Devblog 1.3! Stay tuned!
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About This Game

VirtuaCreature is a monster care simulation highly influenced by the creature-craze of the past. You'll be responsible for all facets of your creature, and the effort you put in will reflect in how it grows. From baby to beast - it's in your hands!

Everything you do influences the growth and evolution of your monster. Create a balance between different activities and healthy feeding habits, and you will have a balanced creature. Abuse the same activity or item too hard, and it will develop high strengths - and extreme weaknesses.

Play multiple unique minigames to discipline your creature - Will you train it to physical peak, or give it a more playful attitude?

Purchase and combine ingredients to make various different stat-boosting items. Keep track with an in-game recipe book, and craft accordingly to your needs!

Everything needs food, and your creature is no exception! Every activity you do while playing drains its hunger in small increments, and you'll need to feed it in-between strenuous activities or risk it getting unhappy. While you're gone, its hunger will drain slowly in real time - so make sure you come back and check on it before too long!

Make your creature even stronger through special equipment, obtainable either directly or through special chests - And no, that doesn't mean lootboxes. Each piece of equipment has a different type, power level and color, so you'll have to match it best to your beast!

Compete in breakneck-paced arenas where every second counts - Each enemy prefers one of four "battle stances", and you'll have to learn which to use yourself to effectively combat it. Push your stats as high as possible to earn an edge over the competition!

  • Different arena types for each tier of evolution
  • Multiple difficulties for each type
  • "Infinite" arena with increasing scaled difficulty and rewards. How long can you last?

As your creature evolves, the complexity of the art increases exponentially - Go from simple 8-bit blob to a fantastical steampunk camel, a rhino layered in Aztec patterns, or an icy crocodile that freezes all the water around it. With over 20 unique designs, your play-through can have tons of variety.

Your Creature Awaits!

System Requirements

    • OS: Microsoft® Windows® XP (32-bit)
    • Processor: 2.33 Ghz or faster x86-compatible processor
    • Memory: 128 MB RAM
    • Graphics: 128 MB Video Memory
    • Storage: 80 MB available space

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