Do you have what it takes to be an astronaut? Reentry is a realistic space flight simulator based on NASAs space programs; from the first American human spaceflight in Project Mercury, the rendezvous and EVAs of Project Gemini to the Moon landing in Project Apollo.
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Uitgavedatum:
15 nov 2018
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Vroegtijdige toegang

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Waarom vroegtijdige toegang?

'Reentry - An Orbital Simulator is a physics-based space flight simulator where you will learn how to operate and fly spacecrafts used in real life. The project is in active development and currently has the spacecrafts from Project Mercury, Project Gemini and Project Apollo. The goal of the simulator is to create a game that meets the balance between realism and gamification.

In such a complex simulator as this I believe in a development process where the community is involved early, and through Early Access I hope to both get feedback on what's already in the box, as well as suggestions on improvements, details and feature requests.

I'm constantly working on new features, as well as adding more and more details and improvements so you can get a realistic experience, but not too overwhelming. After the 1.0 release, the development will continue to add new systems to existing space crafts, improve existing systems, and add new game modes.

The target of Reentry is not to initially create a 100% replica of each module and their system (that would take more than a lifetime), but a playable craft that will let you experience how they mainly were operated, while also getting to experience more than one craft.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'Given the complexity of building a realistic space simulator, it is hard to give an accurate estimate. I hope to have all the current spacecrafts (Project Mercury, Project Gemini and Project Apollo with the Lunar Module) as a stable release candidate early 2023 with the most needed systems in-place, where gamification vs. realism is considered per. system. The game might be expanded further with VR, multiplayer and other space programs like the Space Shuttle or the Russian programs as an expansion/DLC to the simulator.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'In the full version of the simulator I wish to have the following improvements and features ready:
- Support for the Command Module and the Lunar Module of Project Apollo with their core systems needed to land on the Moon in the game. Some systems will not be simulated for 1.0, as the target is a general simulator for multiple spacecrafts.
- Able to land on the Moon in the Lunar Module, and perform lunar EVA's
- Campaigns where you start with the basic suborbital flight (Mercury) and end up having landed on the Moon (Apollo)
- Custom missions and Steam Workshop support
- The basics of a multiplayer mission control module for Project Mercury and Project Apollo so you and your friends can fly a mission, where one controls the spacecraft and the other plays mission control. This will allow you to create your own flight plans, and execute them.
- Initial system failures and emergency procedures'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'Reentry - An Orbital Simulator has been in development for 7 years (2015). The simulator is already in a fully playable state where you can complete missions and enjoy the simulator, and the view of Earth from orbit, and land on the Moon.

It currently allows you to sit inside a highly interactive virtual cockpit for Project Mercury, Project Gemini, Command Module and the Lunar Module. Almost every switch, fuse, gauge and button can be modified and will trigger a reaction in the simulator.

The simulator also has a high resolution representation of Earth (64k) so you can see landmarks and details on Earth from orbit, as well as a realistic view of the stars surrounding you. The current Earth and Moon model and transitions between landing areas is the target for 1.0, but improvements can be made as I progress towards 2.0. However, you can currently reach the Moon and land on it using the Lunar Module and the Command & Service Module in Project Apollo. As mentioned, the Earth and Moon textures might get an update after the v1 release.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'The price will always reflect the value of the implementation that is live right now and will most likely increase when the game is released, and during development as major updates are released. The simulator might further expand with DLCs etc.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'I'm actively seeking community feedback and suggestions.

There are many details and systems to simulate in Reentry, in addition to the realistic physics on launching into space, orbiting Earth and landing on the Moon. Community feedback helps me prioritize the tasks and features I wish to implement, as well as fixing serious issues and bugs.

There are many other space enthusiasts who might know some details I don't, as well as have feature requests I haven't even thought about. By involving the community, I can learn about these and add features and functionality based on the feedback.

My goal is to work with the Community to create a fun, realistic (but with simplifications), and fun space flight simulator.'
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Over dit spel

Reentry is a space flight simulator based on real life spacecrafts. You create a new astronaut, gain levels and experience for every move you make by completing missions in space. You will have access to missions similar to what happened in real life, or fictional missions designed to challenge you as an astronaut.

Spacecrafts are highly complicated machines with the primary task of exploring and understanding what's outside the atmosphere of Earth, while keeping the astronauts alive for long periods. This is achieved by hundreds of individual systems and backup systems working together. With the help from the in-game Space Flight Academy, the provided flight manual for each spacecraft, and checklists, you will learn how to fly and operate these machines, and explore space in a high resolution and realistic environment.

Control almost every system like the real astronauts, see the sunset and sunrise while orbiting Earth with speeds exceeding 25,500 ft/s. Explore the surface of Earth and the Moon with high resolution textures, or simply enjoy the solitude of being in space.

Imagine the final few seconds before launching into space. You are sitting on top of a 111 meter high rocket, looking at the instruments of a spaceship about to leave the oasis we call Earth. The engines are igniting, mechanical systems are clinging below you, while thousands of gallons of fuel is pumping through the systems. The loud roar of the five F1 engines are producing close to 8,000,000 pounds of thrust, violently shaking the cockpit and lifting 3 million kg off the pad. The launch pad tower is slowly moving away from you while the engines are balancing the rocket like a skyscraper on a needle. Sophisticated engineers has created the systems that will safely accelerate you to 25,500 ft/s, into a free fall orbit, with the Moon as the destination.

Welcome to Reentry, an orbital simulator.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem *: 64-bit Windows 7, Windows 8.1, Windows 10, Windows 11
    • Processor: Intel Core i5-4430 / AMD FX-6300
    • Geheugen: 16 GB RAM
    • Grafische kaart: NVIDIA GeForce GTX 960 2GB / AMD Radeon R7 370 2GB
    • DirectX: Versie 11
    • Opslagruimte: 20 GB beschikbare ruimte
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem *: 64-bit Windows 7, Windows 8.1, Windows 10, Windows 11
    • Processor: Intel Core i5-6600K / AMD Ryzen 5 1600
    • Geheugen: 32 GB RAM
    • Grafische kaart: NVIDIA GeForce GTX 1070 / Radeon RX Vega 56
    • DirectX: Versie 11
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 20 GB beschikbare ruimte
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.

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