As one of the last human survivors, you find yourself stranded on an uninhabited island. With a few other victims of the crash, can you craft, mine, and build your way to survival?
Recent Reviews:
Very Positive (23) - 95% of the 23 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (144) - 98% of the 144 user reviews for this game are positive.
Release Date:
Aug 8, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We've been continually updating and incorporating feedback from the 2.5 million+ players since we released the free version of the game in October 2017, and so it made sense to continue to do that as we work on the paid version of the game. The game is already fully playable with many hours of content (you can download the demo right here), and we hope you'll join us on our journey toward the full release!”

Approximately how long will this game be in Early Access?

“The full version of the game should be released by the end of 2019 - depending how much content we end up adding. Check out the Early Access Roadmap for more info!”

How is the full version planned to differ from the Early Access version?

“The main difference between the full version and the early access version will be the Spacefaring Age, where you get to travel between planets and complete the storyline. We'll be continually updating to add new content, planets, and features to greatly expand the game.”

What is the current state of the Early Access version?

“The early access version of Aground already has the first two star systems (including building your first spaceship, travelling to new planets, many hours of content and many islands), and the game has been tested, balanced and polished.”

Will the game be priced differently during and after Early Access?

“The price will rise after leaving early access depending on how much content we end up adding.”

How are you planning on involving the Community in your development process?

“Community involvement has been a major part of Aground's development since we released the first free version in October 2017 - mainly through our subreddit ( and discord ( The diverging science and magic paths, pets/familiar system, fishing, and more were all thanks to player suggestions. The game wouldn't be as fine tuned and polished as it is now without this feedback, and we'll continue to take suggestions both large and small to improve the game as we head towards the full release!”
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Recent updates View all (7)

March 22

Update 1.6.1 - Bugfixes and more.

The main purpose of this update is to fix some major bugs/memory leaks that made the game unstable and crash more often. This version should be a lot more stable and even a little faster, but I also added the following extras:

  • You can now board enemy spaceships and defeat them from the inside! This gives you extra loot now... and will have more purposes later...
  • Added vanity slots to equipment - you can now change your appearance without changing your actual equipment.
  • Added new hairstyles and character customization options. You can select one from an existing save at the surgery lab.
  • Added a few new familiar modifiers to the vine copse.

That's all for this minor update, but let me know if you have any issues or crashes! If not, I'll be back to working on the next planet!
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March 5

Update 1.6.0 - To a Familiar Star System

The first new major planet is in, and it’s an exciting one! We think you’ll be very curious to see what happened to this familiar planet - along with new NPCs, quests, and features. This planet focuses entirely on the science path - but don’t worry, we have plans for the magic path too! This planet took a little longer than we would have liked, so we adjusted the roadmap, but I think you’ll agree it was worth it. We’re getting closer to the end of the game in terms of content, but we have lots of additional updates planned before we leave Early Access (including the highly requested multiplayer update).

The full changelog for this update is as follows:

  • Added a new star system + major planet to the game! This also includes a new music track!

  • Added drones, a new kind of vehicle that can be piloted remotely.

  • Added a whole new spaceship… and it’s a big one (no spoilers, it should be obvious if you do all the new quests).
  • Added new quests, NPCs, items, crafting, structures and a research lab. No spoilers, but… I will tell you a com device helps.
  • Teleportals can now be renamed, and are sorted by name. You can organize them by using special characters/numbers before the name, and use this to make a note about important parts of islands. Teleportals are now also locked to the star system they were built in, so the list will only show teleportals in that star system.
  • Added an FTL jump animation for vehicles.

  • Placing items in vehicle interiors (workbenches, furnaces, etc) can now take items directly from the vehicle’s storage.

The following changes affect the demo as well:

  • When you discover an item for the first time, the game now tells you! It doesn’t know about items you already discovered in old saves that aren’t in your storehouse or inventory, so it might come up a lot when you first continue an old save, but eventually it will work as intended.
  • Crops and pens can now function without a barn (and be placed without a barn). The barn structure is now just a convenience, where you can harvest them all at once.
  • Added many new sound effects, both to the demo and the full version. We’ll be adding more in the next few updates, fleshing out the sounds for all the attacks, enemies and items.
  • Added a gameplay option to make steel walkways un-mineable (so you don’t mine them by accident). Just toggle the option to make them mineable again when you want to change/move/collect them.
  • Added a gameplay option to hide blueprints from the “All” tab in your inventory. A lot of people complained that blueprints cluttered the inventory and could not be removed - well now they can be hidden, unless you intentionally go to the blueprints tab.
  • For people playing on the keyboard, shift+Z now moves the current object/vehicle to the back. This is useful if you have two large vehicles on top of each other.
  • Many bug-fixes, tweaks and minor changes!

Enjoy, and as always, don’t be shy if you have any questions or feedback - we are always happy to hear from our players. And don’t forget to join the social channels below if you haven’t already:




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About This Game


You’re plunged deep into the black, frigid waters. Your lungs scream for air. With your last bit of strength, you pull yourself ashore.

You have nothing but the clothes on your back and fallen branches all around. That ship was your last hope, and now it lies in pieces off the shore of this deserted island. Are you the only one who survived the crash?

You're not alone. You don't know how the others survived. You don't know if you can trust them.

You have to rebuild. You have to learn ancient skills long since forgotten by humanity.

This island may be deserted, but with work, innovation and a little help, perhaps you can make it a home.

But to have a future, you’ll have to challenge the forces that caused the crash in the first place…

All you can do is hope that when THEY return, this time you’ll be ready.

Try the Demo!

Aground started out as a web game you could play for free in your browser, and after getting excellent ratings and over 2.5 million plays across many portals, we ran a successful Kickstarter which let us make the early access version available here! However, the web version is still available as an expansive free demo, with around 8 hours of play that will give you a great sense of the game. Give it a try! Your saves will transfer seamlessly to the early access version should you decide to get it!

What Is Aground?

Aground was designed around the theme of Progression, and inspired by Utopian Mining, Starbound and A Dark Room. You start out with only the rudimentary ability to gather wood, and you can eventually build your way up to a thriving settlement, expand to other islands, develop advanced technology, and learn magic. Will you be able to confront the threat that caused you to crash? Fly dragons? Launch into space? The sky is literally not the limit.

With Aground, our goal is to keep you continually surprised, with exciting new options opening up around every corner, so you’re always wondering “what’s next?”. By the end of the game, even though there are a lot of systems and complexity, since everything has been built up bit-by-bit, it is all easily manageable.

Where To?

We have a LOT planned between now and the full launch - from completing the story, to space travel, co-op multiplayer and more! Be a part of the journey and offer suggestions as we post monthly updates to improve the game! See our full roadmap here:

Feel free to post comments in our discussion threads or join our Discord server to chat with us!

Who are We?

We’re Fancy Fish Games - a small indie team that has released 12 games, 5 commercially on Steam (including Aground), since 2012. We follow our passion, making games that catch our fancy - our games tend to be quirky, surprising or thought-provoking. You can read more about us and how we bring Aground to life in our developer interviews:

David Maletz - New Ground

Aaron Norell - Pixel Perfect

Chase Bethea - Sound Bytes

What can you do in Aground?

There’s a lot to do! Here’s a quick list:

  • Mine Ores, Gems, and other Resources
  • Build Structures
  • Complete Quests
  • Fight Enemies and Bosses
  • Craft Tools
  • Farm Crops
  • Cook Foods
  • Befriend NPCs (or not)
  • Advance your Technology
  • Discover Magic
  • Ride Vehicles and Mounts
  • Raise Dragons
  • Capture Enemies
  • Level up your Skills
  • Go Fishing
  • Explore Secrets

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 with ARB or EXT Framebuffer Objects
    • Storage: 120 MB available space
    • OS: OSX 10.9 Mavericks
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 with ARB or EXT Framebuffer Objects
    • Storage: 120 MB available space
    • OS: Ubuntu 12.04
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 with ARB or EXT Framebuffer Objects
    • Storage: 120 MB available space

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