As one of the last human survivors, you find yourself stranded on an uninhabited island. With a few other victims of the crash, can you craft, mine, and build your way to survival?
Recent Reviews:
Very Positive (24) - 100% of the 24 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (81) - 100% of the 81 user reviews for this game are positive.
Release Date:
Aug 8, 2018
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We've been continually updating and incorporating feedback from the 2.5 million+ players since we released the free version of the game in October 2017, and so it made sense to continue to do that as we work on the paid version of the game. The game is already fully playable with many hours of content (you can download the demo right here), and we hope you'll join us on our journey toward the full release!”

Approximately how long will this game be in Early Access?

“The full version of the game should be released by the end of 2019 - depending how much content we end up adding. Check out the Early Access Roadmap for more info!”

How is the full version planned to differ from the Early Access version?

“The main difference between the full version and the early access version will be the Spacefaring Age, where you get to travel between planets and complete the storyline. We'll be continually updating to add new content, planets, and features to greatly expand the game.”

What is the current state of the Early Access version?

“The early access version of Aground already has the science path for the first planet (all the way to building your first spaceship - including many hours of content and many islands), and the game has been tested, balanced and polished.”

Will the game be priced differently during and after Early Access?

“The price will rise after leaving early access depending on how much content we end up adding.”

How are you planning on involving the Community in your development process?

“Community involvement has been a major part of Aground's development since we released the first free version in October 2017 - mainly through our subreddit (https://www.reddit.com/r/aground) and discord (http://discord.gg/aground). The diverging science and magic paths, pets/familiar system, fishing, and more were all thanks to player suggestions. The game wouldn't be as fine tuned and polished as it is now without this feedback, and we'll continue to take suggestions both large and small to improve the game as we head towards the full release!”
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Recent updates View all (3)

October 23

Magic to Space! Update 1.5.1 is out!

Update 1.5.1 is here, and it’s a big one!! You can now follow the magic path all the way through many new quests and areas, right up to launching into space! This means that the entire starting planet is now complete, besides a few side quests and optional features we still want to add.



Alongside this major update to the game, we have a very exciting new trailer to share with you! Made by the talented M. Joshua and scored by our very own Chase Bethea, we are thrilled with how it came out!

https://www.youtube.com/watch?v=r1SV8Q_daSs

What do you think? We hope you love it as much as we do!

In other news, back in late August/early September we showcased Aground at PAX West, which was an amazing experience. We were a part of the Indie Megabooth, and had a very steady crowd of gamers, press, and industry professionals stopping by to chat and try out the game. Pictures from the event are here (featuring our Miner and Alchemist cosplays!): https://www.flickr.com/photos/166774367@N06/sets/72157695274883630/ .



A huge thank you to everyone who came by at PAX, especially the awesome streamers and Youtubers we met, who have released so many great videos which have helped to spread the word about the game - including SplatterCatGaming, Wanderbots, RufioGuy, and many others!


Thank you to everyone who reviewed Aground! Each review helps potential players learn about the game, and we need 50 to reach "Very Positive" on Steam - so if you haven't yet, please take a minute to give us a review, we really appreciate it.



The full changelog for this update is as follows:
  • Added a new magic island with new bosses, enemies, NPCs, sub-areas and structures. Rest in the purple hut after defeating the Old One to start these quests (and check out the place the Old One was defeated).
  • Added many new familiars and new types of nets to catch them.
  • Added spellbooks and a spellcasting skill.
  • Added a magic spaceship equivalent, and the quests to get it.
  • You can now mine the second layer of magic island (although we are still planning on adding caves there later).

The following changes affect the demo as well:
  • Added an indicator when the smelter/kitchen/pen/farm have items ready.
  • Allowed some weapons/items to work underwater.
  • Added spider familiar.
  • Some magic structures can now be uprooted and moved.
  • You can now collect items while riding the dragon (like helium sacs)
  • You can now aim dragonfire manually while riding a dragon by using up/down while holding attack.
  • Many smaller fixes and improvements, including color changes to the background art.

For Modders:
  • Added <loadAfter> tag to the mod metadata. This works just like <requires> (forcing the labelled mod to load first), but won’t cause the mod to fail to load if the labelled mod is missing.
  • Added the evalXml function. This parses the passed argument string as xml and then runs it after the current action block completes. Useful for dynamic xml generation.
  • Added setGlobal and getGlobal, to manage global variables that can be used between saves and in different scopes. These are not saved, and clear when the game is restarted (or you set them to null).
  • Added setPlayer and changePlayer functions. setPlayer changes the player to an already created player object, and changePlayer changes the player to a new object with the passed id. These are dangerous functions.

Enjoy, and as always, don’t be shy if you have any questions or feedback - we are always happy to hear from our players. And don’t forget to join the social channels below if you haven’t already:

Discord

Reddit

Twitter

Facebook
6 comments Read more

August 28

Expanded Science Path - Update 1.4.2!

When we released the early access version with update 1.4.0, you could go all the way to building a spaceship like we promised, but many things we wanted to add before you left the planet (higher tech upgrades, power cores) didn’t make it in. So, for our first update in Early Access, we added a new quest on the Science Path (talk to the Fisherman), with new enemies, equipment, upgrades and more!


Headshot!

If you haven’t seen it yet, we’ve also added a roadmap which details all our plans for Early Access Updates up through the full release. We will be working on the magic path to space next. You can expect it to be complete by the end of September. But first, we’ll be heading off to PAX West in Seattle to show off the game! If you’re going to be there, be sure to stop by at booth 663 (with the Indie Megabooth)! There will be goodies to be had! And Aground cosplay!


Not the nicest addition to Sunset Haven...

I don’t want to spoil everything this update adds, but there are many new items including power cables (for connecting generators to buildings), new blueprints, higher tech upgrades, a new skill, a new vehicle, craftable robot NPCs and many tweaks and minor improvements (including the ability to change your appearance at the surgery lab). As mentioned above, be sure to talk to the Fisherman, and check out the factory for new stuff!



There are still more things we wanted to add for the science path (like starting island upgrades, which you can see in the above gif), but we needed to prepare for PAX. We might post it with a bugfix update after PAX, but we also want to get cracking on the magic path update!

Wish us luck at PAX - we'll be sure to take lots of pics for those who can't make it.

P.S. You didn’t miss update 1.4.1, that was a beta only update! But if you’re playing on Windows and you want access to the Beta, you can do so by following this guide: https://steamcommunity.com/app/876650/discussions/0/1734336452582675296/
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About This Game

Splash!

You’re plunged deep into the black, frigid waters. Your lungs scream for air. With your last bit of strength, you pull yourself ashore.

You have nothing but the clothes on your back and fallen branches all around. That ship was your last hope, and now it lies in pieces off the shore of this deserted island. Are you the only one who survived the crash?



You're not alone. You don't know how the others survived. You don't know if you can trust them.



You have to rebuild. You have to learn ancient skills long since forgotten by humanity.



This island may be deserted, but with work, innovation and a little help, perhaps you can make it a home.



But to have a future, you’ll have to challenge the forces that caused the crash in the first place…



All you can do is hope that when THEY return, this time you’ll be ready.

Try the Demo!


Aground started out as a web game you could play for free in your browser, and after getting excellent ratings and over 2.5 million plays across many portals, we ran a successful Kickstarter which let us make the early access version available here! However, the web version is still available as an expansive free demo, with around 8 hours of play that will give you a great sense of the game. Give it a try! Your saves will transfer seamlessly to the early access version should you decide to get it!

What Is Aground?


Aground was designed around the theme of Progression, and inspired by Utopian Mining, Starbound and A Dark Room. You start out with only the rudimentary ability to gather wood, and you can eventually build your way up to a thriving settlement, expand to other islands, develop advanced technology, and learn magic. Will you be able to confront the threat that caused you to crash? Fly dragons? Launch into space? The sky is literally not the limit.



With Aground, our goal is to keep you continually surprised, with exciting new options opening up around every corner, so you’re always wondering “what’s next?”. By the end of the game, even though there are a lot of systems and complexity, since everything has been built up bit-by-bit, it is all easily manageable.

Where To?


We have a LOT planned between now and the full launch - from completing the story, to space travel, co-op multiplayer and more! Be a part of the journey and offer suggestions as we post monthly updates to improve the game! See our full roadmap here: https://steamcommunity.com/app/876650/discussions/0/1744469130471927220/

Feel free to post comments in our discussion threads or join our Discord server to chat with us!

Who are We?


We’re Fancy Fish Games - a small indie team that has released 12 games, 5 commercially on Steam (including Aground), since 2012. We follow our passion, making games that catch our fancy - our games tend to be quirky, surprising or thought-provoking. You can read more about us and how we bring Aground to life in our developer interviews:


David Maletz - New Ground


Aaron Norell - Pixel Perfect


Chase Bethea - Sound Bytes

What can you do in Aground?


There’s a lot to do! Here’s a quick list:

  • Mine Ores, Gems, and other Resources
  • Build Structures
  • Complete Quests
  • Fight Enemies and Bosses
  • Craft Tools
  • Farm Crops
  • Cook Foods
  • Befriend NPCs (or not)
  • Advance your Technology
  • Discover Magic
  • Ride Vehicles and Mounts
  • Raise Dragons
  • Capture Enemies
  • Level up your Skills
  • Go Fishing
  • Explore Secrets

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 with ARB or EXT Framebuffer Objects
    • Storage: 120 MB available space
    Minimum:
    • OS: OSX 10.9 Mavericks
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 with ARB or EXT Framebuffer Objects
    • Storage: 120 MB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 with ARB or EXT Framebuffer Objects
    • Storage: 120 MB available space

What Curators Say

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