Chibisu's Costume Combat (C3) is a cute 2D Top-Down costume multiplayer Battle Game! Play as Chibisu in a variety of costumes and use their abilities and map objects to defeat your friends and foes alike.
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Release Date:
Dec 11, 2018
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We need help with adjusting character/costume balance, UI, map interactables, and finding bugs. Feedback on art and animations that is going to be changed will be needed too.”

Approximately how long will this game be in Early Access?

“Approximately one year before we do a full launch.”

How is the full version planned to differ from the Early Access version?

“We hope to refine the gameplay, add online play, controller setting customization, add new more maps, map randomization (not infinite possibilities), add new modes, add new costumes, customization for profiles/users (such as new death marks, emotes, and other cosmetic content all this content added before release is included with the full game), and more.”

What is the current state of the Early Access version?

“At the moment it has 3 costumes, one map, 4 game modes, simple settings such as sound, and a costume info screen.
It is currently only local multiplayer anywhere from 2-4 players. Xbox (360 or One) controllers are currently needed to play with more than 2 people since the keyboard only supports 2 people.”

Will the game be priced differently during and after Early Access?

“We will gradually raise the price as we ship new major content and features until we fully release.”

How are you planning on involving the Community in your development process?

“We hope to get feedback on what the game is currently like and suggestions for new content such as costumes, maps, interactable map objects, settings, and cosmetic content such as the death marks and emotes.

The community will also be able vote on what content they feel should be prioritized and what can wait which help us polish and add things that are more desired than others.”
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Recent updates View all (5)

May 14

Update 05/14/2019

We're back with another update making Chibisu more Chibi and fun than ever. The largest part of this update is teams being added. Players can now play on teams in any game mode or each go solo like they could before. Now all game modes have more variety with this. If you're a parent playing with your kids now they can team up on you for a more even match or maybe siblings and their friends can see who reigns supreme. How ever you decide to play it's a whole lot easier to keep track of stats too especially during tag so you know who exactly is IT and who should be a priority to tag first.

We also completely redid all of the General sound effects to make them cuter and easier to understand exactly what's happening.

Players were also having trouble seeing the base costume dancing to tell if they're vulnerable or invincible during it. To fix this we added a color change effect to make it more noticeable in hectic battles and when switching from moving to dance and back to moving. This will make hit and run tactics harder to pull off since you can't trick your opponents as easily especially during intentional early cancelling. This color change is also unique every time to give it some flair and to make it not too easy to tell exactly when it'll end without timing or learning its timing.

We're also elated to share a review by Hardcore Gamer about the game that was made last month. Give it a read if you haven't picked up the game yet! Even if you have why not give it a glance anyways.

With all that out of the way here's the full patch notes for this update!
Added
  • Added colored Teams so players can squad up or go solo (red, blue, green, yellow, orange, purple, grey, brown)
  • Added a colored circle to denote a players team
  • Added new General Sound FX for tank ability in progress
  • Added new General Sound FX for grenade bouncing
  • Added new General Sound FX for mine placement
  • Added new General Sound FX for each unique type of explosion (grenade, tank shells, mine)

Changed
  • Changed Base Dance to change colors for duration to show invulnerability
  • Changed how Tag is shown stat wise both for the scoreboards and the player and top enemy. Last it now functions uniquely.
  • Changed how tag works in a team environment one player gets tagged all players on a team get tagged.
  • Changed top player as blue and top enemy as red from always being those color and show the respective team color
  • Changed how scoreboard functions for teams. Solo player teams only have one card that just shows the team while multiple player teams has the team's totals and each member's stats.
  • Changed radar to use team colors instead of red for enemies and blue for teammates. White arrows point towards objectives.
  • Changed how far the General's grenade bounces off of walls and map objects from 0.66 to 1. This allows the grenade to keep its momentum when bouncing so it has a chance to land. Careful though hitting yourself still slows its speed.
  • Change a bunch of small things to improve efficiency a bit.

Fixed
  • Fixed teams from not working for KotR and Deathmatch.
  • Fixed Match ending UI to properly show when match ends
  • Fixed Match ending from not playing game over sound
  • Fixed general tank shell explosions from sometimes not playing sound
  • Fixed pixelated logo on start screen

Updated
  • Updated Logos
  • Updated General Sound FX for all abilities
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April 5

Update 04/06/2019

Now that Pax is over and we fixed every bug you all caught (gotta patch em all!!) we can push another update. We also made several parts of the game
a bit faster and more efficient. We even saved some space via how we are storing are sprites and UI images.We'll continue to make everything need less space, faster, more efficient, and most of all Chibi! On to the patch notes!

Added
  • Added a way to hide respawn controls unless able to respawn
  • Added pusher script to stop players from leaving map bounds (IN PROGRESS)

Changed
  • Changed apple's from apple tree healing from 2 to 4
  • Changed trash can cover damage from 10 to 15 damage
  • Changed trash can cover recharge time from 15s to 10s
  • Changed settings to further increase efficiency and decrease space required
  • Changed General AR from 8 damage to 9 damage
  • Changed General smoke from 10 damage to 22 damage per tick
  • Changed General smoke tick rate from 0.05s to 0.33s
  • Changed General smoke force from 250f to 333f
  • Changed scientist poison damage from 6 to 7
  • Changed scientist poison tick rate from 0.75s to 0.5s
  • Changed scientist fire damage from 7 to 8
  • Changed scientist tick rate from 0.5s to 0.33s
  • Changed scientist chemical beaker size from 0.2 to 0.4
  • Changed scientist laser cooldown from 5s to 4s
  • Changed pause screen so it no longer shows change costume on death
  • Changed pause screen to eliminate a click for viewing costume abilities
  • Changed costume select screen under the hood to be faster and more efficient
  • Changed costume select screen to auto start game once everyone readies up.
  • Changed logo and costumes on steam page

Fixed
  • Fixed art, animations, and prefabs upon adding new art fixing random issues/crashes
  • Fixed mine not deleting upon exploding
  • Fixed smoke from sometimes not hitting/dealng damage to enemies
  • Fixed ui for main menu costume info screen
  • Fixed player names from duplicating
  • Fixed new portal angle
  • Fixed interables not renenabling
  • Fixed spawning glitch causing no players to be enabled
  • Fixed interacting for controls to work properly on tap
  • Fixed pause menu from saying switch costume
  • Fixed portal from leaving map
  • Fixed unable to respawn glitch when objects go missing inside area checker
  • Fixed general getting stuck in a still motion for grenade and walking
  • Fixed players moving out of map via PusherScript (IN PROGRESS)
  • Fixed trash cans disappearing
  • Fixed scientist using old UI health
  • Fixed king of the ring from not getting points
  • Fixed repo missing XBL and steam items
  • Fixed music from not always looping
  • Fixed chemical poison cloud from not applying damage over time
  • Fixed being unable to leave costume select screen
  • Fixed projectiles from colliding with interactable triggers and not the actual hit box of the apple tree
  • Fixed player names and number not showing correctly on the costume select screens

Updated
  • Updated match game music
  • Updated Menu Button Art
  • Updated Chibisu Base Ability, Movement, UI Art
  • Updated Chibisu General Ability Ability, Movement, UI Art
  • Updated Chibisu Scientist Ability Ability, Movement, UI Art
  • Updated Logos
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About This Game

Chibisu's Costume Combat (C3) is a cute 2D Top-Down costume multiplayer Battle Game! Play as Chibisu in a variety of costumes and use their abilities and map objects to defeat your friends and foes alike.
Play variety of game modes
  • Classic Death Match - Defeat the most players or be the first to reach the kill goal to win.
  • Stock Mode - Each player has limited lives. Be the last Chibisu Standing by taking all of your opponents lives.
  • Tag - Damage your opponents to tag them and use your abilities to avoid being tagged. Choose Between "Last It" (whoever is it at the end loses) and "Least It" (whoever has the least time it wins)
  • (New) King of the Ring - Find and stay in the moving ring. You only get points when you're alone in the ring so keep your opponents out. First to get to the score goal or who ever has the most points wins.

System Requirements

    Minimum:
    • OS: Windows Vista SP1+, Mac OS X 10.9+, Ubuntu 12.04+, SteamOS+.
    • Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
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