Crescent Hollow is an Action RPG, "As above, so below, discover the mysteries of the hollow". Step into the world of Anthropia where you can dynamically change the world environment. Will you help the empires of the world, or destroy them?
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Release Date:
Jul 10, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We chose Early Access because this game is not small, and development has gone for 3 years now. We wanted to get it out since the time is right. Feedback from players is very welcomed as we finish the last parts of the game. We are very close to the finish line, and with your help, we will get there faster!”

Approximately how long will this game be in Early Access?

“6-7 months, then the game should be finalized by then.”

How is the full version planned to differ from the Early Access version?

“The game will have multiple chapters for each class and the main story, Many more build mode parts will be added to expand the build sim experience. The whole world will be filled with many meaningful side quests by the release. Up to 20 powers per character is planned. We plan to add any missing gaps to the crafting system. Siege will be accessible and tied into the main storyline. Chapter 2 will be added (Chapter 2 is huge and is the main storyline quest, and opens up siege and the full build mode system). The airship and navel ship will be available for all characters. The airship will have the ability to upgrade your cannons, customize your sail.”

What is the current state of the Early Access version?

“4 playable classes, all 4 characters can start their Chapter 1, for the Ninja and Airship Pirate it's about 2 hours each, give or take. Once any one character gets to Elderium (Main city of the game) they are have finished that classes chapter 1. So about 6-8 hours of gameplay(give or take) with all 4 character story intros (Chapter 1). Outside the chapter 1 stories a couple hours of harvesting and adventuring around is possible. Each class has powers to unlock via leveling up: The Ninja has 6 powers currently, the rest have 4 in game right now. All of these powers are unlockable right now after leveling up you get power points, then you unlock them via status menu. The airship system is fully functional, however only the Airship Pirate can access the airship at the moment, crafting, and cooking is in game and functional, but definitely not complete. The player CAN build and it's easy to test by going to the grassland plot East of the Dark Knight and South of the Druid starter areas. No resources required for now so you can have fun building, everything you build saves and loads back in.”

Will the game be priced differently during and after Early Access?

“Price will not change when we leave early access.”

How are you planning on involving the Community in your development process?

“Feedback from our personal forums, social media promo codes for special items, and steam forums. Built in feedback system once we get it in place.”
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Buy Crescent Hollow

PROMOTIONAL PRICE! Offer ends August 23

-34%
$14.99
$9.89
 

Recent updates View all (5)

August 2

Update BETA 1.0.3

• Brand new main map system (Main map looks nicer & now shows your current location)


• Mac and Linux versions are now available
• All harvesting tool animations will be running properly for all 4 characters now
• More random combat encounters in many biomes across the Overworld map (The world just got more dangerous!)

• Audio mastering on volume levels for all songs/sfx (no more loud sfx or music)
• 3 new achievements
• Added the ability to sleep at Druids home and Dark Knights throne room
• Fix: Alchemy crafting table GUI fixes
• Fix: Ninja boss fight mechanics have been upgraded/fixed
• Fix: Druid questline stage 4 fix
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July 19

Update BETA 1.0.2


• Command scroll system now has visual and audio effects when commanding an enemy

• Mini-maps can now be purchased from the engineer(any purchased minimap will now show in the top right corner)

• The goggles of revealing are now purchasable from the engineer


• Mineable ores can now be found throughout various holes and caves in the world

• Fix: Overworld Sky Map transparency issues fixed
0 comments Read more
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About This Game

What is Crescent Hollow?

Crescent Hollow is an Action RPG, (2D Top Down Orthogonal).
"As above, so below, discover the mysteries of the hollow". Step into the world of Anthropia where you can dynamically change the world environment. Will you help the empires of the world, or destroy them? Four different classes with unique stories, and around a dozen party units to summon at the barracks. (Build your own Empire, Custom Party, Deep character stories + Couch COOP)

Crescent Hollow has been in development since 2015 and is a handcrafted game from the ground up with custom art, music, sound design, and code.


There are currently 4 classes to choose from: Airship Pirate, Ninja, Druid, or Dark Knight. All 4 classes have unique custom animations, have their own unique intro story, and wield around 4-6 powers for now. (Every class has 4 powers except Ninja which has 6 powers currently) That's right, you read correctly, all 4 characters have their own intro stories (Chapter 1) to ensure full immersion with each character. (*Please not that the Ninja and Airship Pirate have the most gameplay at the moment, 2-3 hours per character and the Dark Knight and the Druid have less about 1-2 hours so far, all of this is a ton of gameplay and lots of work to get it here)



Real-time action combat, (Every class has 4 powers except Ninja which has 6 powers currently). The Ninja and Airship Pirate have 4 melee attacks to unlock and the Dark knight and Druid have only 1 (Unlocked by default).



Harvest items from plants, trees, enemies, etc. Craft potions from the alchemy station, cook food from the campfire. Gather wood, stone, and ore to build your empire from the ground up (Resources are not required for build mode in BETA phase 1). The build system ties into the games main story quest, it will all make sense as you play. The build mode is easy to find and test East of the Dark Knight starter area and South of Druid starter area.





Dynamic airship battle system that allows you to experience real-time combat in the skies.



30+ fully animated creatures in the game, some of them can be gained via quests and can be commanded with command scrolls, then summoned at the barracks. (*not all enemies can be turned into party units. (Currently only green slime, wolf, & bear are commandable) When you buy command scrolls at the barracks, and then use a command scroll, it has a 15% chance of sucking the soul of special enemies in, then it turns into a command card. From there you can summon that particular creature at the barracks. Did we mention plenty of crazy bosses to fight!




Three controllable party members called "Party Units", mix and match them, level them up. The barracks buildings can be found in any major Empire or town, and is used to summon your party units. *Each class starts off with their own unique party units that either start with them based on quest or can be summoned at the barracks.



Experience combat with up to four friends local COOP.



About a dozen biomes, each highly detailed and fleshed out. Multiple overworld maps. Explore the islands of the seas and the skies.



The day/night cycle is connected to a global clock. There is also a calendar that keeps track of the day of each month so that events can be triggered with a future release. As day turns into night it becomes especially dangerous as there are exclusive nighttime creatures that spawn all throughout the world.


Complex, yet comprehensive stat system, complete with resists for player, party and enemy.

ATTRIBUTES:

STRENGTH – Multiplies melee damage

INTELLIGENCE – Multiplies Magic/Elemental damage

VITALITY – Health Pool and Regen

ENDURANCE – Stamina Pool and Regen

WISDOM – Mana Pool and Regen

AGILITY – Movement Speed

DEXTERITY – Attack Speed

Current Resists: Fire, Ice, Water, Lightning, Earth, Air, Dark, Light




Fully customized music to bring the world of Crescent Hollow to life. The composer has brought her unique sounds in creating modern retro style music.
Please refer to the Steam Community Forums or the Crescent Hollow website to listen to a preview of the soundtrack.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Dual Core
    • Memory: 4 GB RAM
    • Graphics: 1 GB
    • Storage: 300 MB available space
    • Sound Card: On board
    Recommended:
    • OS: Windows 10
    • Processor: Quad Core
    • Memory: 8 GB RAM
    • Graphics: 2 GB
    • Storage: 1 GB available space
    • Sound Card: On board
    Minimum:
    • OS: Mac OS X 10.9+
    • Processor: Dual Core
    • Memory: 4 GB RAM
    • Graphics: 1 GB
    • Storage: 300 MB available space
    • Sound Card: On board
    Recommended:
    • OS: Mac OS X 10.9+
    • Processor: Quad Core
    • Memory: 8 GB RAM
    • Graphics: 2 GB
    • Storage: 1 GB available space
    • Sound Card: On board
    Minimum:
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: Dual Core
    • Memory: 4 GB RAM
    • Graphics: 1 GB
    • Storage: 300 MB available space
    • Sound Card: On board
    Recommended:
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: Quad Core
    • Memory: 8 GB RAM
    • Graphics: 2 GB
    • Storage: 1 GB available space
    • Sound Card: On board
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