"As above, so below, discover the mysteries of the hollow". Step into the world of Anthropia. Will you help the empires of the world, or destroy them? 4 different classes with unique stories, & 12+ party units to summon at the barracks. (Build an Empire, Custom Party, Deep character stories)

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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'We chose Early Access because this game is not small, and feedback from players is very welcomed as we finish the last parts of the game. We are very close to the finish line, and with your help we will get there faster!'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'12-16 months, then the game should be finalized by then.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The game will have multiple chapters for each class and the main story, Many more build mode parts will be added to expand the build sim experience. The whole world will be filled with many meaningful side quests by the release. Up to 20 powers per character is planned. We plan to add any missing gaps to the crafting system. Siege will be accessible and tied into the main storyline. Chapter 2 will be added (Chapter 2 is huge and is the main storyline quest, and opens up siege and the full build mode system). The airship and navel ship will be available for all characters. The airship will have the ability to upgrade your cannons, customize your sail.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'4 playable classes, all 4 characters can start their Chapter 1, for the Ninja and Airship Pirate it's about 2 hours each, give or take. Once any one character gets to Elderium (Main city of the game) they are have finished that classes chapter 1. So about 6-8 hours of gameplay(give or take) with all 4 character story intros (Chapter 1). Outside the chapter 1 stories a couple hours of harvesting and adventuring around is possible. Each class has powers to unlock via leveling up: The Ninja has 6 powers currently, the rest have 4 in game right now. All of these powers are unlockable right now after leveling up you get power points, then you unlock them via status menu. The airship system is fully functional, however only the Airship Pirate can access the airship at the moment, crafting, and cooking is in game and functional, but definitely not complete. The player CAN build and it's easy to test by going to the grassland plot East of the Dark Knight and South of the Druid starter areas. No resources required for now so you can have fun building, everything you build saves and loads back in.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'Price will not change when we leave early access.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Feedback on the forums, social media promo codes for special items. Social media news updates.'
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Over dit spel

What is Crescent Hollow?

Crescent Hollow is an Action RPG, (2D Top Down Orthogonal).
"As above, so below, discover the mysteries of the hollow". Step into the world of Anthropia where you can dynamically change the world environment. Will you help the empires of the world, or destroy them? Four different classes with unique stories, and around a dozen party units to summon at the barracks. (Build your own Empire, Custom Party, Deep character stories + Couch COOP)

Crescent Hollow is handcrafted from the ground up with custom art, music, sound design, and code.



There are currently 4 classes to choose from: Ninja, Dark Knight, Druid, and Airship Pirate. All 4 classes have unique custom animations, have their own unique intro story, and each class has many powers to unlock. Again, all 4 characters have their own intro stories (Chapter 1). Then it leads into (Chapter 2) where all main characters meet up and come together.



Real-time action combat The Ninja and Airship Pirate have 4 melee attacks to unlock and the Dark knight and Druid have only 1 (Unlocked by default). Plenty of powers to unlock as you level up.



Harvest items from plants, trees, enemies, etc. Craft potions from the alchemy station, cook food from the campfire. Gather wood, stone, and ore to build your empire from the ground up. The build system ties into the main story quest, after completing chapter 1 with any class you will unlock the build mode.



Dynamic airship battle system that allows you to experience real-time combat in the skies.



30+ fully animated creatures in the game, some of them can be gained via quests and can be commanded with command scrolls, then summoned at the barracks. (*not all enemies can be turned into party units) When you buy command scrolls at the barracks, and then use a command scroll, it has a 15% chance of sucking the soul of special enemies in, then it turns into a command card. From there you can summon that particular creature at the barracks. Did we mention plenty of crazy bosses to fight!




Three controllable party members called "Party Units", mix and match them, level them up. The barracks buildings can be found in any major Empire or town, and is used to summon your party units. *Each class starts off with their own unique party units that either start with them based on quest or can be summoned at the barracks.



Experience combat with up to four friends local COOP.



About a dozen biomes, each highly detailed and fleshed out. Multiple overworld maps. Explore the islands of the seas and the skies.



The day/night cycle is connected to a global clock. There is also a calendar that keeps track of the day of each month so that events can be triggered with a future release. As day turns into night it becomes especially dangerous as there are exclusive nighttime creatures that spawn all throughout the world.


Complex, yet comprehensive stat system, complete with resists for player, party and enemy.

ATTRIBUTES:

STRENGTH – Multiplies melee damage

INTELLIGENCE – Multiplies Magic/Elemental damage

VITALITY – Health Pool and Regen

ENDURANCE – Stamina Pool and Regen

WISDOM – Mana Pool and Regen

AGILITY – Movement Speed

DEXTERITY – Attack Speed

Current Resists: Fire, Ice, Water, Lightning, Earth, Air, Dark, Light




Fully customized music to bring the world of Crescent Hollow to life. The composer (Maritza Santana) has brought her unique sounds in creating modern retro style music.
Please refer to the Steam Community Forums, Crescent Hollow website, and Crescent Hollow YouTube channel to listen to a preview of the soundtrack.

Systeemeisen

Windows
SteamOS + Linux
    Minimum:
    • Besturingssysteem *: Windows 7
    • Processor: Dual Core
    • Geheugen: 4 GB RAM
    • Grafische kaart: 1 GB
    • DirectX: Versie 9.0c
    • Opslagruimte: 500 MB beschikbare ruimte
    • Geluidskaart: On board
    Aanbevolen:
    • Besturingssysteem: Windows 10
    • Processor: Quad Core
    • Geheugen: 8 GB RAM
    • Grafische kaart: 2 GB
    • Opslagruimte: 2 GB beschikbare ruimte
    • Geluidskaart: On board
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.
    Minimum:
    • Besturingssysteem: Ubuntu 12.04+, SteamOS+
    • Processor: Dual Core
    • Geheugen: 4 GB RAM
    • Grafische kaart: 1 GB
    • Opslagruimte: 500 MB beschikbare ruimte
    • Geluidskaart: On board
    Aanbevolen:
    • Besturingssysteem: Ubuntu 12.04+, SteamOS+
    • Processor: Quad Core
    • Geheugen: 8 GB RAM
    • Grafische kaart: 2 GB
    • Opslagruimte: 2 GB beschikbare ruimte
    • Geluidskaart: On board

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