Zoo Constructor - Construct and manage an animal park. Economic simulation with complex animal, climate and plant simulation. The constructor has tools for soil, water, roads, fences and plants, personnel, visitor facilities and decorations available.
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Release Date:
Feb 15, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Early Access is for us, as a small independent team, the best chance to incorporate maximum player / community feedback and support into the game. Despite abundant experience, we also often discuss internally about gameplay or features, such as:
  • Which animals would you like to see in the final release?
  • Is self-sufficiency / production for "Zoo Constructor" an awesome feature or tiresome work?
  • What do you think about visitor transport options, rides like e.g. jeeps, planes, water rides
  • Etc., etc., etc.
We have in our design documents a number of additional features that we would like to implement in the final release. With the help of your cooperation, we hope to gain helpful feedback through the early access phase and, in particular, support for these features and questions.
If great interest in Zoo Constructor arise, we would also like as many Steam features, u.a. Support and offer workshops to develop your creativity and enthusiasm for this genre freely!”

Approximately how long will this game be in Early Access?

“We expect about 6-12 months. Depending of course on how much additional gameplay and features for the game we can add to the planned final release.”

How is the full version planned to differ from the Early Access version?

“We are planning for the final version:
  • Other varied species (sometimes chosen by you)
  • Breeding of special "Freak-of-Natures" with special appearance according to heredity rules
  • Other construction options, especially in the field of enclosure equipment, service and decorations
  • Animal feed production
  • Maintenance of facilities by mechanics
  • Balanced ecosystem of animals and environment without personnel as a challenge
  • A variety of free playing cards with realistic weather simulation around our planet
  • Support for Steam features like Achievements, Leaderboards and Tradingcards
  • "Workshops" to give creative players the opportunity to create their own maps and missions to share with others
  • Well balanced gameplay

What is the current state of the Early Access version?

“Current status is a mature ALPHA or early BETA:
  • Basic game mechanics are implemented and rudimentary balanced
  • Essential parts of the game are included and convey a meaningful impression of the finished game
  • Construction options for large zoos are available
  • Long-term motivation or leveling is guaranteed by the park attractiveness principle
  • Rudimentary game targets can be activated
  • Game is not yet technically final - especially cosmetic bugs and balancing inaccuracies may occur and possibly lead to loss or change in the "behavior" of game scores/savegames.
  • Game compatibility after updates is attempted, but can not be guaranteed. - Possibly. Goals are lost, or objects must be reset, or updated / reseted.

Will the game be priced differently during and after Early Access?

“Fans and thus buyers, who decide early for the game and support us, will get the game in the "Early Access" phase cheaper. Therefore: Yes - the final version will cost a little more. This will be done in a minimum of 2 stages, which are justified by significant increase in volume and content.”

How are you planning on involving the Community in your development process?

“First of all, we would like to collect feedback, suggestions and criticism regarding the features and gameplay of the players in the Steam Discussion Board and then incorporate them into the further development. Following examples, would be possible:
  • Specific balancing examples and suggestions from players regarding animal and economic simulation could be integrated into the game. A very open "AI data" system allows direct exchange of game data with potential creative heads!
  • Polls or surveys regarding other species and other construction options
  • The best maps created by ZC players will be included in the game upon request
  • A very modular XML game target system allows for a free game target definition, here too we can imagine integrating the best user-generated-objectives or even missions.
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Recent updates View all (2)

March 16

Update Version 1.04: New animals, freak of nature animal variations and park facilities

New features:
- 2 more animal species (King Penguin and Oryx)
- 14 animal species with Freak Of Nature variation breedable (i.e. white tiger, black panther)
- Freak of Nature occurance (about 2% probability per birth) and inheritance rules implemented
- GUI modifications and control improvements (i.e. local grid visualization, plant deletion when building fences and pathways, animated load cursor, soilage renamed to green fodder, object info changes)
- new build options (like popcorn machine and more decoration/plants)
- improved gameplay balancing (i.e. pricing)

Fixed bugs:
- sporadic lost objectives problem fixed
- unappropriate "needs more space" message fixed
- remove problems with trees/trunks (lost invisible trunks)
- performance improvements
- some animal stuck problems fixed
- vet work priority problems fixed
- other minor bugs
4 comments Read more

February 22

Update Version 1.02: New animal and ground textures

- An additional zoo residents: The one-hump dromedary
- Redesigned ground/water textures: Higher resolution and more detail

Minor changes:
- Some animal animations emit particles
- Made dead animals and carcasses movable
- Vets treat life-threatening needs
- Build menu subcategory buttons redesigned
- Game version added to the main menu
- Enabled texture filtering for smoother ground textures

Fixed bugs:
- Keepers no longer get stuck underwater
- Animals can no longer die multiple times
- 3D Objects on ways no longer disappear
- Binoculars generate revenue now
- Fixed crash while loading after playing for a long time
- Fixed crash when creating a user with a long username
0 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

About This Game

Zoo Constructor is not only an economic simulation that is about generating profit with enthusiastic visitors, but also a complex animal simulation that allows wildlife species from all over the world to be realistically located, too And, if necessary, even to breed yourself.

In this way, you can also create an ecosystem of animals and plants that works as possible in the sense of a national park, without the influence of personnel or man-made facilities. A sophisticated climate and plant simulation supports this project in a wide variety of biomes around our blue planets.

Whether ecosystem or zoo-in order to construct your perfect scenario, you can find a wide variety of building tools for soil, water, pathways systems and fences, plants, staff and furnishings for visitors, enclosures and animals, as well as a wide variety of decorations at disposal.

You can redesign the landscape via numerous terrain tools. They allow you free terraforming, water construction and planting from all the climates of the earth. Design the animal enclosures according to the individual needs of the species used. Make your park an attractive amusement park for visitors. For this purpose, freely buildable enclosure and visitor facilities are available to meet every wish of park residents and visitors.

The animals have growing needs in the field of feeding, movement, play, social life and habitat. In addition to the construction options, park employees from different occupational groups help you to provide the animals with sufficient food, to medically decry them and to maintain the entire park operation. If the animals feel really comfortable, then you can look forward to up-and-coming friends. But if you do not handle the growing demands of animals and visitors carefully, then your park can also end in chaos.

If park visitors can admire the whole variety of magnificent wildlife and have fun at your park all around, then it will ring vigorously in the cash register. Take advantage of the many sources of income from the growing range of shops and rides and adjust the prices to the growing popularity of your zoo. But deal carefully with the finances, otherwise your park could run out of air financially.

As you reach the increasing livestock and economic targets, more and more attractive facilities will be unlocked for you. Starting from the small game enclosure, you can take your business to the world's largest Zoo Constructor Zoo.

System Requirements

    • OS: Windows 10/8/7
    • Processor: 3 GHz Intel Pentium® D, AMD Athlon™64 3000+
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT, ATI Radeon X1800 or better (min. 256 MB Video- RAM, DirectX®9c, Shadermodel 2.0)
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • OS: Windows 10/8/7
    • Processor: Dualcore CPU (Intel E4300, AMD Athlon™ X2 3800+)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8800 GTX, ATI Radeon 3870 or better
    • DirectX: Version 9.0c
    • Storage: 1 GB available space

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