WHO’S THE BOSS? It’s finally you! One big, bad, player-controlled Boss goes against a team of Vikings, each with special abilities. Enter BOSSGARD, a hectic 1 versus 5 bossfight multiplayer game in which you get to crush your friends as THE BOSS.
All Reviews:
Mostly Positive (54) - 79% of the 54 user reviews for this game are positive.
Release Date:
Apr 18, 2019
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“For us, Early Access is all about building a constructive and passionate community focused on playing, improving and growing the game.
Bossgard is a crazy game to say the least. You have 5 Vikings fighting a giant slice of bread or a Darth Vader-like plunger. We want to build together with you, our community, new and outrageous Bosses, Vikings, arenas and mechanics.
Since our Vikings hail from all around the world, we feel they should be an opportunity for our players to highlight their own cultures. What would a Zulu Viking look like? How about a Persian one? We need the community's help on this kind of questions!

We want to empower our community, involving as many players in the design process as possible. We designed and implemented half the bosses, giving a good sense of what the world of Bossgard is about. Now we want to design the rest alongside our playerbase. We feel that if people are ready to pledge their money to an unfinished product they should have a strong say in how that product evolves.

Throughout our Beta phases we've been building our community on Discord (discord/bossgard) where players can talk directly to us, the devs, and provide feedback, new gameplay ideas, point out super obscure bugs or just hang out. The best feedback is player feedback.”

Approximately how long will this game be in Early Access?

“The plan is to stay in Early Access for about 12 months. That being said, to we want to make sure we include player feedback as much as possible and have the fully launch only when the game is ready.”

How is the full version planned to differ from the Early Access version?

“For the final version we want to add at least 5 new bosses, 5 new Vikings, 10 maps and new game modes. We will add Achievements, Boss customization and more items that can be obtained by gaining favors with the gods.

On our roadmap there is also a survival-like, single player/co-op mode where players explore a strange, dangerous world. Heroes complete epic quests for unique items…
...should they survive long enough to return to Midgard.”

What is the current state of the Early Access version?

“The game’s core features are already in place and the current Bossgard version is a solid foundation for further development. The game is fully playable in online and local multiplayer battles, with up to 6 players.

We now have 10 Vikings, 5 bosses, 10 maps and 30+ customization items.
We also feature a robust Custom Game Mode that allows players to create their personalized battles. Modify the number of players, select specific arenas or change the default heroes setting to get all sorts of crazy fights. They might range from a couple of minutes 1 vs 1 brawl of hell to longer, more intense epic bossfights.”

Will the game be priced differently during and after Early Access?

“Yes. Our Early Access users get a discount of the game. That means the game it will cost slightly more when it launches.”

How are you planning on involving the Community in your development process?

“We are working closely together with our community, as it already plays a central role in developing:

  • new bosses
  • new Vikings
  • new maps
  • new items

Other than that, we are very active on our Discord server, gathering all sorts of suggested ideas, and bug reports to make Bossgard a better game.

The best feedback is player feedback.

Please join the discussion on our Discord channel at
discord/bossgard
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Buy BOSSGARD Brunhilde Edition

Includes 2 items: BOSSGARD, BOSSGARD: Original Soundtrack

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Recent updates View all (20)

July 13

The Beta is Live!



Hi! Welcome to the Combat Update Beta!

After 3 months of Early Access we came to the conclusion that combat needed some extra love. The gamble we made by going for stuff like Viking auto-aim and one-shot Boss utility powers for the sake of accessibility, made us realize that a simpler game isn’t necessarily a more enjoyable one.
So here’s what’s new!

We reworked both Viking and Boss gameplay

Twin-stick Shooter. Vikings now aim manually, we decided to go for a twin-stick shooter setup. This affects everything from the Light Attack to Rage Attacks.

Heavy Attacks. Vikings now have a “heavy attack”, which is basically a secondary fire mode that is different from Viking to Viking

Roles. Vikings are now different in the way they play! Characters are now deeper and have been redesigned to fit certain “roles”. We picked 5 Vikings for this first test and they are as follows:

Edith - Assassin
Burrowing. Edith has the ability to dodge attacks by burrowing underground. When she emerges she can deal a Heavy Attack.

Backstab! Edith land automatic Critical Hits if attacking from behind her target. Applies to both Bosses and Minions.

Backstep. When performing a Heavy Attack, Edith also dodges backwards.

Squishy. Edith is the frailest of the Melee Vikings.

Skellies. Edith raises her relatives from the dead, which keep coming back to life as long as the ability is active.


Magnus - Bruiser
Charging Attack. Magnus’ Heavy Attack causes him to lunge forward over a short distance, cutting through several enemies at the same time.

All-rounder. Magnus is the most balanced of the Melee Vikings. Both his Health and Damage are above average.

Whirlwind. Magnus’ ability allows him to zig-zag around the battlefield dealing damage to any Minion or Boss that he touches.


Asha - Tank

Leap. Asha can hold down RT/Right-Click to perform a leap with her hammer, dealing AOE damage upon landing.

Buff. Asha is the “healthiest” of the Melee Vikings and can withstand the most punishment. She’s extremely effective as a healer.

Turret. Asha deploys a turret that fires automatically at all nearby enemies.


Innes - Sniper

Piercing Shot. By holding down RT/Right-Click Innes loads up a special arrow that cuts through multiple enemies

Fifi. Innes releases her trusty Fifi, a sabertooth tiger that hunts enemies.



Miko - Soldier
Scatter Shot. By holding down RT/Right-Click, Miko starts loading rounds in her Repeating Crossbow. [/b]Upon release she fires all the arrows (max 5) in a cone in front of her.

Gatling. Miko brings out a Gatling Gun that fires continuously.

Fit. Miko has more HP than other Ranged Vikings.


BOSS RAGE COST
Boss Utility Powers (Dispel, Trap and Heal) as well as the Bossrage now cost Rage and also have a cooldown. This now makes it an important choice of what Powers you use during a match and when you use them.

BOSS HEALING
We completely reworked the way Bosses heal themselves. We wanted to provide players with secondary objectives other than just bashing at the Boss.

To that end, Healing powers now spawn Healing proxies, a totem for Olaf and a healing minion for Jackhammer (We’re sticking to 2 Bosses for starters, Olaf and Jack).

Olaf’s Ice Cream Cones
When hitting (B) or Q, Olaf drops a Healing Ice Cream Cone on his Boss Cursor. The Cone has health and constantly gives Olaf HP.

The Cone also pulsates regularly, dealing damage to all Vikings caught in its range, siphoning HP from them and giving extra HP to Olaf

The Cones have HP and can be destroyed by the Vikings.

Olaf can have up to 3 Cones. Cones also deal damage when dropping in the scene.

Jackhammer’s MULEs
Upon hitting (B) or Q, instead of the usual Heal, Jack will spawn a MULE bot, a small robot that starts wandering and digging. MULEs dig out health drops for Jack. Jack can pick them up by running through them.

MULEs and their Health drops both have HP and can be destroyed by the Vikings.

Vikings fighting back
We took these decisions in order to give Vikings the possibility of countering the Boss’ healing efforts by destroying their minions and towers.

We hope you will enjoy these new design choices we made, let us know how combat feels, what strategies you come up with and if it’s better than what we have before.

Remember you need to “opt-in” for the beta. You can do this by doing the following:

Steam Game Library>Bossgard>Right Click>Properties>Betas>closed_beta from the dropdown menu.
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June 18

Update: Damage Numbers!



Ew, math.

But math feels good. Numbers feel good. Big number feel good.

We've been talking about this for a while and our quest to provide our players with better, more accurate feedback has led us to the conclusion that numbers are, well, important.

So now every time your little Viking or giant plunger smashes another living thing, damage will be shown in big bold numbers. Take note that only successful hits yield the much sought-after numbers.

But wait there's more!

Introducing CRITICAL HITS

This was mandatory since merely adding numbers with no variety in values felt stale. Now every few hits, based on a frequency of our choosing, your blows have a chance of being critical hits.

(Needless to say this works extremely nice in combination with the Berzerk Rage)



We did it! A high level bug we've been doing battle against for the last weeks has finally been defeated.

A lot of our players have been having issues with the in-game cursor. It should be ok now, do test it out and let us know if it's ok now.

Besides the stuff above there have been valiant balancing efforts.

Up next on Bossgard

Sure, damage numbers and critical hits are cool, but have you ever found yourself working on a massive overhaul of Bossgard's combat system to make it more deep and exciting?

Because we're upgrading the combat system, alongside a host of immensely awesome stuff (*cough* content *cough*) the next major update will arrive somewhere in the next 3 weeks.

This has been it, hope you'll enjoy the numbers, the crits and the now-working mouse cursor!

Till next time, a teaser:
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About This Game



WHO’S THE BOSS? Well, it’s finally you! So grab your friends and get ready for the craziest fights in our fast-paced asymmetrical multiplayer game. The meanest? The baddest? The silliest? Choose from a variety of unique bosses that are yours to command! Strike fear in your enemies as a mighty fortress or keep them on edge as an angry slice of bread, it all depends on how bossy you feel today!

Or perhaps you're more of a team player and slaying giants is your business. Say no more, we have you covered. Join a party of Vikings and take on the nastiest titans you've ever seen. Just make sure you help your buddies, healing, protecting, buffing them, releasing minions and laying down turrets when necessary!

  • Being the big bad guy feels great!
    A 1 v 5 asymmetrical multiplayer game, where we pit ONE BIG PLAYABLE BOSS against a colorful cast of cartoony Vikings

  • Supports up to 6 players!
    We hope you brought company because Bossgard is best played on a crowded couch or over noisy online multiplayer sessions!

  • Support for both online and local multiplayer
    Play in any combination you want! From local party set-ups to online matches with friends (or friends-to-be), Bossgard is best played with others!



  • Couch Versus Couch support
    You and your friends can play locally against or with online players!

  • Bot support
    No friends? No problem! Our bots are more than capable of giving you a hard time?
    Too hard? No worries, their difficulty can be scaled up or down!



  • Unique bosses with distinct mechanics
    Each Boss looks, plays and feels completely different. What would you rather be? A cyclopean slice of toast? Maybe a giant evil plunger?

  • Minions, traps, special powers
    The Boss can employ a large array of weapons and tricks against the Vikings. Nobody said this was going to be fair.

  • Party composition is key
    Healing powers, turrets, shields, buffs, each Viking has its own ability on top of which they can choose a Rage attack, basically forming a "class"

  • Team synergy
    The Vikings' abilities are designed to work together. Shield that healer long enough till the whole team is brought back for one last final assault against the Boss.



  • Vikings from all around the world
    These warriors hail not just from the North, but from everywhere else as well! Canadian, Jamaican, British and Japanese Vikings are just some of the warriors building up an already bright and colorful roster.

  • Keyboard & Mouse or Gamepad, it's up to you!
    We really want you to be able to play Bossgard in any way you want.

  • Travel to colorful, foreign lands...
    ...and make a beautiful mess! Sharks, streams of hot coffee and alien plasma cannons will stand between the Vikings and the Boss.
    Each arena comes with its own theme, soundtrack and Boss-controlled trap!

  • Streamer friendly!
    Are you a streamer? Great! Bossgard comes with built-in stream-specific mechanics! Let your followers join the battle, allowing them to deal damage, aid or even drop in minions to fight for whomever the audience dictates!

  • Community-driven design
    We have big dreams for Bossgard and that includes having you guys helping us shape future content! New Bosses, Vikings, Maps and Traps, our vision is that of turning the design process into an open, collective, community-focused one

  • No paid DLC, no microtransactions, no lootboxes
    By Thor, we'll keep Bossgard growing, but we won't ever hide new content behind paywalls.

  • Regular updates
    We love this project and we want to take it places, as soon as possible! New content such as Bosses, Vikings, Maps, Traps and even game modes are already on our production line.

  • It looks pretty
    The world of Bossgard is bright, varied and alive! We worked extra hard to deliver a colorful and polished experience!

    But enough chit-chat, what we ask is that you jump in, pick a character and...

System Requirements

    Minimum:
    • OS: Windows 7/8/10
    • Processor: Intel Core2 Duo E8400, 3.0 GHz / AMD Phenom II X4 940, 3.0 GHz
    • Memory: 3 GB RAM
    • Graphics: GeForce GTX 550 Ti, 1 GB / Radeon R7 250, 1 GB
    • DirectX: Version 11
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7/8/10
    • Processor: Intel i7 920 @ 2.7 GHz, AMD Phenom II 945 @ 3.0 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 680, AMD Radeon R9-280X
    • DirectX: Version 11
    • Storage: 2 GB available space

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