FlyInside Flight Simulator is a brand new flight simulator built for VR! It ships with ten beautiful aircraft and scenery covering the entire continental United States. Fly high-speed jets, hover helicopters, and enjoy general aviation aircraft around a variety of locations and weather types!
All Reviews:
Mostly Positive (29) - 79% of the 29 user reviews for this game are positive.
Release Date:
Dec 20, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“A fully-fledged flight simulator is a long-term, continuous process, so we are beginning to seek feedback at this early stage to guide our course of development going forward.”

Approximately how long will this game be in Early Access?

“We plan for the simulator to be in Early Access for 6 to 12 months.”

How is the full version planned to differ from the Early Access version?

“We plan on implementing the following features and improvements:
  • Improved scenery
  • World-wide scenery coverage
  • Live road and air traffic
  • ATC functionality
  • Improved flight model physics
  • Additional aircraft and missions
  • Expanded functionality and documentation for add-on developers

In addition to these big-picture items, we will concurrently be implementing smaller feature and quality-of-life improvements.”

What is the current state of the Early Access version?

“The current version is generally stable, with ten available aircraft and scenery for the continental USA. Please refer to the "About This" section for more details.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we add new features.”

How are you planning on involving the Community in your development process?

“We will be organizing our priorities in accordance with community feedback: if many people request a particular feature, that feature will move closer to the top of our list. We also look forward to working with add-on developers interested in creating new plugins, scenery, etc. to use in the simulator.”
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Recent updates View all (2)

February 1

FlyInside Flight Simulator - Beta Branch Available

We've been hard at work since the last update, but due to some bugs and untested features, we aren't quite ready to publish this as a full update. For anyone interested, we have added a public "Beta" branch to FlyInside Flight Simulator. You can check out our latest changes and improvements, but you may find some new bugs too ;)

How to opt in:
1. Open Steam
2. Go to the "Library" section
3. Right click on "FlyInside Flight Simulator"
4. Select Properties
5. Go to the "betas" tab
6. From the "Select the beta you would like to opt into:" dropdown select "beta"
7. Let Steam do its update thing!

Next time you run the sim, go to "Help -> About." If the version is it worked, if it is you're on the last "stable" release.

What's new since
  • Adds night-lighting to all aircraft
  • Positional yoke now supports all settings/features that rotational yoke does (under Settings -> VR)
  • Default is now hold-trigger-to-hold-yoke, as we found "Tap on" / "Tap off" could be a little confusing for new users. Still easy to turn on from Settings -> VR :)
  • Some performance improvements
  • Some improvements to stutter during scenery loading
  • Fixes memory leak which occurs after opening moving map
  • Fixes CPU usage bug which occurred after opening and closing moving map
  • Fixes crashes caused by corrupt texture files
  • Yoke/collective are now grabbable via "Tap on" / "tap off". Hold your controller close to the yoke, press and release the trigger once. The yoke will stay highlighted and you can control it. Press and release trigger a second time to let go! You can change this to the hold behavior from "Settings -> VR" and unchecking "Use Tap-On/Tap-Off Yoke Hold"
  • You can now grab the yoke using a "grip" gesture. On Vive controllers press one of the grip buttons, on Oculus Touch squeeze both the trigger button and the grip button below it simultaneously. This will hold the yoke from the palm of the hand rather than the finger-tip.
  • Fixes MD530F collective grabbability
  • Adds a setting to turn off rudder control from vr yoke/collective grab. Settings -> VR -> VR Yoke Controls Rudder
  • Adds a setting to leave the yoke where it is when you let go, rather than snapping back to center (Settings ->VR -> Retain VR Yoke Position)
  • Adds sensitivity sliders for yoke control to Settings -> VR.
  • Hands are no longer blindingly bright at night
  • Tooltips/interaction bubble are now visible at night
  • Propeller and mixture levers now "multi-grabbable"
  • File -> Record Video now records to MP4, and you can include audio or menus to your videos
  • Engine sounds now go away when engines are shut off
  • Fixed friction bug, helicopters can now get "light on their skids"
  • Fixes turn-coordinator ball bug
  • Improves 717 VR interaction and switch coverage
  • Adds UDP socket capabilities to scripting. Contact me if you're interested
  • Fixes B55 Fuel Flow gauge
  • Adds SDK APIs to parse XML from strings, create strings from XML

If you try it out, please post your feedback on the discussion forums!

Thank You,
The FlyInside Team
2 comments Read more

January 11

FlyInside Flight Simulator Update 0.5 Released

Today we launched FlyInside Flight Simulator! This is a significant upgrade which includes a total overhaul on VR controller support, a new helicopter flight model, and a more solid world.

First off, we've completely overhauled our VR interaction system. Whether you're using Oculus Touch, HTC Vive wands, or Windows Mixed reality controllers, you'll want to try out your VR controllers. Nearly every switch in every cockpit can be manipulated using your controllers. The new system makes it easy to grab the lever or switch you want without accidentally bumping others. Improved haptics mean you can feel when you come into contact with a lever, and you'll know when you pass every transition in a tiny three-way switch. A new virtual yoke system makes it just as easy to fly an airplane with a VR controller as it was with a physical joystick, and you can fly helicopters this way too. User interface interaction has been revamped too; you can interact with windows and menus using a laser-dot system. Finally, we've also fixed quite a few minor bugs and annoyances with VR controllers.

FIFS adds a brand new helicopter flight model. The helicopters feel alive, thanks to transverse flow, ground effect, ETL, and a number of other aerodynamic effects. You can practice auto-rotations and engine-outs. If you're not careful you'll even end up experiencing Vortex Ring State. Maybe you can practice breaking out with the Vuichard Recovery Technique? We've worked with a number of pilots and enthusiasts to tune our flight model in, but this is just the start. You can expect further refinements and improvements to flight accuracy over the next few months.

Along with improved helicopters comes a more solid world. Trees and houses are dangerous, you don't want to crash into them! For a real challenge, you can now land your helicopter on skyscraper heli-pads.
5 comments Read more
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About This Game

FlyInside Flight Simulator is a brand new flight simulator built for virtual reality! It ships with ten beautiful aircraft and scenery covering the entire continental United States. Fly high-speed jets, hover helicopters, and enjoy general aviation aircraft around a variety of locations and weather types! Our custom flight simulation engine provides unparalleled performance, even under load with dense scenery and realistic weather.

Our software supports a variety of input options, including joysticks, gamepads, VR motion controllers, Leap Motion, and keyboard/mouse. You can play in VR or on-desktop.

The software is in Early Access, so we're constantly working on new features, improvements, and fixes. You can expect a steady stream of updates, both major and minor throughout 2019 and beyond.

Included aircraft:
  • MilViz B-55
  • MilViz 310R
  • MilViz T-50
  • MilViz DHC-3
  • MilViz 737-200
  • TFDi Design 717
  • MilViz T-38A
  • MilViz B-407
  • MilViz MD-530
  • MilViz CH-47D

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: DirectX 11.1 Compatible GPU
    • DirectX: Version 11
    • Storage: 16 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel i7 or equivalent
    • Memory: 16 GB RAM
    • Graphics: GTX 1060 or equivalent
    • DirectX: Version 11
    • Storage: 16 GB available space

What Curators Say

11 Curators have reviewed this product. Click here to see them.

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