Join the Martian battlefields and fight as the Alliance or the Rebels in a competitive fast-paced FPS.
All Reviews:
Mixed (79) - 58% of the 79 user reviews for this game are positive.
Release Date:
Sep 23, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our team has been working on the game for two years and time has come to release! After-H hasn’t grown to its final form yet; we intend to keep updating the game very often using players feedback. That’s why we chose an Early Access Release. For about a year, VR arcade structures have been using the After-H license and lots of people had fun playing. In such a way, we gathered opinions about the game and were able to work on important features that were missing to achieve our goal : create a competitive VR FPS game. Thanks to this year’s work, After-H is ready to open its doors to the Steam Community We’d like to gather feedback on a larger scale now, which is why we’d love for you to play After-H and leave a comment!”

Approximately how long will this game be in Early Access?

“The Early Access doesn’t have a fixed end-date yet. It will depend on the amount of feedback we receive and how much work has to be done to improve the game accordingly.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will include a larger set of weapons, skins, maps, game modes, ingame player and team features. We also have high esport expectations for After-H, which means we’ll have to define a competition system. Finally, we will listen to community feedback and new features may be added to the roadmap.

During the EA and after it, After-H will continue to improve and receive new content on a regular basis.”

What is the current state of the Early Access version?

“The current version is fully playable with complete interface to create and join games, set your parameters, play with friends or random people.

It includes:
- Three maps: The Cliff (Mars), Ruins Bay (Mars) and Coliseum (Sector 36)
- Three different weapons: MX42 (Assault Rifle), Needle (Precision Rifle), T1 Gauss (Shotgun)
- Three game modes: Team Deathmatch, Free for All and Domination (Capture)”

Will the game be priced differently during and after Early Access?

“AFTER-H is and will remain Free to Play.”

How are you planning on involving the Community in your development process?

“We are aiming to create a competitive esport game, so the community feedback is very important to us. Thanks to your feedback, we will be able to improve the game and add features that will enhance player experience a great deal.

We're counting on you to share your thoughts about After-H and suggest improvement ideas on the Steam community forums.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.
VR Only


Free To Play
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About This Game

FPS + Esport + VR + Free to Play

Mars, 2080. Two human factions are fighting over key strategic points in the Solar System. Join the Martian battlefields and fight as the Alliance or the Rebels in a competitive fast-paced FPS. Gather your crew in Team Deathmatch mode to overtake a space ship crash site on Mars. Play solo against other players in a FFA match or take control of ancient artifacts playing Domination mode!

Join the Fight Now!

Core Gameplay

  • 100% competitive gameplay - only skill and collaboration matter.
  • Experience realistic manipulations and futurist gun fighting.
  • Fight all over the solar system, indoor and outdoor.
  • Play solo or with friends in various multiplayer modes - 2 to 8 players.
  • No ingame static HUD, all elements and information are integrated in VR.
  • Regular updates of content (maps, weapons, skins, features)
  • eSport focus: competitions and events for both steam players and VR Arcade places
You own or know a VR place that doesn't have AFTER-H? Contact-us on After-H dot com.

Current State (ea - June 2019)

  • Three Maps : The Cliff / Ruins Bay / Coliseum
  • Three Weapons : MX42 (assault rifle), The Needle (precision rifle), T1 Gauss (shotgun)
  • Three game modes : Team Deathmatch, Free-for-All and Domination
  • Character & weapons skins
  • Accounts with a leveling system
  • Complete UI/UX to create/join games
  • Basic settings to change name, calibrate size, sound, motion sickness sensibility
  • Can be played with both left and right hand
  • Navigate in menus in Desktop or VR, it's up to you.
  • Multiple languages: English & French (more coming)
  • Complete observator system with player view, free cam, kill feed, team scores etc...
  • Complete overlay for streamers including important information of the current game, KDA, time remaining...

To make the game as smooth as possible during the early access, games will be opened. You will be able to join games, even if they already started.

What are we working on?

  • Account system with leveling rewards and ranked games/leaderboards.
  • Ingame tutorial
  • More gameplay/features such as abilities, tactical skills, social actions...
  • New maps on Earth, Io, in space...
  • More weapons such as pistol, long range rifle, bow...
  • New game modes

Available for Arcades on SpringboardVR

System Requirements

    • OS: Windows 7, Windows 8.1, or Windows 10
    • Processor: Intel i5-4590 equivalent or greater
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce® GTX 970 / AMD Radeon™ R9 290 equivalent or greater
    • Storage: 4 GB available space
    • Additional Notes: VR Headset required
    • OS: Windows 10
    • Processor: Intel Core i7 6700K equivalent or greater
    • Graphics: NVIDIA GTX 980 / AMD equivalent or greater
    • Storage: 4 GB available space
    • Additional Notes: VR Headset required

What Curators Say

11 Curators have reviewed this product. Click here to see them.

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