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A dark fantasy dungeon crawler/roguelike. Fight one-on-one in turn-based combat. Find gear that improves or completely changes your tactics. Delve procedurally generated dungeons where choices matter. Die, upgrade your characters, unlock new skills and experiment with perks to find the best build.
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3 user reviews - Need more user reviews to generate a score
Release Date:
May 21, 2021

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Album Corvus is a game made by one person. I seek the users' feedback to improve the UI, balance, and find and eliminate the bugs I might have missed. It's quite a long road ahead for a single developer and I hope it'll be an easier to achieve my goals with the help of community.”

Approximately how long will this game be in Early Access?

“I'm aiming for 6 months. It will be enough time to polish the game and extend its content.”

How is the full version planned to differ from the Early Access version?

“Once fully released, the game will feature more content: character classes, enemies, bosses, items (especially artifacts), Augments aka perks, skills, and room modifiers.

Moreover, I plan to improve the UI and balance, fix bugs, and add more music.

Dungeons with different parameters (e.g. more specific loot, more traps, more frequent bosses, etc.) and the map to select dungeons are planned.”

What is the current state of the Early Access version?

“The game is completely playable. All core gameplay mechanics, progression, and a good part of the content are there. You can win the game and keep playing after that. There is a good pool of characters, enemies, items, skills, and perks to play with. Current mechanics and content should be enough to experiment with different character builds and try to find the best ones.”

Will the game be priced differently during and after Early Access?

“The game will be more polished, stable, and feature more content. So I plan to increase the price by 20-30% on the game's full release.”

How are you planning on involving the Community in your development process?

“I'm the only person working on Album Corvus. While I can do game design and code, and purchase art, sounds, and music, I might have missed some bugs. I will appreciate the bug reports coming from you guys and will try to fix them asap. And I definitely need your feedback that will help me to polish the game's UI. Ideas about new perks, artifacts, and gameplay mechanics will be also appreciated and taken into consideration.

I will try to make the development process as open as possible. I need you, the players, to make this game better! I will listen to you and try to solve the issues you tell me about.

Let's make Album Corvus a great game together!

Feel free to use steam discussion to propose your ideas and feedback!
You can also contact me by email:

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About This Game

Album Corvus is a game made by one person.

This game is my variation of a premium PC game based on an astounding Buriedbornes Android game. I adore Buriedbornes and wanted to create something very similar yet not free-to-play.

It’s a roguelike dungeon crawler featuring permadeath, strong progression between runs, decisions that truly matter, perks that change the way you play, and one-on-one turn-based battles.

Album Corvus is set up in a gritty dark fantasy setting.

Your goal is to descent the deadly procedurally generated dungeons filled with traps, ancient labs, treasures, and monsters. Reach the latest floor to defeat the evil that lurks beneath and grab the precious loot it guards.

New experience each run
Each run will play differently thanks to the procedural generation of loot and the dungeon itself. Think carefully about where to go next because dungeon rooms will provide different conditions that can drastically affect the outcome of a battle. Sometimes rooms will appear with closed doors so you won’t be able to see what’s inside until you step there.

Items you find affect the way you play. Not only they provide numeric bonuses to your HP, Shield, and stats. They also come with Augments that could change your tactics completely or reinforce your current build. For example, a perk could grant you automatic use of another skill when you attack, or add a retaliation, or give you a mostly impenetrable barrier that completely neglects all incoming damage… then disappears. Or give you a Shield boost when you get a Barrier. Possibilities for character building are deep in this game.

Progression between runs
During your adventures in the Dungeon, you’ll find different resources that you can use to tinker with your characters and reinforce them. Add permanent Augments (aka perks), improve the starting skills, unlock and choose a Signature skill - all to be able to delve deeper.

Decisions matter
Album Corvus is a game about making weighted decisions and facing their outcome. You’ll have to think and decide practically anywhere in the game, be it a decision about keeping your current weapon or swapping it with a new one; grabbing an artifact or rerolling it for a possibly better one but with a risk of breaking it completely; stepping into a room with another Adventurer and an Event for great loot or choosing an easier fight with less significant reward.

You’ll be making decisions between runs as well: what Augment to buy; what character to upgrade; what is better for your Fencer - retaliation or more frequent events; what signature skill to use, etc.

Deep character building
Possibilities for build creation are vivid in Album Corvus. Each character plays differently by default, has its strengths and weaknesses. But you’ll be able to tailor it to your taste by choosing proper Signature skills, selecting what skills to level up, what perks to add, what items to use.

Strong replayability
There are 7 character classes to play, about 30 monsters plus other Adventurers delving the Dungeon, 5 bosses with strong skills, dozens of skills and perks, about 15 room modifiers. Procedural generation of the Dungeon and loot, of some enemies, overall progression in this game is built to ensure strong replayability. Don’t expect to be able to win the game during your first runs.

System Requirements

    • OS: WIndows 7+
    • Processor: Any dual core processor and higher
    • Memory: 4 GB RAM
    • Graphics: Works even on integrated systems
    • Storage: 1320 MB available space
    • Sound Card: -

What Curators Say

8 Curators have reviewed this product. Click here to see them.

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