Hyperspace Dogfights is a juicy jet-combat roguelike in which you blast, dodge and slice your way through masses of technologically inferior enemies. During the mission your craft will evolve into something stronger and weirder by gathering some of the 200+ items available ingame.
All Reviews:
Positive (16) - 81% of the 16 user reviews for this game are positive.
Release Date:
May 14, 2018
Developer:
Publisher:

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Recent updates View all (11)

June 26

Version 1.011 change_dog.txt



Version 1.011
Adjustments/Balancing:
- Shot Radiation, Damage Cascade and EMP now effects Flak submunition
- Flak submunition deals more damage now, but has heavy damage reduction against massive enemies
- Flak Ammo shot speed reduction reduced
- Made some item descriptions less crytic

Bug Fixes:
- Fixed a problem preventing EMP shots procs from taking effect
- Fixed effect volume option not affecting Flock Drone firing sound (?)
- Fixed heart pickups sometimes not being destroyed on zone jump (?)
- Fixed visible edge on one background sun
- Fixed Eradicator Cannon being broken
- Fixed some item description typos
- Fixed performing a ripjump immediately unlocking kill shot ammo
0 comments Read more

June 19

Version 1.010 change_dog.txt


Version 1.010
Adjustments/Balancing:
- Knife damage bonus against massive increased
- Eradicator Cannon damage and shot size increased
- Some weapon tiers changed
- Missile Hardpoints targeting cone grows larger now, giving you more range to lock on
- Alien Gland now doubles your current remaining enrage time before adding it's own enrage, allowing it to synergies with other enrage sources
- Anchor active charges faster now and can store three charges
- Shield Replicant shield bonus is now capped
- Sector Shield and Vertice Shield are now rated one tier higher
- Boss shield generators are now a little larger and should stick out more
- Chest unlock costs now have (very high) caps depending on tier (matter only for endless pretty much)
- Anti-Matter Storage Balloons are now extremely resistant to crits
- Orbital Support: Weather effect time, lightening count and lightening damage increased
- Hybrid Corvette shields turn faster now
- Hybrid Corvette cycles faster through it's photon attack phases
- [redacted] has more range during its melee phase now
- Made it easier to bash down angular shields with high powered shots
- Gun Drive and Warped Warp Engine look more distinct now
- Skyborne base threshold to trigger regain is higher now, but scales down with additional skyborne stacks
- Skyborne threshold increase per successful regain is higher now and no longer scales with stacks
- Skyborne heart UI now fades out when your time to trigger regain is about to run out
- Removed misleading #pierce+ from bounce weapon prefixes

Bug Fixes:
- Fixed sound pitch change option not affecting several mid and late-game boss and enemy related sounds
- Fixed sound pitch change option not affecting some active and passive related sounds
- Fixed some scenarios where explosive weapons and Flak Ammo would not interact correctly
- Fixed Intermission not ending Orbital Support: Weather Effect
- Fixed Hyperspace Gravitas affecting player craft during credits
- Fixed [redacted]'s photon shots sometimes not spawning in the correct attack blisters
- Fixed some passive loot related unlocks triggering only after picking up another item later
- Fixed SRM counter not resetting to white after picking up SRM during intermission
- Fixed player beam impact sounds always being played at 100% volume regardless of distance to enemy
- Fixed missing pixel on one player mouse crosshair
- Fixed player Missile Hardpoints active targeting cone not disappearing when canceling targeting by jumping
- Fixed The Eye MKII starting with an invisible half heart
- Fixed Strike Configuration unlock not displaying it's text correctly
- Fixed bad [redacted] MKII unlock text
- Fixed enemies otherwise immune to damage cascade not being able to resist the effect of Containment Shutdown
- Fixed a bug causing weapon drops to not receive prefixes, defaulting to #veryAverage

Optimization:
- Added experimental 4k auto resolution option that scales down your game on very large screens;
should stretch pixel perfect on fullscreen, while making the game easier to read
- Made loading in boss husks more economic, potentially eliminating lag spikes there
- Made the way player grenade shot gravity is handled more economic
- Optimized some checks for player shots that arm themselves after firing
3 comments Read more

About This Game

Juicy Combat


Out-boost your enemies, use gravity to your advantage and hyperspace-dodge through projectiles when things get too hairy.

Loot


Make your jet stronger and stranger by gathering some of the 150+ currently available passive and active items. Use over 50 randomly modified weapons against your opponent, including aerial melee options.

Opposition


Engage zone specific enemy types in air and ground combat. Confront ten distinct bosses or even try surviving beyond that in endless play.

Developer Comments/FAQ





What do I do in Hyperspace Dogfights?
You fly a jet in a 2d environment and blow things up. You'll be given randomized goals in order to complete enemy waves. In-between waves you'll spend currency on items that modify your jet in various ways. Zones end with random boss encounters. Difficulty is pretty harsh, you'll probably die a lot. But each next run will play out a little different. Throughout the game you'll unlock additional items to find on later runs. The game is fairly light on story, but you might piece together things through item descriptions and combat chatter.



Feature list?
- Juicy, impact-full and tense 2d air combat, framed in a weird sci-fi universe
- Colorful pixel art, powered by the Pico8 16 color palette
- More than a hundred different passive items, some providing simple bonuses, some completely changing how your jet behaves
- More then 50 sci-fi jet weapons, including lasers, explosives and aerial melee options
- 40+ active items used for offense, defense or utility
- Strong focus on synergies and weird jet builds. Most items will interact with others, all passives can stack with themselves.
- 7 zones with distinct enemy composition to explore
- 10 bosses to die against
- 5+ player jets to fly, all coming with unlockable mk2 loadouts
- Various wave goals: Hunt ace pilots, raid ground targets, perform recon scans and more
- An adaptive soundtrack with combat and menu tracks, consisting of 14 tuns by ENUIT and Ole Toensen (available as dlc)
- Persistent unlocks with lots of items in the loot pool from the get go, but some things only unlockable through the endgame
- Optional endless mode (unlocked after second victory)
- Steam cloud save, cross platform



I've already seen mechanic X in game X. Not very innovative.
HDog was born from mashing together elements of my favorite roguelikes. So yeah, in the larger scope of indie games, it probably isn't very innovative. Please expect the game to be an iterative but proven design with known mechanics and decent replayability. I had fun making it and weirdly enough I still have fun playing it, so I just hope that it works for you too! <3



Why does this game not have controller support? Will that be added?
Some item/abilities in the game need you to be able to control your mouse cursor separately from the ship. (It'll make sense when you get those items.) Right now I don't think I can reconcile this with controller controls. I'm still investigating this but can't promise anything. For now please assume that the game won't support controllers.



Can I get the game without all that screenshake? That stuff gives me a headache...
Yep, all the feedback stuff can be configured/turned off in the options.



I found a bug?!?
We did a year long alpha but there is still the possibility that some things slipped through the cracks. Please report your findings in the steam forum or contact me on twitter and I'll look into it.

Thanks!
<3 <3 <3
Stefan Widany – Sleeper Games

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: At least Windows 7
    • Processor: 2.8 GHz
    • Memory: 4 MB RAM
    • Graphics: NVidia Gallium 0.4 NV 106 or better, OpenGL compatible
    • Storage: 700 MB available space
    • Additional Notes: Right now the game is not too well optimized for 4k monitors and dual screen setups.
    Recommended:
    • OS: At least Windows 8
    • Processor: 3.2 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GT 710 or better, OpenGL compatible
    • Storage: 700 MB available space
    • Additional Notes: Right now the game is not too well optimized for 4k monitors and dual screen setups.
    Minimum:
    • OS: Ubuntu 14.04 64bit or higher
    • Processor: 2.8 GHz
    • Memory: 4 MB RAM
    • Graphics: NVidia Gallium 0.4 NV 106 or better, OpenGL compatible
    • Storage: 1100 MB available space
    • Additional Notes: Right now the game is not too well optimized for 4k monitors and dual screen setups.
    Recommended:
    • OS: Ubuntu 14.04 64bit or higher
    • Processor: 3.2 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GT 710 or better, OpenGL compatible
    • Storage: 1100 MB available space
    • Additional Notes: Right now the game is not too well optimized for 4k monitors and dual screen setups.
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