Hyperspace Dogfights is a juicy jet-combat roguelike in which you blast, dodge and slice your way through masses of technologically inferior enemies. Your jet-craft evolves differently on each mission and becomes stronger and weirder by gathering some of the 250+ items available ingame.
All Reviews:
Positive (23) - 86% of the 23 user reviews for this game are positive.
Release Date:
May 14, 2018
Developer:
Publisher:

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Buy Hyperspace Dogfights + Soundtrack

Includes 2 items: Hyperspace Dogfights, Hyperspace Dogfights Soundtrack

 

Recent updates View all (25)

January 9

Version 1.116 (Realspace) change_dog.txt


1.118 (Realspace)
- Added some additional possible jet and weapon properties to the intermission stat sheets
- Picking up items that lower you max health while having only 1 max heart will no longer kill you (instead leaves you at 1 heart container)
- Enemies can now be immune to missile lock, this includes most larger bosses (not their attachments), jam domes, but also store ships and enemy husks
- Player homing locks can no longer track enemies that are immune to homing lock, they will seek out the closest non-immune enemy instead
- Missile Hardpoints, Missile Manufacturer tracer shots and jump redirection will no longer work against enemies that are immune to missile lock
- Last Resort Pod now fires faster in bursts of 5 with lower damage but more numerous shots
- Taking heart damage now auto charges Last Resort Pod to full
- Thanatos Turbine now only grants +200 charge to your active on heart damage and no longer increases charge count if stacked
- Lowered Hyper Shield charge requirement
- Hyper Shield gains charge faster from shield regeneration now
- Increased Hyper Shield duration (15s, was 9)
- Decreased Reverse G-Field duration (12s, was 15)
- Reverse G-Field is now tier 4 (was 3)
- Missile Hard-Points is now tier 3 (was 4)
- Gunships can no longer dodge jump if they are already dying or their boosters have been taken out
- Fixed a rare bug where the store ship would obscure shop chest prices (?)
- Fixed missing frame on Rainbow Unicorn Flamingo item anim
- Fixed an possible issue where sticky shot chance might interfere with explosive damage actives
- Fixed nuke base angular shield not being displaced correctly when looping around the zone
- Improved some tooltipps
- Fixed some typos


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January 6

Version 1.116 (Realspace) change_dog.txt



1.116 (Realspace)
- Intermission stat sheet now displays your callsign too
- Space Teather defense sliders now continuously fire homing missiles when you remain between them too long
- Space Teather segment health increased
- Zero Friction Parts now decrease jet friction by far less
- Fixed player being able to take more heart damage even while jet is already dying
- Fixed some formating on intermission stat sheets
- Fixed some issues preventing Broken Heart from negating Love
- Fixed a bug causing enemy shield particles to be emitted at a slightly off angle when hitting enemy angular shields
- Fixed corvette jump markers not resetting their angle when marking the jump in point
- Corrected some tooltips
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About This Game

Juicy Combat


Out-boost your enemies, use gravity to your advantage and hyperspace-dodge through projectiles when things get too hairy.

Loot


Make your jet stronger and stranger by gathering some of the 150+ currently available passive and active items. Use over 50 randomly modified weapons against your opponent, including aerial melee options.

Opposition


Engage zone specific enemy types in air and ground combat. Confront ten distinct bosses or even try surviving beyond that in endless play.

Developer Comments/FAQ





What do I do in Hyperspace Dogfights?
You fly a jet in a 2d environment and blow things up. You'll be given randomized goals in order to complete enemy waves. In-between waves you'll spend currency on items that modify your jet in various ways. Zones end with random boss encounters. Difficulty is pretty harsh, you'll probably die a lot. But each next run will play out a little different. Throughout the game you'll unlock additional items to find on later runs. The game is fairly light on story, but you might piece together things through item descriptions and combat chatter.



Feature list?
- Juicy, impact-full and tense 2d air combat, framed in a weird sci-fi universe
- Colorful pixel art, powered by the Pico8 16 color palette
- More than a hundred different passive items, some providing simple bonuses, some completely changing how your jet behaves
- More then 50 sci-fi jet weapons, including lasers, explosives and aerial melee options
- 40+ active items used for offense, defense or utility
- Strong focus on synergies and weird jet builds. Most items will interact with others, all passives can stack with themselves.
- 7 zones with distinct enemy composition to explore
- 10 bosses to die against
- 5+ player jets to fly, all coming with unlockable mk2 loadouts
- Various wave goals: Hunt ace pilots, raid ground targets, perform recon scans and more
- An adaptive soundtrack with combat and menu tracks, consisting of 14 tuns by ENUIT and Ole Toensen (available as dlc)
- Persistent unlocks with lots of items in the loot pool from the get go, but some things only unlockable through the endgame
- Optional endless mode (unlocked after second victory)
- Steam cloud save, cross platform



Can I get the game without all that screenshake? That stuff gives me a headache...
Yep, all the feedback stuff can be configured/turned off in the options.



I found a bug?!?
We did a year long alpha but there is still the possibility that some things slipped through the cracks. Please report your findings in the steam forum or contact me on twitter or through the games' discord channel and I'll look into it.

Thanks!
<3 <3 <3
Stefan Widany – Sleeper Games

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: At least Windows 7
    • Processor: 2.8 GHz
    • Memory: 4 MB RAM
    • Graphics: NVidia Gallium 0.4 NV 106 or better, OpenGL compatible
    • Storage: 700 MB available space
    • Additional Notes: Right now the game is not too well optimized for 4k monitors and dual screen setups.
    Recommended:
    • OS: At least Windows 8
    • Processor: 3.2 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GT 710 or better, OpenGL compatible
    • Storage: 700 MB available space
    • Additional Notes: Right now the game is not too well optimized for 4k monitors and dual screen setups.
    Minimum:
    • OS: Ubuntu 14.04 64bit or higher
    • Processor: 2.8 GHz
    • Memory: 4 MB RAM
    • Graphics: NVidia Gallium 0.4 NV 106 or better, OpenGL compatible
    • Storage: 1100 MB available space
    • Additional Notes: Right now the game is not too well optimized for 4k monitors and dual screen setups.
    Recommended:
    • OS: Ubuntu 14.04 64bit or higher
    • Processor: 3.2 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GT 710 or better, OpenGL compatible
    • Storage: 1100 MB available space
    • Additional Notes: Right now the game is not too well optimized for 4k monitors and dual screen setups.

What Curators Say

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