Hyperspace Dogfights is a juicy jet-combat roguelike in which you blast, dodge and slice your way through masses of technologically inferior enemies. Your jet-craft evolves differently on each mission and becomes stronger and weirder by gathering some of the 250+ items available ingame.
All Reviews:
Positive (28) - 89% of the 28 user reviews for this game are positive.
Release Date:
May 14, 2018
Developer:
Publisher:

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Buy Hyperspace Dogfights

Buy Hyperspace Dogfights + Soundtrack

Includes 2 items: Hyperspace Dogfights, Hyperspace Dogfights Soundtrack

-10%
$17.98
 

Recent updates View all (34)

June 3

Version 1.135/1.136 (Stray Dogs) change_dog.txt


1.135 (Stray Dogs)
- Increased Armored Suit spawns in endless mode
- Slightly buffed G-Link Ammo cursor homing effect
- K-Wave Gun damage nerfred
- Eradicator Cannon damage buffed
- Force Scattergun knockback nerfed
- Hyperspace Oddity/Your Own Rules jump shield stress chance nerfed
- Jump shield stress can no longer deal heart damage, instead leaving you at near zero shield
- Shard shield now has a (high) cap on shard count
- Phase Aggregator affects Shard Shield shot count by less now, but also impacts shot damage by a bit
- Inflicted sticky payload on enemies changes their color now
- Shots can no longer apply their sticky payload a second time after piercing an enemy
- Fixed explosive shots loosing all explosive damage after bouncing off enemies in specific cases
- Fixed some inconsistent telegraphing for when Quantum Augment affects attack rate
- Fixed a bug causing too many particles to spawn when many high damage player shots hit rock props simultaneously
- Fixed high enough Nanowire stacks being able to hit store ship during wave intermission
- Fixed stim effect from Crowdsourced Displacer making you addicted to stims, without a reliable way to get more
- Fixed jets stat sheet not calculating melee strike size correctly
- Fixed active charge bar displaying as empty if active is charged by maker passive procs
- Fixed too short shot lifetime on Electron Laser beam due to premature animation end
- Corrected some tooltips and typos

1.136 (Stray Dogs)
- Fixed a problem causing phage select UI to rainbow flash unintentionally
- Fixed a problem causing AA tank shield generators to remain after tank has been killed
- Fixed a problem preventing [redacted] from unlocking
- Fixed store ship being able to die to dots after hack objective has already been completed
- Fixed 1% weapon spawn chance scenario when [redacted] is equipped
- Fixed a potential problem related to the [redacted] unlock
1 comments Read more

May 14

Version 1.134 (Stray Dogs) change_dog.txt


Hyperspace Dogfights was released one year ago! Time for another quick patch round.

- Player homing shots should no longer home in on store ships
- Increased homing lock repel force when store ships use flares
- Drone Egg ally spawns are now limited to 15 drones (+your current limit from Drone Flock if you have it equipped)
- Nerfed "frenzied" weapon prefix accuracy penalty
- Fixed floating islands not being removed when entering intermission, potentially leading to off-screen loss of drones
- Fixed some hitbox inconsistencies on Electron Laser
- Fixed Kinetic Heart regeneration being able to trigger even when player is already dead
- Fixed multi shot Flexlight Bow (from Flak Ammo) using combo dmg instead of charge damage for its flak calculation
- Fixed Random Ammo not applying dmg penalty to photon and melee attacks
- Fixed Camera getting confused when killing Contempter Frigate right during its attack jump
- Fixed missing explosive damage bonus on Mass Ammo
- Fixed some typos
- Corrected some tooltips

0 comments Read more

About This Game

Juicy Combat


Out-boost your enemies, use gravity to your advantage and hyperspace-dodge through projectiles when things get too hairy.

Loot


Make your jet stronger and stranger by gathering some of the 150+ currently available passive and active items. Use over 75 randomly modified weapons against your opponent, including aerial melee options.

Opposition


Engage zone specific enemy types in air and ground combat. Confront ten distinct bosses or even try surviving beyond that in endless play.

Developer Comments/FAQ





What do I do in Hyperspace Dogfights?
You fly a jet in a 2d environment and blow things up. You'll be given randomized goals in order to complete enemy waves. In-between waves you'll spend currency on items that modify your jet in various ways. Zones end with random boss encounters. Difficulty is pretty harsh, you'll probably die a lot. But each next run will play out a little different. Throughout the game you'll unlock additional items to find on later runs. The game is fairly light on story, but you might piece together things through item descriptions and combat chatter.



Feature list?
- Juicy, impact-full and tense 2d air combat, framed in a weird sci-fi universe
- 5+ player jets to fly, all coming with 2 alternate starting loadouts to unlock
- 150+ different passive items, some providing simple bonuses, some completely changing how your jet behaves
- More then 75 sci-fi jet weapons, including lasers, explosives and aerial melee options
- Over 40 active items used for offense, defense or utility
- Strong focus on synergies and weird jet builds. Most items will interact with others, all passives can stack with themselves.
- 7 zones with distinct enemy composition to explore
- 10 bosses to die against
- Colorful pixel art, powered by the Pico8 16 color palette
- Various wave goals: Hunt ace pilots, raid ground targets, perform recon scans and more
- An adaptive soundtrack with combat and menu tracks, consisting of 14 tuns by ENUIT and Ole Toensen (available as dlc)
- Persistent unlocks with lots of items in the loot pool from the get go, but some things only unlockable through the endgame
- Optional endless mode (unlocked after second victory)
- Steam cloud save, cross platform



Can I get the game without all that screenshake? That stuff gives me a headache...
Yep, all the feedback stuff can be configured/turned off in the options.



I found a bug?!?
We did a year long alpha but there is still the possibility that some things slipped through the cracks. Please report your findings in the steam forum or contact me on twitter or through the games' discord channel and I'll look into it.

Thanks!
<3 <3 <3
Stefan Widany – Sleeper Games

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: At least Windows 7
    • Processor: 2.8 GHz
    • Memory: 4 GB RAM
    • Graphics: NVidia Gallium 0.4 NV 106 or better, OpenGL compatible
    • Storage: 700 MB available space
    • Additional Notes: Right now the game is not too well optimized for 4k monitors and dual screen setups.
    Recommended:
    • OS: At least Windows 8
    • Processor: 3.2 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GT 710 or better, OpenGL compatible
    • Storage: 700 MB available space
    • Additional Notes: Right now the game is not too well optimized for 4k monitors and dual screen setups.
    Minimum:
    • OS: Ubuntu 14.04 64bit or higher
    • Processor: 2.8 GHz
    • Memory: 4 GB RAM
    • Graphics: NVidia Gallium 0.4 NV 106 or better, OpenGL compatible
    • Storage: 1100 MB available space
    • Additional Notes: Right now the game is not too well optimized for 4k monitors and dual screen setups.
    Recommended:
    • OS: Ubuntu 14.04 64bit or higher
    • Processor: 3.2 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GT 710 or better, OpenGL compatible
    • Storage: 1100 MB available space
    • Additional Notes: Right now the game is not too well optimized for 4k monitors and dual screen setups.

What Curators Say

17 Curators have reviewed this product. Click here to see them.

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