Create and manage your own 1970s Cult whilst listening to funky music.
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October 1

Early Access, Expos, Reception

Expo Alpha Testing

We've been attending various expos over the past few weeks with hundreds of people getting a chance to play the latest Alpha build of Honey, I Joined a Cult at Eurogamer Expo, Insomnia 62, Insomnia 63 and Rooster Teeth Expo.


The expos have given us the chance to discuss face-to-face what people think of the game development so far and what they think we can do better. The response from players has been hugely positive and we've also had lots of great press coverage. There's still a lot of work to be done before we launch the game on early access however.

Early Access

We’re working hard to make HIJAC available as soon as possible. Trust us when we say that we want to release the game as much as people want to play it! That said, we want to ensure that the game lives up to expectations and provides a good amount of play time. Originally we wanted to have an early access release for later this year but there’s the possibility than this will now be in 2019. Whatever the case, we’ll continue to keep you updated - substantial updates will be posted on the forums, whilst day-to-day information continues to be posted on our Twitter Feed .

If you have any ideas, feedback or just want to show your support, leave us a message below.

Simon & Ed

11 comments Read more

August 22

Alpha Build Update

We’ve been working hard on our Alpha 2.0 build which will see a complete overhaul of many parts of Honey, I Joined a Cult.

Mission system and world map

You can now send your Cultists on missions at various locations to do the bidding of your cult. You might be rounding up vagrants at the local homeless shelter, you might be poisoning the water supply. Missions will allow you to wield your cults power in the outside world – perhaps you’ll take a particularly aggressive stance towards external threats, or perhaps you’ll keep your head down, slowly infiltrating the political system and focusing on your cults image. Missions take place at different locations that can be seen on the map. As the game progresses, more locations become available. Some missions are also connected and will allow you to develop a specific story arc (if that's something you want to pursue).

For your mission to be successful, you'll need to make sure you send the best Cultists out to do the job. Traits and skills play an important role in the outcome, as does planning the mission in advance in your cult HQ. For example, certain missions will only be able to be performed if you have a Cult member with a certain trait, and gaining a cult member with the said trait will likely require you to have already successfully completed a different mission/built specific items within your base/located certain items. Planning missions will increase the likelihood of success but also puts further pressure on resources, as you’ll have to commit Cultists to time in the relevant room, planning the mission. Missions have a number of outcomes ranging from catastrophic failures, which might end in Cultists being arrested and the Cult suffering other severe consequences, to Overwhelming success, whereby you'll get the reward of the possibility of other beneficial consequences.

Custom room size building

We initially put in fixed room sizes thinking that they would be sufficient to allow people to build the base they wanted. In reality, nobody was happy with pre-set room sizes so now you can drag build whatever size rooms you want.

User Interface

At the start of the development we wanted the UI to be merely functional but as we’ve progressed we’re trying to make it not only more attractive, but more intuitive. This is still a WiP but we’re getting there. We're moving away from the minimalist monotone design that we had used before, because, quite franky, it was a little too minimalist. Although we've not made the interface over-complicated we've added in a few extra touches to make them more colourful and to break up the large blocks of monotone which made up the vast majority of all of the menus before.

Upcoming Events

There's a few more features that need to be added to the game before testing can start. We'll keep you posted about these when they've been implemented. Until then we are taking the current Alpha build to a few events in the UK:
  • Insomnia 63 - Birmingham, UK (24th - 27th August)
  • RTX - London, UK (15 - 16th September)
  • EGX - Birmingham, UK (20th - 23rd September)
If anyone feels like a preview of the game then drop by and find us in the Indie Zone :steamhappy:.
16 comments Read more


“Honey, I Joined A Cult is the Prison Architect of the soul”
Rock Paper Shotgun

“This game, in concept, is absolutely wonderful. What the developers have produced so far is living up to this.”

“Cults are very much a thing in the gaming world right now, what with the popularity of Far Cry 5. So it was with glee that we learned of a game in development currently where you can build your own. Meet "Honey, I Joined A Cult"”

About This Game

Honey, I Joined a Cult puts your in control of your own 1970s cult. Build and expand your base, manage your resources and make as much money out of your followers as possible.

Choose a humorous name for your:
  • Cult
  • Leader
  • Divine Being
  • Holy Room
  • Followers

Then decide on:
  • A funky symbol for your merch
  • A weird uniform to impress the public
  • An imposing hat to make the other cults jealous
  • A strange relic to worship and adore

Set up your cult HQ. Cultists don’t want much but they’ll definitely need to use a toilet at some stage, and beds mean they can indoctrinate with a decent night’s sleep. The Hypno-Chamber will remind followers of what’s really important and the Pool of Revelations will reveal their hidden traits – maybe they’re a genius, maybe they spend an especially long time on the toilet.

If you’re going to progress you’re going to need some wealthy and influential members, preying on the destitute just doesn’t pay the bills. Not everyone wants your cult to succeed though; the Government, journalists and cultists’ family members all seem to hate you?! And that’s to say nothing of the local rival cult.

Watch out for your leader too – his ego will get out of check. Looks like you’ll be building a statue to his awesomeness after all.

Whatever happens, keep making money as you slowly realise the Grand Plan.

System Requirements

    • Processor: Core 2 Duo
    • Graphics: Intel HD Graphics 3000 with 384 MB of RAM.
    • Storage: 200 MB available space

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