In a distant corner of the universe exists an ancient supercomputer plagued by malfunctioning circuits and corrupted data. Take control of one of its spherical maintenance drones and command a range of abilities as you progress through ever-more challenging levels.
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Jun 26, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I believe that the collective ideas of the gaming community are greater than the ideas of one game developer. Because of this I want to allow the community to have input before releasing the game as a finished project. The current state of the game provides a solid foundation on which to build and evolve with the community.”

Approximately how long will this game be in Early Access?

“I estimate that the game will leave Early Access by Fall 2019, though improvements and community input will continue after release. I want to allow enough time for the features to mature and to work out all the kinks before full release.”

How is the full version planned to differ from the Early Access version?

“By the time the game leaves Early Access all features and mechanics will be solid and polished. The variety of obstacles, enemies, and levels will be greatly expanded.”

What is the current state of the Early Access version?

“All of the features currently listed in the "Current Features" section are implemented. You can expect a more or less complete feeling experience. All Singleplayer and Multiplayer modes are functional and have few known bugs/issues. The scaffolding of all current game systems has been laid.”

Will the game be priced differently during and after Early Access?

“Currently I am not planning to raise the price on full release, but that may change depending on the scope of the development process.”

How are you planning on involving the Community in your development process?

“I would like to maintain an open exchange of ideas with the community. I will be looking to the community to point out any issues they may encounter so I can readily address them. I will also be looking to the community for suggestions, feedback and creative input.”
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Recent updates View all (7)

May 3

Patch 0.205.03


This patch includes major updates to several game systems including level generation and combat. It also includes bug fixes and some behind the scenes changes to improve performance.

Additions
  • Projectiles targeting system. *Look in 'Changes' for more info*
  • Animated emission textures

Changes
  • Overhaul of projectiles/combat system
    • Player projectiles now launch straight in the direction the player is looking, only conforming to the height of the blocks in the path of the projectile
    • Added targeting system, activated by holding the fire button, which allows player to lock onto a target and find a path through the level for their projectile to follow to the target
    • Complete overhaul of projectile path finding
  • Lowered max level generation size to 512 to reduce performance issues
  • Improved the look of several particle systems
  • Data ring no longer resets on death/reboot/reset
  • Data packets now provide a small amount of charge
  • Drain and breakout blocks no longer spawn in clumps which sometimes made completing levels near-impossible
  • Breakout blocks now flash for a second before breaking
  • Goal blocks and power ups now only spawn on default blocks
  • Reduced and clumpiness and other general improvements to level generation
  • Alter size and wrapping of player names in menu and in game
  • Update PostProcessing system and tweak parameters to create a better balance between fidelity and performance
  • Updated Unity
  • Updated Facepunch Steamworks

Fixes
  • Goal blocks no longer generate inside other blocks
  • Dead zone for gamepads changed to prevent unintended input
  • Fix deprecated Unity methods
  • Fix issue where ball impact was not always registered properly
  • Fixed UI issue preventing saving in slot 8

Known Issues
  • Gamepads will produce unexpected results if plugged in before starting game. WORKAROUND: Wait to plug gamepads in until after the main menu has loaded.
  • Drain blocks sometimes drain through corners
  • Player can place multiple blocks in the same spot in Creative mode
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About This Game

The Style

Remember when games were simpler? When your concern wasn't how much health you had, but how many lives you had left? When you teetered on the edge of frustration and determination until at last you tasted sweet success? That feeling is what Data Ball attempts to capture and bring into modern gaming. Reminiscent of games like Marble Blaster combined with the obstacle-based level progression of games like Donkey Kong Country this roller-ball 3D-platformer will have you pushing yourself to do better and go farther.

The Setting

In a distant corner of the universe exists an ancient supercomputer plagued by malfunctioning circuits and corrupted data. Take control of one of its spherical maintenance drones and command a range of abilities as you progress through ever-more challenging levels.

Current Features

Challenging and Strategic Gameplay
Using a myriad of traversal abilities (rolling, jumping, magnetism, etc) you must navigate through levels filled with a variety of obstacles and enemies. By strategically managing your charge level and looking ahead to plan your path you must overcome these obstacles in order to progress further. Your score will be rewarded by taking risks and completing levels quickly, but be careful not to lose all of your lives or you will be forced to start over.

Multiple Game Modes
  • Ascension (Solo and Multiplayer):
    Proceed through an endless series of procedurally generated levels and attempt to get as far as possible. Challenge yourself to earn a higher score by taking more risks and completing levels more quickly.
  • Creative (Solo and Multiplayer):
    Build levels to challenge yourself and your friends.
  • Race (Multiplayer):
    Challenge your friends or complete strangers in a race to the finish. Use all your abilities to defeat your opponent.
  • Battle (Multiplayer):
    Battle others in an arena-style fight to death. Use all of your abilities as well as power ups placed in the arena to knock your opponents to their demise without getting knocked yourself.

Multiplayer Flexibility
  • Play with Friends
  • Find others to play with
  • Local/Split-screen and Online Multiplayer

And More...
  • Power Ups
  • Leaderboards
  • Cloud Saves

Planned Features

The following list of features are all planned to be in the final release of the game. While I cannot guarantee that everything on this list will make it into the game I can guarantee that a solid effort will be made to do so.

  • Steam Achievements
  • Steam Workshop Integration
  • Mac OS & Linux Support
  • Cross-Platform Multiplayer
  • Aesthetic Customization
  • More Enemy Types
  • More Obstacle Types
  • More interesting/challenging procedural levels
  • AI Players

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7+
    • Processor: Intel Core2 Duo processor (or 64-Bit AMD equivalent)
    • Memory: 4 GB RAM
    • Graphics: Dedicated Card w/ 1GB VRAM
    • Storage: 200 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system

What Curators Say

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