Explore alternate dimensions, fight interdimensional criminals, and solve crimes in this thrilling action platformer!
All Reviews:
Positive (17) - 82% of the 17 user reviews for this game are positive.
Release Date:
Jan 10, 2019
Developer:
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Recent updates View all (2)

February 22

Patch 1.3.1 fixes more issues!

Here's our second patch for Double Cross, with some adjustments to combat, an option to skip dialogue in levels you've already beaten, and several other minor improvements and bug fixes.

Combat and Movement
  • We adjusted combat inputs to make performing more advanced moves easier.
  • We made Zahra’s wall jump a bit more forgiving.
  • Combat damage is now better communicated by having characters flash red when hurt.
  • We reduced how much Zahra can push enemies by walking into them.
Levels
  • Using the Double Jump upgrade in the Firebrand Factory will no longer break the camera or certain monster closets.
  • Falling out of the caravan during the last second before an explosion in Bonecrackle Canyon no longer respawns you surrounded by invisible walls.
  • We fixed a spawn point in Bonecrackle Canyon where players could get stuck inside a truck upon respawning.
  • We fixed a bug with the camera at the beginning of Kaneda Boulevard.
  • We added visual guides to the moving platforms in the Bowhemoth in Funky’s Arcadium.
  • We fixed some camera jitter in RIFT HQ.
Boss Levels
  • We simplified the final challenge before the boss fight in Gootopia, and removed the jitter that was happening in it.
  • We adjusted the beginning of the Funderdome boss fight so that players can’t get pushed into the floor.
  • We fixed an issue where the Hanchobot’s hands would not explode properly.
  • We added a new intro to the final boss fight, which includes a terminal that lets you change upgrades if you die during the fight.
  • We added a better telegraph to one of the final boss’s attacks.
Menus and Case Log
  • We added a button to access the Manual on the pause menu.
  • Replaying boss levels no longer shows red exclamation marks on Case Log items you unlocked the first time.
Dialogue
  • We added an option to skip dialogue by pressing Escape (or Start, on most controllers) while watching dialogue in levels you’ve already beaten.
Visuals
  • We adjusted the goo shader to properly reflect intended visuals.
  • We fixed an issue where Sprout would look really aliased after being shown certain clue.
Sound
  • We raised the overall volume of the game.
Other stuff
  • We added a combat tutorial pop-up to the training level.
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January 23

Patch 1.2 fixes some of your issues!

Our first major patch is out! This is what we’ve fixed for Double Cross v1.2:

Levels
  • We added “ghost upgradium”, which lets you see the locations of upgradium crystals you have already obtained.
  • Playing the Funky’s Arcadium level while having the “Toughen Up” upgrade equipped no longer breaks the game at the end of minigames.
  • We fixed a location in the Goo Grotto where Zahra could fall through the ground and lock the game if falling from very high.
Achievements
  • Quitting to the main menu from RIFT HQ after completing a level no longer unlocks that level’s “Speed Demon” commendation.
  • The Gootopia boss now properly gives you the “Nice Shot” commendation if defeated with a Fireball.
Menus
  • We fixed an issue where the Quit button was not appearing. Everyone should be able to close the game without hitting Alt+F4 now.
  • We also fixed an issue where the Permanent upgrades were showing instructions for Switch. Sorry for the confusion!
  • Changing options on the main menu will no longer mute all the sound effects in the game until you have paused and unpaused.
Case log
  • The second line in Suspect X’s full description, with the information about the three worlds they’ve visited, is now unlocked when you actually get that information, and not earlier.
  • The last line unlocked in the long descriptions of the profiles used to appear without line spacing from the previous one. This is no longer an issue.
Localization
  • “Give item” is now properly localized when showing clues to NPCs.
  • Changed the game’s default language from French to English.
  • Some typos have been fixed in English and Spanish. Feel free to let us know of any typos you find in your language, which we might not be as fluent at!
  • The conversation between Zahra and Skip after beating the first level is no longer missing if you’re playing in Spanish.
Other stuff
  • We added the missing testers’ names to the credits.
  • Finally, we added a super handy version number to the Options menu for easier bug reporting!

Rest assured, we're still working on more bugs there will be more patches further on!

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About This Game

Developed by 13AM Games, the studio behind award-winning Runbow, Double Cross is an exciting action adventure game that has players take on the role of Zahra, an agent of R.I.F.T. (Regulators of Interdimensional Frontiers and Technology) whose job it is to maintain peace and order between all dimensions. A recent attack on R.I.F.T. headquarters thrusts players into a thrilling new case where they must use their R.I.F.T. developed gear to sling, swing, fight and investigate across distinct dimensions. During their travels players will gather clues to bring themselves one step closer to finding the identity of R.I.F.T.’s attacker and save every variation of the universe.

FEATURES

  • Players can custom tailor their play style by collecting Upgradium and using it to level up and unlock RIFT agent gear.
  • An adventure-game style gameplay and upgrade system that allows players to choose how and in what order they play levels
  • A unique “Proton Slinger” mechanic that allows diversity of movement throughout levels and the ability to grab and throw objects and enemies
  • Varied and upgradeable attacks and combos
  • An intricate story engages players as they solve an interdimensional mystery with a diverse cast of interdimensional characters
  • Slick 2D HD art that draws upon traditional gaming and anime style

System Requirements

    Minimum:
    • OS: Windows XP SP2+
    • Processor: SSE2 instruction set support
    • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    • Storage: 369 MB available space

What Curators Say

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