Pixel Game Maker MV / アクションゲームツクールMV
Pixel Game Maker MV – the latest entry in the Maker series – is now available on Steam Early Access!
All Reviews:
Mostly Positive (66) - 78% of the 66 user reviews for this software are positive.
Release Date:
Jul 23, 2018
Publisher:

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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We plan on gradually updating this tool in accordance with user feedback and suggestions. In its current state it can be used to create simple games, and so we decided to open it up to the public in order to receive and incorporate user feedback as early as possible.”

Approximately how long will this software be in Early Access?

“The official release is planned for sometime in 2018.”

How is the full version planned to differ from the Early Access version?

“The full version will be compatible with Mac. We plan to improve the UI, Help, and Tutorial areas in order to provide users with the most comfortable and smooth experience possible. We also plan to add a wide variety of new functions and features, allowing for the creation of games not yet possible with the current build.”

What is the current state of the Early Access version?

“Platformer, top-down view action, and shooting games can be created with the current build. Approximately 80% of the planned functions and features work, and there are still some environment-dependent bugs and functions which require further adjustment.”

Will this software be priced differently during and after Early Access?

“The price may be increased after Early Access ends.”

How are you planning on involving the Community in your development process?

“We plan to gather feedback and suggestions from users in the Steam Community and constantly update the development road map based on this feedback. We hope to receive as much feedback and suggestions as possible in order to provide users with a Pixel Game Maker MV that can truly allow "anyone to create games easily" once the game is officially launched.”
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Recent updates View all (21)

October 4

Ver 0.8.7 Update (Open Beta)

The following bug fixes and updates are included in the Open Beta version.

With the release of Ver. 0.8.7 to Open Beta, Ver. 0.8.6 is also entering general release (see link below for notes).

Additions
  • Added Explorer (female version) assets as a sample project
  • Added Benchmark sample project (same as the one available on the website)
  • Added an encryption key setting when building a game
  • Added “Display Afterimage” switch to default Object switches
  • Added “Lock Objects touched by this Object’s Attack Detection” to “Lock Object” action

Bug Fixes
  • Fixed bug affecting the “Invincibility” switch
  • Fixed bug affecting the “Not Pushed Back by Other Objects” checkbox
  • Fixed bug affecting the “Received Damage Amount” object variable
  • Fixed bug affecting OGG playback
  • Fixed bug affecting the “Change Scene” debug function (Player)
  • Fixed several bugs affecting the display of images created in menu scenes
  • Fixed bug affecting detection processing when using Template Move
  • Fixed bug affecting changing OGG playback volume
  • Fixed bug affecting the display of text attached to Objects with changed sizes
  • Fixed bug affecting the pushing/pulling of Objects
  • Fixed bug affecting the settings of Objects affected by the “Move Object” action
  • Fixed bug affecting Boomerang hit collision for Bullet Settings
  • Fixed bug affecting Bullets that are moved by portal into another layer
  • Fixed bug causing GIF playback differences in the Player and Editor
  • Fixed bug preventing Bullets from receiving their parent Object’s display direction
  • Fixed bug affecting the display of scrolling text
  • Fixed bug affecting the automatic scrolling speed when the speed is less than 1
  • Fixed bug affecting the “Change Switch/Variable” action when an Object has a Lock target
  • Fixed bug causing crashes switching between Editor tools
  • Fixed bug affecting Object positions after using the “Load” switch

Changes/adjustments
  • Editor should be much less likely to crash when updating scenes
  • Adjusted wall detection
  • Game display size no longer toggles when loading via the “Load” switch
  • Encryption is now enabled by default for new projects
  • Adjusted processing to reduce crashes when loading/saving large projects
  • Player Debug function “Invincible mode” now truly invincible; “Increase/Decrease Object HP” tiles should not affect player when this mode is enabled
  • Adjusted vertical scroll display
  • Updated CROSSxCARROT sample game
  • Improved performance of collision detection processing
  • Changed behavior when a sound effect is overlapping with itself

Full Release
The previously released Open Beta version has been fully released.
https://steamcommunity.com/games/837510/announcements/detail/1707317393255817667

"How to switch to Open Beta"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "open_beta" and close Properties.

"How to switch to Default"
Please execute the following process to revert from Beta to the previous version.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
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September 20

Pixel Game Maker MV will be at Tokyo Game Show 2018!

Hi everyone,

We are incredibly excited to share that Pixel Game Maker MV will be at Tokyo Game Show 2018!

If you happen to be in Tokyo, from the 20th until the 23rd of September, join us and try Pixel Game Maker MV in Hall 9, booth number B09, at Makuhari Messe.

Besides the tool itself, you'll be able to try one of the sample games included with the purchase of Pixel Game Maker MV - CROSS X CARROT , an arena brawler type game, where four people can simultaneously play as girls who change into rabbits and have different abilities.

Watch a demo for CROSS X CARROT here:

https://www.youtube.com/watch?v=4ITFbfo1qtw&t

Additionally, TGS 2018 attendants that visit our booth will be able to play a trial version of Steel Sword Story , a new exclusive game that will be included as a sample game in Pixel Game Maker MV at a later date.

Steel Sword Story is a side-scrolling action platform type game created by the experienced design team behind 1001 Spikes , 8bit Fanatics.

Even if you aren't able to visit us at Tokyo Game Show 2018, you'll be able to try the full version of Steel Sword Story soon!

Make sure to follow us on Twitter for real-time updates!


https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
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About This Software

Pixel Game Maker MV – the latest entry in the Maker series – is now available on Steam Early Access!

Create action games with ease - no programming necessary
You can now create your very own full action games without the need for any programming whatsoever. Compatible with JavaScript extensions, anyone from total beginners to seasoned developers can enjoy game creation to the fullest.

Create endless fun with “Multi-Viewpoint/Multi-Versus”
Allows for both top- and side-based views, as well as cooperative or competitive local play between up to four players. Works with any genre, so the games you can create are limited only by your imagination!

A simple way to create rich and beautiful game graphics
Using the graphic import feature, physics engine, particle effects, and multiple layer combination, you can create your own ideal game in exactly the way you want to make it, easily and without all the hassle.

Create action games easily without programming using six tools

  • Tool 1: Resources - Prepare and arrange image assets required for your game
  • Tool 2: Tiles – Create “tiles” necessary for map field creation
  • Tool 3: Objects – Provide characters and items with various gimmicks
  • Tool 4: Animation – Enliven and enrich your graphics
  • Tool 5: Scenes – Build stages using tiles and objects
  • Tool 6: Transition – Connect scenes to bring your games into shape

Also allows for functional expansion
You can use JavaScript to expand on and add to the pre-existing features. Master using these extended functions and add-ons to create even more complex and beautiful games!

System Requirements

    Minimum:
    • OS: WindowsR 7/8/8.1/10 (32bit/64bit)
    • Processor: Intel Core2 Duo 2.0GHz or better
    • Memory: 4 GB RAM
    • Graphics: DirectX 9/OpenGL 4.1 capable GPU
    • Storage: 1 GB available space
    Recommended:
    • OS: WindowsR 7/8/8.1/10 (32bit/64bit)
    • Processor: Intel Core2 Duo 3.0GHz or better
    • Memory: 8 GB RAM
    • Graphics: DirectX 9/OpenGL 4.1 capable GPU / NVIDIA GeForce GTX750 or better
    • Storage: 1 GB available space

What Curators Say

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