Tiny Tanks is a fun multiplayer party game about colorful tanks, an endless flood of game modes and absolute destruction mayhem. To top it all off, everything is "physically accurate".
All Reviews:
Mostly Positive (53) - 71% of the 53 user reviews for this game are positive.
Release Date:
Apr 11, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to involve the community strongly in the development process of Tiny Tanks. The game should improve through the feedback of the players in the early access period and adapt to the wishes of the community. Above all, it is important to us to perfect the online multiplayer together with the community.

We are currently preparing for the launch and are testing the online multiplayer together with the community. Since our team consists of only two developers, community feedback is essential to find and fix all bugs.”

Approximately how long will this game be in Early Access?

Tiny Tanks is scheduled to complete the early access phase between spring and summer 2020.”

How is the full version planned to differ from the Early Access version?

  • Level editor
  • More maps
  • Unique maps (for example: factory, city, scrap yard, etc.)
  • Many new game modes and modifiers for even more crazy combinations
  • New unique tank parts
  • Twitch and Discord integration

What is the current state of the Early Access version?

  • 12 maps that adapt to the number of players
  • 7 Game modes and 7 Modifiers which can be combined freely
  • 33 unique tank components
  • Online and offline multiplayer
  • progress system

Will the game be priced differently during and after Early Access?

“We would like to thank everyone who has supported our game from the beginning by offering the Early Access version of the game at a lower price. Furthermore, the game will offer many new features and a lot of new content on full release, which will also change the price.”

How are you planning on involving the Community in your development process?

“We have been working with our community since the beginning of development. That's why we set up a Discord Server some time ago, where we take the feedback and wishes of each individual to heart and participate actively in the discussions every day. We want to maintain this throughout the entire Early Access period and always work with our community!
Discord: https://discord.gg/tinytanks”
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Recent updates View all (3)

April 13

Hotfix #1 is live!

Hello everyone,
for the past days, we have been hard at work to get the first big issues fixed and your feedback implemented. First of all, we want to say sorry for all the issues that you encountered, but this is our first game and we are extremely grateful for every piece of feedback! Thank you so much for that.

Without further ado, here are the main things that changed for this update:
  • Added 6 new bigger maps
  • Added disconnect messages for online multiplayer
  • Added support for using a single controller and keyboard/mouse in a local match
  • Added a new section in the tutorial for the two driving modes
  • Added additional support for controllers, including the Steam controller (This limits the game to four players; however, you can still play with up to eight players by switching to the 8-player-local branch under the game settings in your library.)

  • Removed the two smallest maps from official and uploaded them to the workshop
  • Removed the game mode „Super Laser“ due to performance issues temporarily
  • Reworked the Lobby. Now there should be way fewer issues with setting up a game and the rework should get rid of the endless loading screen issues. Additionally, the loading times should have improved. This means that a few functions are disabled right now, including playing custom maps and selecting game modes, but these will be added back in very soon! This rework also enables us to later implement proper matchmaking which can be expected to be added soon.

  • Fixed the Czech translation
  • Fixed the cancel button on the lobby password dialog

Thank you to everyone who has bought the game and given us feedback. We really rely on your help to make this game better and are extremely thankful that you are helping us so much. The next update is already in the works and we hope to get it to you soon!

Thank you,
Jannik & Lukas
5 comments Read more

March 21

Tiny Tanks - New Weapon System + Development Update

Hello everybody,
as you might know, we are rapidly nearing the release on April 11, 2019.
We are only 3 weeks away now and we are as excited as you are.
So let us talk about all the stuff we have been doing right away!

Weapon System
Almost two months ago we started to develop a weapon system for Tiny Tanks based on your feedback. We now have several weapons spawned by an Airdrop during each round. For a long time, we had the problem that the gun was much too weak compared to the mine, with the new system everything has changed. Furthermore, the tactical approach has improved a lot throughout the game, as you have to adapt a little to your weapon. For example, you have to get very close to your opponent with a shotgun and position yourself strategically with a sniper.

Currently, we have the following weapons in the game:
  • Machine gun
  • Shotgun
  • Sniper
  • Explosive bullets
  • Cluster Bullet
  • Mine thrower
  • Homing missile
  • Airstrike
Please tell us which weapons you would like to see in the game:
Here is a link: https://goo.gl/forms/U7XqR10wiAPT9u2j1

Development Update
UI and Menu
In the last weeks, Lukas has invested a lot of time in our menu and the UI of the game. We had to create windows for the workshop integration, the level editor and the online/offline lobby. Last but not least we decided to implement a Health Bar and an Ammo Display (for the new weapon system) to get a better overview in the game.

Online Improvements
We have been able to improve the collision between tanks and bullets, which has greatly improved the feeling of the online multiplayer. Furthermore, we could reduce network traffic through a system that measures how blocks travel. We're currently in the final stages of testing the online multiplayer and we're confident that it will perform well when released.

Gameplay and Sound
In the last two months, we could improve several points regarding gameplay. We've added a variety of particle effects to give better feel to the shooting, as well as a hitstop to increase the impact of the shot.

We also added a variety of sounds in collaboration with the audio team Syndrone. We are working very closely with them to create an awesome atmosphere for Tiny Tanks. They are super passionate and skilled and we love working with them. If you want to know what they have done so far check out their website.

Level Editor
As mentioned in the last newsletter, we have developed a level editor for Tiny Tanks, so you can build your own awesome maps. In the last weeks, we were able to add many exciting new features to the editor.

The most important feature is the Steam Workshop Integration. You can now share your maps with everyone via the Steam Workshop and download plenty of maps instantly.

That's it for this update. Thanks for reading and for supporting us. Please don't forget to visit our Discord for all the freshest news.
We are excited to see what April brings. See you around!

Jannik & Lukas
LeadFollow Games
7 comments Read more
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About This Game

Tiny Tanks is an multiplayer game with toy tanks that blow each other up in a completely destructible arena. With hundreds of game modes and modifier combinations, each round is different.


You can blow up the whole map with your mines. Burry your friends below huge piles of debris or make the plummet into the depths of defeat with your cleverly placed explosives. You can blow up the whole map!


To keep things interesting there are regular air-drops with gun crates. Each containing a different weapon. Pick 'em up and get going. Who is going to stop you when you are shooting with homing missiles.


Each round is made up of two substantial parts: A Game Mode and up to three Modifiers.
The game mode defines the goals of the round. Instead of shooting each other you might have to hide under a moving dome, to not get hit by explosives.
To add more fun to the equation you can spice up every game mode with a huge variety of modifiers. Snow, darkness, low gravity. You name it.


You can build your own tank from 33 unique tank parts. Not only does your tank look different now, but it even drives different!


With our integrated level editor, you can build your own maps. Thanks to the Steam Workshop integration you can share your creations with the whole world and play your maps in the online multiplayer!


Get new ranks, unlock new maps, modes, modifiers, and tank parts as you go.

  • More maps
  • Many new game modes and modifiers for even more crazy combinations
  • New unique tank parts
  • Twitch and Discord integration


  • Wii Play Tanks
  • Move or Die
  • Gang Beasts
  • Atari Combat
  • Worms
  • Overcooked
  • Totally Accurate Battle Simulator
  • Stick Fight: The Game

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10
    • Processor: Intel i5
    • Memory: 1 GB RAM
    • Graphics: Geforce 600 series or similar
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10
    • Processor: Intel i5
    • Memory: 2 GB RAM
    • Graphics: Geforce 600 series or similar
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 1 GB available space

What Curators Say

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