Command and customize your own capital ships. Take down opponents in thundering, team-based combat. Dreadnought is a free-to-play shooter that puts you at the center of spaceship battles on a colossal scale.
Recent Reviews:
Mixed - 51% of the 118 user reviews in the last 30 days are positive.
All Reviews:
Mixed (2,427) - 51% of the 2,427 user reviews for this game are positive.
Release Date:
Oct 14, 2018
Developer:
Publisher:

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Recent updates View all (23)

January 17

Legends Redefined Game Update Notes


Our first big update of 2019 restructures the fleet tiers players battle within, invigorates battle bonus rewards with more meaning, and gives armored-up enemies something new to fear!

The 'Legends Redefined' game update will go live Friday January 18th @ 3:00 PM CT at the conclusion of maintenance.

Fleet Tiers Adjusted!
The ship tiers that comprise Veteran and Legendary Fleets have been adjusted!

Veteran Fleets are now built using Tier-II and Tier-III ships, while Tier-IV and Tier-V ships are exclusively in Legendary. We believe this change will begin alleviating some of the player-reported concerns with matchmaking queue times and progression speed.

More improvements are planned to address player feedback. Stay tuned!

Battle Bonus Values Updated
In line with the adjustments to Fleet Tiers, Battle Bonus percentages have been improved! Battle Bonus will now apply an increasing bonus percentage based on the number of ships in your fleet.

Here's the percentage reward for each ship added to your fleet:

Credits Multiplier
Recruit
  • +0% per Tier I Ship
  • +5% per Tier II Ship
Veteran
  • +5% per Tier II Ship
  • +20% per Tier III Ship
Legendary
  • +25% per Tier IV Ship
  • +65% per Tier V Ship

Ship XP Multiplier
Recruit
  • +5% per Tier II Ship
  • +5% per Tier II Ship
Veteran
  • +5% per Tier II Ship
  • +25% per Tier III Ship
Legendary
  • +40% per Tier IV Ship
  • +50% per Tier V Ship

(For example: The Battle Bonus for a full Veteran Fleet with three Tier II ships and two Tier III ship would be a combined: +55% Credits, +65% Ship XP, and +30% Free XP).

Free XP percentage awarded remains a static +30% for Veteran and Legendary fleets.

The Credits cost to replenish Battle Bonus before the timer has been updated as well to fit these new values, with replenishing Veteran costing 1,500 Credits and Legendary costing 12,500 Credits.

Cut Through Enemy Armor With 'Rupture' Modules
The Purge effect has been replaced with a new mechanic: Rupture, which focuses to strip existing armor buffs from your target and apply a 'damage vulnerability' debuff. We believe this new mechanic will assist in breaking up the established meta in Dreadnought and provide players new opportunities to coordinate with their team.

One notable exeption is Tartarus Missile, which remains unchanged.

Armorbreaker Ammo replaced with Rupture Ammo
Remove target's armor buff and increase the damage it receives by 20%.

Tier IV
Shot Count: 8
Active Duration: 15s
Effect Duration: 5s
Cooldown: 55s

Tier V
Shot Count: 8
Active Duration: 15s
Effect Duration: 5s
Cooldown: 45s

Purge Beam replaced with Rupture Beam
Remove target's armor buff and increase the damage it receives by 20%. Reapplying refreshes duration.

Tier IV
Active Duration: 10s
Effect Duration 2s Per Application
Cooldown: 25s

Tier V
Active Duration: 10s
Effect Duration 2s Per Application
Cooldown: 15s

Purge Ram replaced with Rupture Ram
Increase forward thrust by 75% and apply 50% damage reduction until the ram strikes. On striking, the ram deals ability damage and increases target's damage taken by 20%.

Tier IV
Ability Damage: 25,000
Cooldown: 35s

Tier V
Ability Damage: 35,000
Cooldown: 35s

** Dev Note: Purge Mode will be replaced by Rupture Mode in an upcoming release.

Armor Amp Values Normalized
Armorbooster Pulse (Dreadnought): The armor boost provided by this module has been normalized to 50% at all tiers.

Armor Amp (Dreadnought): Normalized the damage reduction and the duration of this ability to 80% with a 15 second duration at all tiers.

Armor Amp (Artillery Cruiser): Renamed to 'Armored Lockdown', and functions identically to the Tactical Cruiser's version of this module.

Kinetic Armor Amp (Corvette): Renamed to 'Armor Amp' and functions identically to the Dreadnought's version of this module. Moved from the Primary Slot to the Internal Slot.

Miscellaneous Changes
Surge Drone (Tactical Cruiser): This module has been renamed to Energy Drone and values have been increased.
  • Tier III - Increased from 2.75 energy/second to 4.0 energy/second
  • Tier IV - Increased from 3.2 energy/second to 4.5 energy/second
  • Tier V - Increased from 3.7 energy/second to 5.0 energy/second
Weaponbreaker Missile (Destroyer): The weaponbreaker effect has been normalized to 85% outgoing damage reduction and the duration has been normalized to 12 seconds across all tiers.

The tropical paradise Elysium has returned to the PC map pool!


BUG FIXES

GENERAL
  • Resolved instability and crashing issues across multiple areas
  • In-game announcements should now be visible to logged-in players
  • Improved game localization across multiple areas and languages
  • Improved areas of the UI where text could be cut off in certain languages
  • Resolved an issue where subtitles and in-game language would differ from the selected launcher language on PC
  • Updated names and descriptions for Hero Ship Vanity items that would include "with figurehead" and "without figurehead" pieces
  • Added descriptions to missing ship fields when viewed in the tech tree
  • Resolved an issue where Owned Ships would not display ship details on PS4
  • Fixed an issue that caused the same module to be repeatedly purchasable but never awarded under adverse network conditions
  • Improved error messaging in the launcher
  • Resolved an issue where players were sometimes unable to add a fifth ship to their fleet
  • Fixed a UI issue where PS4 players could not edit their loadout if certain button combinations were pressed
  • Elite Status share bonuses from teammates are now appropriately displayed on the End of Match screen (no reward earnings are changed)
  • Players may now properly preview Appearance details when viewing Vanity and Ship Component items
  • Fixed an error that would cause the camera to move erratically when observing Jupiter Arms Tactical Cruisers
  • Resolved an issue that would cause Tech Tree modules to display placeholder text or cost values
  • Text displayed when queued now properly displays the correct fleet and game mode
GAMEPLAY
  • Armorbooster Pulse modules of different tiers no longer stack effects
  • Resolved inconsistencies with module descriptions differing from in-game values
  • Tesla Coil Pods no longer continue to fire after the target has exited the pod's range
  • Resolved an issue where Energy Generator was granting more energy per second than intended, and now grants 14 per second at all tiers
  • Energy Generator modules now functions identically on both Destroyer and Tactical Cruiser class ships
  • Drain Missiles now drains the appropriate energy per missile:
  • \\\ Now 17 down from 45 at Tier II
  • \\\ Now 30 up from 27.5 at Tier III
  • \\\ Now 40 up from 35 at Tier IV
  • \\\ Tier V values unchanged
  • Stasis Pulse IV and V now have a proper radius of 1600 meters, where it was previously too short
  • AI captains no longer have loadouts with modules from higher tiers in Recruit
  • Rapid Fire Mode no longer slows down ship movement at Tiers IV and V
  • Mobile Cloak now properly breaks when damage is taken

ART + AUDIO

  • Resolved issues causing players to experience lag when on Elysium and Elysium (Night) maps
  • The Hasta Figurehead now changes color to match the equipped coating
  • Realigned Akkoro Hero Ship to better align with other vanity components
  • Improved VFX timings for abilities like Endurance Mode that would disappear too early into their long active time
  • Improved Captain Customization icons to be more visually accurate
  • Improved geometry on Dry Docks to prevent players getting stuck
  • Improved audio levels for Akula Vektor Artillery Cruiser primary weapon
  • Reoriented the thrust on the Silesia to prevent errant jittering during movement
  • Resolved an issue that caused the Blaze Coating to obscure or darken equipped Decals
  • Retrofit components no longer linger oddly after the equipped ship is destroyed in combat
  • Updated cosmetic icons for numerous vanity items
23 comments Read more

December 14, 2018

Developer FAQ with Matt Tobiason (12/14/18)


Lead Game Designer Matt Tobiason answers some of the most common questions about Dreadnought’s recent game update and plans for what’s coming up next!

Q: There were a lot of changes made to energy in the recent patch. Why is that, and what are you hoping changes in the meta?
A: On a general level, we felt that our Drain modules were not granular enough in their effects, and that at the same time Energy Generator trivialized their effects too much by overriding them.

More specifically, there were a lot of modules affecting energy that were part of various strategies that were nearly impossible to counter. Drain Pulse in particular was in and of itself pretty overpowered and only really had Energy Generator as a valid response. Energy Generator was also a fairly major component of a lot of ‘Heal Ball’ builds that we don’t especially want to encourage.

Q: Why were the Storm Missiles nerfed in the recent patch?

A: The problem we hit with Storm Missiles was that the combination of the missile count and the speed of the missiles simply overwhelmed existing anti-missile countermeasures, leaving targets with no real way to defend themselves.

Q: Nukes are really strong now! What's the counter?

A: Nukes in Dreadnought are essentially a way to punish the opposing team for clustering tightly to play defense. Once the enemy group gets hit with a nuke, your team can go on the offense against heavily damaged opponents. We increased the overall power of the ability simply because it wasn’t doing its job well enough, and at higher tiers of play it was getting severely overshadowed by Tartarus Missile.

Apart from direct counters to the ability, shields will generally go a long way toward getting you through a nuclear blast. Still, your best bet is to avoid bunching up and making your team a tempting target for trigger-happy Dreadnoughts!

Q: What are the goals of moving tier 4 out of Veteran with the tier change?

A: As players advance through tier 3 currently, it can be a bit of a slog because of the power mismatch between tier-3 and tier-4 ships. Our decision to rearrange the tiers in the way we are doing stems from two aspects of our progression:
  • The power differential between tier-4 and tier-5 ships is significantly smaller than the differential between tier-3 and tier-4 ships. Tier-5 ships are definitely stronger, but the module selection is effectively the same. This means that tier-5 players can’t utilize tactics that a tier-4 player has absolutely no counter to, which we can’t say about the tier-3/tier-4 divide.

  • Players spend a lot more time in tier-4 ships than tier-3 ships. Because players advance through tier-3 relatively quickly, the current fleet tier layout ends up creating matches that are mostly composed of tier-4 ships, with a small number of tier-3 ships mixed in. In our future version of the fleet tiers, although players with tier-4 ships in Legendary tier can easily land in matches composed entirely of other tier-4 ships, or of mostly tier-4 ships with a couple of tier-5 ships mixed in, the same is not true at all of players commanding tier-3 ships in today’s matchmaking pool.
Q: How is Battle Bonus being affected by the change to make tier 4 exclusively in Legendary?

A: Battle Bonus is receiving a very significant overhaul in our coming revamp of fleet tiers.

Currently, the effects of Battle Bonus are a flat bonus tied completely tied to the fleet tier. After we release this change, the effects of Battle Bonus will be tied to the ships equipped in your fleet. Basically, each ship in your fleet will increase your Battle Bonus. Higher-tier ships will provide much greater increases, so the bigger and more advanced your fleet is, the more rewards you’ll rake in from matches. The cost of refreshing Battle Bonus is going to be higher in each match than it is today, but the bonus percentage you can reach with an advanced fleet for that tier is also quite a bit higher.

In essence, some players want to diversify and pursue a lot of different ship lines at once, while others prefer to focus their efforts on pushing one ship forward as fast as they can. Our goals with this change are to make sure that neither group is being punished for their play style, and that even when players are ‘done’ with a fleet tier, it’s still worth dusting off their old ships from time to time in order to pull in a nice haul of credits.

Q: How is the current “Spider-Tank” / “Heal Ball” Metagame being addressed?

A: The Rupture modules that will be introduced soon, along with a variety of changes to the existing armor modules, are going to be the first steps in dealing with this problem. Stay tuned for more work going into this in the near future!

Q: Is there a plan for PTR servers, and if so, how does it look?

A: We’re all for implementing something along these lines, and we’re trying to determine the best way to approach this. We’ll let everyone know as soon as we’ve figured out the most valuable way to run this.

Q: Is there a plan to have new/more Officer Briefings in the game?

A: Absolutely! We’re in the process of defining a new set, though we’re not quite sure when we’ll have it ready for release.
19 comments Read more

Reviews

“I have yet to find another free-to-play game that is so fair to the player not spending any money on it.”
CG Magazine

“These ships are massive blocks of weapons, armor, and engines, and behave accordingly, requiring players to think a few moves ahead whenever making decisions in combat.”
Destructoid

“Dreadnought in many ways successfully brings the World of Tanks formula to outer space with sci-fi flair”
IGN

About This Game



Dreadnought is about one thing: team-based, capital ship combat. It’s a free-to-play shooter that puts you at the center of battles in space and above the surfaces of colonies across the solar system.

But it’s not just you and your guns against the world. You have your teammates—outlaw captains like yourself—and a range of ballistic weaponry, Goliath nuclear torpedoes, and long-range Tesla cannons to fill out your earth-shaking arsenal.




Combat in Dreadnought takes place at a deliberate pace, giving you just enough time to react to an ever-changing battlefield. During each match, you’ll be able to respawn as a different vessel and switch up your strategy—all while the opposing team does the same.



Winning isn’t just about cannons, missiles, and torpedoes. Each vessel is equipped with an energy management system that gives your crew the ability to activate shields, boost engine power, and amplify weapon damage. Using this energy wisely is key to coming out on top.



Every battle gives you Credits and XP, which you can spend to unlock a range of ships, weapons, and modules.



Fly ships from 3 manufacturers – The tough and rugged Jupiter Arms, the solid and bulky Akula Vektor, and the sleek and ethereal Oberon.



"Have you tried Dreadnought? Best free game out there. Graphics are awesome, kinda feels like I'm stealing by playing this one" - JPanman

"Boom. Straight facts right here! Dreadnought is awesome, free to play, and not pay to win! " - @Elite_CR

"At first i didn't think I'd EVER like the corvette ships... turns out, they're a whole lotta fun! Dreadnought is a blast (pun intended)" - @TrashPandaGrr

" I'm here to say that Dreadnought, the free to play large spaceship biffing game, is fun as hell and very pretty " - @badthingsliker

"So very proud to represent Dreadnought! Every time I get online and interact with the amazing community they have, I am reminded how lucky I am!" - MTNrhyno



Fight in 8v8 matches – Unleash your guns alongside friends—or complete strangers.
Command your own capital ships – Over 70 vessels across 5 specialized classes.
Outwit opponents – Maneuver your ship up, down, and across vast battlefields.
Adapt and conquer – Respawn in different ships and loadouts during matches.
Create the perfect loadout – Equip weapons, modules, and more. Choose from thousands of combinations.
Customize your ships – Look more colorful in victory—and defeat.
Personalize your captain – Suit up in a wide range of unique outlaw apparel.
Mix up the battlefield – Play classic game modes like Team Deathmatch, Onslaught, and Conquest.
Advance your rank – Gain experience to unlock more advanced ships and modules.



New ships – We will keep adding more ships across all 3 ship manufacturers
New maps – More space and terrestrial battle arenas are coming in the future
More game modes – Havoc and co-op PvE missions are on the horizon!
Daily login bonuses – Play often to get rewards
Prestige system – Rise from fresh-faced rookie to veteran outlaw
Crew progression – Level up your officers with specialized skills
Community events - Take part in limited-time events for special rewards
Additional languages – Coming soon
More to come – Stay tuned!



Battles are never pay-to-win. You can’t “buy power” for your ship—just items to customize its appearance.
We deploy game updates and quality-of-life improvements at least every 2 months.
We also regularly release new content for the in-game market.
We listen: tell us what you think about the game (and what you’d like to see in the future) in our community forums!



The beta test period for Dreadnought has ended. All players are required to have a Steam account and complete a quick, one-time accounting linking process.

Please note: if you participated in the beta, all progress and balances you have achieved will remain intact. Thank you for playing!

Add us to your Steam wish list to be informed when Dreadnought launches and follow us to receive updates on ongoing development.

System Requirements

    Minimum:
    • OS: Windows 7 (64-bit)
    • Processor: AMD Phenom II X2 series 3.0GHz / Intel Core 2 Duo E7000 series 2.6GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 450 / AMD HD 5750 / Intel Iris Pro 6200
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 25 GB available space
    Recommended:
    • OS: Windows 7, 8, 8.1, 10 (64-bit)
    • Processor: Intel Core i5-8400 2.8 GHz or AMD Ryzen 7 1700 3.0 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 3GB or AMD Radeon RX 580 4 GB
    • Network: Broadband Internet connection
    • Storage: 25 GB available space

What Curators Say

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