ATLAS: The ultimate survival MMO of unprecedented scale with 40,000+ simultaneous players in the same world. Join an endless adventure of piracy & sailing, exploration & combat, roleplaying & progression, settlement & civilization-building, in one of the largest game worlds ever! Explore, Build, Conquer!
Recent Reviews:
Mixed (1,585) - 43% of the 1,585 user reviews in the last 30 days are positive.
All Reviews:
Mostly Negative (20,851) - 34% of the 20,851 user reviews for this game are positive.
Release Date:
Dec 22, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“ATLAS is one of the most ambitious online worlds of all time and while everything we have listed in the feature section will be there around Early Access launch, we are going to need the feedback, insight, and creativity of the game players to build on that foundation and balance the game optimally over a period of time.”

Approximately how long will this game be in Early Access?

“ATLAS will be an Early Access title for approximately 2 years.”

How is the full version planned to differ from the Early Access version?

“ATLAS is going to better balanced, and have even more content and features than the initial game driven by player feedback and whatever direction players desire to see the game evolve in.”

What is the current state of the Early Access version?

“Everything in the features section will be there around Early Access Launch and the game will be an unparalleled massively multiplayer experience from Day One.”

Will the game be priced differently during and after Early Access?

“ATLAS will increase in price when the game is fully launched.”

How are you planning on involving the Community in your development process?

“We'll be taking feedback from players across multiple social platforms, conducting livestreams, open-forums and hosting events where we can meet players in person and gather their feedback.”
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Recent updates View all (23)

February 6

Captain's Log 20: Lunar New Year! 🐷

Ahoy Pathfinders!

The Year of the Pig represents hard work, discipline and overall putting one's nose to the grindstone. It also signifies a focus on generosity and goodwill. We wish all of you a fortunate and rewarding Year of the Pig! 🐷

To celebrate, you can now save 17% off ATLAS as part of Steam Lunar New Year Sale! The game will be on offer until February 11th, 2019.

Weekly Patch Roundup!

In our last Captain’s Log, we spoke about some upcoming Design Changes for the game. That’s still a focus for our team and we’ll start to see those changes as we get into March and the months beyond. If you didn’t get a chance to read about, you can do so here:

In the meantime, the team are preparing on getting the major February content patch out. In addition to new content and features, we’ve still been iterating heavily on the live version of ATLAS, releasing two major versions and multiple minor version updates in the past week. Our time was split between various different areas, including many critical bugs and exploit fixes, as well as some major balance changes for our musical instruments, the Kraken, and some more general/misc notes.

Released Patch Notes up to v18.46

Server Performance - Eliminated Cannon Animations playing entirely on the server for performance savings - Multiple serious performance optimisations for companies on servers - Linux WaveWorks optimisations (Linux Servers will run much better) - Server optimisation for structures on boats General Bug & Exploit Fixes - Fixed an exploit which allowed players to stall out servers - Added extra protection to inventories to fix and prevent players from bypassing pin codes - Fixed a case which allowed players to enter the bottom of ships - Fixed a case which allowed players to clip and stick themselves inside the boat's hull - Protected against players accessing inventories from outside ships via clipping into boats - Fixed multiple cases where players would fall through structures upon server restart, login, transition, etc. - Fixed a crash which would occur when transitioning with the sextant buff - Fixed Swivel Cannons from firing through walls - Swapped Mythical and Legendary in the descriptions for tools skills tier 2 and 3, as they were previously incorrect. - Fixed a bug where beds that were placed beyond the default accommodation limit were destroyed on server load - Turrets and Cannons will no longer fire underwater and can no longer be mounted underwater - Fixed a bug allowing players to reset all glider cooldowns by moving the glider between hotbar slots - Increased the required minimum diving velocity before going into the glide-fall state to reduce gaining/maintaining height - Ghost Ship has been fixed and will now take damage. - Fixed a case where players/boats would get stuck playing transition ping-pong between two servers, frequently happened with large boats. - Fixed multiple server crashes - Fixed a server startup crash that would effect modded servers - Fixed a bug which prevented players from being able to demolish structures - Fixed an exploit related to demolishing structures on Lawless Servers - Fixed Barshot so that it now targets sails and acts a slow through to incapacitating a ship's movement as intended. - Fixed a bug which would cause the activity timer on PvE claim flags to tick into the negatives. Also updated so the timer now displays days, hours, minutes, and seconds. - Fixed an incorrect fibre reference in crafting barshot - Fixed a bug where Dead Bodies wouldn't be replicated on servers with replication turned off (Freeports and all PVE) - Fixed a bug where picking up a higher quality structure within the pickup timeframe would result in the common structure, rather than the specific higher quality itself Balance - Explosive Barrels can no longer be placed on enemy ships. This is a temporary measure due to undesired gameplay. We are going to be redesigning the barrels from a technical/gameplay point of view to give them more use in the future. - Whale Counts have been boosted on the Tundra and reduced the spawn interval between whales by 50% - Wild Dragon damage has been reduced by 30% - Golden Age Spawns have had their spawn interval increased from 30 seconds to 5 minutes and increased distance from players from 7700 to 9000 - The gold cost has been increased on upgrading higher quality items and structures - Cooking Recipes spoil time has been increased - Tamed Dragon lifespan reduced to 3 hours - Tamed Dragon damage reduced by 33% - Tamed Dragon health reduced by 33% Quality of Life - Allow players to pick-up structures if you're on the same team even if you do not have demolish rights - Global Number of Ships is now displayed in the player's ATLAS Map UI. We'll be making this more visible on the UI in a future update. It will not display if you do not have any ships and do not belong to a company. - Added a Crew name filter for company UI - Ghost ship will now appear every night rather than every 3 nights - Option to hide territory broadcast messages - Territory broadcast message boxes now scale according to the character size of the message - Gunport camera socket has been lowered and moved forward for better viewing when shooting from gunports - PvE players will now be able to see their claim flag's inactivity timer on the flag itself - Attacking Player no longer needs to be in range for declaiming progress - Glider now has a required dive duration rather than a forced dive cooldown (achieves the same nerf effect on glider spam and feels better to use) - Pinging on an enemy claim flag should show all contesting NPC crew, in addition to players. - PvE servers will now automatically kill any character that has not been logged in for 4 weeks. Official Network only. - PvE servers can now use the homeserver option which disables replication on sleeping/logged off bodies. (Non Default but enabled on Official Network). - PvE claim flags now only allow logged in players to contest the claim Game.ini: [/script/shootergame.shootergamemode] bHomeServerDontReplicateLoggedOutPlayers=1 (enables logged off/sleeping players from replicating on home servers) bPvEDontReplicateLoggedOutPlayers=1 (enables non-replicating logged off/sleeping players on all PvE servers) Musical Instruments - Various buffs/changes made to musical songs played on the Accordion and War Drum. Details can be found here. - Tweaked war drum battle songs to eliminate a big gap in the note sheet preview (just the preview, not the actual song) - Fixed a bug causing the buff timer shown on the music UI during a looping song that gives a perpetual buff to become off by 1 second from the actual buff timer. - Fixed a bug causing notes to incorrectly fail when activated near the edges of song loops - Fixed a bug where client fps stutters could cause notes to fail that should have been auto-played - Fixed server issue that could disconnect clients if they had a lot of map entities. Kraken Changes - Fixed a bug with the Kraken which would have inflicted a high amount of unintended damage - The Kraken's Barrier will no longer damage ships on collision - Kraken will no longer give impulses to players for the tentacle slams or tentacle impacts - Impacts with the Kraken bodyparts will no longer cause ship damage - Ship of the Damned Kraken minions are now damageable in PvE - Reduced the damage of the Kraken homing projectiles by 50% - Increased the damage taken by the Kraken tentacles by 50% Misc - Cleaned up an error message when attempting to craft a boat when you were at the maximum global limit - Added a 12-second delay between playing status voice clips (such as injured or starvation) - Reduced tutorial background opacity - Made it so the text wasn't cut off for long paragraphs in the tutorial - Mod Map Extensions now work (and will not require recooking the mod) - PvE Claim Flag inactivity timer has been adjusted so that it now scales dynamically. A company with a small number of flags will be declaimable after 3 weeks of inactivity, whereas a company with a large number of claim flags would be declaimable after 3 days of inactivity. - Top Companies will have their names displayed on the left-hand side of the map and are now granted special nameplates and figureheads - Improved Ship position on the minimap so that it updates more smoothly - Company Flags will now update properly onto - Climbing on other boat's ladders now disabled in PvE if the ship is anchored - Added Effect descriptions to Music and Cooking Recipes

Dynamic ATLAS Maps Round-Up

Each week with our Captain’s Log, we’ll be including an image to monitor the progress of the maps, taking note of any exits or new arrivals and any drastic changes in the overall claim.

Those who will come to dominate the ATLAS may very well become clear in the days and weeks ahead, though maintaining a large Empire will likely come with its own longer-term challenges…

The companies that have occupied islands for a certain period of time will soon gain the automatic privilege to name them on the in-game and web maps, as it is their land!

Remember you can don your company's flag by stylizing it in the game with a paintbrush! Upload your own images or design it how you like, with the top company flags always being visible on

[EU PVP]The Whale’s Wrath

Held: French & Ships, The French Monkeys, IVANARMY, ENSLAVED, Frogues Orientales, and Eternal Diamond

Arrivals: OOOOOOOOOF, CHZ!!**, Dark Project Armada, CHEPO

Departures: Bad Company, ETERNIA, Goulou Goulou, Les Spectres, Future

[NA PVP] The Kraken’s Maw

Held: Dynasty, High Seas Booty Bandits, TPG, CSTG, OWO, No No No, and The Federation

Arrivals: Destiny, BLDX, Team Casualty

Departures: Barry Sails, The Cartel, Black Butterfiy ?BB???

And whilst there isn’t active PvP on PVE servers, we’d like to recognize the following Companies for their claims!

[EU PVE] The Siren’s Call

Held: Compagnie des Indes, Rum ueber Bord, Phantasia, Future Company (HUN), SouL SanD, Dos Bros$, SwiftS.RU, and Black Hand

Arrivals: mochi and Woelfe des Rudels

Departures: Fenrirs Dogs and JomsViking.

[NA PVE] The Hydra’s Den

Held: Scales & Sails, The Exiles, Atlas Shrugged, East India Trading Co, Paragon, Lotus, Darksea Dawgs, Without Divide and Sons of Orion

Arrivals: Milky Armada

Departures: Narcos

Show ‘n Tell #3!

We’re still collecting entries for the Show ‘n Tell! So you have a little longer to astound us with your creations, be they your fleets, building designs, imaginative tatts, entertaining videos, original fanart or scenic screenshots. Don’t be shy and head to the submission thread for a chance to win some booty in the form of a cash prize!

Alrighty, that’s it for this post. Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead!

Happy Sailing,

Grapeshot Games

🏴‍☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴‍☠️

Hoist ye sails to our Homepage:
Natter n' chatter on Discord:
Navigate ye olde Subreddit:
Hear ye, hear ye on Twitter:
Watch us scallywags on Twitch:
Plus ye can band with us Pirates on Facebook:
34 comments Read more

January 29

Captain's Log 19: The Golden Age of Piracy

Ahoy Pathfinders!

Over the past week, the crew have been engaged in deep discussion over our core design and philosophy of the game. We’ll be making changes based on your feedback and our internal reviews over the past 5 weeks. This Captain’s Log is going to go take a high-level look at our plans going forward!

The Golden Age of Piracy

We recognize that the game has a lot of fun mechanics and gameplay that players enjoy, especially when you can live out your dreams of being a pirate. However, the feedback we often receive is that it’s too tailored to large companies, alpha groups, and hardcore players.

A large number of you have expressed that you are unable to make enough progress to reach this stage of the game, due to our hardcore design. Our thinking going forward, with the community’s help and feedback, we plan to make the game less punishing and reduce the steep climb required for players to reach the parts of the game which make it special. This means we’re going to be changing core systems to ensure that those who do not have as much time to invest or play in small groups or as solo players are still able to experience the highs seas of ATLAS.

For those of you in large companies, worry not, as you are still a fundamental part of our design and key to the game’s vision. We believe there are changes we can make which will make the game more immediately accessible for everyone and overall more enjoyable, without detracting from the heights that large and dedicated groups of players can achieve. All players will be able to experience the best parts of this humongous shared persistent world, whether you’re a solo player, a small group, a large company, or a multi-company alliance.

Some of our design changes will revolve around:

  • Allowing players to experience the ‘piracy’ side of the game immediately, whilst not trivializing the content.
  • Making sure that solo players and smaller groups feel safer when logging off, or that after they’ve taken a break they can come back and know that it won’t be such a difficult feat to get out on the seas again.
  • Incentivize companies to neutralize their territories, inviting others to make use of their land so that both can benefit.
  • More MMO aspects: player markets, player-specified automatic trade routes, additional quests, and daily missions

and we'll be continuing as always with:

  • Continuous focus on bug/exploit squashing, stability, and performance.
  • Relevant QOL and Content additions to meet game and community needs

We plan to have our first real serious round of adjustments with this philosophical change in mind around March (as we’re already well into preparing the February content update so that’ll proceed with some changes), and this will continue relentlessly going forward.

Patch Galore!

Complete Patch Notes

Between now and February’s Mega update, you’ll see a number of patches which will help improve various aspects of the game based on your feedback.

v17 - February Mega Patch - ETA: Late February

The update has had some slight changes to make it more aligned with our goals. Some aspects of the update remain as we see them as a necessity for the team to develop and understand core elements, such as the underwater experience with trenches and the submarine. Additionally, some content creation has been well underway for some time, and it isn’t the most efficient move to scrap them! However, the Mega March update and the ones to follow will focus more on our core design changes.

Planned Patch Notes:

New Features and Content

- New Feature: Daily Missions for players with unique and powerful rewards
- New Feature: 7 more ‘Main Quests’ which upon successful completion will provide their own unique Skill unlock
- New Structure: Guillotine. Hanging your foes in a noose taking too long? Off with their heads!
- New Feature: Curses. Tied to the execution of players
- New Creature: Giant Crab. It can carry heavy loads, along with players, tames and wild creatures
- New Vehicle: Submarine. Explore the depths of the ocean in this small scouting submarine. No weapons on board, but it does have claw arms to help harvest the ocean floor and explore (demolish) shipwrecks
- New Structure: Bookshelf. Store and sort your high-quality maps and blueprints.
- New Environment: Deep Ocean Trench. A new area to explore, guarded by powerful underwater creatures and home to the new Giant Crab
- New Feature: Player shops in freeports. Players can set up automated shops in each Freeport, listing loot for sale and naming their own gold coin prices.
- New Cosmetics: Multiple Armor sets to customize the look of your company and crew! Provided as a permanent unlock for completing the Quests in addition to skill rewards.
- Ship of the Damned will now come in multiple size variations with different stats and difficulty levels.

QOL Changes

- Reorganized claim flag notifications, so they no longer clutter up the entire HUD when lots of messages are flying by
- Territory map will now display allies as teal-coloured
- Character creator now has a Height slider to make it easier to set your character's desired height
- Any dead ships (shipwrecks) from your Company appear with a unique icon on your map now, so you can find the wrecks
- Global territory message updating
- Currently contested claims will be indicated on the minimap
- ‘Search Members’ field added to Company UI
- Players can now mount a sail to directly control the sail's open/close amount and rotation settings in a more intuitive way.
- NPCs will be added to Freeports which will allow players to redesign their character's tattoos for a gold cost

And of course, note that these notes below will be a given on a regular basis:

- Server and Client performance improvements
- Server and Client stability improvements (crash fixing)
- Bug fixes & balance changes

GPU Performance Improvements

In the coming days, we’ll be releasing a special beta branch which players can opt-into for a minor client-side update which should increase GPU performance by approximately 25%. We’ve been thoroughly testing this internally and it feels like it’s in a good place, however, we would like some feedback from you guys before shipping it live. When the client is available to download, we’ll put up a thread with instructions on how you can download it. You’ll still be able to play on the latest Official Network or the latest Unofficial Servers even if you’re using the beta client!

Wood, Stone, Sap, and Explosives

Our initial thought behind the change was that we wanted to buff Wood so that it was closer to Stone in terms of strength, so that early and midgame players would be at less of a disadvantage if they weren’t using stone. Whilst we’re not going to be entirely walking back this change, we think we may have overshot with our changes and as a result will be making some adjustments in an upcoming update.

We plan to address the availability of sap and also look at base defence which means possible changes explosives, and other gameplay mechanics encompassing raiding to see where else we want to make adjustments. It’s something we’re still exploring internally but plan to have patched relatively soon. It’s possible that our first round of changes may not be enough, and if so don’t worry, as we’ll continue to adjust as necessary.

Wild Creatures

We want to make some adjustments to the power of wild creatures, including on Golden Age Ruin Servers. First of all, we wanted to hone in on the strength of alpha creatures. As of Monday, we released an update which significantly reduced the amount of power that Alpha creatures held, as well as how common they were. Going forward, we’ll be adjusting spawn-weighting across the map for all creatures so that you’ll encounter less giant groups wanting to murder your face. After making those changes, we’ll see where we need to go next but believe it’s a step in the right direction.

PVE Updates

There are some PvE specific changes we want to make as soon as possible. First of all, we want to create two server options, which will be enabled on our Official Network.

  • Sleeping/logged off players will no longer be replicated on any grid (similarly to Freeports). This should improve server and client performance, as well reduce some cases of griefing.
  • Force destruction of any character that hasn’t been logged onto in 3 weeks (2 weeks if it’s a Homeserver).

We’ll also be fixing a bug which allowed sleeping characters to contest claims, even if the claim has been inactive, so going forward only logged in characters will be able to contest claims.

Linux Servers

Not much of an update here, we just want to acknowledge that our engineering team are looking into the major issues reported on Linux Servers and we hope to have these resolved as soon as possible. Thank you all for your feedback and reports, it won’t be long until you’re setting sail on the high seas of your unofficial servers!

Company Rankings

Large companies are very much still a major part of the vision we hold for ATLAS. We believe that being able to conquer and maintain large territories is an important part of the game and we’ll be rewarding those who are able to do so. By this weekend, we’ll have released a patch that does the following:

We plan on introducing more features in the future to expand on how influential large companies can be with their territories, as well as additional incentivizes to be a part of the top 5 rankings. We’re toying with the idea of a neutral Company Hall, for the strongest and most influential to hold their diplomatic meetings, whether it’s over trade, peace, love, or war, because we know much you love your large gatherings ;)!

Lest we forget, a quick round-up of all the updates the game has seen since the previous Captain’s Log:

Released Patch Notes

Current Version: v16.26 - Resolved a save-load issue with appended inventory engrams (Devkit Issue) v16.25 - Fixed Water Spout inventories not appearing on PvE servers - Eliminated frequent server crashes v16.22 - Alpha Creature damage has been reduced by 50% - Alpha Creature resistance has been reduced by 50% - Alpha Creatures are now 25% less common v16.21 - Server optimisations for structures (approximately 8% gain) v16.2 - Dragon Tame Token costs 40k gold as intended - Old "permanently unlocked" Power Stone Artifacts are removed (it was a bug that they were, some weeks ago, granted as a permanent character default item) - Tamed Dragon movement speed reduced by 33% - Tamed Dragon health reduced by 10% - Tamed Dragon stamina reduced by 78% - Tame Dragon Fire has 45% less lifetime v16.14 - Fixed a server crash related to demolishing structures - Fixed an exploit with Grapeshot that allowed it to be shot rapidly v16 Server Changes - Player Movement Optimisation for an approximate 15-20% performance gain on servers - Server Launch Option which locks the Fountain of Youth to one Golden Age Ruins server:  -AlwaysActiveFountainsOfYouth Balance Changes Land - Stone Structures crafting costs have decreased by reducing the metal cost by 55% and reducing the organic paste requirement by 25% Ship - Steering Wheels are now considered 'stone' when it comes to their defence type, so they cannot be hurt by fire and take less explosive damage Creatures - Dragon now has 65% less HP when Tamed - Dragon now takes 40% more bullet and explosive damage when tamed - Dragon now recovers stamina 25% more slowly when flying - Dragon can no longer be healed by Nature's Touch - Dragon tamed timer reduce from 8 hours to 6 hours - Dragon Fire Damage reduced by 50% - Dragon Token cost increased to 40,000 gold coins v15.76 ​​​​​​- Retroactively fixed an issue which destroyed all sails on rafts - Retroactively fixed an issue which would prevent rafts and ramshackle sloops from sailing v15.73 - Fixed a bug which allowed players to place multiple steering wheels on boats - Fixed a bug which allowed players to bypass the Ship Sail Unit Limit. This is a retroactive fix. - Removed the initial stamina cost for blocking v15.67 - Fixed a case where Steam clients sometimes were unable to connect to the servers. We recommend hosts upgrade to this version. v15.63 - Discovery Zones now provide 1 Discovery Point per unlock - Resolved some connection timeout issues. v15.61 Server Changes - Server optimisations to increase performance by approximately 5% - Optimized transition data cleanup in Redis to avoid DB bloat. - Server Listing for non-ATLAS servers has been rewritten and will list non-ATLAS servers immediately. Fountain of Youth and Aging changes - Fountain of Youth is only usable if you're over age 90. - Fountain of Youth is now available on two random Golden Age Servers. - Old Age debuff has been reduced by 50% Bug and Exploit Fixes - Fixed a bug which made it so that beds and boats would not display on the map if they weren't in a company. - Fixed a bug with the Drake which allowed it to phase through structures - Fixed a bug which allowed players to have more beds on their boat than permitted, this is a retroactive fix. Balance Changes Land - Increasing explosive damage to stone structures by 2.5x. - Increasing siege structure damage to stone structures by 60% - Wood Land Structure has been buffed to provide better resistance to siege weapon types by 40%. - Wood Land Structures have been buffed to provide better defence against all non-explosive/siege damage types by 50%. - Stone Structures crafting costs have been increased by adding metal cost, and changing fiber requirement to organic paste, which requires both fiber and sap to craft - Thatch Structures have had their crafting costs reduced by 3x. - NPCs mounted on Puckles are now invincible Ship - Ships can only receive damage from collision encounters with other ships if they're of the same or a greater weight class (deals with cheesy cheap ramshackle builds to sink bigger boats).
Galleon - Weight class 5 Brig - Weight class 4 Schooner - Weight class 3 Sloop (Ramshackle) - Weight class 2 Raft - Weight class 1 Dingy - Weight class 0
Creatures - Drake balances adjustments (10% less HP, 10% less damage, and double stamina cost for using fire breath) - Magical tames can no longer be used in boss fights and will be destroyed when used inside the dome (Drakes) Misc - BattlEye has been updated to now support Windows Insider Builds. - Resolved multiple Devkit crashes. - Updated latest translations: German, Spanish, Italian, Russian, Turkish, Ukranian, and Chinese - Discovery Zones now count as 3 Discovery Points instead of 1. Players no longer need to discover all zones to reach max level. Not a retroactive change. This value can be adjusted for Unofficial Servers here: Game.ini: [/script/shootergame.shootergamemode] MinPointsPerDiscoveryZone=3

This is just the tip of the iceberg for our upcoming plans and over time we’ll be sharing more and working closely with you to ensure that ATLAS gets one step closer to becoming one of the most ambitious persistent online worlds of all time and fulfilling its destiny as the ultimate fantasy pirate adventure!

Dynamic ATLAS Maps Round-Up

Each week with our Captain’s Log, we’ll be including an image to monitor the progress of the maps, taking note of any exits or new arrivals and any drastic changes in the overall claim.

Those who will come to dominate the ATLAS may very well become clear in the days and weeks ahead, though maintaining a large Empire will likely come with its own longer-term challenges…

The companies that have occupied islands for a certain period of time will soon gain the automatic privilege to name them on the in-game and web maps, as it is their land!

Remember you can don your company's flag by stylizing it in the game with a paintbrush! Upload your own images or design it how you like, with the top company flags always being visible on

[EU PVP]The Whale’s Wrath

Held: French & Ships, Bad Company, ETERNIA, The French Monkeys, IVANARMY, and ENSLAVED.

Arrivals: Frogues Orientales, Goulou Goulou, Future, and Les Spectres.

Departures: XSM???, BLDX DouYuTV 56887, Chem B, and LEGION.

[NA PVP] The Kraken’s Maw

Held: Dynasty, High Seas Booty Bandits, TPG, CSTG, Barry Sails, OWO, No No No, and The Federation

Arrivals: The Cartel and Black Butterfiy ?BB???

Departures: SNC, and Destiny.

And whilst there isn’t active PvP on PVE servers, we’d like to recognize the following Companies for their claims!

[EU PVE] The Siren’s Call

Held: Compagnie des Indes, Rum ueber Bord, Future Company (HUN), Fenrirs Dogs, SouL SanD, Dos Bros$ and SwiftS.RU.

Arrivals: Phantasia, JomsViking, and Black Hand

Depatures: Paragon, Tacorsair, and Woelfe des Rudels.

[NA PVE] The Hydra’s Den

Held: Scales & Sails, The Exiles, Atlas Shrugged, East India Trading Co, Paragon, Narcos, Lotus, and Darksea Dawgs.

Arrivals: Without Divide and Sons of Orion.

Departures: Dead Men Floating and CN- adilt supplies.

Show ‘n Tell #3!

Check out our PlayATLAS announcement to see the results of our third Show 'n Tell contest!

Alrighty, that’s it for this post. Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead!

Happy Sailing,

Grapeshot Games

🏴‍☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴‍☠️

Hoist ye sails to our Homepage:
Natter n' chatter on Discord:
Navigate ye olde Subreddit:
Hear ye, hear ye on Twitter:
Watch us scallywags on Twitch:
Plus ye can band with us Pirates on Facebook:
41 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

From the creators of ARK: Survival Evolved comes ATLAS - a massively multiplayer first-and-third-person fantasy pirate adventure. ATLAS will host up to 40,000 players exploring the same Globe simultaneously, with an unprecedented scale of cooperation and conflict! Stake your claim in this endless open world as you conquer territory, construct ships, search for buried treasure, assemble forts, plunder settlements and hire crew to join your powerful growing armada. Start small then expand your spheres of influence from a small island, up to an unstoppable pirate empire that spans across the oceans. Wage battle against enemy fleets as you singlehandedly command large ships of war using the captaining system (or divide up to the responsibilities among your trusted lieutenants), or take control of any weapon directly with your own character. Dive deep into the briny water to explore permanent sunken wrecks and recover salvage, unearth the loot from procedurally-generated Treasure Maps and challenge zones, or complete challenging main questlines. Team up with other aspiring adventurers and sail into the vast ocean to discover new lands rich with region-specific elements, tame exotic natural and mythical creatures, raid forgotten tombs, confront powerful ancient gods and even build and administer your own colonies, cities, and civilizations to dominate the ATLAS in this ultimate quest for fortune and glory!

MMO On the Grandest Scale

Physically sail in real-time across the vast oceans with the proprietary server network technology. Explorers will voyage to over 700 unique landmasses across 45,000 square kilometers, with thousands of Discovery Zones, and ten distinct world regions each having their own unique resources, creatures, secrets, and environment hazards! There is a separate PvE ATLAS for players who don't wish to play any PVP.

Construct the Ship of Your Dreams, Plank by Plank!

Build drydocks and start with a dinghy rowboat, basic raft, tiny sloop or nimble schooner, moving on up to your own versatile brigantine or titanic galleon capable of transporting hundreds of crew and extensive cargo. Name your ship in big bold letters, paint and copy your own pirate flag and custom-place all the pieces of your ship -- which sails and where, planks and gunports, every single structure piece has a physical Weight and Material -- to function exactly how you want.

Captain your Crew!

Recruit real players and AI crew from freeports or rescue seasoned crew from destroyed “Army of the Damned” shipwrecks to man distinct stations on your boat! Set sail and explore the ATLAS with them to gain experience and level up their stats or gear, as well as levelling your Ship. Your crew are versatile! Whether on land, or ship, or even riding behind your animal companions on emplacements, they can man weapons of all kinds-- cannons, swivel guns, siege engines, turrets, and even gigantic mortars, many with dynamically swappable ammo types including grapeshot, chainshot, spikeshot, liquid fire, and more! Instruct them to board enemy ships and help you conquer the seas! Keep their stomachs full and their pockets full of gold lest you want a mutiny in your hands! Take on the Captain’s Wheel or divide up the command responsibilities via Lieutenant Podiums to direct the Ship’s assignable weapon systems, sails, and stations, including standing-orders or manual grouped fire. Or, walk up to any station and take control of it yourself!

Pirate PVP to the Limit

Everything is up for grabs including player’s ships, their crew, their pets, their forts, their land, and their booty. If you can get your hands on it, you can take it. A ship’s permanent logbook tells the tale of their legendary travel, exploits and ownership.

Be the Hero or Villain you were meant to be

MMO-scale character progression systems include, at launch, over 15 Disciplines with over 300 Skills, in a vast unlockable tree. New "Feat" system allows for active and passive bindable character abilities, while new stat-buff system allows innumerable abstract statistics to be modified by Skills, Items, and Armor. And now, everything has scalable stats, including structures, and can be progressively Upgraded!

This is Who You Are

Extensive character visual customization enables an endless range of realistic (and not-so-realistic) characters, with a vast array of sliders, morphs, muscle tones, and tweakable values. You can even per-pixel design your own permanent tattoos (and then draw warpaint on top of that too!). If someone exists in the real world, they should be creatable in ATLAS! Best-in-class dynamic hair growth and real-time aging systems allow you to get old and... pass on your legacy? (Or find a fountain of youth!).

Endless Adventure

Full Quest and Waypoint systems, with sub-quests and rewards, for major goals -- while procedural treasure maps and challenge zones also ensure there's always something new to find out over the horizon.

Intense Action

Tactical melee combat systems with blocks, parries, dodges, character motion, optional shields, stunning and strength-varying strikes, directional attacks, and more for use in either first or third person perspectives. Fists, swords, maces, blackjacks, daggers, and much more give you tremendous options to pick the right weapon for the job. Meanwhile, period-appropriate-weaponry with skill-based active reload systems include flintlock pistols, muskets, blunderbuss, and more -- just be sure to keep your powder dry!

Claim What's Yours

Form a company, claim territory and apply taxation and behavior rules to that which you own: be a benevolent governor, a feudal lord, or a ruthless dictator. Territory ownership is visualized on your dynamic zoomable World Map, with Fog of War obscuring uncharted regions and Shroud of War hiding enemy territories out of sight range. Contest other government's ownership of land, structures, or ships to expand your empire! The top large-scale Spheres of Influence on the Official ATLAS' are visualized in real-time on the PlayATLAS homepage. Design your own custom flag per-pixel to apply to your claims, to be famous (or infamous)!

Creatures Great and Small

More than 50 creatures at launch varying from breedable utilitarian farm animals & shoulder mounted parrots and monkeys that offer unique buffs, all the way to magical mermaids and gigantic sea monsters of legend. Creatures can be found in their logical regions, but take skill and tactics to tame using new mechanics, while also gaining the most benefit and fertility from their natural biomes. Ferry these temperamental creatures across the vast oceans in a virtual Noah's Ark to trade in exotic locales.

Freeports to Meet & Greet

Level-capped starter zones allow you to learn the ropes and meet new players in a safe space before you venture out into the great unknown. Where the wind and destiny takes you beyond that, is up to the gods!

Build Your Empire

Overhauled building systems include automatic foundational elevation adjustment, dynamic tile type swapping, improved snap detection & previewing, integrated plumbing systems, per-pixel-paintable everything, beast-of-burden harness attachments for field-gun and carriages, and much more! Survival systems newly include, among other aspects, Vitamins benefits and deficiencies, with recipe & cooking skills and varying ingredient qualities.

Powerful Mod and Server Functionalities

Want to build a World War II Spitfire? Or a Flying Fortress bomber with fully walkable interior and gun stations, carrying troops loaded with machine guns and rocket launchers? How about a Tank? An Aircraft Carrier to play out the Battle of Midway on an expansive scale? How about an Arcadian Steampunk Airship floating through a cloud-world? These examples and much more are provided with the ATLAS Dev Kit, where you can make effectively create whatever large-scale MMO action game you want to see happen, all supported by the database-driven network technology that powers ATLAS. Unofficial ATLAS' can be of any size and configuration, while a visual map tool lets server hosts layout their own complete custom world of islands, continents, terrain features, spawns, resources, hazards, underwater zones, dynamic weather, biome configurations, ecology, and an infinite number of other configurable features -- all dynamically streamed to the client during gameplay. The possibilities are endless!

Far, Far More

Stay tuned for more details on the extensive features and content of ATLAS. This brief sampling is just the tip of the iceberg (though be sure to watch out for those in the polar regions, as they're extremely dangerous to ship hulls!!).

A Brief History of ATLAS

Long-ago, far above the watery world of ATLAS there once existed a magic-powered “Golden Age”-- where great Empires of the Sky lived at peace alongside magical creatures, flourishing upon floating continents above the clouds, all powered by a magical source of energy known as the Heart of the Goddess, granted by the powerful beings who dwell in the stars beyond. However, a powerful warlord known as Xevos sought to unite the human civilizations over the magickind, and launched a war that broke the Heart into pieces, unleashing a wave of destruction that shattered the floating landmasses and plunged them into the waters below.

Many generations later, as living memory of the “Sundering” has faded into legend and the once-plentiful magical energy has long since dissipated, descendants of the protectors of the Heart of the Goddess -- known as “Pathfinders” -- emerge from their provincial oceanic lives to explore the new continents and islands, and seek out the power they may yet contain. Across the vast new world they’ll encounter hostile creatures, technological remnants of the Golden Age past, and ultimately the undying spirit of Xevos himself and his soulless “Army of the Damned”, still intent on recovering the pieces of the Heart of the Goddess to raise the continents once again under his vision.

If the latest generation of Pathfinders can outwit and outgun Xevos and his legions, and recover the Heart pieces for themselves, they will be faced with the very same choice: whether to attempt to restore the old world, or build a new better one…

System Requirements

    • OS: Windows 7/8.1/10 (64-bit versions)
    • Processor: Intel Core i5-2400/AMD FX-8320 or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 770 2GB/AMD Radeon HD 7870 2GB or better
    • Storage: 100 GB available space
    • Additional Notes: Requires broadband internet connection for multiplayer

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