ATLAS: The ultimate survival MMO of unprecedented scale with 40,000+ simultaneous players in the same world. Join an endless adventure of piracy & sailing, exploration & combat, roleplaying & progression, settlement & civilization-building, in one of the largest game worlds ever! Explore, Build, Conquer!
All Reviews:
Mostly Negative (19,686) - 33% of the 19,686 user reviews for this game are positive.
Release Date:
Dec 22, 2018
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“ATLAS is one of the most ambitious online worlds of all time and while everything we have listed in the feature section will be there around Early Access launch, we are going to need the feedback, insight, and creativity of the game players to build on that foundation and balance the game optimally over a period of time.”

Approximately how long will this game be in Early Access?

“ATLAS will be an Early Access title for approximately 2 years.”

How is the full version planned to differ from the Early Access version?

“ATLAS is going to better balanced, and have even more content and features than the initial game driven by player feedback and whatever direction players desire to see the game evolve in.”

What is the current state of the Early Access version?

“Everything in the features section will be there around Early Access Launch and the game will be an unparalleled massively multiplayer experience from Day One.”

Will the game be priced differently during and after Early Access?

“ATLAS will increase in price when the game is fully launched.”

How are you planning on involving the Community in your development process?

“We'll be taking feedback from players across multiple social platforms, conducting livestreams, open-forums and hosting events where we can meet players in person and gather their feedback.”
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Recent updates View all (21)

January 21

Captain's Log 18: Grab yer booty, it's time to bite yer coin!



Ahoy Pathfinders!

We’ve hope you’ve had a bountiful weekend! For those of you on our Official Network, we’re currently running a bonus 2x event through until Wednesday with double harvesting, gold, and taming on all our Official Servers! This Captain’s Log wraps up a big week which included our first ever livestream, which we’ll have a link to below, as well as the introduction to our upcoming mega content patch, featuring bounties, player markets and more!

Thar she streams!

Thank you for joining the Seattle Crew for our Livestream! We were thrilled to interact with the community directly in a live environment whilst answering questions you had sent in, sharing an overview of our developmental process, our vision for the game, as well as giving ya a sneak peek at what’s to come!

For those who weren’t able to catch the stream, you can check it out here:

https://www.twitch.tv/videos/365978125

Land Ahoy for Bounties, Markets, Cosmetics, and More!

Complete Patch Notes

During the livestream, we spoke about three pillars of development: optimisation/bug fixes, balance changes, and content. Over the past few weeks since the launch of the title the team have been highly focused on the first two pillars, but now we’re ready to talk about the 3rd: additional content!

In February, we’ll be launching our first major content update which will introduce a number of exciting new gameplay features and mechanics, new areas to explore, creatures, end game balance, fixes and miscellaneous changes.

Here’s what you can look forward to:

v16 - ETA: Late February

New Features
- Bounty System for PVP: Don't like a particular player or Company? Set a bounty on their heads, then other players can get gold for bringing in the target's head
- Guillotine: hanging your foes in a noose taking too long? Off with their heads!
- Submarine: explore the depths of the ocean in this small scouting submarine. No weapons on board, but it does have claw arms to help harvest the ocean floor and explore (demolish) shipwrecks

- Player shops in freeports. Players can setup automated shops in each freeport, listing loot for sale and naming their own gold coin prices
- New creature: Giant Crab. It can carry heavy loads, along with players, tames and wild creatures

- Tame tokens are available for more mythical creatures, allowing players to have limited-time tames of the Fire Elemental, Rock Elemental, Cyclops, and Gorgon. BONUS: Rock Elemental and Cyclops are rideable!
- New cosmetics: get your pirate on with hook hands and peg leg cosmetics. Yarr!
- New armor cosmetics to customize the look of your Company and crew

- New Ship Figurehead Cosmetics




- Streamer Stealth Mode: client option to disable showing all location information; super useful to prevent stream-sniping :wink:
- Added a new deep ocean trench environment to explore, with powerful underwater creatures and is the home of the new Giant Crab
- Added a new extensive Polar Dungeon, only accessible by Pathfinders who have all the PowerStones or have defeated the Kraken


Endgame Balance improvements
- Beating the Kraken unlocks a new Feat, which allows players to prevent wild creatures from aggroing on them within range for a period of time
- Beating the Polar Dungeon unlocks a new perfect water breathing Feat, allowing players to remain underwater for a period of time without consuming any oxygen

Updates
- Players can now mount a sail to directly control the sail's open/close amount and rotation settings in a more intuitive way
- AOD AI Ships will now come in multiple size variations with different stats and difficulty levels
- Global territory message updating
- Any dead ships (shipwrecks) from your Company appear with a unique icon on your map now, so you can find the wrecks
- Character creator now has a Height slider to make it easier to set your character's desired height
- Territory map will now display allies as teal-colored
- Reorganized claim flag notifications, so they no longer clutter up the entire HUD when lots of messages are flying by

Misc
- Streamlined ship hull rendering for performance gains
- Server Performance improvements round 2 (+25%)
- Additional balance changes - NPCs will be added to Freeports which will allow players to redesign their character's tattoos for a gold cost
- Significant server improvements over the coming weeks, where we'll be doubling performance increment by increment.

Released Patches and Verified Notes

Over the weeks ahead, we’ll be talking more specifically about some of these features in detail, including the Bounty System for PVP servers and Player Shops in freeports.

Whilst the team have begun working on the content changes, we’ve still had a lot done over the past week in terms of updates, with more on the horizon too! In regards to balance, we gave wolves a thorough overhaul, as well as tweaks to both the Wild and Tamed Dragon plus the Kraken is now easier to defeat after having it’s health sliced and more rewarding, with a brand new passive skill that reduces all Feat cooldowns by 33%!

Additionally, this patch also introduced phase one of our aging process and the Fountain of Youth. Characters aged 90 years and higher will receive a specialist quest which encourages them to visit the Fountain of Youth to reset their characters age back to 20, remove an age debuff, and receive a rejuvenated buff which is a significant permanent statistic boost.

The past week has also included a number of other bug fixes and balance changes as we continue to iterate on and fine tune the live game. You can check out the full list of changes here:

Current Version: v15.35 - Fixed an issue with Wild and Tamed Dragon scaling which would have cause it to have incorrect stats. - Rebalanced base weights for tamed creatures (increase) - Added an additional Fountain of Youth on a different Golden Ruins server, so 2 are active tonight. The additional Fountain of Youth will not be visible until the client side update releases later tonight. v15.3 - Fixed an issue where clients would not correctly see the Rejuvenate buff - Fixed an issue where players could not tame the Dragon using the token - Fixed an issue where players may not have been able to feed bola'd creatures due to a desync on servers v15.21 - Fixed an issue where doors, gateways, and gunports would break on server reload v15 - New "Fountain of Youth" quest will appear for characters aged 90 years and higher. The "Fountain of Youth" (currently represented as a magical particle effect) appears in a single Golden Age Ruins across the ATLAS, near the Power Stone Container. Every 50 in-game days, it teleports to another Golden Age Ruins, on a cycle. If you find the Fountain, and activate it, your character will be set back to age 20, and if you do this when you were aged over 90 years, you'll gain a significant permanent statistics boost (you can do this multiple times to gain further boosts, each time when you're at least 90 years old). - Characters over age 90 get an old age debuff that slightly reduces stats (shown in char panel) - Fixed an erroneous feat cooldown time calculation, now all the feat cooldowns are what was originally intended. - Defeating the Kraken now gives you a unique passive skill which permanently and automatically reduces all of your Feat cooldowns by 33%! - Summoning the Kraken now only require the first 8 powerstones (Ghostship powerstone is no longer necessary) - Fixed the bug that was preventing recruiting new Crew in Freeports - Reduced the total time for unclaiming enemy claimflags, the max is now 4 hours, with 15 minutes when at 100 flags. - Vultures no longer target low-health wild creature - Reduced Wolf spawn frequency - Reduced Wolf natural targeting range - Reduced Wolf notify neighbor range. - Reduced Wolf hp and damage - Fixed land creatures AI's not getting aggro properly if attacked from a a ship - Stop Allies being able to Capture other Allied territories - Fixed rapid unclaiming, now if your contested flag is unclaimed it will unclaim at the same rate that it took to claim! - Improved door ticking performance - Added cheat DestroyAllNonSaddlePlayerStructures - Reduced default gold from treasure maps by 50% (as originally intended) and added a new server scaling value for treasure gold. Though, the Official 2x weekend puts the gold back to pre-patch values. - +50% tame damage resistance - Shark and Jellyfish targeting/neighbor ranges reduced 30% - Diving suit adds 90 fortitude now and lasts for 2 hours at surface and about 30 minutes at deepest depths - Crop plots are now prevented from being placed on ships and are destroyed if they were on ships. - Ocean creatures can no longer be Alpha. - Fixed Whale AI to target the ship or player more, rather than the point the player touches the ship. - Fixed NPC Merchant ship showing as overweight when players carried a lot of weight aboard. - Fixed Merchant ship showing as Raft with company ID 0 when looking at it. - Fixed Company ID O showing on none player owned structures on maps (water spouts, etc.) - Fixed Pillars being build-able on PVE islands. - Fixed Fog event not appearing for players using low settings. - Fixed Chicken hurt SFX. - Added new Large Cannon SFX. - Fixed Parrot hurt SFX. - Fixed players not getting aggro when attacking whilst based on a ship. - Added Streamer stealth mode option. - Fixed Monkey hurt SFX. - Fixed a bug causing Map Markers to draw at incorrect locations on the map UI. - Fixed skill description error, "mythical" changed to "legendary." - Fixed flotsam items spoiling when reeled in with grappling hook. - Fixed client crash when transitioning with sextant buff. - Fixed a Song not referencing the correct song buff. - Fixed a bug making it so that the Raft could be repaired for free. - Increased Flame Arrow durability cost to 4 durability consumed per shot. - Reduced Flame Arrow max percentage damage by 25% (4% health per second to 3% health.) - Reduced Flame Arrow max damage per second from 10 to 5. - Reduced Flame Arrow damage to mythical creatures by 75%. - Reduced Kraken health by 60%. - Reduced Kraken Minion AoD Ships ship Health 50%. - Reduced Kraken damage by 50%. - Reduced Wild Dragon damage by 40% - Reduced Wild Dragon health be 40% - Reduced Wild Dragon targeting range by 66%. - Increased Dragon end aggro grace period from 6 second to 9 as it has a tighter aggro range now. - Fixed Lucky Loader feat ability to not be used whilst prone (as you cannot reload prone.) - Fixed Cloth Gloves clipping into hands in FPV. - Fixed Dreadlocks not shrinking correctly with hats. - Fixed LtOrderSeat collision bug. - Improved death collision to human corpses. - Fixed female emotes playing male voices. - Fixed female player characters using male sleep SFX. - Added ability to place top hat on certain creatures. - Fixed Gorgon "Remove Snake" text. - Corrected Repair box inventory name to read "Ship Resources Box." - Removed Elephant having weight reduction for Wood, as this was never an intended mechanic and resulted in players being able to get around ship weight restrictions. Accordingly, we'll be re-balancing the base weight of tamed creatures early next week. - Fixed treasure guards despawning instantly on stasis. - Fixed Giant snake lock on and player ability to damage it using melee attacks. - Fixed Monkeys dropping human poop. - Fixed Client Crash when rendering ocean harvestables. - Reduced Greek Fire range by 40%. - Increased Greek Fire crafting costs by adding 6 firegel per ammo. - Fixed Cow death harvest component giving the same amount of prime as a Bulls. - Reduced trample damage for all applicable creatures. - Updated Pig force poop ability to scale with creature level, to incentivise taming higher levels. (45 secs at lvl 1 and 15 secs at lvl 130). - Reduced Lion grab weight threshold. Prevents unrealistic grabbing of Wolves and Horses. - Fixed newly tamed creatures being hungry despite being fed during taming. - Increased Dolphin follow ship range by 33%, and reduced interval by 20%. - Fixed Bola'ed HUD to better indicate where to feed creature during taming. - Removed "Giant" prefix from creatures' descriptive name that use it. - Changed "Giant Snake" descriptive name to "Cobra". - Fixed incorrect sounds being used by Lion and Tiger animations. - Fixed incorrect Bear attack ranges to prevent stopping movement for claw attack, which often missed and allowed players to gain distance when being chased. - Reduced attack and AI ranges for Cave Bear, based on its smaller size. - Fixed incorrect item weights for cloth, hide and plate armor. They are now heavier. - Added folder paths for wooden gateways and gates so you no longer see them instantly when opening the Smithy inventory. - Fixed ability of players to feed through walls of taming pens and not get attacked. - Prevented some creatures from not being able to be tamed if they are clipped too far into terrain or structures. - Prevents multi use feeding from the root, putting themselves in harm's way. - Improved Waking Tame Feeding sockets on Cow and Razortooth. - Improved bola socket on Crow - Updated Vulture AI controller to aim lower when targeting corpses. - Fixed various creature spawn issues. - Fixed players being able to bola certain alpha creatures (now you cannot.) - Updated Dolphin to prevent health bars appearing when they follow players. - Improved torpor animations of Razortooth and Ostrich. - Increased Ostrich melee swing socket radius to more consistently land attacks. Updated Ostrich IK to prevent leg distortion when running down slopes. - Reduced max wander height on flyers. - Improved server list efficiency for a better experience. - Fixed Greek Fire SFX. - Fixed player on fire SFX. - Fixed inability to repair door frames in certain constructions. - Added some additional server configs:
Game.ini: [/script/shootergame.shootergamemode] EnemyBuildPreventionRadiusMultiplier=1 (only applicable if not using claimflags) bDontUseClaimFlags=false (this will disable claim flags) bUseStaticCharacterAge=false (this will disable dynamic aging) TreasureGoldMultiplier=1.0 (treasure map gold multiplier)
14.11 - Remember 'Show Non ATLAS Servers' setting - No lover overwrites the last connection string - Grid Number columns are now hidden when displaying non ATLAS servers 14.1 - Fixed a client side crash that could occur on login v14 - Launched ATLAS Devkit https://www.playatlas.com/index.php?/atlas-news/atlas-devkit-launch-r66/ v11.4 - Fixed multiple exploits which allowed movement of excessively encumbered players through various gameplay mechanics - Disabled non allied players and creatures basing on anchored or docked ships which can be toggled with a server-setting on PVE servers the in Game.ini - set bPvEAllowNonAlignedShipBasing=true If you want to allow non allies to be able to be on your ship - Disabled feats when encumbered - Melee auto target should no longer pick ally targets in any mode, or player/tame targets in pve - Disallowed freeport npc crew recruiting if 20 or more level 1 npc crew's for that company on the server

We’ll continue to work on issues as they arise, including tackling ones that are important to you and relentlessly improving our server and client side performance. Additionally, there’ll be an update later this week which should enable BattlEye for Windows Insider builds which should allow those of you using that operating system to rejoin our Official Network.

Devkit Ho

Early last Friday morning, we were able to release the first iteration of the ATLAS Devkit. As the game continues to grow overtime, you can expect the Devkit to grow in tandem with additional features, content, and gameplay mechanics for modders to enjoy. We put up an announcement thread which covered a lot of details regarding the kit and how you can get the most out of it, so if you’ve yet to have a read, we’d recommend doing so:

https://www.playatlas.com/index.php?/atlas-news/atlas-devkit-launch-r66/

Additionally, our modding Community Manager, ZenRowe, has also been working on with the team on putting together some documentation for the editor which will be updated on a regular basis. Check it out here:

https://devkit.playatlas.com/

Dynamic ATLAS Maps Round-Up

The ATLAS Dynamic Maps is a system that monitors live in-game territory ownership and indicates which companies dominate over the lands.

Each week with our Captain’s Log, we’ll be including an image to monitor the progress of the maps, taking note of any exits or new arrivals and any drastic changes in the overall claim. 

Those who will come to dominate the ATLAS may very well become clear in the days and weeks ahead, though maintaining a large Empire will likely come with its own longer-term challenges…

The companies that have occupied islands for a certain period of time will soon gain the automatic privilege to name them on the in-game and web maps, as it is their land! 

Remember you can don your tribe’s company flag by stylizing it in the game with a paintbrush! Upload your own images or design it how you like, with the top company flags always being visible on https://map.playatlas.com/

[EU PVP]The Whale’s Wrath



Held: XSM???, French & Ships, Bad Company, BLDX DouYuTV 56876, Chem B, LEGION, ETERNIA, The French Monkeys, Enslaved, and IVANARMY

[NA PVP] The Kraken’s Maw



Held: Dynasty, High Seas Booty Bandits, TPG, CSTG, Barry Sails, OwO, The Federation and SNC, No No No, and Destiny.

The top companies on both PvP Networks have held their positions! Are we already seeing the best companies as players contend for their place in the overall pecking order or will new contenders emerge next week?

And whilst there isn’t active PvP on PVE servers, we’d like to recognize the following tribes for their claims!

[EU PVE] The Siren’s Call



Held: Compagnie des Indes, Paragon, Rum ueber Bord, Woelfe des Rudels, Future Company (HUN), Fenrirs Dogs, Tacorsair, SouL SanD, Dos Bros$ and SwiftS.RU.

[NA PVE] The Hydra’s Den



Held: Plunderers, Scales & Sails, Dead Men Floating, Atlas Shrugged, East India Trading Co, CN- adilt supplies, Paragon, and Narcos.

Arrivals: Sons of Orion

Departures: The Exiles

Show ‘n Tell #3!

We have extended the due date on our current Show ‘n Tell to give you all a little longer to astound us with your creations, be they your fleets, building designs, imaginative tatts, entertaining videos, original fanart or scenic screenshots. Don’t be shy and head to the submission thread for a chance to win some booty in the form of a cash prize!

https://www.playatlas.com/index.php?/forums/topic/32535-show-n-tell-3-deadline-monday-28th-jan/

Alrighty, that’s it for this post. Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead!

Happy Sailing,

Grapeshot Games

🏴‍☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴‍☠️

Hoist ye sails to our Homepage: https://www.playatlas.com/
Natter n' chatter on Discord: https://discord.gg/playatlas
Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
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January 18

ATLAS DevKit Launch!



We’re excited to announce at long last, the ATLAS Devkit is ready to download!

The ATLAS Devkit is a highly edited and simplified version of the Unreal Engine 4 Editor specifically compiled to streamline the process of creating mods, maps, and more for ATLAS, and to upload them directly to Steam Workshop for other users to download and play.

In addition to the Steam Workshop, we have our own section of the forums dedicated to all things modding, feel free to use Navigator’s Tools category for general discussion, tutorials, and even showcase your mods!

The Devkit will be launching with a lot of additional functionality including the ability to host servers without using the seamless grid system, but rather traditional "single server" specifically using Steam Workshop maps. Here are some more details:

DOWNLOADING THE ATLAS DEV KIT

So if you want to make Mods & Maps for ATLAS, get the ATLAS Dev Kit here (sorry for the huge download, soon we’ll be using the Epic Launcher which is much more efficient but it will take some days further to get it up there):

http://atlasdedicated.com/ATLAS_DevKit_v12.0.zip

Extract it to some location where you have 180 GB of free space (SSD recommended), and then run it with \ATLASDevKit.bat

Following that, you'll want to read our full announcement over on our Community Hub as we go into quite a bit of technical detail in regards to the DevKit!

Happy Sailing,

Grapeshot Games

🏴‍☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴‍☠️

Hoist ye sails to our Homepage: https://www.playatlas.com/
Natter n' chatter on Discord: https://discord.gg/playatlas
Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
24 comments Read more
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About This Game

From the creators of ARK: Survival Evolved comes ATLAS - a massively multiplayer first-and-third-person fantasy pirate adventure. ATLAS will host up to 40,000 players exploring the same Globe simultaneously, with an unprecedented scale of cooperation and conflict! Stake your claim in this endless open world as you conquer territory, construct ships, search for buried treasure, assemble forts, plunder settlements and hire crew to join your powerful growing armada. Start small then expand your spheres of influence from a small island, up to an unstoppable pirate empire that spans across the oceans. Wage battle against enemy fleets as you singlehandedly command large ships of war using the captaining system (or divide up to the responsibilities among your trusted lieutenants), or take control of any weapon directly with your own character. Dive deep into the briny water to explore permanent sunken wrecks and recover salvage, unearth the loot from procedurally-generated Treasure Maps and challenge zones, or complete challenging main questlines. Team up with other aspiring adventurers and sail into the vast ocean to discover new lands rich with region-specific elements, tame exotic natural and mythical creatures, raid forgotten tombs, confront powerful ancient gods and even build and administer your own colonies, cities, and civilizations to dominate the ATLAS in this ultimate quest for fortune and glory!

MMO On the Grandest Scale

Physically sail in real-time across the vast oceans with the proprietary server network technology. Explorers will voyage to over 700 unique landmasses across 45,000 square kilometers, with thousands of Discovery Zones, and ten distinct world regions each having their own unique resources, creatures, secrets, and environment hazards! There is a separate PvE ATLAS for players who don't wish to play any PVP.

Construct the Ship of Your Dreams, Plank by Plank!

Build drydocks and start with a dinghy rowboat, basic raft, tiny sloop or nimble schooner, moving on up to your own versatile brigantine or titanic galleon capable of transporting hundreds of crew and extensive cargo. Name your ship in big bold letters, paint and copy your own pirate flag and custom-place all the pieces of your ship -- which sails and where, planks and gunports, every single structure piece has a physical Weight and Material -- to function exactly how you want.

Captain your Crew!

Recruit real players and AI crew from freeports or rescue seasoned crew from destroyed “Army of the Damned” shipwrecks to man distinct stations on your boat! Set sail and explore the ATLAS with them to gain experience and level up their stats or gear, as well as levelling your Ship. Your crew are versatile! Whether on land, or ship, or even riding behind your animal companions on emplacements, they can man weapons of all kinds-- cannons, swivel guns, siege engines, turrets, and even gigantic mortars, many with dynamically swappable ammo types including grapeshot, chainshot, spikeshot, liquid fire, and more! Instruct them to board enemy ships and help you conquer the seas! Keep their stomachs full and their pockets full of gold lest you want a mutiny in your hands! Take on the Captain’s Wheel or divide up the command responsibilities via Lieutenant Podiums to direct the Ship’s assignable weapon systems, sails, and stations, including standing-orders or manual grouped fire. Or, walk up to any station and take control of it yourself!

Pirate PVP to the Limit

Everything is up for grabs including player’s ships, their crew, their pets, their forts, their land, and their booty. If you can get your hands on it, you can take it. A ship’s permanent logbook tells the tale of their legendary travel, exploits and ownership.

Be the Hero or Villain you were meant to be

MMO-scale character progression systems include, at launch, over 15 Disciplines with over 300 Skills, in a vast unlockable tree. New "Feat" system allows for active and passive bindable character abilities, while new stat-buff system allows innumerable abstract statistics to be modified by Skills, Items, and Armor. And now, everything has scalable stats, including structures, and can be progressively Upgraded!

This is Who You Are

Extensive character visual customization enables an endless range of realistic (and not-so-realistic) characters, with a vast array of sliders, morphs, muscle tones, and tweakable values. You can even per-pixel design your own permanent tattoos (and then draw warpaint on top of that too!). If someone exists in the real world, they should be creatable in ATLAS! Best-in-class dynamic hair growth and real-time aging systems allow you to get old and... pass on your legacy? (Or find a fountain of youth!).

Endless Adventure

Full Quest and Waypoint systems, with sub-quests and rewards, for major goals -- while procedural treasure maps and challenge zones also ensure there's always something new to find out over the horizon.

Intense Action

Tactical melee combat systems with blocks, parries, dodges, character motion, optional shields, stunning and strength-varying strikes, directional attacks, and more for use in either first or third person perspectives. Fists, swords, maces, blackjacks, daggers, and much more give you tremendous options to pick the right weapon for the job. Meanwhile, period-appropriate-weaponry with skill-based active reload systems include flintlock pistols, muskets, blunderbuss, and more -- just be sure to keep your powder dry!

Claim What's Yours

Form a company, claim territory and apply taxation and behavior rules to that which you own: be a benevolent governor, a feudal lord, or a ruthless dictator. Territory ownership is visualized on your dynamic zoomable World Map, with Fog of War obscuring uncharted regions and Shroud of War hiding enemy territories out of sight range. Contest other government's ownership of land, structures, or ships to expand your empire! The top large-scale Spheres of Influence on the Official ATLAS' are visualized in real-time on the PlayATLAS homepage. Design your own custom flag per-pixel to apply to your claims, to be famous (or infamous)!

Creatures Great and Small

More than 50 creatures at launch varying from breedable utilitarian farm animals & shoulder mounted parrots and monkeys that offer unique buffs, all the way to magical mermaids and gigantic sea monsters of legend. Creatures can be found in their logical regions, but take skill and tactics to tame using new mechanics, while also gaining the most benefit and fertility from their natural biomes. Ferry these temperamental creatures across the vast oceans in a virtual Noah's Ark to trade in exotic locales.

Freeports to Meet & Greet

Level-capped starter zones allow you to learn the ropes and meet new players in a safe space before you venture out into the great unknown. Where the wind and destiny takes you beyond that, is up to the gods!

Build Your Empire

Overhauled building systems include automatic foundational elevation adjustment, dynamic tile type swapping, improved snap detection & previewing, integrated plumbing systems, per-pixel-paintable everything, beast-of-burden harness attachments for field-gun and carriages, and much more! Survival systems newly include, among other aspects, Vitamins benefits and deficiencies, with recipe & cooking skills and varying ingredient qualities.

Powerful Mod and Server Functionalities

Want to build a World War II Spitfire? Or a Flying Fortress bomber with fully walkable interior and gun stations, carrying troops loaded with machine guns and rocket launchers? How about a Tank? An Aircraft Carrier to play out the Battle of Midway on an expansive scale? How about an Arcadian Steampunk Airship floating through a cloud-world? These examples and much more are provided with the ATLAS Dev Kit, where you can make effectively create whatever large-scale MMO action game you want to see happen, all supported by the database-driven network technology that powers ATLAS. Unofficial ATLAS' can be of any size and configuration, while a visual map tool lets server hosts layout their own complete custom world of islands, continents, terrain features, spawns, resources, hazards, underwater zones, dynamic weather, biome configurations, ecology, and an infinite number of other configurable features -- all dynamically streamed to the client during gameplay. The possibilities are endless!

Far, Far More

Stay tuned for more details on the extensive features and content of ATLAS. This brief sampling is just the tip of the iceberg (though be sure to watch out for those in the polar regions, as they're extremely dangerous to ship hulls!!).

A Brief History of ATLAS

Long-ago, far above the watery world of ATLAS there once existed a magic-powered “Golden Age”-- where great Empires of the Sky lived at peace alongside magical creatures, flourishing upon floating continents above the clouds, all powered by a magical source of energy known as the Heart of the Goddess, granted by the powerful beings who dwell in the stars beyond. However, a powerful warlord known as Xevos sought to unite the human civilizations over the magickind, and launched a war that broke the Heart into pieces, unleashing a wave of destruction that shattered the floating landmasses and plunged them into the waters below.

Many generations later, as living memory of the “Sundering” has faded into legend and the once-plentiful magical energy has long since dissipated, descendants of the protectors of the Heart of the Goddess -- known as “Pathfinders” -- emerge from their provincial oceanic lives to explore the new continents and islands, and seek out the power they may yet contain. Across the vast new world they’ll encounter hostile creatures, technological remnants of the Golden Age past, and ultimately the undying spirit of Xevos himself and his soulless “Army of the Damned”, still intent on recovering the pieces of the Heart of the Goddess to raise the continents once again under his vision.

If the latest generation of Pathfinders can outwit and outgun Xevos and his legions, and recover the Heart pieces for themselves, they will be faced with the very same choice: whether to attempt to restore the old world, or build a new better one…

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence on humans and animals, General Mature Content

System Requirements

    Minimum:
    • OS: Windows 7/8.1/10 (64-bit versions)
    • Processor: Intel Core i5-2400/AMD FX-8320 or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 770 2GB/AMD Radeon HD 7870 2GB or better
    • Storage: 100 GB available space
    • Additional Notes: Requires broadband internet connection for multiplayer

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