Inspired by the greatest hits of the 90s, Kaze and the Wild Masks is a platformer which reproduces the enjoyable experience of playing the classics. Bounce off enemy heads, take on challenges and uncover secrets as Kaze takes you on a journey through the best elements of your childhood favorites.
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Release Date:
Early 2019

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Available: Early 2019


Recent updates View all (3)

September 13

Devlog #3

And here we are again!

A lot of cool stuff happened in the last month, and as always, we are working super duper hard to finish the project and deliver to you guys a truly 90s classic platformer game but also expanding this experience with present-day features...

So here are today’s headlines...


We have been selected as finalists in the Strasbourg Indie Game Contest that will start in the 15 of September along with the Strasbourg Film Festival! Kaze will be available to play there during the week, so if you live nearby you should definitely check it out! Other really cool games will also be available to play there so if you’re into Indie Gaming this is a really interesting event to attend!


You’ll encounter some fun objects to interact within the levels. The one above (we are currently calling it the Jellyspring) will act as a “spring” that will help you jump higher and gain momentum!

And below is our sling/catapult/gearing thing(please suggest a better name for us!). This object can automatically launch Kaze reeeeally fast in its target direction. There will also be variations of this object where you can control the directions where you can go and only launch it after pressing a button!

Note that both of these are WIP assets that are subject to change and doesn’t represent the final product.


As some of you may know, we’ve created a Twitch account and are starting to stream the development process of the game. Last week’s stream was with our artist creating enemy animations!
We don’t have a fixed stream schedule yet but we’ll try to do it regularly if we feel that you guys are enjoying it! So head over to and follow us to know when the next stream happens and with that also encourage us to do more frequent streams!


Aaand that’s it for now!
Please send us your feedback! Any questions? What do you want to see in the next devlog? Feel free to comment with anything you want! (with manners, of course =D)

You can also subscribe to our newsletter to be the first to receive these updates!

Until next time!
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July 16

Devlog #2

Hello again!

As some of you may know, we went to the BIG Festival 2018 last month. BIG Festival is an independent video game festival that takes place every year in São Paulo - Brazil. We had a booth there with a playable demo, so some of you guys were able to experience the game for the first time!

This was a great experience for us because we received a bucketload of really helpful feedback from you!

These were some of the crowdiest moments! Most of the players wanted to complete all the demo, which consisted of 3 levels and a boss, and even then, they’ve always wanted to play more to get all of the collectibles! This is really great because it demonstrated that we are on the right track.

This booth was only made possible by some of our amazing team members:

From the left: André(@andschaan) - Producer, Maurício(@BigPanDev) - Associate Producer and Daniel(@romanenco) - Lead Artist.


And now… announcements!

As promised in the previous Devlog, we’ve launched a new trailer! Check it out:

Click here to play it on YouTube

Tell us, which part of the trailer you liked most?

This one is for the completionists…

Our team finished the end-level screen! What do you guys think of it?


That’s it for this devlog!

Please send us your feedback so we can continue to improve even more!

Also, have you added Kaze to your Steam Wishlist? No? What are you waiting for? Here is the Steam Page.


You can also subscribe to our newsletter to be the first to receive these updates


Until next time!

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“Kaze and the Wild Masks reminds us of the golden age of 16-bit graphics and platforms of the 90's.”

“The designers propose a nostalgic and quality return to those platforms that we like so much.”
Retro Maniac

“The game creates its own identity, at the same time it plays a homage to the greatest classics.”

About This Game

In Kaze and the Wild Masks, our bunny needs to become a hero when a comet strikes the normally-peaceful Carrotland, turning its plants into enraged living forms, bringing chaos around the place.

Invoke the powers from ancient heroes.

The Wild Masks unleash skills from the legendary guardians of Carrotland. Kaze will pounce ferociously like a tiger, soar through the skies like an eagle and rule the sea like a shark!

A true love letter to the vivid bounciness of the 90’s

Kaze and the Wild Masks features a frame by frame modern pixel art graphics and a variety of colorful scenarios that appeal to past and present generations by bringing the essence of 16-bit bouncy crispiness up to modern standards.

Engaging gameplay out of simple mechanics

The focus on intuitive, accessible mechanics that when mixed together create complex challenges for players through fun and fresh interactions, instead of precise inputs and dexterity, is the key element that makes Kaze and The Wild Masks so unique in these modern days.

System Requirements

Mac OS X
    • OS: Windows 7 or newer
    • Processor: Intel Core i3 M380
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5000
    • DirectX: Version 10
    • Storage: 1500 MB available space
    • OS: Lion 10.7.5, 32/64-bit
    • Processor: Intel Core i3 M380
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+
    • Storage: 1500 MB available space

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