Inspired by the greatest hits of the 90's, Kaze and the Wild Masks is a platformer tailored to reproduce the enjoyable experience of playing the classics. Chain bounce off of enemy heads, explore a variety of challenges and uncover secrets feeling like you never left your mom's house.
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Release Date:
Early 2019

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Available: Early 2019


Recent updates View all (2)

July 16

Devlog #2

Hello again!

As some of you may know, we went to the BIG Festival 2018 last month. BIG Festival is an independent video game festival that takes place every year in São Paulo - Brazil. We had a booth there with a playable demo, so some of you guys were able to experience the game for the first time!

This was a great experience for us because we received a bucketload of really helpful feedback from you!

These were some of the crowdiest moments! Most of the players wanted to complete all the demo, which consisted of 3 levels and a boss, and even then, they’ve always wanted to play more to get all of the collectibles! This is really great because it demonstrated that we are on the right track.

This booth was only made possible by some of our amazing team members:

From the left: André(@andschaan) - Producer, Maurício(@BigPanDev) - Associate Producer and Daniel(@romanenco) - Lead Artist.


And now… announcements!

As promised in the previous Devlog, we’ve launched a new trailer! Check it out:

Click here to play it on YouTube

Tell us, which part of the trailer you liked most?

This one is for the completionists…

Our team finished the end-level screen! What do you guys think of it?


That’s it for this devlog!

Please send us your feedback so we can continue to improve even more!

Also, have you added Kaze to your Steam Wishlist? No? What are you waiting for? Here is the Steam Page.


You can also subscribe to our newsletter to be the first to receive these updates


Until next time!

1 comments Read more

May 16

Devlog #1

Kaze's Devlog #1


We are making huge progress, and we thought it would be great if you guys could have some more information about the game, so we’ll start to post some devlogs/announcements from now on.

To get things started, we put together a tiny FAQ so you guys can know more about the current state of this project.

How finished is the game?
The game is about 55~60% finished. Most of the mechanics are implemented and working properly. At the moment we are doing a lot of code-refactoring inside of the Kaze scripts so everything plays out smoothly.

Metroidvania? Puzzles? Damage?
The game is a classic platformer like most of those played in the 90s, so it is not a Metroidvania.

There will be no puzzles in the game, you can expect a true platformer experience.

You can get hit 1 or 2 times before Kaze faints. We’ll explain how this is going to work “lorewise” later.

I think those were the questions most of you guys were asking at the moment, but if you have any more feel free to ask and we’ll reply as soon as possible.

And now, the fun part…

Here is what we’ve been working last weeks


We are working on new enemy sprites and animations!. What do you guys think of those? Please let us know!


Our audio team is always working with enemy sounds and background tracks. Here is a sneak peak of a really cool track we did this week.

Click to play

Level Design & Programming

Click to watch

Our development team and the level design team are working together on fine-tuning this Tiger Mask level as you can see in this GIF.

In the next Devlog

New Trailer

There will be a new Kaze Trailer showing even more exciting features of our game.


We are working on a pretty cool new Roadmap and we’ll have something to post in the next devlog!

I think that’s it for now. We intend to do this regularly, so stay tuned! Please send us your feedback so we can further improve this devlog with information that you want to know!

You can subscribe to our newsletter to be the first to receive these updates

Click here to subscribe to the newsletter

Until next time!
4 comments Read more


“Kaze and the Wild Masks reminds us of the golden age of 16-bit graphics and platforms of the 90's.”

“The designers propose a nostalgic and quality return to those platforms that we like so much.”
Retro Maniac

“The game creates its own identity, at the same time it plays a homage to the greatest classics.”

About This Game

In Kaze and the Wild Masks, our bunny needs to become a hero when a comet strikes the normally-peaceful Carrotland, turning its plants into enraged living forms, bringing chaos around the place.

Invoke the powers from ancient heroes.

The Wild Masks unleash skills from the legendary guardians of Carrotland. Kaze will run ferociously like a tiger, cut the skies like an eagle and explore deep underwater like a shark!

A tribute to the bouncing and exploration formula.

Focusing on simple controls schema and challenging levels are the key elements that make it so unique in these modern days. But don’t fool yourself, the game challenges the curious and skilled players making it really difficult to beat.

A true love letter to the 90’s.

Kaze and the Wild Masks features a frame by frame modern pixel art graphics and a variety of colorful scenarios, that recovers the essence of 16-bit era and links the past and present generations.

System Requirements

Mac OS X
    • OS: Windows 7 or newer
    • Processor: Intel Core i3 M380
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5000
    • DirectX: Version 10
    • Storage: 1500 MB available space
    • OS: Lion 10.7.5, 32/64-bit
    • Processor: Intel Core i3 M380
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+
    • Storage: 1500 MB available space

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