Inspired by the greatest hits of the 90s, Kaze and the Wild Masks is a platformer which reproduces the enjoyable experience of playing the classics. Bounce off enemy heads, take on challenges and uncover secrets as Kaze takes you on a journey through the best elements of your childhood favorites.
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Release Date:
Early 2019

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Available: Early 2019


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November 12

Devlog #4


During the spooky days of October, we’ve participated in the Games Festival of SBGames 2018. SBGames is a yearly event focused on the Brazilian game development scene; one of its main features is its games festival, in which Brazilian indie games are played and evaluated by industry veterans. It’s like the Oscars but for Brazilian indie games!
In 2017, we were nominated for Best Visual Art category...
This year, we were nom- WE WON TWO AWARDS!
We were nominated for both Best Game & Best Visual Art and we won. Twice.

These are trophy mugs, which make them even MORE USEFUL than an Oscar! (We’re with you Josef Fares!)

This is absolutely amazing, and of course, it wouldn’t have been possible without all of the support you have given us so far. Thank you so much!
This award only reinforces our commitment to releasing the best game possible to all of you.


New Air Glide animation

We gave Kaze’s glide a new spin.
With the new animation, it’s much easier to follow Kaze’s position precisely while also making the glide more distinct from the ground spin attack, which will help with kazes where players mistook one for the other. What do you think?

Are you up to date with the new amount of enemies our game will have? No? Then let’s get to it:

Onion Mole
When it comes to designing new enemies, we certainly know our onions.

Helmet Beet
This enemy is unbeetable, but you may use it to your advantage!

Flaming Pumpkin
NYAHAHAHAHAHAHAHAH - Don’t get close or you'll burn!


If you want to see how our game plays out, here’s a complete level gameplay from start to end. Tell us what do you think!


That’s it for this devlog!

Please send us your feedback so we can continue to improve it.

You can also subscribe to our newsletter to be the first to receive these updates


Until next time!
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September 13

Devlog #3

And here we are again!

A lot of cool stuff happened in the last month, and as always, we are working super duper hard to finish the project and deliver to you guys a truly 90s classic platformer game but also expanding this experience with present-day features...

So here are today’s headlines...


We have been selected as finalists in the Strasbourg Indie Game Contest that will start in the 15 of September along with the Strasbourg Film Festival! Kaze will be available to play there during the week, so if you live nearby you should definitely check it out! Other really cool games will also be available to play there so if you’re into Indie Gaming this is a really interesting event to attend!


You’ll encounter some fun objects to interact within the levels. The one above (we are currently calling it the Jellyspring) will act as a “spring” that will help you jump higher and gain momentum!

And below is our sling/catapult/gearing thing(please suggest a better name for us!). This object can automatically launch Kaze reeeeally fast in its target direction. There will also be variations of this object where you can control the directions where you can go and only launch it after pressing a button!

Note that both of these are WIP assets that are subject to change and doesn’t represent the final product.


As some of you may know, we’ve created a Twitch account and are starting to stream the development process of the game. Last week’s stream was with our artist creating enemy animations!
We don’t have a fixed stream schedule yet but we’ll try to do it regularly if we feel that you guys are enjoying it! So head over to and follow us to know when the next stream happens and with that also encourage us to do more frequent streams!


Aaand that’s it for now!
Please send us your feedback! Any questions? What do you want to see in the next devlog? Feel free to comment with anything you want! (with manners, of course =D)

You can also subscribe to our newsletter to be the first to receive these updates!

Until next time!
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“Kaze and the Wild Masks reminds us of the golden age of 16-bit graphics and platforms of the 90's.”

“The designers propose a nostalgic and quality return to those platforms that we like so much.”
Retro Maniac

“The game creates its own identity, at the same time it plays a homage to the greatest classics.”

About This Game

In Kaze and the Wild Masks, our bunny needs to become a hero when a comet strikes the normally-peaceful Carrotland, turning its plants into enraged living forms, bringing chaos around the place.

Invoke the powers from ancient heroes.

The Wild Masks unleash skills from the legendary guardians of Carrotland. Kaze will pounce ferociously like a tiger, soar through the skies like an eagle and rule the sea like a shark!

A true love letter to the vivid bounciness of the 90’s

Kaze and the Wild Masks features a frame by frame modern pixel art graphics and a variety of colorful scenarios that appeal to past and present generations by bringing the essence of 16-bit bouncy crispiness up to modern standards.

Engaging gameplay out of simple mechanics

The focus on intuitive, accessible mechanics that when mixed together create complex challenges for players through fun and fresh interactions, instead of precise inputs and dexterity, is the key element that makes Kaze and The Wild Masks so unique in these modern days.

System Requirements

Mac OS X
    • OS: Windows 7 or newer
    • Processor: Intel Core i3 M380
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5000
    • DirectX: Version 10
    • Storage: 1500 MB available space
    • OS: Lion 10.7.5, 32/64-bit
    • Processor: Intel Core i3 M380
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+
    • Storage: 1500 MB available space

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