Blender Character Rigging For Beginners HD is a series by Riven Phoenix that takes the art student through a step-by-step process in rigging a high quality 3D human character from scratch using blender's powerful rigging features.
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4 användarrecensioner - Fler användarrecensioner behövs för att generera ett resultat
Utgivningsdatum:
19 mar, 2018
Produktion:
Distributör:
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Notis: Blender Character Rigging for Beginners HD är inte längre tillgängligt i Steam-butiken.
 

Serieinnehåll

Introduction to Rigging in Blender
General Overview of Rigging Concepts
Intro to Vertex Groups, Weights Concepts
Start Rigging Process - Stage 1
Parent Child Relationship Concepts
Bone Roll, Quaternion, Axis Angle, Euler Angles
Rigging Head & Neck
Rigging Eyes, Tongue, Jaw
Rigging Chest & Hip
Rigging Legs & Feet
Rigging Shoulders, Arms
Rigging Hand and Fingers
Root Bone and Conclusion
1.1. Introduction to Rigging Course
Kapitel
3 minuter
Introduction to Rigging Course
1.2. Introduction to Blender Rigging - Part 1
Kapitel
20 minuter
Introduction to Blender Rigging - Part 1
1.3. Introduction to Blender Rigging - Part 2
Kapitel
19 minuter
Introduction to Blender Rigging - Part 2
1.4. Downloading and Setting up your File for Rigging
Kapitel
6 minuter
Downloading and Setting up your File for Rigging
1.5. Intro to Bones and Placing your First Bones - Part 1
Kapitel
19 minuter
Intro to Bones and Placing your First Bones - Part 1
1.6. Intro to Bones and Placing your First Bones - Part 2
Kapitel
19 minuter
Intro to Bones and Placing your First Bones - Part 2
1.7. Intro to Bones and Placing your First Bones - Part 3
Kapitel
20 minuter
Intro to Bones and Placing your First Bones - Part 3
1.8. Intro to Bones and Placing your First Bones - Part 4
Kapitel
15 minuter
Intro to Bones and Placing your First Bones - Part 4
1.9. Naming your Bones
Kapitel
18 minuter
Naming your Bones
1.10. Mirroring your Bones
Kapitel
15 minuter
Mirroring your Bones
2.1. General Overview of Bones in Edit Mode - Part 1
Kapitel
19 minuter
General Overview of Bones in Edit Mode - Part 1
2.2. General Overview of Bones in Edit Mode - Part 2
Kapitel
20 minuter
General Overview of Bones in Edit Mode - Part 2
2.3. Intro to Armature Modifier & Vertex Groups - Part 1
Kapitel
18 minuter
Intro to Armature Modifier & Vertex Groups - Part 1
2.4. Intro to Armature Modifier & Vertex Groups - Part 2
Kapitel
19 minuter
Intro to Armature Modifier & Vertex Groups - Part 2
2.5. Intro to Automatic Weights & Vertex Groups
Kapitel
19 minuter
Intro to Automatic Weights & Vertex Groups
2.6. Intro to Bone Envelopes & Bendy Bones
Kapitel
18 minuter
Intro to Bone Envelopes & Bendy Bones
2.7. Intro to Parent Child Relationships - Part 1
Kapitel
15 minuter
Intro to Parent Child Relationships - Part 1
2.8. Intro to Parent Child Relationships - Part 2
Kapitel
18 minuter
Intro to Parent Child Relationships - Part 2
2.9. Intro to Parent Child Relationships - Part 3
Kapitel
18 minuter
Intro to Parent Child Relationships - Part 3
2.10. Intro to Parent Child Relationships - Part 4
Kapitel
15 minuter
Intro to Parent Child Relationships - Part 4
3.1. Switching Modes on Objects & Bones
Kapitel
11 minuter
Switching Modes on Objects & Bones
3.2. Intro to Vertex Groups & Panel Options - Part 1
Kapitel
17 minuter
Intro to Vertex Groups & Panel Options - Part 1
3.3. Intro to Vertex Groups & Panel Options - Part 2
Kapitel
16 minuter
Intro to Vertex Groups & Panel Options - Part 2
3.4. Intro to Vertex Groups & Panel Options - Part 3
Kapitel
14 minuter
Intro to Vertex Groups & Panel Options - Part 3
3.5. Intro to Vertex Groups & Panel Options - Part 4
Kapitel
9 minuter
Intro to Vertex Groups & Panel Options - Part 4
3.6. Intro to Vertex Groups with Weights & Bones - Part 1
Kapitel
19 minuter
Intro to Vertex Groups with Weights & Bones - Part 1
3.7. Intro to Vertex Groups with Weights & Bones - Part 2
Kapitel
20 minuter
Intro to Vertex Groups with Weights & Bones - Part 2
3.8. Intro to Vertex Groups with Weights & Bones - Part 3
Kapitel
18 minuter
Intro to Vertex Groups with Weights & Bones - Part 3
3.9. Intro to Vertex Weights Tools
Kapitel
12 minuter
Intro to Vertex Weights Tools
3.10. Intro to Weight Paint Tools - Part 1
Kapitel
19 minuter
Intro to Weight Paint Tools - Part 1
3.11. Intro to Weight Paint Tools - Part 2
Kapitel
18 minuter
Intro to Weight Paint Tools - Part 2
3.12. Intro to Weight Paint Tools - Part 3
Kapitel
14 minuter
Intro to Weight Paint Tools - Part 3
3.13. Intro to Weight Paint Tools - Part 4
Kapitel
19 minuter
Intro to Weight Paint Tools - Part 4
3.14. Intro to Weight Paint Tools - Part 5
Kapitel
20 minuter
Intro to Weight Paint Tools - Part 5
3.15. Intro to Bone Rolls - Part 1
Kapitel
18 minuter
Intro to Bone Rolls - Part 1
3.16. Intro to Bone Rolls - Part 2
Kapitel
19 minuter
Intro to Bone Rolls - Part 2
4.1. Setting Bone Rolls - Part 1
Kapitel
19 minuter
Setting Bone Rolls - Part 1
4.2. Setting Bone Rolls - Part 2
Kapitel
14 minuter
Setting Bone Rolls - Part 2
4.3. Setting Bone Rolls - Part 3
Kapitel
12 minuter
Setting Bone Rolls - Part 3
4.4. Adjusting Finger Bones
Kapitel
20 minuter
Adjusting Finger Bones
4.5. Take Inventory of Deforms
Kapitel
9 minuter
Take Inventory of Deforms
4.6. Adjusting Bone Deforms - Part 1
Kapitel
18 minuter
Adjusting Bone Deforms - Part 1
4.7. Adjusting Bone Deforms - Part 2
Kapitel
17 minuter
Adjusting Bone Deforms - Part 2
4.8. Adjusting Bone Deforms - Part 3
Kapitel
20 minuter
Adjusting Bone Deforms - Part 3
4.9. Adjusting Bone Deforms - Part 4
Kapitel
13 minuter
Adjusting Bone Deforms - Part 4
4.10. Adjusting Bone Deforms - Part 5
Kapitel
14 minuter
Adjusting Bone Deforms - Part 5
4.11. Testing with Unity
Kapitel
19 minuter
Testing with Unity
4.12. Fine Tune Deforms after Unity
Kapitel
20 minuter
Fine Tune Deforms after Unity
4.13. Locking Bones
Kapitel
10 minuter
Locking Bones
5.1. Intro to World Coordinate System
Kapitel
17 minuter
Intro to World Coordinate System
5.2. Parent Child World & Local Space
Kapitel
12 minuter
Parent Child World & Local Space
5.3. Intro to Constraints
Kapitel
20 minuter
Intro to Constraints
5.4. Objects with Constraints - Part 1
Kapitel
20 minuter
Objects with Constraints - Part 1
5.5. Objects with Constraints - Part 2
Kapitel
14 minuter
Objects with Constraints - Part 2
5.6. Objects with Constraints - Part 3
Kapitel
18 minuter
Objects with Constraints - Part 3
5.7. Objects with Constraints - Part 4
Kapitel
20 minuter
Objects with Constraints - Part 4
5.8. Objects with Constraints - Part 5
Kapitel
15 minuter
Objects with Constraints - Part 5
5.9. Objects with Constraints - Part 6
Kapitel
16 minuter
Objects with Constraints - Part 6
5.10. Bones with Constraints - Part 1
Kapitel
20 minuter
Bones with Constraints - Part 1
5.11. Bones with Constraints - Part 2
Kapitel
12 minuter
Bones with Constraints - Part 2
5.12. Bones with Constraints - Part 3
Kapitel
18 minuter
Bones with Constraints - Part 3
5.13. Bones with Constraints - Part 4
Kapitel
19 minuter
Bones with Constraints - Part 4
5.14. Bones with Constraints - Part 5
Kapitel
18 minuter
Bones with Constraints - Part 5
5.15. Bones with Constraints - Part 6
Kapitel
14 minuter
Bones with Constraints - Part 6
5.16. Bones with Constraints - Part 7
Kapitel
20 minuter
Bones with Constraints - Part 7
5.17. Bones with Constraints - Part 8
Kapitel
19 minuter
Bones with Constraints - Part 8
5.18. Bones with Constraints - Part 9
Kapitel
18 minuter
Bones with Constraints - Part 9
5.19. Bones with Constraints - Part 10
Kapitel
10 minuter
Bones with Constraints - Part 10
6.1. Bone Roll Explained - Part 1
Kapitel
20 minuter
Bone Roll Explained - Part 1
6.2. Bone Roll Explained - Part 2
Kapitel
19 minuter
Bone Roll Explained - Part 2
6.3. Coordinates & Constraints Working Together - Part 1
Kapitel
19 minuter
Coordinates & Constraints Working Together - Part 1
6.4. Coordinates & Constraints Working Together - Part 2
Kapitel
14 minuter
Coordinates & Constraints Working Together - Part 2
6.5. Intro to Rotations - Part 1
Kapitel
20 minuter
Intro to Rotations - Part 1
6.6. Intro to Rotations - Part 2
Kapitel
19 minuter
Intro to Rotations - Part 2
6.7. Intro to Euler Angle Rotations - Part 1
Kapitel
20 minuter
Intro to Euler Angle Rotations - Part 1
6.8. Intro to Euler Angle Rotations - Part 2
Kapitel
19 minuter
Intro to Euler Angle Rotations - Part 2
6.9. Intro to Euler Angle Rotations - Part 3
Kapitel
14 minuter
Intro to Euler Angle Rotations - Part 3
6.10. Intro to Euler Angle Rotations - Part 4
Kapitel
14 minuter
Intro to Euler Angle Rotations - Part 4
6.11. Intro to Euler Angle Rotations - Part 5
Kapitel
19 minuter
Intro to Euler Angle Rotations - Part 5
6.12. Intro to Euler Angle Rotations - Part 6
Kapitel
19 minuter
Intro to Euler Angle Rotations - Part 6
6.13. Intro to Euler Angle Rotations - Part 7
Kapitel
10 minuter
Intro to Euler Angle Rotations - Part 7
6.14. Intro to Axis Angle Rotations w, x, y, z
Kapitel
18 minuter
Intro to Axis Angle Rotations w, x, y, z
6.15. Intro to Quaternion Rotations w, x, y, z
Kapitel
12 minuter
Intro to Quaternion Rotations w, x, y, z
7.1. Build Head & Neck Rig - Part 1
Kapitel
19 minuter
Build Head & Neck Rig - Part 1
7.2. Build Head & Neck Rig - Part 2
Kapitel
20 minuter
Build Head & Neck Rig - Part 2
7.3. Build Head & Neck Rig - Part 3
Kapitel
16 minuter
Build Head & Neck Rig - Part 3
8.1. Build Eye Rig - Part 1
Kapitel
19 minuter
Build Eye Rig - Part 1
8.2. Build Eye Rig - Part 2
Kapitel
15 minuter
Build Eye Rig - Part 2
8.3. Build Eye Rig - Part 3
Kapitel
20 minuter
Build Eye Rig - Part 3
8.4. Build Tongue Rig
Kapitel
16 minuter
Build Tongue Rig
8.5. Build Jaw Rig
Kapitel
18 minuter
Build Jaw Rig
9.1. Build Chest & Hip Rig - Part 1
Kapitel
17 minuter
Build Chest & Hip Rig - Part 1
9.2. Build Chest & Hip Rig - Part 2
Kapitel
20 minuter
Build Chest & Hip Rig - Part 2
9.3. Build Chest & Hip Rig - Part 3
Kapitel
20 minuter
Build Chest & Hip Rig - Part 3
9.4. Build Chest & Hip Rig - Part 4
Kapitel
13 minuter
Build Chest & Hip Rig - Part 4
10.1. Build Leg Rig - Part 1
Kapitel
18 minuter
Build Leg Rig - Part 1
10.2. Build Leg Rig - Part 2
Kapitel
19 minuter
Build Leg Rig - Part 2
10.3. Build Leg Rig - Part 3
Kapitel
17 minuter
Build Leg Rig - Part 3
10.4. Build Leg Rig - Part 4
Kapitel
15 minuter
Build Leg Rig - Part 4
10.5. Build Foot Roll Rig - Part 1
Kapitel
19 minuter
Build Foot Roll Rig - Part 1
10.6. Build Foot Roll Rig - Part 2
Kapitel
19 minuter
Build Foot Roll Rig - Part 2
10.7. Build Foot Roll Rig - Part 3
Kapitel
14 minuter
Build Foot Roll Rig - Part 3
10.8. Build Foot Roll Rig - Part 4
Kapitel
12 minuter
Build Foot Roll Rig - Part 4
11.1. Build Shoulder Rig
Kapitel
17 minuter
Build Shoulder Rig
11.2. Build Arm Rig - Part 1
Kapitel
19 minuter
Build Arm Rig - Part 1
11.3. Build Arm Rig - Part 2
Kapitel
19 minuter
Build Arm Rig - Part 2
11.4. Build Arm Rig - Part 3
Kapitel
20 minuter
Build Arm Rig - Part 3
11.5. Build Arm Rig - Part 4
Kapitel
15 minuter
Build Arm Rig - Part 4
11.6. Build Arm Rig - Part 5
Kapitel
17 minuter
Build Arm Rig - Part 5
11.7. Build Arm Rig - Part 6
Kapitel
19 minuter
Build Arm Rig - Part 6
12.0. Build Hand Rig
Kapitel
11 minuter
Build Hand Rig
12.1. Build Fingers Rig - Part 1
Kapitel
14 minuter
Build Fingers Rig - Part 1
12.2. Build Fingers Rig - Part 2
Kapitel
9 minuter
Build Fingers Rig - Part 2
12.3. Build Fingers Rig - Part 3
Kapitel
9 minuter
Build Fingers Rig - Part 3
12.4. Build Fingers Rig - Part 4
Kapitel
13 minuter
Build Fingers Rig - Part 4
12.5. Build Fingers Rig - Part 5
Kapitel
14 minuter
Build Fingers Rig - Part 5
12.6. Build Fingers Rig - Part 6
Kapitel
7 minuter
Build Fingers Rig - Part 6
12.7. Build Fingers Rig - Part 7
Kapitel
16 minuter
Build Fingers Rig - Part 7
12.8. Build Fingers Rig - Part 8
Kapitel
7 minuter
Build Fingers Rig - Part 8
12.9. Build Fingers Rig - Part 9
Kapitel
10 minuter
Build Fingers Rig - Part 9
13.1. Setup Root Bone Shape
Kapitel
5 minuter
Setup Root Bone Shape
13.2. Adding an Extra IK Feature
Kapitel
11 minuter
Adding an Extra IK Feature
13.3. Finalizing the Rigging System - Part 1
Kapitel
19 minuter
Finalizing the Rigging System - Part 1
13.4. Finalizing the Rigging System - Part 2
Kapitel
3 minuter
Finalizing the Rigging System - Part 2
13.5. Conclusion
Kapitel
11 minuter
Conclusion
init_data: 0.5228, render: 0.1111

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Om denna serie

Blender Character Rigging For Beginners HD is a series by Riven Phoenix that takes the art student through a step-by-step process in rigging a high quality 3D human character from scratch using blender's powerful rigging features. This course is considered volume two of "Blender Character Modeling for Beginners HD" Course where you learned to model a realistic human figure from scratch without any reference using a formula based system. You however will get to download the 3D character to use in this course as a starting point or simply use the character you already built using volume one or your own character. The art student will start by placing the required bones onto a realistic human figure model and learn at the same time how to develop it into an advance rigging system. Riven Phoenix will explain in detail many aspects of rigging step-by-step and show the student how to understand and build an advance knowledge of blender's internal rigging system for human character motion. Students will with this course become very intimate with blender's complex rigging system which they can apply to any 3D character. This course is designed to teach art students how to use blender's rigging system from the ground up and become more confident with it to develop their own rigging systems from scratch. Each step is explained clearly so the student can follow along with ease.

Blender's rigging system is a very complex subject to understand so Riven Phoenix will explain in detail how to understand and use the rigging system for students who are completely new to this subject. Great care has been taken to explain in detail this complex subject matter.

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Windows
macOS
SteamOS + Linux
    Minimum:
    • OS *: Windows 7
    • Processor: Intel Core 2 eller AMD motsvarighet
    • Minne: 1 GB RAM
    • Nätverk: Bredbandsanslutning
    • Lagring: 200 MB ledigt utrymme
    • Ytterligare anmärkningar: Nätverksbandbredd av 5Mbps för 540p, 3Mbps för 360p.
    Rekommenderade:
    • OS: Windows 10
    • Processor: Intel Core I3+ eller motsvarande från AMD rekommenderas för HD 1080p-uppspelning
    • Minne: 2 GB RAM
    • Nätverk: Bredbandsanslutning
    • Lagring: 500 MB ledigt utrymme
    • Ytterligare anmärkningar: Nätverksbandbredd av 12Mbps för 1080p eller 8Mbps för 720p.
* Från och med den 1 januari 2024 kommer Steam-klienten endast att ha stöd för Windows 10 och senare versioner.
    Minimum:
    • OS: Mac OSX 10.7
    • Processor: Intel Core 2 eller AMD motsvarighet
    • Minne: 1 GB RAM
    • Nätverk: Bredbandsanslutning
    • Lagring: 200 MB ledigt utrymme
    • Ytterligare anmärkningar: Nätverksbandbredd av 5Mbps för 540p, 3Mbps för 360p.
    Rekommenderade:
    • OS: Mac OSX 10.10+
    • Processor: Intel Core I3+ eller motsvarande från AMD rekommenderas för HD 1080p-uppspelning
    • Minne: 2 GB RAM
    • Nätverk: Bredbandsanslutning
    • Lagring: 500 MB ledigt utrymme
    • Ytterligare anmärkningar: Nätverksbandbredd av 12Mbps för 1080p eller 8Mbps för 720p.
* Från och med den 15 februari 2024 kommer Steam-klienten inte längre att ha stöd för 32-bitarsspel eller macOS 10.14 eller lägre.
    Minimum:
    • OS: Linux Ubuntu 12.04 eller senare, SteamOS 2.20 eller senare
    • Processor: Intel Core 2 eller AMD motsvarighet
    • Minne: 1 GB RAM
    • Nätverk: Bredbandsanslutning
    • Lagring: 200 MB ledigt utrymme
    • Ytterligare anmärkningar: Nätverksbandbredd av 5Mbps för 540p, 3Mbps för 360p.
    Rekommenderade:
    • OS: Linux Ubuntu 12.04 eller senare, SteamOS 2.20 eller senare
    • Processor: Intel Core I3+ eller motsvarande från AMD rekommenderas för HD 1080p-uppspelning
    • Minne: 2 GB RAM
    • Nätverk: Bredbandsanslutning
    • Lagring: 500 MB ledigt utrymme
    • Ytterligare anmärkningar: Nätverksbandbredd av 12Mbps för 1080p eller 8Mbps för 720p.

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