Blender Character Rigging for Beginners HD
Blender Character Rigging For Beginners HD is a series by Riven Phoenix that takes the art student through a step-by-step process in rigging a high quality 3D human character from scratch using blender's powerful rigging features.
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Veröffentlichung:
19. März 2018
Produzent:
Vertrieb:
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Hinweis: Blender Character Rigging for Beginners HD ist nicht mehr im Steam-Shop verfügbar.
 

Serieninhalte

Introduction to Rigging in Blender
General Overview of Rigging Concepts
Intro to Vertex Groups, Weights Concepts
Start Rigging Process - Stage 1
Parent Child Relationship Concepts
Bone Roll, Quaternion, Axis Angle, Euler Angles
Rigging Head & Neck
Rigging Eyes, Tongue, Jaw
Rigging Chest & Hip
Rigging Legs & Feet
Rigging Shoulders, Arms
Rigging Hand and Fingers
Root Bone and Conclusion
1.1. Introduction to Rigging Course
Kapitel
3 Minuten
Introduction to Rigging Course
1.2. Introduction to Blender Rigging - Part 1
Kapitel
20 Minuten
Introduction to Blender Rigging - Part 1
1.3. Introduction to Blender Rigging - Part 2
Kapitel
19 Minuten
Introduction to Blender Rigging - Part 2
1.4. Downloading and Setting up your File for Rigging
Kapitel
6 Minuten
Downloading and Setting up your File for Rigging
1.5. Intro to Bones and Placing your First Bones - Part 1
Kapitel
19 Minuten
Intro to Bones and Placing your First Bones - Part 1
1.6. Intro to Bones and Placing your First Bones - Part 2
Kapitel
19 Minuten
Intro to Bones and Placing your First Bones - Part 2
1.7. Intro to Bones and Placing your First Bones - Part 3
Kapitel
20 Minuten
Intro to Bones and Placing your First Bones - Part 3
1.8. Intro to Bones and Placing your First Bones - Part 4
Kapitel
15 Minuten
Intro to Bones and Placing your First Bones - Part 4
1.9. Naming your Bones
Kapitel
18 Minuten
Naming your Bones
1.10. Mirroring your Bones
Kapitel
15 Minuten
Mirroring your Bones
2.1. General Overview of Bones in Edit Mode - Part 1
Kapitel
19 Minuten
General Overview of Bones in Edit Mode - Part 1
2.2. General Overview of Bones in Edit Mode - Part 2
Kapitel
20 Minuten
General Overview of Bones in Edit Mode - Part 2
2.3. Intro to Armature Modifier & Vertex Groups - Part 1
Kapitel
18 Minuten
Intro to Armature Modifier & Vertex Groups - Part 1
2.4. Intro to Armature Modifier & Vertex Groups - Part 2
Kapitel
19 Minuten
Intro to Armature Modifier & Vertex Groups - Part 2
2.5. Intro to Automatic Weights & Vertex Groups
Kapitel
19 Minuten
Intro to Automatic Weights & Vertex Groups
2.6. Intro to Bone Envelopes & Bendy Bones
Kapitel
18 Minuten
Intro to Bone Envelopes & Bendy Bones
2.7. Intro to Parent Child Relationships - Part 1
Kapitel
15 Minuten
Intro to Parent Child Relationships - Part 1
2.8. Intro to Parent Child Relationships - Part 2
Kapitel
18 Minuten
Intro to Parent Child Relationships - Part 2
2.9. Intro to Parent Child Relationships - Part 3
Kapitel
18 Minuten
Intro to Parent Child Relationships - Part 3
2.10. Intro to Parent Child Relationships - Part 4
Kapitel
15 Minuten
Intro to Parent Child Relationships - Part 4
3.1. Switching Modes on Objects & Bones
Kapitel
11 Minuten
Switching Modes on Objects & Bones
3.2. Intro to Vertex Groups & Panel Options - Part 1
Kapitel
17 Minuten
Intro to Vertex Groups & Panel Options - Part 1
3.3. Intro to Vertex Groups & Panel Options - Part 2
Kapitel
16 Minuten
Intro to Vertex Groups & Panel Options - Part 2
3.4. Intro to Vertex Groups & Panel Options - Part 3
Kapitel
14 Minuten
Intro to Vertex Groups & Panel Options - Part 3
3.5. Intro to Vertex Groups & Panel Options - Part 4
Kapitel
9 Minuten
Intro to Vertex Groups & Panel Options - Part 4
3.6. Intro to Vertex Groups with Weights & Bones - Part 1
Kapitel
19 Minuten
Intro to Vertex Groups with Weights & Bones - Part 1
3.7. Intro to Vertex Groups with Weights & Bones - Part 2
Kapitel
20 Minuten
Intro to Vertex Groups with Weights & Bones - Part 2
3.8. Intro to Vertex Groups with Weights & Bones - Part 3
Kapitel
18 Minuten
Intro to Vertex Groups with Weights & Bones - Part 3
3.9. Intro to Vertex Weights Tools
Kapitel
12 Minuten
Intro to Vertex Weights Tools
3.10. Intro to Weight Paint Tools - Part 1
Kapitel
19 Minuten
Intro to Weight Paint Tools - Part 1
3.11. Intro to Weight Paint Tools - Part 2
Kapitel
18 Minuten
Intro to Weight Paint Tools - Part 2
3.12. Intro to Weight Paint Tools - Part 3
Kapitel
14 Minuten
Intro to Weight Paint Tools - Part 3
3.13. Intro to Weight Paint Tools - Part 4
Kapitel
19 Minuten
Intro to Weight Paint Tools - Part 4
3.14. Intro to Weight Paint Tools - Part 5
Kapitel
20 Minuten
Intro to Weight Paint Tools - Part 5
3.15. Intro to Bone Rolls - Part 1
Kapitel
18 Minuten
Intro to Bone Rolls - Part 1
3.16. Intro to Bone Rolls - Part 2
Kapitel
19 Minuten
Intro to Bone Rolls - Part 2
4.1. Setting Bone Rolls - Part 1
Kapitel
19 Minuten
Setting Bone Rolls - Part 1
4.2. Setting Bone Rolls - Part 2
Kapitel
14 Minuten
Setting Bone Rolls - Part 2
4.3. Setting Bone Rolls - Part 3
Kapitel
12 Minuten
Setting Bone Rolls - Part 3
4.4. Adjusting Finger Bones
Kapitel
20 Minuten
Adjusting Finger Bones
4.5. Take Inventory of Deforms
Kapitel
9 Minuten
Take Inventory of Deforms
4.6. Adjusting Bone Deforms - Part 1
Kapitel
18 Minuten
Adjusting Bone Deforms - Part 1
4.7. Adjusting Bone Deforms - Part 2
Kapitel
17 Minuten
Adjusting Bone Deforms - Part 2
4.8. Adjusting Bone Deforms - Part 3
Kapitel
20 Minuten
Adjusting Bone Deforms - Part 3
4.9. Adjusting Bone Deforms - Part 4
Kapitel
13 Minuten
Adjusting Bone Deforms - Part 4
4.10. Adjusting Bone Deforms - Part 5
Kapitel
14 Minuten
Adjusting Bone Deforms - Part 5
4.11. Testing with Unity
Kapitel
19 Minuten
Testing with Unity
4.12. Fine Tune Deforms after Unity
Kapitel
20 Minuten
Fine Tune Deforms after Unity
4.13. Locking Bones
Kapitel
10 Minuten
Locking Bones
5.1. Intro to World Coordinate System
Kapitel
17 Minuten
Intro to World Coordinate System
5.2. Parent Child World & Local Space
Kapitel
12 Minuten
Parent Child World & Local Space
5.3. Intro to Constraints
Kapitel
20 Minuten
Intro to Constraints
5.4. Objects with Constraints - Part 1
Kapitel
20 Minuten
Objects with Constraints - Part 1
5.5. Objects with Constraints - Part 2
Kapitel
14 Minuten
Objects with Constraints - Part 2
5.6. Objects with Constraints - Part 3
Kapitel
18 Minuten
Objects with Constraints - Part 3
5.7. Objects with Constraints - Part 4
Kapitel
20 Minuten
Objects with Constraints - Part 4
5.8. Objects with Constraints - Part 5
Kapitel
15 Minuten
Objects with Constraints - Part 5
5.9. Objects with Constraints - Part 6
Kapitel
16 Minuten
Objects with Constraints - Part 6
5.10. Bones with Constraints - Part 1
Kapitel
20 Minuten
Bones with Constraints - Part 1
5.11. Bones with Constraints - Part 2
Kapitel
12 Minuten
Bones with Constraints - Part 2
5.12. Bones with Constraints - Part 3
Kapitel
18 Minuten
Bones with Constraints - Part 3
5.13. Bones with Constraints - Part 4
Kapitel
19 Minuten
Bones with Constraints - Part 4
5.14. Bones with Constraints - Part 5
Kapitel
18 Minuten
Bones with Constraints - Part 5
5.15. Bones with Constraints - Part 6
Kapitel
14 Minuten
Bones with Constraints - Part 6
5.16. Bones with Constraints - Part 7
Kapitel
20 Minuten
Bones with Constraints - Part 7
5.17. Bones with Constraints - Part 8
Kapitel
19 Minuten
Bones with Constraints - Part 8
5.18. Bones with Constraints - Part 9
Kapitel
18 Minuten
Bones with Constraints - Part 9
5.19. Bones with Constraints - Part 10
Kapitel
10 Minuten
Bones with Constraints - Part 10
6.1. Bone Roll Explained - Part 1
Kapitel
20 Minuten
Bone Roll Explained - Part 1
6.2. Bone Roll Explained - Part 2
Kapitel
19 Minuten
Bone Roll Explained - Part 2
6.3. Coordinates & Constraints Working Together - Part 1
Kapitel
19 Minuten
Coordinates & Constraints Working Together - Part 1
6.4. Coordinates & Constraints Working Together - Part 2
Kapitel
14 Minuten
Coordinates & Constraints Working Together - Part 2
6.5. Intro to Rotations - Part 1
Kapitel
20 Minuten
Intro to Rotations - Part 1
6.6. Intro to Rotations - Part 2
Kapitel
19 Minuten
Intro to Rotations - Part 2
6.7. Intro to Euler Angle Rotations - Part 1
Kapitel
20 Minuten
Intro to Euler Angle Rotations - Part 1
6.8. Intro to Euler Angle Rotations - Part 2
Kapitel
19 Minuten
Intro to Euler Angle Rotations - Part 2
6.9. Intro to Euler Angle Rotations - Part 3
Kapitel
14 Minuten
Intro to Euler Angle Rotations - Part 3
6.10. Intro to Euler Angle Rotations - Part 4
Kapitel
14 Minuten
Intro to Euler Angle Rotations - Part 4
6.11. Intro to Euler Angle Rotations - Part 5
Kapitel
19 Minuten
Intro to Euler Angle Rotations - Part 5
6.12. Intro to Euler Angle Rotations - Part 6
Kapitel
19 Minuten
Intro to Euler Angle Rotations - Part 6
6.13. Intro to Euler Angle Rotations - Part 7
Kapitel
10 Minuten
Intro to Euler Angle Rotations - Part 7
6.14. Intro to Axis Angle Rotations w, x, y, z
Kapitel
18 Minuten
Intro to Axis Angle Rotations w, x, y, z
6.15. Intro to Quaternion Rotations w, x, y, z
Kapitel
12 Minuten
Intro to Quaternion Rotations w, x, y, z
7.1. Build Head & Neck Rig - Part 1
Kapitel
19 Minuten
Build Head & Neck Rig - Part 1
7.2. Build Head & Neck Rig - Part 2
Kapitel
20 Minuten
Build Head & Neck Rig - Part 2
7.3. Build Head & Neck Rig - Part 3
Kapitel
16 Minuten
Build Head & Neck Rig - Part 3
8.1. Build Eye Rig - Part 1
Kapitel
19 Minuten
Build Eye Rig - Part 1
8.2. Build Eye Rig - Part 2
Kapitel
15 Minuten
Build Eye Rig - Part 2
8.3. Build Eye Rig - Part 3
Kapitel
20 Minuten
Build Eye Rig - Part 3
8.4. Build Tongue Rig
Kapitel
16 Minuten
Build Tongue Rig
8.5. Build Jaw Rig
Kapitel
18 Minuten
Build Jaw Rig
9.1. Build Chest & Hip Rig - Part 1
Kapitel
17 Minuten
Build Chest & Hip Rig - Part 1
9.2. Build Chest & Hip Rig - Part 2
Kapitel
20 Minuten
Build Chest & Hip Rig - Part 2
9.3. Build Chest & Hip Rig - Part 3
Kapitel
20 Minuten
Build Chest & Hip Rig - Part 3
9.4. Build Chest & Hip Rig - Part 4
Kapitel
13 Minuten
Build Chest & Hip Rig - Part 4
10.1. Build Leg Rig - Part 1
Kapitel
18 Minuten
Build Leg Rig - Part 1
10.2. Build Leg Rig - Part 2
Kapitel
19 Minuten
Build Leg Rig - Part 2
10.3. Build Leg Rig - Part 3
Kapitel
17 Minuten
Build Leg Rig - Part 3
10.4. Build Leg Rig - Part 4
Kapitel
15 Minuten
Build Leg Rig - Part 4
10.5. Build Foot Roll Rig - Part 1
Kapitel
19 Minuten
Build Foot Roll Rig - Part 1
10.6. Build Foot Roll Rig - Part 2
Kapitel
19 Minuten
Build Foot Roll Rig - Part 2
10.7. Build Foot Roll Rig - Part 3
Kapitel
14 Minuten
Build Foot Roll Rig - Part 3
10.8. Build Foot Roll Rig - Part 4
Kapitel
12 Minuten
Build Foot Roll Rig - Part 4
11.1. Build Shoulder Rig
Kapitel
17 Minuten
Build Shoulder Rig
11.2. Build Arm Rig - Part 1
Kapitel
19 Minuten
Build Arm Rig - Part 1
11.3. Build Arm Rig - Part 2
Kapitel
19 Minuten
Build Arm Rig - Part 2
11.4. Build Arm Rig - Part 3
Kapitel
20 Minuten
Build Arm Rig - Part 3
11.5. Build Arm Rig - Part 4
Kapitel
15 Minuten
Build Arm Rig - Part 4
11.6. Build Arm Rig - Part 5
Kapitel
17 Minuten
Build Arm Rig - Part 5
11.7. Build Arm Rig - Part 6
Kapitel
19 Minuten
Build Arm Rig - Part 6
12.0. Build Hand Rig
Kapitel
11 Minuten
Build Hand Rig
12.1. Build Fingers Rig - Part 1
Kapitel
14 Minuten
Build Fingers Rig - Part 1
12.2. Build Fingers Rig - Part 2
Kapitel
9 Minuten
Build Fingers Rig - Part 2
12.3. Build Fingers Rig - Part 3
Kapitel
9 Minuten
Build Fingers Rig - Part 3
12.4. Build Fingers Rig - Part 4
Kapitel
13 Minuten
Build Fingers Rig - Part 4
12.5. Build Fingers Rig - Part 5
Kapitel
14 Minuten
Build Fingers Rig - Part 5
12.6. Build Fingers Rig - Part 6
Kapitel
7 Minuten
Build Fingers Rig - Part 6
12.7. Build Fingers Rig - Part 7
Kapitel
16 Minuten
Build Fingers Rig - Part 7
12.8. Build Fingers Rig - Part 8
Kapitel
7 Minuten
Build Fingers Rig - Part 8
12.9. Build Fingers Rig - Part 9
Kapitel
10 Minuten
Build Fingers Rig - Part 9
13.1. Setup Root Bone Shape
Kapitel
5 Minuten
Setup Root Bone Shape
13.2. Adding an Extra IK Feature
Kapitel
11 Minuten
Adding an Extra IK Feature
13.3. Finalizing the Rigging System - Part 1
Kapitel
19 Minuten
Finalizing the Rigging System - Part 1
13.4. Finalizing the Rigging System - Part 2
Kapitel
3 Minuten
Finalizing the Rigging System - Part 2
13.5. Conclusion
Kapitel
11 Minuten
Conclusion
init_data: 0.3699, render: 0.1313

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Über diese Serie

Blender Character Rigging For Beginners HD is a series by Riven Phoenix that takes the art student through a step-by-step process in rigging a high quality 3D human character from scratch using blender's powerful rigging features. This course is considered volume two of "Blender Character Modeling for Beginners HD" Course where you learned to model a realistic human figure from scratch without any reference using a formula based system. You however will get to download the 3D character to use in this course as a starting point or simply use the character you already built using volume one or your own character. The art student will start by placing the required bones onto a realistic human figure model and learn at the same time how to develop it into an advance rigging system. Riven Phoenix will explain in detail many aspects of rigging step-by-step and show the student how to understand and build an advance knowledge of blender's internal rigging system for human character motion. Students will with this course become very intimate with blender's complex rigging system which they can apply to any 3D character. This course is designed to teach art students how to use blender's rigging system from the ground up and become more confident with it to develop their own rigging systems from scratch. Each step is explained clearly so the student can follow along with ease.

Blender's rigging system is a very complex subject to understand so Riven Phoenix will explain in detail how to understand and use the rigging system for students who are completely new to this subject. Great care has been taken to explain in detail this complex subject matter.

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Systemanforderungen

Windows
macOS
SteamOS + Linux
    Mindestanforderungen:
    • Betriebssystem *: Windows 7
    • Prozessor: Intel Core 2 oder AMD-Äquivalent
    • Arbeitsspeicher: 1 GB RAM
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 200 MB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Netzwerkbandbreite von 5 Mbit/s für 540p, 3 Mbit/s für 360p.
    Empfohlen:
    • Betriebssystem: Windows 10
    • Prozessor: Für die Wiedergabe in 1080p wird ein Intel Core i3+ oder ein gleichwertiger AMD-Prozessor empfohlen
    • Arbeitsspeicher: 2 GB RAM
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 500 MB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Netzwerkbandbreite von 12 Mbit/s für 1080p oder 8 Mbit/s für 720p.
* Ab dem 1. Januar 2024 unterstützt der Steam-Client nur noch Windows 10 und neuere Versionen.
    Mindestanforderungen:
    • Betriebssystem: Mac OSX 10.7
    • Prozessor: Intel Core 2 oder AMD-Äquivalent
    • Arbeitsspeicher: 1 GB RAM
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 200 MB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Netzwerkbandbreite von 5 Mbit/s für 540p, 3 Mbit/s für 360p.
    Empfohlen:
    • Betriebssystem: Mac OSX 10.10+
    • Prozessor: Für die Wiedergabe in 1080p wird ein Intel Core i3+ oder ein gleichwertiger AMD-Prozessor empfohlen
    • Arbeitsspeicher: 2 GB RAM
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 500 MB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Netzwerkbandbreite von 12 Mbit/s für 1080p oder 8 Mbit/s für 720p.
* Ab dem 15. Februar 2024 unterstützt der Steam-Client keine 32-Bit-Spiele mehr sowie macOS 10.14 oder älter.
    Mindestanforderungen:
    • Betriebssystem: Linux Ubuntu 12.04 oder neuer, SteamOS 2.20 oder neuer
    • Prozessor: Intel Core 2 oder AMD-Äquivalent
    • Arbeitsspeicher: 1 GB RAM
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 200 MB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Netzwerkbandbreite von 5 Mbit/s für 540p, 3 Mbit/s für 360p.
    Empfohlen:
    • Betriebssystem: Linux Ubuntu 12.04 oder neuer, SteamOS 2.20 oder neuer
    • Prozessor: Für die Wiedergabe in 1080p wird ein Intel Core i3+ oder ein gleichwertiger AMD-Prozessor empfohlen
    • Arbeitsspeicher: 2 GB RAM
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 500 MB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Netzwerkbandbreite von 12 Mbit/s für 1080p oder 8 Mbit/s für 720p.

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