Grid Clash is a physically demanding team based multiplayer game that aims to replicate the feeling of playing a real world ball sport / disc battle in your home.
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Release Date:
30th August 2019
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“There is a lot in this game that has not been done this way before. For the final tweaks I will need feedback from the community.
I also believe the game could be expanded in a lot of ways - but I'm not sure what's most important for the community.”

Approximately how long will this game be in Early Access?

“1 - 2 months”

How is the full version planned to differ from the Early Access version?

“A lot of tweaks will be done. There will be more arenas for sure.”

What is the current state of the Early Access version?

“The game is fully playable and feature complete(as in the description). It may contain some bugs. All in all the bots are fun adverseries and are also great to complete a team of human players but from time to time they play not as smart as they should.”

Will the game be priced differently during and after Early Access?

“Yes - most likely the full game will be more expensive.”

How are you planning on involving the Community in your development process?

“Via discussions in the community hub.”
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Notice: Requires one of the following virtual reality headsets: HTC Vive, Oculus Rift, or Valve Index. See the VR Support section for more info.
This game is not yet available on Steam

Planned Release Date: 30th August 2019

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About This Game

Everything in this game is about real body motion. No shooting/moving by just pressing a trigger. To walk or run - you have got to actually run(in place) - to attack you have got the actually throw the discs. To evade a shot - you actually have to duck or move to the side.

Your primary goal in this game is to shoot the ball through the opposing teams goal ring. To stop the opponents you can slice them with discs you can spawn at any time. In short you could describe this game as mixture of basketball and dodge ball (but with discs) in arenas full with obstacles and hiding places.

This game is build around a very advanced "run in place" motion system that translates your movement into virtual movement. Ideally after some time in the game and getting used to the system you should forget that you are actually just running in place when moving.

In the long term there will be Leagues/Stats/Rankings added to this game. My hope is that this will become the first real team based VR sport - that actually feels like doing sport! Currently there seems to be no such thing out there.

Features

  • Very sophisticated movement system - you mainly move by running in place but this goes way beyond the simple armswinger systems you might know.
  • Highly optimized network code - not for low bandwidth but for high immersion even with some latency.
  • Three thrilling game modes:
    • Attack: Get possession of the ball and throw it through your opponents goal ring.
    • CTF: Protect your teams ball while trying to steal the enemy ball.
    • Last Team Standing: There is no ball - just try to slice the entire opposing team to score.
  • Pretty smart bots with 5 different strengths for all types of players. They not only make good adversaries but are also good team mates.
  • Very comfortable voting system. The complete setup of a server can be controlled by the players - the majority decides.
  • Voice Chat with multiple emission modes:
    • Near proximity chat: You can always hear players close to you with no obstacles between you and them.
    • Team Chat: Exchange valuable information with your team mates over greater distances.
    • Announce Mode: This is mainly to convince all players in the game to vote for a poll.
  • Spatialized 3d sound - hear the exact position of the footsteps of your opponents. If a disc nearly missed you, know exactly how tight it has just been.
  • Simple low poly graphics for butter-smooth gaming (nobody wants hickups in the middle of a match deciding 5 on 5 showdown) but realistic lightning for immersion.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Core i5-4590
    • Memory: 4 GB RAM
    • Graphics: Geforce 970
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Core i5-6500
    • Memory: 4 GB RAM
    • Graphics: Geforce 1060
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
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