Virtual Battlegrounds is the ultimate Battle Royale being built from the ground up for virtual reality. Battle to become the last man standing on this apocalyptic war-crazed island through tactical gun-play, an epic map, and physical based controls for skydiving, climbing, shooting, ziplining, and driving.
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Release Date:
Apr 5, 2019

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We genuinely believe that creating this game with our community is the best path towards creating the ultimate experience. We hold this belief for all of our games and projects and have upheld this belief since the beginning of this games development. We want you to be a part of the development process so that we can work together towards creating the ultimate VR battle royale.”

Approximately how long will this game be in Early Access?

“We estimate 6 to 12 months. It will heavily depend on the features we add and the feedback we receive.”

How is the full version planned to differ from the Early Access version?

“More weapons, more game modes, better visuals, fewer bugs and more.”

What is the current state of the Early Access version?

“Expect a full and playable version of the game with some minor to moderate bugs.”

Will the game be priced differently during and after Early Access?

“Price may increase moderately when we release.”

How are you planning on involving the Community in your development process?

“We will work directly with the community via our discord channel and we will even share with the community our development schedule where they can upvote and request features. We find that a direct human to human approach works best.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

Available: April 2019


Recent updates View all (2)

March 12

Launch date moved to April

We have some unfortunate news. We are going to have to delay the launch of Virtual Battlegrounds. We ran a large internal QA session over the weekend and found some major issues with our net code.

As a result, we have to push the game release back until April. We know many of you were very excited about the game releasing this weekend and we genuinely apologize for having to delay the launch date. Everyone here will still receive a beta invite before launch.

While this is upsetting for us right now to have to delay the release. We believe this is better in the long run for the game. We'd rather spend our time and release a good game late then a rushed game early.

Look out for some content updates coming soon from us.
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February 27

Virtual Battlegrounds is set to release on March 15th! + Gameplay Footage

Hello warriors and welcome to the launch of the ultimate VR Battle Royale.


We have noticed some of you have questions about gameplay. We decided to share with you some insight into our gameplay along with some gameplay footage.

Gunplay: Gunplay has been critically important to us since the start of development. We wanted something that both felt real but also felt good. After a number of really good shooters released last year like Contractors and Zero Caliber we took inspiration from what things we liked and what things we didn't.
Gunplay Footage Rifles | Physics | Pistols| Scopes

Locomotion: Locomotion has been one of the most challenging things to tackle well in VR and frankly we're still not happy with the majority of the solutions people are using for VR games now. Physicality has been a major driving motivator for a lot of our design decisions in regards to locomotion, we want people playing the game while standing and doing it as naturally as they do in real life. This game isn't meant to be played sitting down. Be prepared to sprint with your arms, swim, jump in real life, and climb with your arms. I'm biased but we think all of this makes for a much more fun and immersive experience.

Locomotion Footage | Jumping IRL | Swimming| Spriting

Locomotion cont: We also added in some fun ways to move around the map, because this is VR and VR should be better than real life.

Locomotion cont Footage | Skydiving | Ziplining

The World: When we first made our announcement we promised a 4 KM square map. Well, we made one and holy crap it was ginormous in VR. Like wa**aaay too big. Well now it's 2 square KM and it's still massive but not so big that it requires a workout every time you want to go somewhere. The large map size is part of why we added in so many fun ways to zip around the world to help counter balance the scale.

Map Footage | The World | Maetland | Ostenbirk | Zipline Towers | The Church | The Aslyum |

The Lobby: Waiting for a match should be fun, and because of the low player counts in VR sometimes this can take a while. This is why we have added in a ton of fun things to do when matchmaking.

Lobby Footage | JukeBox | Real Settings Menus | Basketball | Gun Range | Skins

Game Modes: We're currently supporting FFA and 4 person squads. We may add more stuff depending on what you guys want. We have also talked a bit about adding a game mode like infection from halo and cod zombies.

Vehicles: You use both your arms to control vehicles naturally. No joystick locomotion.

Bots: We have them, they aren't geniuses but they do the things and can help fill up a lobby.

Number of Players: 24 currently. If this game is popular enough we are considering changing up our server architecture to support up to 100 or more, but for now 24 should be stable with the size of the VR market.

Join us on Discord

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About This Game

Virtual Battlegrounds is the ultimate Battle Royale being built from the ground up for virtual reality. Battle to become the last man standing on this apocalyptic war-crazed island through tactical gun-play, an epic map, and physical based controls for skydiving, climbing, shooting, ziplining, and driving.

Key Features:

Gunplay - With the assist of military personnel we've built a realistic gunplay system.
*Lots of guns - Sniper Rifles, SMG's, Assault Rifles, Pistols, Heavy Weapons
*Attachment System - Scopes, silencers, laser points, sight modification

Physical Locomotion - Use your arms, legs, and body to move.
*Skydive - Use your arms and head to navigate.
*Zipline - Use your arms to hold onto and release from the ziplines.
*Climb - Climb anything using your body and arms.
*Swim - Float in the water and swim anywhere with arm movement.
*Sprint - Swing your arms to sprint.
*Jump - Jump in real life to jump. (We did add in a jump button)
*Crouch / Prone - Move your body to get into different physical positions.
*Slide - Sprint and stop to slide.

Epic Map - Explore a large and fleshed out two square KM island.
*Churchtown - A refugee camp built over a church in the mountain.
*Ostenbirk - A resort town built on top of the water and on the beach.
*Maetland - A once peaceful town that has become war torn and desecrated.
*Crash Site - The site of a large 747 plane crash and slum town.
*Zipline Tower / Road Network - A deeply interconnected network of locations that puts the world together.

Other Key Features
*Spatial Voice chat.
*Immersive full body IK System.
*Hub Area with Twitch Stream, shooting range and jukebox.
*Hand angle calibration tool.
*Realistic vehicle controls.
*Squad and Solo modes.
*Slap people to death.

System Requirements

    • OS: Windows 10
    • Processor: i5 64 Bits
    • Memory: 8 GB RAM
    • Graphics: GTX 1060
    • OS: Windows 10
    • Processor: i7 64 bits
    • Memory: 16 GB RAM
    • Graphics: GTX 1070
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