Reliefs is a first-person platform adventure puzzle game in a Mediterranean environment covered with Roman ruins left for centuries or indeed millennia.
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Release Date:
Sep 7, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Game development is very long and very complicated process, it can last from just a few months to several years. Being the only developer of this game is all the more difficult because I don't really get an outsider opinion or critique. Early access is a logical step in order to make the game accessible to everyone and to be able to correct developmental mistakes or ideas before the official release of the game. Early access allows you to create a community around the game to help the developer release a fun, finished and playable game.”

Approximately how long will this game be in Early Access?

“The early access will last at least 12 months, this delay will be vary with the news community ideas or the various problem meet during the game development.”

How is the full version planned to differ from the Early Access version?

“There will be many new environments added during the early access. Objects, puzzles, new possibilities and of course problem corrections.”

What is the current state of the Early Access version?

“27% of the game is available for this moment. You have a tutorial and a part of the world map that you can explore like you wish. Few of puzzles are available and many functionalities are not implemented. These defects will be corrected thanks to the constant addition of content during early access because I want this game to have great replayability.”

Will the game be priced differently during and after Early Access?

“Yes, during early access, the game will have a lower cost. After early access, a new slightly higher price will be given.”

How are you planning on involving the Community in your development process?

“Although the development of the game is planned in advance in order to follow and keep to the schedule. Players will be able to give their opinions and critiques, but also propose new features. I remain open to any proposals that will remain consistent with the game universe. Finally the problems encountered by the players, and which will be later corrected, will make the game even more stable and accessible to all.”
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Recent updates View all (10)

November 7

Reliefs : interface update part-1 : 0.01.096.071118



Hello everyone!
A new update is now available!



The interface update part-1 :

The interface update part-1 allow you now to navigate in the menu of the interface of the game with better facilitate for the joystick user!

But that's not all, a new functionalities are available for improving the game and to prepare the future next updates in the next weeks!

I cut this update in two parts, for this week all interfaces of the menu of the game are updated. For the next week, all interfaces in the game (in game, inventory, tabs, ...) will be updated for the part-2. It's a big update and is not possible to do this update all interfaces (menu and in-game) in 2 weeks of works. That's why I cut this update in two parts.

With your follow and support, Reliefs evolved in the good direction. And will continue to evolve in the next months, thanks to you!
If you have a bug or a problem in the game, do not hesitate to contact me.
If you have any idea or suggestion, do not hesitate to post on the forum.



The news functionalities :

- Joystick user :
All interfaces of the menu are now 100% compatible with the joystick. It's more easy to use the different sections of the menu for the joystick user.
If a joystick is plugged, the keys informations to use in the menu appear in the below of the screen.

- Make a new game session :
Now when you start a new game many news informations are available. You can choose to skip the tutorial or not. You can choose the difficulties of the game. For this last point in the game, this functionality is not added for now. (The next week)

If you choose to skip the tutorial, you appear in the output of the first big temple, when you recover the first bas-relief of the game. You appear with the first map and bas-relief, already recover. You are ready to explore the world.

For the difficulties, three levels are available :
Easy :
  • Blue clothes show you where shoot an arrow and where jump.
  • An advanced visor is displayed when you use the bow.
Normal :
  • A few blue clothes show you where shoot an arrow and where jump.
  • A simple visor is displayed when you use the bow.
Difficult :
  • No blue clothes show you where shoot an arrow and where jump.
  • No visor is displayed when you use the bow.

- Update your game session :
Now, when you select an old game session not updated for a week or more. A windows appears to request you to update your game session. With this new functionality, you are not constrained to make a new game session after every new update!

Your progression will be saved, but the universe of the game will be reset. All puzzles and the objects collected will be again available. But they will not be counted if you recover them again.

- New information :
When you select your game session from the menu. Now you have more information about your recovered maps, objects, statues and views. Is more easy to see your progression in the game with this game session.

- Keys :
In the options interface, is more easy to see the menu to change the keys to use in the game with your keyboard or your joystick.

- Main menu :
Now, a new message appears in the top of the screen when a joystick if plugged or not. To show you if your joystick is detected or not.

- Skip video :
Now you can skip the video when you press a key of your keyboard or your joystick.


Bug resolves :
Bug#1 : When you change the global audio volume in the options interface. The sound in the background change in real time.
Bug#2 : The fonts change for many information on the game for some languages. Because, the old versions are not with the good fonts.
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October 31

Reliefs : Diary of devs #2 : Interface update



Hello everyone!

Diary of devs ?
Every week without a patch or update for Reliefs. I would do a small diary to explain the progress of the next update for Reliefs .In this diary, I show you the last screenshots, objects or just you explain the next patch or update content. I try to involve you in the development of the game, in order to give you the last news of the game development.
Do not hesitate to submit your opinion.


Interface update :
The interface update is a very important update for Reliefs. All interfaces of the game were updated or rebuild. For a better and easy use of these interfaces with the keyboard and the joystick.

The game is divided by two parts of interfaces. The "menu interfaces" and the "game interfaces".

"Menu interfaces" is all interfaces before your game session was loaded.
"Game interfaces" is all interfaces after your game session was loaded.

Menu interface :
- Launcher (Easy use of the joystick and more information)
- Main menu (Easy use of the joystick and more information)
- Saves menu(Easy use of the joystick, more information and rebuild)
- Options (Easy use of the joystick, more information and rebuild)
- Keyboard and joystick menu (Easy use of the joystick and more information)
- Advanced options (Easy use of the joystick and more information)

Game interface :
- Inventory of player (Easy use of the joystick)
- Reliefs tab (Easy use of the joystick)
- Maps tab(Easy use of the joystick)
- Object tab (Not yet available)
- View tab (Not yet available)
- Statue tab (Not yet available)

*(Not yet available) : These interfaces are not available in the game for this moment.

*(Easy use of the joystick) : This is the end of the cursor when a joystick is plugged. All interactions with the joystick is more simple and intuitive.

*(Easy use of the joystick and more information) : This is the end of the cursor when a joystick is plugged. All interactions with the joystick is more simple and intuitive. And many new information was added like the buttons to use, if the joystick is detected, ... .

*(Easy use of the joystick, more information and rebuild) : This is the end of the cursor when a joystick is plugged. All interactions with the joystick is more simple and intuitive. And many new information was added like the buttons to use, if the joystick is detected, ... . And new layout of this
interface will be available, more intuitive and logical.




This update is a big work but is very important for the next updates of the game.
This interface update will be available for the next week, on Windows, Mac and Linux!
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About This Game

Reliefs is a first-person platform adventure puzzle game in a Mediterranean environment covered with Roman ruins left for centuries or indeed millennia.

  • Explore an open world, huge and full of remains from the Roman age.
  • Complete dozens of puzzles all connected by a main story.
  • Move and climb wherever you like with your bow, arrows and ropes.
  • Make arrows, torches and ropes to keep moving.
  • Collect dozens of objects and statues from the Roman era.
  • Lose yourself in a realistic and enchanting 3D environment!


EXPLORE:

Explore a lost universe, where time stopped at the fall of the Roman Empire.
Where the great cities formerly filled with People have now been swallowed up by vegetation, land and water. Where the passage of time has started to make a once prosperous civilisation disappear.


PUZZLES:

Explore ruins filled with forgotten puzzles and history, understand these puzzles in order to solve them and to understand your story and the history of these ruins. Based on logic, these puzzles will allow you to acquire bas-reliefs in order to restore two parallel Roman stories and help you make your choice; because this lost universe may not be what you think.


GAMEPLAY:

You are not naked in this forgotten world. You have a bow, arrows, ropes and torches to help you move around in this environment. The bow and arrows connected to ropes will allow you to climb higher and higher and to new areas. With the torches, you can explore the dark corners of these ruins. However the arrows, ropes and torches are not unlimited, you will have to collect different materials throughout the universe to create new torches, arrows and ropes. Use them wisely!

What choices led to these large cities being forgotten?
Explore them to learn more about them, but also about you!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista, Windows Seven, Windows 8, Windows 10.
    • Processor: Double core.
    • Memory: 1 GB RAM
    • Graphics: ATI or Nvidia 512 MB.
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    Recommended:
    • OS: Windows Vista, Windows Seven, Windows 8, Windows 10.
    • Processor: Quad core.
    • Memory: 3 GB RAM
    • Graphics: ATI or Nvidia 1 GB.
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    Minimum:
    • OS: Mac OS X 10.8.
    • Processor: Double core.
    • Memory: 1 GB RAM
    • Graphics: ATI or Nvidia 512 MB.
    • Storage: 2 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    Recommended:
    • OS: Mac OS X 10.8.
    • Processor: Quad core.
    • Memory: 3 GB RAM
    • Graphics: ATI or Nvidia 1 GB.
    • Storage: 2 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    Minimum:
    • Processor: Double core.
    • Memory: 1 GB RAM
    • Graphics: ATI or Nvidia 512 MB.
    • Storage: 2 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    Recommended:
    • Processor: Quad core.
    • Memory: 3 GB RAM
    • Graphics: ATI or Nvidia 1 GB.
    • Storage: 2 GB available space
    • Sound Card: OpenAL Compatible Sound Card

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