Reliefs is a first-person platform adventure puzzle game in a Mediterranean environment covered with Roman ruins left for centuries or indeed millennia.
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Release Date:
Sep 7, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Game development is very long and very complicated process, it can last from just a few months to several years. Being the only developer of this game is all the more difficult because I don't really get an outsider opinion or critique. Early access is a logical step in order to make the game accessible to everyone and to be able to correct developmental mistakes or ideas before the official release of the game. Early access allows you to create a community around the game to help the developer release a fun, finished and playable game.”

Approximately how long will this game be in Early Access?

“The early access will last at least 12 months, this delay will be vary with the news community ideas or the various problem meet during the game development.”

How is the full version planned to differ from the Early Access version?

“There will be many new environments added during the early access. Objects, puzzles, new possibilities and of course problem corrections.”

What is the current state of the Early Access version?

“27% of the game is available for this moment. You have a tutorial and a part of the world map that you can explore like you wish. Few of puzzles are available and many functionalities are not implemented. These defects will be corrected thanks to the constant addition of content during early access because I want this game to have great replayability.”

Will the game be priced differently during and after Early Access?

“Yes, during early access, the game will have a lower cost. After early access, a new slightly higher price will be given.”

How are you planning on involving the Community in your development process?

“Although the development of the game is planned in advance in order to follow and keep to the schedule. Players will be able to give their opinions and critiques, but also propose new features. I remain open to any proposals that will remain consistent with the game universe. Finally the problems encountered by the players, and which will be later corrected, will make the game even more stable and accessible to all.”
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Recent updates View all (20)

January 16

Reliefs : Diary of devs #4 : Neptune update



Hello everyone!

Diary of devs ?
Every week without a patch or update for Reliefs.
I would do a small diary to explain the progress of the next update for Reliefs.
In this diary, I show you the last screenshots, objects or just you explain the next patch or update content. I try to involve you in the development of the game, in order to give you the last news of the game development.
Do not hesitate to submit your opinion.

Neptune update :
With this update, a new bas-relief of the story of the game can recover!
This new area has many new puzzles to solve based on the water dynamic and logic.
A lot of new temples, structures can explore and many objects can be used to restart these antique machines in order to understand the mysteries of this place.

(Screenshots take in the RWME (Reliefs World Map Editor))


Release date :
So many works remain to work for done this update. She is not be available this week or the next week I think. But she will be available before the end of this month on Windows, Mac and Linux.
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January 9

Reliefs : Music update : 0.01.102.090119


Hello everyone!
The first update of this year is now available for Reliefs!


The Music update :
This is a feature that I was very often asked since many months. Add a musics in the game, and I understand!
This functionality was planned and is now available. These musics they have been created from a more than one year but, I preferred to work on the functionalities more important than the music until today.
A new year started and the future next updates of this year for Reliefs they will allow that to enlarge considerably the world of the game.
For now, if I count the next update for the next week, 15/100 areas are available in Reliefs. I hope at the end of this year, 100/100 of the areas they will have been created, with all puzzles, story and collectable objects.

If you have a bug or a problem in the game, do not hesitate to contact me.
If you have any idea or suggestion, do not hesitate to post on the forum.


The news functionalities :
- Music :
Now, at more or less regular intervals, the game load a new music in a repertory of 8 musics. More music will be added in the future.
You can, if you wish in the options of the game, change the sound level of the music or just desactivate her if you don't want a music in the game.

Update functionalities :
- Objects viewer :
For the mouse user, the objects viewer as improve. Now the objects turn correctly with your mouse. It's easier to see an object with the mouse now.

- Lights in objects viewer :
The light in the objects viewer was updated for improving the visibility of the objects that you look. And the shadows are less visible.



- Double actors :
In many cases, the actors objects (door, lever, ...) can appear in double. This problem is very impacting on the performance of the game and the animation of an object.
For example, if a door is duplicated and start her animation (open or close), the objects can overlap and this problem is visible in the game.
Now to solve this problem, I have created a new function that checks at every distance traveled by the player all actors objects of the world to see if he is double or not. If is the case, this object (double) is delete of the world.

- Sundial :
The sundial is now surrounded of an a blue stripes for more visibility the day or night.

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About This Game

Reliefs is a first-person platform adventure puzzle game in a Mediterranean environment covered with Roman ruins left for centuries or indeed millennia.

  • Explore an open world, huge and full of remains from the Roman age.
  • Complete dozens of puzzles all connected by a main story.
  • Move and climb wherever you like with your bow, arrows and ropes.
  • Make arrows, torches and ropes to keep moving.
  • Collect dozens of objects and statues from the Roman era.
  • Lose yourself in a realistic and enchanting 3D environment!


EXPLORE:

Explore a lost universe, where time stopped at the fall of the Roman Empire.
Where the great cities formerly filled with People have now been swallowed up by vegetation, land and water. Where the passage of time has started to make a once prosperous civilisation disappear.


PUZZLES:

Explore ruins filled with forgotten puzzles and history, understand these puzzles in order to solve them and to understand your story and the history of these ruins. Based on logic, these puzzles will allow you to acquire bas-reliefs in order to restore two parallel Roman stories and help you make your choice; because this lost universe may not be what you think.


GAMEPLAY:

You are not naked in this forgotten world. You have a bow, arrows, ropes and torches to help you move around in this environment. The bow and arrows connected to ropes will allow you to climb higher and higher and to new areas. With the torches, you can explore the dark corners of these ruins. However the arrows, ropes and torches are not unlimited, you will have to collect different materials throughout the universe to create new torches, arrows and ropes. Use them wisely!

What choices led to these large cities being forgotten?
Explore them to learn more about them, but also about you!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista, Windows Seven, Windows 8, Windows 10.
    • Processor: Double core.
    • Memory: 1 GB RAM
    • Graphics: ATI or Nvidia 512 MB.
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    Recommended:
    • OS: Windows Vista, Windows Seven, Windows 8, Windows 10.
    • Processor: Quad core.
    • Memory: 3 GB RAM
    • Graphics: ATI or Nvidia 1 GB.
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    Minimum:
    • OS: Mac OS X 10.8.
    • Processor: Double core.
    • Memory: 1 GB RAM
    • Graphics: ATI or Nvidia 512 MB.
    • Storage: 2 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    Recommended:
    • OS: Mac OS X 10.8.
    • Processor: Quad core.
    • Memory: 3 GB RAM
    • Graphics: ATI or Nvidia 1 GB.
    • Storage: 2 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    Minimum:
    • Processor: Double core.
    • Memory: 1 GB RAM
    • Graphics: ATI or Nvidia 512 MB.
    • Storage: 2 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    Recommended:
    • Processor: Quad core.
    • Memory: 3 GB RAM
    • Graphics: ATI or Nvidia 1 GB.
    • Storage: 2 GB available space
    • Sound Card: OpenAL Compatible Sound Card

What Curators Say

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