Reliefs is a first-person platform adventure puzzle game in a Mediterranean environment covered with Roman ruins left for centuries or indeed millennia.
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Release Date:
Sep 7, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Game development is very long and very complicated process, it can last from just a few months to several years. Being the only developer of this game is all the more difficult because I don't really get an outsider opinion or critique. Early access is a logical step in order to make the game accessible to everyone and to be able to correct developmental mistakes or ideas before the official release of the game. Early access allows you to create a community around the game to help the developer release a fun, finished and playable game.”

Approximately how long will this game be in Early Access?

“The early access will last at least 12 months, this delay will be vary with the news community ideas or the various problem meet during the game development.”

How is the full version planned to differ from the Early Access version?

“There will be many new environments added during the early access. Objects, puzzles, new possibilities and of course problem corrections.”

What is the current state of the Early Access version?

“27% of the game is available for this moment. You have a tutorial and a part of the world map that you can explore like you wish. Few of puzzles are available and many functionalities are not implemented. These defects will be corrected thanks to the constant addition of content during early access because I want this game to have great replayability.”

Will the game be priced differently during and after Early Access?

“Yes, during early access, the game will have a lower cost. After early access, a new slightly higher price will be given.”

How are you planning on involving the Community in your development process?

“Although the development of the game is planned in advance in order to follow and keep to the schedule. Players will be able to give their opinions and critiques, but also propose new features. I remain open to any proposals that will remain consistent with the game universe. Finally the problems encountered by the players, and which will be later corrected, will make the game even more stable and accessible to all.”
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Recent updates View all (27)

March 13

Reliefs : Diary of devs #10 : Biomes update



Hello everyone!

Diary of devs ?
Every week without a patch or update for Reliefs.
I would do a small diary to explain the progress of the next update for Reliefs.
In this diary, I show you the last screenshots, objects or just you explain the next patch or update content. I try to involve you in the development of the game, in order to give you the last news of the game development.
Do not hesitate to submit your opinion.


Biomes update :
Not a lot of news for this week, I work just on updating all areas (15) actually available in the game with this biomes update.

This is not simple, I need to make the LOD (Level of detail) of each area. The Trees, textures and human structures. After that, the area can be updated.

Every object, for example the grasses, rocks, trees, .... are all added by me. This is not generated randomly, every each of the more than 12 000 objects by areas are only added by me.
This is a big work an is not easy to make a real and natural world in the limite of our computers.

But one new for this week, the ropes that you can use to climb on the human structures or other are now interacting with the wind in real time!

In game screenshots :



1 comments Read more

March 6

Reliefs : Diary of devs #9 : Biomes update



Hello everyone!

Diary of devs ?
Every week without a patch or update for Reliefs.
I would do a small diary to explain the progress of the next update for Reliefs.
In this diary, I show you the last screenshots, objects or just you explain the next patch or update content. I try to involve you in the development of the game, in order to give you the last news of the game development.
Do not hesitate to submit your opinion.


Biomes update :
New week and new information about the next update of Reliefs.
Normally, the biomes update will be available the last week of this month.

For this week, the updating of the vegetation advance.
The SSAO (Screen space ambient occlusion) is now more intense.
The HDR (High dynamic range) makes more larger light halo.

In game screenshots :


0 comments Read more
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About This Game

Reliefs is a first-person platform adventure puzzle game in a Mediterranean environment covered with Roman ruins left for centuries or indeed millennia.

  • Explore an open world, huge and full of remains from the Roman age.
  • Complete dozens of puzzles all connected by a main story.
  • Move and climb wherever you like with your bow, arrows and ropes.
  • Make arrows, torches and ropes to keep moving.
  • Collect dozens of objects and statues from the Roman era.
  • Lose yourself in a realistic and enchanting 3D environment!


EXPLORE:

Explore a lost universe, where time stopped at the fall of the Roman Empire.
Where the great cities formerly filled with People have now been swallowed up by vegetation, land and water. Where the passage of time has started to make a once prosperous civilisation disappear.


PUZZLES:

Explore ruins filled with forgotten puzzles and history, understand these puzzles in order to solve them and to understand your story and the history of these ruins. Based on logic, these puzzles will allow you to acquire bas-reliefs in order to restore two parallel Roman stories and help you make your choice; because this lost universe may not be what you think.


GAMEPLAY:

You are not naked in this forgotten world. You have a bow, arrows, ropes and torches to help you move around in this environment. The bow and arrows connected to ropes will allow you to climb higher and higher and to new areas. With the torches, you can explore the dark corners of these ruins. However the arrows, ropes and torches are not unlimited, you will have to collect different materials throughout the universe to create new torches, arrows and ropes. Use them wisely!

What choices led to these large cities being forgotten?
Explore them to learn more about them, but also about you!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista, Windows Seven, Windows 8, Windows 10.
    • Processor: Double core.
    • Memory: 1 GB RAM
    • Graphics: ATI or Nvidia 512 MB.
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    Recommended:
    • OS: Windows Vista, Windows Seven, Windows 8, Windows 10.
    • Processor: Quad core.
    • Memory: 3 GB RAM
    • Graphics: ATI or Nvidia 1 GB.
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    Minimum:
    • OS: Mac OS X 10.8.
    • Processor: Double core.
    • Memory: 1 GB RAM
    • Graphics: ATI or Nvidia 512 MB.
    • Storage: 2 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    Recommended:
    • OS: Mac OS X 10.8.
    • Processor: Quad core.
    • Memory: 3 GB RAM
    • Graphics: ATI or Nvidia 1 GB.
    • Storage: 2 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    Minimum:
    • Processor: Double core.
    • Memory: 1 GB RAM
    • Graphics: ATI or Nvidia 512 MB.
    • Storage: 2 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    Recommended:
    • Processor: Quad core.
    • Memory: 3 GB RAM
    • Graphics: ATI or Nvidia 1 GB.
    • Storage: 2 GB available space
    • Sound Card: OpenAL Compatible Sound Card

What Curators Say

3 Curators have reviewed this product. Click here to see them.

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