Have your favorite character live as a real-time mascot on your Desktop. Interact with it or have it interact with you.
All Reviews:
Mostly Positive (127) - 77% of the 127 user reviews for this software are positive.
Release Date:
May 9, 2018

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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access will allows us to ensure stability and performance tuning for a wider range of systems and focus on developing features that users want the most.”

Approximately how long will this software be in Early Access?

“We are hoping to keep the program in EA as short as possible. Currently we are looking for 3-6 months of Early-Access period to develop new features, APIs and the AI-Assistant part and make sure the Mascot Characters does not have bugs, technical problems or performance issues on Early Access users.”

How is the full version planned to differ from the Early Access version?

“The main major and eye-catching feature for which we are opting for early access is the development of AI-Assistant and integration of a variety of utility APIs and Cloud Services. By the time we leave Early-Access, we are hoping the AI-Assistant would be production and real-world ready. Other than that, there will be a large number of 3D/2D Mascot Characters available to choose from to have them live on your desktop.
Last but not least, we hope to have a full fledged Workshop Integration to allow automated integration of user submitted models, services, APIs and content to the project.”

What is the current state of the Early Access version?

“Desktop Mascot Engine currently has multiple fully working Mascot Characters and only lacks the AI-Assistant part of the project. You can chose a Mascot Character to have it live on your desktop and fiddle/interact with it for it to respond back to your interactions.”

Will this software be priced differently during and after Early Access?

“The Project will gradually rise in price as new major features are added to it during and after Early Access. We are planning to have certain inAppPurchases and crowdfunding/Patreon goals to support its MachineLearning development costs.”

How are you planning on involving the Community in your development process?

“We wish to collect feedback and suggestions to create more features and contents, and are hoping the community itself will speed up the development of the project as a Community Contributed Project.
We will also be creating APIs and Guides to allows users to write AI/Assistant code and services themselves and submit them for integration to main project.”
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Recent updates View all (12)

July 8

Patch v7.9.2018 - Performance Improvement, New Rendering System and QOL changes

Official Patch notes for the new update being pushed out today.
We have not written a DevLog for it right now as we will be pushing out a series of updates each 2-days or so this coming week, so will write a DevLog explaining them all in details over the coming weekend.

Meanwhile, you can read more about the CPU Usage/Performance and discuss on the same here:

The update addresses the Performance and huge CPU usage issue.

-New Rendering System
-Huge Performance and Quality Improvements
-Main Interface is now borderless with a X/Quit button (to hide it in system tray)
-Settings Menu layout has been improved a bit more
-Some settings has been changed to match new Rendering System
-Added setting to Mute Character Voice/Response sound
-Change minimum/maximum allowed character size
-Character can now be resized by just hovering the mouse over it and using
MouseWheel (scroll)
-Minor Texture/Quality improvements for some characters
-Motion Animation is now enabled by default
-Hiding Taskbar icon has been disabled temporarily till we find a better way to do it without it affecting CPU usage

Don't forget to make your character requests in discussion post linked below, we will be adding some more characters in next update (including re-adding 2D charas)
5 comments Read more

July 1

Patch v7.2.2018 - Motion Animation Update (Settings, Tweaks, Improvements)

Official Patch notes for the new update pushed today.
Includes one of our major features "Motion Animation", details of which can be found in our earlier DevLog here:

-Added Motion Animation setting (can be enabled from settings to allow mascot characters to move in their PlayArea as per their animation)
-Added Mute Audio setting
-Fixed a resolution bug with Ultra Wide Screens, now interface auto-sets the aspect ratio to 16:9 if its bigger than that (important for UWD)
-Removed RTVoice Pro which was being used for the AI-Assistant's welcome message at start of the app. RTVoicePro was making some unknown network service calls (found to be harmless, but removed as a precaution)
-Changed Maximum possible Mascot Character Size to 3 (from 2)
-Mascot Character's rotation and position auto-resets when in Motion Animation mode
-Added Change Language setting to manually change/over-ride the language translations (might require restarting DME app to take effect)
-Change Settings Screen layout to look more organised

Build #2910376
3 comments Read more
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Report bugs and leave feedback for this software on the discussion boards

Current Roadmap

Here is what we are working on, with estimated timeline of each feature. Please bear in mind that the pricing might change with each major feature released from time to time.

-Character Voice Responses (May-2018~)
-Quality of Life Changes (May-June-2018~)
-Steam Workshop (June-2018~)
-Use Custom/Workshop character models (July-2018~)
-AI Assistant (2018~/Monthly)

About This Software

Desktop Mascot Engine allows you to have a character mascot live on your desktop and interact with it in real-time and have it respond to your interactions.

If you remember those old Stick-Fight videos on youtube, where the stick-man's were fighting on Windows Desktop, thats pretty much how the character/mascot looks on your desktop. Think of it as a living Game/Anime/3D-Model Character that overlaps over Windows and other apps.

For now we are adding diverse variety character models as mascots with some animations to allow you to relax/fiddle with the mascots to distract yourself from stress and stuff.

This is the early access build.
Interaction/Control is only possible directly when clicking (left mouse button) on the character/mascot.

1. To change the characters, press and hold mouse button 1 (left click) on the character and press left or right key to toggle through the initially available 4 characters.
2. To change the animation state of character, just left mouse click on the character itself.
Animation change is random and sometimes its possible same animation plays, if so, left click again to change to different animation.
3. To change the mascot size, left click on mascot and use mouse scroll wheel to increase or decrease size.

~~Coming Soon: The AI Assistant~~
Further down the road, we will be adding AI to it to make it a semi-assistant to perform tasks for a variety of pre-defined things.
We will be adding character packs of different themes/genres which will allow you a list of things via voice or input command like a Ai assistant would.
We are looking for more suggestions and input related and unrelated to the AI/Assistant part, what you would like the mascot/character to do, what features you would expect and what particular characters/genres you would like ? Please use Steam Forums/Discussions to provide your feedback and suggestions.

System Requirements

    • OS: Windows 8.1
    • Processor: Core 2 Duo
    • Memory: 1 GB RAM
    • Graphics: Intel HD 520
    • Storage: 1 GB available space
    • OS: Windows 10
    • Processor: Intel i5 or AMD Ryzen
    • Memory: 4 GB RAM
    • Graphics: GTX 980

What Curators Say

7 Curators have reviewed this product. Click here to see them.
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