Have your favorite character live as a real-time mascot on your Desktop. Interact with it or have it interact with you.
Recent Reviews:
Mixed (10) - 60% of the 10 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (154) - 70% of the 154 user reviews for this software are positive.
Release Date:
May 9, 2018

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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access will allows us to ensure stability and performance tuning for a wider range of systems and focus on developing features that users want the most.”

Approximately how long will this software be in Early Access?

“We are hoping to keep the program in EA as short as possible. Currently we are looking for 3-6 months of Early-Access period to develop new features, APIs and the AI-Assistant part and make sure the Mascot Characters does not have bugs, technical problems or performance issues on Early Access users.”

How is the full version planned to differ from the Early Access version?

“The main major and eye-catching feature for which we are opting for early access is the development of AI-Assistant and integration of a variety of utility APIs and Cloud Services. By the time we leave Early-Access, we are hoping the AI-Assistant would be production and real-world ready. Other than that, there will be a large number of 3D/2D Mascot Characters available to choose from to have them live on your desktop.
Last but not least, we hope to have a full fledged Workshop Integration to allow automated integration of user submitted models, services, APIs and content to the project.”

What is the current state of the Early Access version?

“Desktop Mascot Engine currently has multiple fully working Mascot Characters and only lacks the AI-Assistant part of the project. You can chose a Mascot Character to have it live on your desktop and fiddle/interact with it for it to respond back to your interactions.”

Will this software be priced differently during and after Early Access?

“The Project will gradually rise in price as new major features are added to it during and after Early Access. We are planning to have certain inAppPurchases and crowdfunding/Patreon goals to support its MachineLearning development costs.”

How are you planning on involving the Community in your development process?

“We wish to collect feedback and suggestions to create more features and contents, and are hoping the community itself will speed up the development of the project as a Community Contributed Project.
We will also be creating APIs and Guides to allows users to write AI/Assistant code and services themselves and submit them for integration to main project.”
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Recent updates View all (17)

November 9

2D Characters, New Interface and more stablity

As you might have already noticed we recently updated Desktop Mascot Engine and you can now load the 2D workshop contents that you are subscribed to.
Also, some of you might be confused with where are the settings or the interface.
Unless you've noticed we've added a small toggle button for showing and hiding the interface at the bottom right of the screen.

We redesigned the interface inspired by Sword Art Online's UI. The settings are pretty much self-explanatory, you can select a character you want to load either 3D or 2D (3D one at a time, 2D you can click and load multiple at once), open up the Workshop tool, alter settings, head to discussions board for Help or Exit.

We also added the tab to load 2D characters. You need to subscribe to some 2D characters from the workshop in order for them to show up in the menu. You can load any number of characters by simply clicking the character you want in. In order to remove a character, just drag a character to any corner of your screen and drop.
We'll be improving the 2D characters features over time. You'll be able to flip the sprites in case they are not properly oriented and also resize the character according to your need.
In the meantime, we welcome users to submit characters to the workshop, as that improves our scope for ruling necessary settings.

The current application is tried and tested on displays with 16:10, 16:9 and 4:3 ratio screens and seems to be more fluent and stable considering the previous shortcomings.

We're currently working on more features that'll allow users to engage with the application better. We're always open to new ideas and features. We're always reading any bug report or discussion thread to improve. Feel free to reach out to us with any query or even general chit-chat. ;)
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October 20

[Living Environments] Too Spooky For Halloween ?

Halloween is approaching and were hard at work preparing a big content update for Halloween.
2D Character System, New Settings Storage (with steam cloud), New Main Interface (UI) Design and our new preview DLC of Living Environments, which will be our hand-created and curated set of "Living and Interactive Wallpapers".

Well we call them wallpapers here to make it easier to understand, but what we have envisioned and tried our hands at, we plan to create and release highly interactive "environments" which will replace your wallpapers.
That, at a nickle of performance cost.

The above preview is one of the "environments" we are creating for Halloween. We are trying to release a batch of multiple environments for halloween theme. We understand some of these might be too spooky for some of our users, as such, we would be happy to hear your ideas on halloween themed environments (interactive or otherwise).

Disclaimer: The above performance shown is on a Ryzen 2700X and GTX 1070. The environment being previewed is set to detect mouse position each frame at 120 fps (its in debug mode) and still uses only 20% GPU on a 1070, with barely any CPU usage.
When used with proper settings (mouse detection every second or once every 30 frames, the GPU usage is around 5% or even less.
4 comments Read more
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Current Roadmap

Here is what we are working on, with estimated timeline of each feature. Please bear in mind that the pricing might change with each major feature released from time to time.

-Character Voice Responses (May-2018~)
-Quality of Life Changes (May-June-2018~)
-Steam Workshop (June-2018~)
-Use Custom/Workshop character models (July-2018~)
-AI Assistant (2018~/Monthly)

About This Software

Desktop Mascot Engine allows you to have a character mascot live on your desktop and interact with it in real-time and have it respond to your interactions.

If you remember those old Stick-Fight videos on youtube, where the stick-man's were fighting on Windows Desktop, thats pretty much how the character/mascot looks on your desktop. Think of it as a living Game/Anime/3D-Model Character that overlaps over Windows and other apps.

For now we are adding diverse variety character models as mascots with some animations to allow you to relax/fiddle with the mascots to distract yourself from stress and stuff.

This is the early access build.
Interaction/Control is only possible directly when clicking (left mouse button) on the character/mascot.

1. To change the characters, press and hold mouse button 1 (left click) on the character and press left or right key to toggle through the initially available 4 characters.
2. To change the animation state of character, just left mouse click on the character itself.
Animation change is random and sometimes its possible same animation plays, if so, left click again to change to different animation.
3. To change the mascot size, left click on mascot and use mouse scroll wheel to increase or decrease size.

~~Coming Soon: The AI Assistant~~
Further down the road, we will be adding AI to it to make it a semi-assistant to perform tasks for a variety of pre-defined things.
We will be adding character packs of different themes/genres which will allow you a list of things via voice or input command like a Ai assistant would.
We are looking for more suggestions and input related and unrelated to the AI/Assistant part, what you would like the mascot/character to do, what features you would expect and what particular characters/genres you would like ? Please use Steam Forums/Discussions to provide your feedback and suggestions.

System Requirements

    • OS: Windows 8.1
    • Processor: Core 2 Duo
    • Memory: 1 GB RAM
    • Graphics: Intel HD 520
    • Storage: 1 GB available space
    • OS: Windows 10
    • Processor: Intel i5 or AMD Ryzen
    • Memory: 4 GB RAM
    • Graphics: GTX 980

What Curators Say

7 Curators have reviewed this product. Click here to see them.
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