A Voxel RPG in Space! Explore. Build. Craft. Do Quests. Procedurally generated.
All Reviews:
Mostly Positive (10) - 70% of the 10 user reviews for this game are positive.
Release Date:
Apr 24, 2018
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to involve the community in the development process because your feedback and support helps us to make a great game!”

Approximately how long will this game be in Early Access?

“This game will be in Early Access until approximately late 2019. A detailed road map is available on our website.”

How is the full version planned to differ from the Early Access version?

“It is planned to add some major features, including dungeons and raids, spaceship combat, space stations, asteroid fields, mod support, and custom maps (community-generated content). Additionally, we'd like to add some more content for already existing features, e.g. more quests, more types of biomes and planets, and so on. See our website for a detailed road map or refer to the "About this game" section for more info.”

What is the current state of the Early Access version?

“You can already do a lot of things in Cube Universe. Travel through the universe in your own spaceship, fight against NPCs, craft items, obtain powerful armor and weapons, build a house, do quests, explore epic landscapes, etc.
For more information, please refer to the "About this game" section below. Please note that some features currently do not have a lot of content, e.g. there are only a few different quests. Currently, there is only one food item, but we plan to add more soon.
Some of the character models are either partially textured or have no textures at all, and animations are missing.
At this state of development, you can expect to play at least two hours until you have seen most of the content apart from building things like your own house or even a whole city, and exploring, which can take basically as long as you want.”

Will the game be priced differently during and after Early Access?

“We set a reasonable price to reflect the game's current value, also considering some other factors, but when there are more features/the game is released, we will raise the price. Learn more about pricing in our Devlog #8.”

How are you planning on involving the Community in your development process?

“We love to read your feedback, be it positive or critical, since this helps us improve the game. Additionally, you are free to post any ideas in the forums and we may be able to include them in the game.
We will work on mod support soon, so you will be able to create new NPCs, crafting recipes, quests, dungeons, planets etc. We try to make creating mods and content as easy as possible - for most of the content, you won't even need to know much about programming to create it, including items, quests, NPCs, and crafting recipes.”
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Recent updates View all (35)

December 14

Devlog #11: Time to say goodbye

Hi everyone!

We want to give you the opportunity to play on servers hosted by us in the future, both official servers (no mods) and your own servers that can have mods. To make this possible, we need money, in other words, a monthly subscription or hosting fee, whatever you like to call it. You will still be able to host your own game server on your PC or a third-party server as well as play in singleplayer.

Although it will take some time until we have set up everything to support official servers and server hosting, we need to consider the costs for that already. Unfortunately, this means we can't sell the game on Steam anymore because Valve would get a significant revenue share when you subscribe to our service. We have to set up our own infrastructure, which is a huge investment, so it is not affordable for us to pay a large chunk of our income to Valve because we want to offer this service as inexpensive as possible (for significantly less than most paid MMOs).

We think that this step will be beneficial for the game because we can spend more money on the development by not paying xx% to Valve. While we get traffic on Steam that apparently should make the cut worth it, it's actually not that much and we will have to do a lot of marketing anyway.

There are more reasons why we will leave Steam, but I don't want to talk about them here.

If you have purchased the game on Steam, you will keep it and still get all updates via our launcher.

If you want to purchase our game after its removal from Steam, it will be available on our website next year (2019), as soon as the next big update is out.

Update: We have requested Valve to remove it after the Winter sale.
14 comments Read more

December 7

Alpha 0.2.2.1 - Performance improvements

Version Alpha 0.2.2.1 is now available.

Graphics
  • Added shadow distance option that can increase performance (FPS) by up to 100% when shadows are enabled. Shadows fade out with distance, but it is not very noticeable.
  • Shadows for spotlights (e.g. flashlight) and pointlights (e.g. campfire) are now disabled when shadow quality is set to "off".
  • Fixed texture of snow-covered blue dirt
1 comments Read more
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About This Game

Overview

  • Procedurally generated universe
  • Quests
  • Custom engine
    • Up to 128x as many blocks visible compared to other games
    • 0.5m blocks, 2048m building height
  • Planets & Terrain
    • Different types, e.g. Terra, Lunar
    • Mountains up to 1 km tall
    • A variety of different biomes
  • Different weapon types, each with unique abilities
  • Crafting
  • Singleplayer & Multiplayer

Coming soon
  • Villages
  • More advanced quests
  • Landing on planets (see Devlog #7)

Planned features
  • Dungeons
  • Space stations
  • Asteroid fields
  • PvP in space and on battlefields

More details

Explore a nearly infinite universe, filled with planets of all kinds! Every world in this game is procedurally generated, including quests that you can do to advance your character up to level 50. Venture into deep caves to find precious materials to craft armor and weapons. Or simply spend your time exploring the epic landscapes with mountains that are as tall as actual mountains and wide oceans, find a place where you want to stay and build your house or whatever you can imagine, with blocks of only 50 cm (~1'8'') and a building height of up to 2048 meters (~1.3 miles)!


Cube Universe is currently in Early Access and we are working hard to add new content and features as fast as we can. But first, let's see what you can already see and do in the game:

Planets

Terra

Earth-like planet with oceans, forests, plains, deserts, jungles, tundras, taigas, etc.

Lunar

Moon-like planet with some rare materials that cannot be found on other planets, e.g. lunar essence from lunar elementals and Mithril ore.

Luminous

Exotic planet with mushroom biomes, red deserts and dark forests.

Quests

Procedurally generated quests that are based on the local area, e.g. you have to kill raptors in the jungle to restore nature's balance or get some furs to keep someone warm in colder regions.

Combat system

Choose a weapon instead of a class - your character can use any weapon, but you shouldn't change it too often since you will get out of practice. Currently, only fire staffs are supported.

Crafting

Craft a variety of things, like armor, food, building materials, etc. There are a lot of professions and you can craft the basic stuff from all of them, but can master only a few to craft advanced items like modules for your matter manipulator.

Building

Build with smaller blocks than in other voxel games, giving your creativity more freedom. Blocks are only 0.5 meters big and you can build up to 2048 meters high, which is much higher than in most other similar games.

Coming soon...

Now, let's talk about all the planned features that will be added as development continues. The following list is ordered by the date we plan to add the mentioned features. Additionally, we will add more content for existing features, e.g. more quests and planet types.


Dungeons and raids
MMO-like dungeons and raids that are procedurally generated. Imagine a pyramid with labyrinthine corridors that ultimately lead to bosses that will hopefully drop your desired item.

Mods and user-generated content
Support for easy modding, including a terrain editor for custom terrains with custom quests. Most of the content is already defined in XML files, so we will only have to add some logic that loads user-generated XML files and some code for interaction between different mods. Additionally, a Lua API will be added to support more advanced mods.
Mods will not only be easy to create, but also easy to install - if you connect to a modded server, you will not even have to manually install mods since this will be done automatically.

Space stations
Feeling lonely in space? No one can hear you scream? Well, then visit one of the space stations and meet with other folks! Trade your goods on the intergalactic market, buy upgrades for your spaceship and much more!

Battles in space
Fight other players and NPCs in epic battles in space. Upgrade your spaceship or buy a better one to stand a chance against those filthy space pirates - or to be fast enough to outrun them.

PvP
Fight other players on battlegrounds.

Asteroid fields
Looking for rare materials? Then asteroid fields are the place to go!

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows Vista or later
    • Processor: Intel i5-2400 or AMD FX-6300
    • Memory: 8 GB RAM
    • Graphics: nVidia GTX 560 Ti or equivalent GPU
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Additional Notes: Mouse with mousewheel, Internet connection (2 mbps) for online multiplayer
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows Vista or later
    • Processor: Intel i7-3770 or AMD FX-8350
    • Memory: 16 GB RAM
    • Graphics: nVidia GTX 960 or equivalent GPU (1080p), GTX 980 Ti (4K)
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Additional Notes: Mouse with mousewheel, Internet connection (2 mbps) for online multiplayer

What Curators Say

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