A Voxel RPG in Space! Explore. Build. Craft. Do Quests. Procedurally generated.
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Ημερομηνία κυκλοφορίας:
24 Απρ 2018
Δημιουργός:
Εκδότης:

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Παιχνίδι με Early Access

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Σημείωση: Αυτό το παιχνίδι πρόωρης πρόσβασης δεν έχει ολοκληρωθεί και μπορεί ή μπορεί να μην αλλάξει σημαντικά κατά την πορεία της ανάπτυξής του. Αν δεν είστε ενθουσιασμένος για να παίξετε αυτό το παιχνίδι στην παρούσα μορφή, τότε ίσως θέλετε να περιμένετε μέχρι το παιχνίδι να προχωρήσει περαιτέρω στην ανάπτυξή του. Μάθετε περισσότερα

ΤΙ ΕΧΟΥΝ ΝΑ ΠΟΥΝ ΟΙ ΔΗΜΙΟΥΡΓΟΙ:

Γιατί Early Access;

“We want to involve the community in the development process because your feedback and support helps us to make a great game!”

Για περίπου πόσο καιρό αυτό το παιχνίδι θα είναι σε Early Access;

“This game will be in Early Access until approximately late 2019. A detailed road map is available on our website.”

Πώς θα διαφέρει η πλήρης έκδοση από την έκδοση Early Access;

“It is planned to add some major features, including dungeons and raids, spaceship combat, space stations, asteroid fields, mod support, and custom maps (community-generated content). Additionally, we'd like to add some more content for already existing features, e.g. more quests, more types of biomes and planets, and so on. See our website for a detailed road map or refer to the "About this game" section for more info.”

Ποια είναι η τρέχουσα κατάσταση της έκδοσης Early Access;

“You can already do a lot of things in Cube Universe. Travel through the universe in your own spaceship, fight against NPCs, craft items, obtain powerful armor and weapons, build a house, do quests, explore epic landscapes, etc.
For more information, please refer to the "About this game" section below. Please note that some features currently do not have a lot of content, e.g. there are only a few different quests. Currently, there is only one food item, but we plan to add more soon.
Some of the character models are either partially textured or have no textures at all, and animations are missing.
At this state of development, you can expect to play at least two hours until you have seen most of the content apart from building things like your own house or even a whole city, and exploring, which can take basically as long as you want.”

Θα κοστίζει διαφορετικά το παιχνίδι πριν και μετά το Early Access;

“We set a reasonable price to reflect the game's current value, also considering some other factors, but when there are more features/the game is released, we will raise the price. Learn more about pricing in our Devlog #8.”

Πώς σκοπεύετε να συμπεριλάβετε την Κοινότητα στη διαδικασία ανάπτυξής σας;

“We love to read your feedback, be it positive or critical, since this helps us improve the game. Additionally, you are free to post any ideas in the forums and we may be able to include them in the game.
We will work on mod support soon, so you will be able to create new NPCs, crafting recipes, quests, dungeons, planets etc. We try to make creating mods and content as easy as possible - for most of the content, you won't even need to know much about programming to create it, including items, quests, NPCs, and crafting recipes.”
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Πρόσφατες ενημερώσεις Προβολή όλων (37)

31 Δεκεμβρίου 2018

Roadmap for 2019

Hi everyone! I'd like to share our roadmap for 2019 with you.

January 4th: Cube Universe will leave Steam (see Devlog #11 for more details), but development will continue. We are working on a big update that will add a lot of features and we need to make sure everything works correctly, therefore we won't release any live updates until then. We plan to release updates on the public test version as kind of previews, so you can try them out and give us some feedback if you like to.

February: Our new website will launch, including a news feed, forum, support tickets, and more.

March: Release of update Alpha 0.3.0, adding villages, more quests, scenarios (e.g. a village being attacked), and space shuttles. With the launch of that update, we will also launch our store where you can buy the game (and later merchandise like t-shirts, mouse pads etc.). We plan to accept PayPal, credit cards, and later Paysafecard and SEPA Direct Debit (Europe only) as payment methods.

Summer: Another big update, adding dungeons and more content in general (villages, creatures, etc.).

Autumn: More dungeons, community features like friend lists, server browser, character transfer between servers, ...

Winter: PvP update, official servers.

This is currently our roadmap for 2019, but it may change over time due to some unpredictable factors.

We wish all of you a Happy New Year!
1 σχόλια Περισσότερα

24 Δεκεμβρίου 2018

Devlog #12: Looking back and ahead

Hi everyone!

I thought the end of the year would be a good time to think about what happened in 2018 and to give you some info on what we plan to do with Cube Universe in 2019.

Cube Universe is my first game, so I didn't have much experience back when I released it on Steam. In retrospect, I think it was a mistake to release it this early, but I don't regret it because I've learned a lot (especially in terms of marketing) that will be very helpful in the future. And your feedback helped a lot to improve the game.

Thank you very much for trusting us and buying a game that is in Early Access. We appreciate your support and will use your money to improve Cube Universe.

In 2019, Cube Universe will leave Steam for several reasons. See Devlog #11 for more info on this. You will get all updates through our launcher, the only thing that changes is that you will not be able to buy it on Steam anymore.

We are working hard on adding features like flying with your space shuttle and villages with quests, so you will have a lot more to do in Cube Universe besides exploring, killing enemies, crafting, buildings, and doing the few quests that already exist. It will probably take at least 2 months to add those features.

We are also working on improving our website because this is crucial for successful marketing. The trailer will be re-made entirely, showing the villages and quests. We plan on making a gameplay trailer for the entire game and a cinematic trailer for the quest update as this feature will be probably the main selling point.

As soon as this is done, we can reach out to youtubers/streamers. There is a lot of technical achievement in the game, namely the smaller blocks, the high viewing distance, high mountains, a procedural universe, and the procedural quests. A lot of people think it is worth supporting it just because of that, but the game needs more (especially visuals) before we can do effective marketing, which is the reason why we have not reached out to youtubers/streamers yet.

We wish you a Merry Christmas and a Happy New Year!
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Σχετικά με αυτό το παιχνίδι

Overview

  • Procedurally generated universe
  • Quests
  • Custom engine
    • Up to 128x as many blocks visible compared to other games
    • 0.5m blocks, 2048m building height
  • Planets & Terrain
    • Different types, e.g. Terra, Lunar
    • Mountains up to 1 km tall
    • A variety of different biomes
  • Different weapon types, each with unique abilities
  • Crafting
  • Singleplayer & Multiplayer

Coming soon
  • Villages
  • More advanced quests
  • Landing on planets (see Devlog #7)

Planned features
  • Dungeons
  • Space stations
  • Asteroid fields
  • PvP in space and on battlefields

More details

Explore a nearly infinite universe, filled with planets of all kinds! Every world in this game is procedurally generated, including quests that you can do to advance your character up to level 50. Venture into deep caves to find precious materials to craft armor and weapons. Or simply spend your time exploring the epic landscapes with mountains that are as tall as actual mountains and wide oceans, find a place where you want to stay and build your house or whatever you can imagine, with blocks of only 50 cm (~1'8'') and a building height of up to 2048 meters (~1.3 miles)!


Cube Universe is currently in Early Access and we are working hard to add new content and features as fast as we can. But first, let's see what you can already see and do in the game:

Planets

Terra

Earth-like planet with oceans, forests, plains, deserts, jungles, tundras, taigas, etc.

Lunar

Moon-like planet with some rare materials that cannot be found on other planets, e.g. lunar essence from lunar elementals and Mithril ore.

Luminous

Exotic planet with mushroom biomes, red deserts and dark forests.

Quests

Procedurally generated quests that are based on the local area, e.g. you have to kill raptors in the jungle to restore nature's balance or get some furs to keep someone warm in colder regions.

Combat system

Choose a weapon instead of a class - your character can use any weapon, but you shouldn't change it too often since you will get out of practice. Currently, only fire staffs are supported.

Crafting

Craft a variety of things, like armor, food, building materials, etc. There are a lot of professions and you can craft the basic stuff from all of them, but can master only a few to craft advanced items like modules for your matter manipulator.

Building

Build with smaller blocks than in other voxel games, giving your creativity more freedom. Blocks are only 0.5 meters big and you can build up to 2048 meters high, which is much higher than in most other similar games.

Coming soon...

Now, let's talk about all the planned features that will be added as development continues. The following list is ordered by the date we plan to add the mentioned features. Additionally, we will add more content for existing features, e.g. more quests and planet types.


Dungeons and raids
MMO-like dungeons and raids that are procedurally generated. Imagine a pyramid with labyrinthine corridors that ultimately lead to bosses that will hopefully drop your desired item.

Mods and user-generated content
Support for easy modding, including a terrain editor for custom terrains with custom quests. Most of the content is already defined in XML files, so we will only have to add some logic that loads user-generated XML files and some code for interaction between different mods. Additionally, a Lua API will be added to support more advanced mods.
Mods will not only be easy to create, but also easy to install - if you connect to a modded server, you will not even have to manually install mods since this will be done automatically.

Space stations
Feeling lonely in space? No one can hear you scream? Well, then visit one of the space stations and meet with other folks! Trade your goods on the intergalactic market, buy upgrades for your spaceship and much more!

Battles in space
Fight other players and NPCs in epic battles in space. Upgrade your spaceship or buy a better one to stand a chance against those filthy space pirates - or to be fast enough to outrun them.

PvP
Fight other players on battlegrounds.

Asteroid fields
Looking for rare materials? Then asteroid fields are the place to go!

Απαιτήσεις συστήματος

    ΕΛΑΧΙΣΤΕΣ:
    • Απαιτείται επεξεργαστής και λειτουργικό σύστημα 64-bit
    • ΛΣ: Windows Vista or later
    • Επεξεργαστής: Intel i5-2400 or AMD FX-6300
    • Μνήμη: 8 GB RAM
    • Γραφικά: nVidia GTX 560 Ti or equivalent GPU
    • DirectX: Έκδοση 11
    • Αποθήκευση: 1 GB διαθέσιμος χώρος
    • Επιπλέον σημειώσεις: Mouse with mousewheel, Internet connection (2 mbps) for online multiplayer
    ΠΡΟΤΕΙΝΟΜΕΝΕΣ:
    • Απαιτείται επεξεργαστής και λειτουργικό σύστημα 64-bit
    • ΛΣ: Windows Vista or later
    • Επεξεργαστής: Intel i7-3770 or AMD FX-8350
    • Μνήμη: 16 GB RAM
    • Γραφικά: nVidia GTX 960 or equivalent GPU (1080p), GTX 980 Ti (4K)
    • DirectX: Έκδοση 11
    • Αποθήκευση: 1 GB διαθέσιμος χώρος
    • Επιπλέον σημειώσεις: Mouse with mousewheel, Internet connection (2 mbps) for online multiplayer

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