Scrunk is an online team-based building and raiding game. Fight off mechs and infiltrate the enemy team's base while building up and defending your own.
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Release Date:
Jul 12, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“While we're happy with Scrunk, there may be a whole range of issues that could only be discovered by a larger audience. We want to release when we're confident Scrunk runs well and is fun to play.”

Approximately how long will this game be in Early Access?

“A few months.”

How is the full version planned to differ from the Early Access version?

“The full version of Scrunk will feature new ways to build and raid including new items and blocks. We'll also have more PvE threats, more guns and more maps.”

What is the current state of the Early Access version?

“Scrunk is fully playable with 2 game modes, 9 guns, 12 craftable defensive/offensive tools and 2 enemies.”

Will the game be priced differently during and after Early Access?

“It's unlikely the game will increase in price.”

How are you planning on involving the Community in your development process?

“We'll be listening to players on the Steam forums and our Discord about their gameplay strategies, exploits and thoughts throughout the early access process. We've also got opt-in game systems to allow players to leave us feedback on matches.”
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Recent updates View all (5)

July 21

Scrunk Roadmap

We've got quite a few plans for what we want Scrunk to look like before we leave early access. In this post we'll be detailing the 5 updates we currently have in mind.

Update #3
In this update we plan on introducing Leaderboards. We'll have a dedicated menu screen showing off your rank and other players' ranks as well as highlighting the top players.

We'll also be addressing a number of other issues with the ranking system. Firstly, there's currently no penalty for leaving a match halfway through. Starting with this update, you will lose a fixed amount of ranking.

Secondly, ranking feels too grindy. The 500-point difference between ranks is far too much and as such we'll be reducing this to 250 instead.

Update #4
Games are better together. In this next update we're introducing a Party system. You'll be able to invite Steam friends and queue for/join servers together.

As part of this update, we'll also be introducing hidden servers that can only be accessed if you have the IP address and ports. Hidden servers won't show up in the server browser and can't be quick matched into.

Update #5
Before the sixth update to the game we'd like to take a minute to address some quality of life issues. First off, we'll be adding a way to report problematic players. This is essential before leaving early access.

In the same vein, we'll be adding a visual indicator for the votekick system. You'll be able to see the ratio of Yes to No votes as well as (obviously) who's up for a votekick.

Finally, you may notice that dying to fire doesn't award kill credit to the player who used the flamethrower that caused the fire that killed you. The same is true for explosives (landmines, rocket launchers). In this update we'll be adding ownership to blocks so that you can now get proper kill credit for block-related kills and for victims to see who they were killed by.

Update #6
Next up is bots. We'll be adding player bots that'll do the three basic actions that most players do: scavenging, shooting and raiding. Player bots will fill in for players until their spots are replaced. This will lay the foundations for our 7th update.

Update #7
This is the big one! We love Scrunk's PvE threats and would love to add more. That's why for the sixth update we're planning on introducing a boss enemy that'll be a threat to both teams.

Expect explosions and team fights over what promises to be an incredible reward if you manage to destroy this enemy. Like the blast zones and airdrops, this will be a random event that will occur occasionally (perhaps only once per match).

A note on servers
To try and save on server costs we'll be closing down the EU and NAW servers. If demand increases for these servers, we're happy to bring them back up but more likely than not they won't be around until our exit from early access.

We're not exactly sure on the timeline for all these updates. We're a two man team (artist and programmer) and some of these patches will be bigger tasks than others.

As such, we'll be sticking to a schedule of an update about every month. Update #3 may be slightly outside that schedule as I'm going on holiday for two weeks.

Thanks for reading!
Did you know we have a Discord? Come say hello and see our progress updates.
3 comments Read more

July 17

Update #2: Reworks

Good evening!

We got a lot of useful feedback over the free weekend and in this patch we're implementing some of these suggestions to make Scrunk more intuitive.

  • Added the Door block. Doors are closed until a teammate walks up to them in which case they automatically open for them.
  • Added a tip highlighting the /help command
  • You can now type /tutorial to see the tutorial again
  • The server will now autobalance teams if one team has more players than the other. This will happen 30 seconds after the chat announcement

  • Renamed Supercharged Explosives to Smart Bombs
  • Smart Bombs are now craftable
  • Smart Bombs give back the original item for the block they destroy
  • Smart Bombs can now be dropped
  • Players now start with 3 Smart Bombs
  • Increased Shotgun range (250 -> 300)
  • Decreased Shotgun bullet speed (28 -> 26)
  • Reduced Shotgun spread slightly (24 -> 22)
  • Shotguns now fire a random amount of pellets (between 6 and 10, average pellet count remains the same)
  • Increased Rocket Launcher speed (14 -> 16)
  • Reduced the cost of crafting Landmines (30 -> 25)
  • Increased the cost of crafting Barbed Wire (24 -> 25)
  • Updated some tutorial images
  • Increased the maximum distance claps can be heard from
  • Skitterers now spawn in groups on scrap piles
  • Skitterers no longer auto-aggro. Instead, they aggro to players within their range or players who shoot them

  • Fixed the core UI appearing in free-for-all mode
  • Fixed a bug that made the lobby player count increase twice if a player was disconnected from a server
  • Fixed the defuse bar looping at high pings

More new server tools
We've created a new script for use in conjunction with our "launchservers" script. The runbatchserverupdate script will kill all screen instances (created by the launchservers script), run the runserverupdate script we added last patch and launch your batch instances. The script can be executed like so:

"./runbatchserverupdate SERVER_GROUP_NAME NUM_SERVERS".

The script comes included in our "setupec2" script and of course can also be downloaded from the link above.

Thank you!
Thanks for reading and once again thanks for playing. If you'd like to get involved with our community come over to our Discord channel and say hello!
0 comments Read more
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About This Game

Scrunk is an online team-based building and raiding game. Fight off mechs and infiltrate the enemy team's base while building up and defending your own.

Fortify your team's base with traps, walls, barbed wire and turrets to ensure your core block is protected at all times from incoming raiders.

Scavenge scrap from mechs and world events to craft explosives, bombs and guns to destroy the enemy's core block.

Dodge blast-zones or wait around to collect the scrap left behind. Fight off hordes of skitterers and shoot drones out of the sky to scavenge them for loot and scrap.

Climb the ranks

Win matches to increase your global player rank. Advance from a mere Duster to a revered Junklord.

Free For All

An alternate solo mode with our unique take on the Battle Royale format.

Flood us with feedback

We'll be listening out for your feedback on the Steam discussions and our Discord!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: 1.7 Ghz
    • Memory: 2 GB RAM
    • Graphics: 512mb video memory
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • OS: Sierra
    • Processor: 1.7 Ghz
    • Memory: 2 GB RAM
    • Graphics: 512mb video memory
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • OS: Ubuntu 14.04
    • Processor: 1.7 Ghz
    • Memory: 2 GB RAM
    • Graphics: 512mb video memory
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
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