Miasma Caves is a pacifist roguelike game where you play as Lesath, a treasure hunter looking to appraise relics and revitalize her village in a procedurally generated cave system against the environment itself.
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Release Date:
Jan 23, 2019

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Miasma Caves has been in development for a little more than three years and is at a point were it would really benefit from a larger audiences' feedback. We have a lot more content and things to find that we want to add, but nothing that would change the experience to where it would feel too different when moving to the full release. Early access gives us the ability to see what players are excited about and where we should put our focus to create the best gameplay experience we can.”

Approximately how long will this game be in Early Access?

“We are aiming to get Miasma Caves from its current state to what we feel will be ready for a 1.0 release in Fall 2019.”

How is the full version planned to differ from the Early Access version?

“For the full release version of Miasma Caves will will be focused on getting more polish and content included. We are planning to add;

  • More types of sections in the cave
  • More secret areas hidden within the caves
  • Study system to read book treasures for quests, power-ups, and in cave effects
  • More kinds animals in the caves
  • Ability to catch animals as pets
  • More townsfolk
  • Visual differences for upgrades in the town upgrade system

We also plan on adding Steam features, like achievements, trading cards, cloud saves as well as adding additional language support.”

What is the current state of the Early Access version?

“The Early Access state of Miasma Caves is playable that shows the features of the full release. The first two sections of the cave will be active and most of the treasures are in. Everything else in the "About This Game" section is already available.”

Will the game be priced differently during and after Early Access?

“Miasma Cave's price will not increase after leaving Early Access.”

How are you planning on involving the Community in your development process?

“We will be in the forums reading all the feedback from the community. We’ll be updating and bug fixing the game regularly based upon what we’re hearing from the players.”
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Recent updates View all (7)

January 31

Updated Early Access Roadmap

With Early Access going we did a review of our Roadmap and have moved a few things around to help bring content at a more consistent rate. We're keeping with the plan of 3 phases before we hit full release where we can focus on specific aspects to work on. Each phase is expected to take around 3 months.

Throughout each of the phases we will be adding in additional Lost Lands into the caves and adding in more townsfolk.

Phase 1:
Our plan here is to work on more Optimization and bug fixing alongside getting the 3rd depth into the caves. That section introduces the basalt areas with ruins scattered within. The final thing we will be working on in this section is to get 2 more animals into the caves.

Phase 2:
We moved the plans for getting the book studying back to here. Lesath will be able to read one book each time between coming and going from the caves, and these can give Lesath things to talk about to the townsfolk, power-ups, or other surprises. We will also be working to get in steam features like cloud saves and achievements at this point.

Phase 3:
This phase is still like we planned on the previous roadmap. Finishing up the 4th depth, which will have all the most dangerous parts and secrets of the cave. And finishing up the animals and being able to catch one of each kind of animal.

Full Release:
After the 3rd phase, we will spend some more time polishing and cleaning our more bugs before we get to the full release. After that we keep with bug fixing and will see if we can keep adding more things to the game.
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January 24 Patch Notes

  • Fixed Compass
  • Town music should play correctly
  • Moved the Air Cleanser to the base level of the adventure shop
  • The Upgrade shop now correctly displays your money
  • Waymarkers got polished
  • Flicker is now resting outside the house in town
  • The Miasma in the cave grew stronger
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About This Game

Miasma Caves is a pacifist rogue-like game focused on exploration and discovery. The story follows Lesath, a bookish dragon girl who has taken up the family business of treasure hunting to help reinvigorate her village, Radiant Ridge. As Lesath, you venture into the caves, looking for treasures while avoiding the natural environmental dangers. There are many secrets hidden in the caves and treasures that you can appraise to learn about the lore of the treasure and the world. A day of adventuring ends with you bringing back your treasures to town to sell so you can resupply, upgrade the village, and catch up with the locals before you head back to the caves to get even deeper!

Miasma Caves is a single-player treasure hunting game focused on exploration in a third-person action style through randomly generated 3D voxel cave systems. The gameplay focuses on exploring the caves where you search for treasures that hold lore and jokes, to fund your expedition and upgrade the town. The caves contain many different secrets and treasures to find. All the dangers are environmental, including cave-ins, poison gases, and time itself.

  • Race to explore as your health is slowly drained over time
  • Environment based dangers
  • Randomly generated caves, different every time!
  • Diggable caves!
  • 150 or more treasures to find!
  • Learn lore through treasures and secret areas hidden throughout the cave
  • Upgrade the town to unlock new items and bonuses!

System Requirements

    • OS: Windows 7+
    • Processor: Intel i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 550
    • DirectX: Version 11
    • Storage: 2 GB available space

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